// ---- Created with 3Dmigoto v1.3.16 on Sun May 30 22:55:27 2021
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[30];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[57];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : ATTRIBUTE0,
  float3 v1 : ATTRIBUTE1,
  float4 v2 : ATTRIBUTE2,
  float4 v3 : ATTRIBUTE3,
  float2 v4 : ATTRIBUTE4,
  out float4 o0 : TEXCOORD10,
  out float4 o1 : TEXCOORD11,
  out float4 o2 : COLOR0,
  out float4 o3 : TEXCOORD0,
  out float4 o4 : TEXCOORD7,
  out float4 o5 : TEXCOORD8,
  out float4 o6 : SV_POSITION0)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  o0.w = 0;
  r0.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r1.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
  r2.xyz = r1.yzx * r0.xyz;
  r0.xyz = r1.xyz * r0.yzx + -r2.xyz;
  r0.xyz = r0.xyz * r1.www;
  r2.xyz = r0.xyz * r1.yzx;
  r0.xyz = r0.zxy * r1.zxy + -r2.xyz;
  r0.xyz = r0.xyz * r1.www;
  r2.xyz = cb2[12].yyy * cb2[1].xyz;
  r3.xyz = r2.xyz * r0.yyy;
  r2.xyz = r2.xyz * r1.yyy;
  r4.xyz = cb2[12].xxx * cb2[0].xyz;
  r0.xyw = r0.xxx * r4.xyz + r3.xyz;
  r2.xyz = r1.xxx * r4.xyz + r2.xyz;
  r3.xyz = cb2[12].zzz * cb2[2].xyz;
  o0.xyz = r0.zzz * r3.xyz + r0.xyw;
  o1.xyz = r1.zzz * r3.xyz + r2.xyz;
  o1.w = cb2[9].w * r1.w;
  o2.xyzw = v3.xyzw;
  o3.xy = v4.xy;
  o3.zw = float2(0,0);
  r0.x = asint(cb2[14].w) & 4;
  r0.x = cmp((int)r0.x == 4);
  r0.yzw = cb2[14].xyz + -cb2[13].xyz;
  r0.yzw = v0.xyz * r0.yzw + cb2[13].xyz;
  r0.xyz = r0.xxx ? r0.yzw : v0.xyz;
  r1.xyz = cb2[1].xyz * r0.yyy;
  r0.xyw = cb2[0].xyz * r0.xxx + r1.xyz;
  r0.xyz = cb2[2].xyz * r0.zzz + r0.xyw;
  r1.xyz = cb2[3].xyz + cb0[56].xyz;
  r0.xyz = r1.xyz + r0.xyz;
  r1.xy = -cb0[56].xy + r0.xy;
  r1.xy = r1.xy / cb3[25].yy;
  r2.xw = r1.xy;
  r2.yz = cb1[11].zz * float2(0.100000001,0.100000001) + r1.yx;
  r0.w = t0.SampleLevel(s0_s, r2.xy, 0).x;
  r1.x = t0.SampleLevel(s0_s, r2.zw, 0).x;
  r0.w = r0.w * 2 + -1;
  r0.w = r1.x * 2 + r0.w;
  r0.w = -1 + r0.w;
  r1.z = cb3[29].x * r0.w;
  r1.xy = float2(0,0);
  r0.xyz = v3.xxx * r1.xyz + r0.xyz;
  //r0.x+=stereo.x*(r0.w-stereo.y);
  r1.xyzw = cb0[1].xyzw * r0.yyyy;
  r1.xyzw = r0.xxxx * cb0[0].xyzw + r1.xyzw;
  r1.xyzw = r0.zzzz * cb0[2].xyzw + r1.xyzw;
  o5.xyz = r0.xyz;
  r0.xyzw = cb0[3].xyzw + r1.xyzw;
  
  o4.xyzw = r0.xyzw;
  o6.xyzw = r0.xyzw;
  
  o5.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun May 30 22:55:27 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE   float   xyzw
// ATTRIBUTE                4   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 7   xyzw        4     NONE   float   xyzw
// TEXCOORD                 8   xyzw        5     NONE   float   xyzw
// SV_POSITION              0   xyzw        6      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[57], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[30], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output_siv o6.xyzw, position
dcl_temps 5
mov o0.w, l(0)
mad r0.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r2.xyz, r0.xyzx, r1.yzxy
mad r0.xyz, r1.xyzx, r0.yzxy, -r2.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul r2.xyz, r1.yzxy, r0.xyzx
mad r0.xyz, r0.zxyz, r1.zxyz, -r2.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul r2.xyz, cb2[1].xyzx, cb2[12].yyyy
mul r3.xyz, r0.yyyy, r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
mul r4.xyz, cb2[0].xyzx, cb2[12].xxxx
mad r0.xyw, r0.xxxx, r4.xyxz, r3.xyxz
mad r2.xyz, r1.xxxx, r4.xyzx, r2.xyzx
mul r3.xyz, cb2[2].xyzx, cb2[12].zzzz
mad o0.xyz, r0.zzzz, r3.xyzx, r0.xywx
mad o1.xyz, r1.zzzz, r3.xyzx, r2.xyzx
mul o1.w, r1.w, cb2[9].w
mov o2.xyzw, v3.xyzw
mov o3.xy, v4.xyxx
mov o3.zw, l(0,0,0,0)
and r0.x, cb2[14].w, l(4)
ieq r0.x, r0.x, l(4)
add r0.yzw, -cb2[13].xxyz, cb2[14].xxyz
mad r0.yzw, v0.xxyz, r0.yyzw, cb2[13].xxyz
movc r0.xyz, r0.xxxx, r0.yzwy, v0.xyzx
mul r1.xyz, r0.yyyy, cb2[1].xyzx
mad r0.xyw, cb2[0].xyxz, r0.xxxx, r1.xyxz
mad r0.xyz, cb2[2].xyzx, r0.zzzz, r0.xywx
add r1.xyz, cb0[56].xyzx, cb2[3].xyzx
add r0.xyz, r0.xyzx, r1.xyzx
add r1.xy, r0.xyxx, -cb0[56].xyxx
div r1.xy, r1.xyxx, cb3[25].yyyy
mov r2.xw, r1.xxxy
mad r2.yz, cb1[11].zzzz, l(0.000000, 0.100000, 0.100000, 0.000000), r1.yyxy
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t0.yzwx, s0, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r2.zwzz, t0.xyzw, s0, l(0.000000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r0.w, r1.x, l(2.000000), r0.w
add r0.w, r0.w, l(-1.000000)
mul r1.z, r0.w, cb3[29].x
mov r1.xy, l(0,0,0,0)
mad r0.xyz, v3.xxxx, r1.xyzx, r0.xyzx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r1.xyzw, r0.xxxx, cb0[0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[2].xyzw, r1.xyzw
mov o5.xyz, r0.xyzx
add r0.xyzw, r1.xyzw, cb0[3].xyzw
mov o4.xyzw, r0.xyzw
mov o6.xyzw, r0.xyzw
mov o5.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
