// MANUALLY DUMPED [ShaderRegexDecals2] Temporal AO fixed manually. Some NPC clothes 3.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Jan 27 11:53:40 2024
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float    y
// TEXCOORD                 0   xy          3     NONE   float   xy
// TEXCOORD                 1   xy          4     NONE   float   xy
// TEXCOORD                 2   xy          5     NONE   float
// TEXCOORD                 3   xy          6     NONE   float
// TEXCOORD                 4   xy          7     NONE   float   xy
// TEXCOORD                 5   xy          8     NONE   float   x
// TEXCOORD                12   x           9     NONE    uint
// SV_IsFrontFace           0    y          9    FFACE    uint
// VELOCITY_PREV_POS        0   xyzw       10     NONE   float   xy w
// TEXCOORD                 9   xyz        11     NONE   float   xyz
// SV_POSITION              0   xyzw       12      POS   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xy          0   TARGET    uint   xy
// SV_Target                1   x           1   TARGET    uint   x
// SV_Target                2   xy          2   TARGET   float   xy
//
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer CB0[60], immediateIndexed
dcl_constantbuffer CB1[9], immediateIndexed
dcl_constantbuffer CB2[15], immediateIndexed
dcl_constantbuffer CB3[51], dynamicIndexed
dcl_constantbuffer CB4[3], immediateIndexed
dcl_constantbuffer CB5[67], immediateIndexed
dcl_constantbuffer cb13[35], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.y
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xy
dcl_input_ps linear v7.xy
dcl_input_ps linear v8.x
dcl_input_ps linear v10.xyw
dcl_input_ps linear v11.xyz
dcl_input_ps_siv linear noperspective v12.xyzw, position
dcl_output o0.xy
dcl_output o1.x
dcl_output o2.xy
dcl_temps 42
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
dcl_constantbuffer cb13[35], immediateIndexed
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v12.xyxx, -cb1[1].xyxx
mad r1.xy, r1.xyxx, cb1[2].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v12.wwww
mov r1.z, v12.w

ld_indexable(texture2d)(float,float,float,float) r17.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture2d)(float,float,float,float) r16.xyzw, l(2, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r15.xyzw, l(10, 0, 0, 0), t120.xyzw
mov r18.x, v12.x
mul r19.xyzw, v12.yyyy, cb0[37].xyzw
mad r19.xyzw, r18.xxxx, cb0[36].xyzw, r19.xyzw
mad r19.xyzw, v12.zzzz, cb0[38].xyzw, r19.xyzw
add r19.xyzw, r19.xyzw, cb0[39].xyzw
mul r17.w, cb13[2].x, l(0.5)
mul r17.w, r17.w, r15.x
mad r18.x, -r17.x, r17.w, r18.x

mul r29.xyzw, v12.yyyy, cb0[37].xyzw
mad r29.xyzw, r18.xxxx, cb0[36].xyzw, r29.xyzw
mad r29.xyzw, v12.zzzz, cb0[38].xyzw, r29.xyzw
add r29.xyzw, r29.xyzw, cb0[39].xyzw
div r32.xyz, r29.xyzx, r29.wwww

mul r17.w, cb13[2].x, l(0.5)
mul r17.w, r17.w, r15.x
mul r17.w, r17.w, r17.y
mul r17.w, r17.w, r19.w
mad r18.x, r17.x, r17.w, r18.x

mul r2.xyzw, v12.yyyy, cb0[37].xyzw
mad r2.xyzw, r18.xxxx, cb0[36].xyzw, r2.xyzw
mad r2.xyzw, v12.zzzz, cb0[38].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[39].xyzw
div r2.xyz, r2.xyzx, r2.wwww
add r3.xyz, v11.xyzx, -cb0[56].xyzx
dp3 r0.w, -r32.xyzx, -r32.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -r32.xyzx
mul r4.xy, v3.xyxx, cb5[2].xyxx
sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.xyxx, t0.zwxy, s2
add r4.zw, r4.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
add r5.xy, r4.zwzz, r4.zwzz
dp2 r0.w, r5.xyxx, r5.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r5.z, r0.w
add r6.xyz, r5.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mul r4.zw, v3.xxxy, cb5[4].xxxy
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r4.zwzz, t1.xyzw, s3
add r7.xyw, r7.xyxz, l(-0.500000, -0.500000, 0.000000, -0.500000)
mul r4.zw, r7.xxxy, cb5[51].xxxx
add r8.xy, r4.zwzz, r4.zwzz
dp2 r0.w, r8.xyxx, r8.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r8.z, r0.w
add r8.xyz, r8.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r8.xyz, r8.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r0.w, r6.xyzx, r8.xyzx
mul r8.xyz, r6.zzzz, r8.xyzx
mad r6.xyz, r6.xyzx, r0.wwww, -r8.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r4.xyxx, t2.xyzw, s0
max r0.w, |r8.w|, l(0.000001)
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, r0.w
mul r4.zw, v3.xxxy, l(0.000000, 0.000000, 3.670000, 3.670000)
mad_sat r1.w, v3.y, l(999.000000), l(1.000000)
mul r0.w, r0.w, r1.w
add r6.xyz, -r5.xyzx, r6.xyzx
mad r6.xyz, r0.wwww, r6.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r7.xy, r4.xyxx, t3.zwxy, s0
add r2.w, r7.x, l(-0.500000)
mul_sat r2.w, r2.w, l(5.000000)
add r9.xyz, r5.xyzx, -r6.xyzx
mad r6.xyz, r2.wwww, r9.xyzx, r6.xyzx
add r9.xyz, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r10.xyz, v3.xyxx, t4.xyzw, s4
add r10.xyzw, r10.xyzz, l(-0.500000, -0.500000, -0.250000, -0.500000)
add r11.xy, r10.xyxx, r10.xyxx
dp2 r3.w, r11.xyxx, r11.xyxx
add r3.w, -r3.w, l(1.000000)
max r3.w, r3.w, l(0.000000)
sqrt r11.z, r3.w
add r11.xyz, r11.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r11.xyz, r11.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), l(1.000000, 1.000000, -1.000000, 0.000000)
dp3 r3.w, r9.xyzx, r11.xyzx
mul r11.xyz, r9.zzzz, r11.xyzx
mad r9.xyz, r9.xyzx, r3.wwww, -r11.xyzx
mul r3.w, r10.z, v8.x
mul_sat r3.w, r3.w, l(6.000000)
add r9.xyz, -r6.xyzx, r9.xyzx
mad r6.xyz, r3.wwww, r9.xyzx, r6.xyzx
mul r9.xy, v3.xyxx, cb5[6].xyxx
sample_b_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t5.xyzw, s5, l(-1.000000)
add r9.xyw, r9.xyxz, l(-0.500000, -0.500000, 0.000000, -0.500000)
add r10.xy, r9.xyxx, r9.xyxx
dp2 r5.w, r10.xyxx, r10.xyxx
add r5.w, -r5.w, l(1.000000)
max r5.w, r5.w, l(0.000000)
sqrt r10.z, r5.w
max r11.xyz, |v7.yxyy|, l(0.000001, 0.000001, 0.000001, 0.000000)
log r11.xyz, r11.xyzx
mul r11.xyz, r11.xyzx, l(0.250000, 0.250000, 0.250000, 0.000000)
exp r11.xyz, r11.xyzx
mul r9.xy, r11.xyxx, l(0.765000, 1.110000, 0.000000, 0.000000)
add r10.xyz, -r6.xyzx, r10.xyzx
mad r6.xyz, r9.xxxx, r10.xyzx, r6.xyzx
mad r10.xy, v3.xyxx, cb5[8].xyxx, -cb5[10].xyxx
add r10.xy, r10.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
frc r5.w, cb5[51].y
mul r5.w, r5.w, l(6.28318548)
sincos r7.x, r11.x, r5.w
mov r12.x, -r7.x
mov r12.y, r11.x
dp2 r11.x, r10.yxyy, r12.xyxx
mov r12.z, r7.x
dp2 r11.y, r10.yxyy, r12.yzyy
add r10.xy, r11.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r10.xyxx, t6.xyzw, s6
mad r11.xyw, r12.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
mad r12.xy, v3.xyxx, cb5[13].xyxx, cb5[14].xyxx
sample_indexable(texture2d)(float,float,float,float) r5.w, r12.xyxx, t7.xywz, s0
mul r5.w, r5.w, cb5[52].x
mul_sat r5.w, r5.w, cb5[52].y
mul r6.w, r12.w, cb5[52].z
add r7.x, cb5[52].w, -cb5[53].x
mad r6.w, r6.w, r7.x, cb5[53].x
mul r5.w, r5.w, r6.w
add r6.w, -v2.y, l(1.000000)
mad r6.w, cb5[53].y, r6.w, v2.y
mul r5.w, r5.w, r6.w
add r11.xyw, -r6.xyxz, r11.xyxw
mad r6.xyz, r5.wwww, r11.xywx, r6.xyzx
mad r6.xyz, r6.xyzx, cb1[7].wwww, cb1[7].xyzx
dp3 r6.w, r6.xyzx, r6.xyzx
rsq r6.w, r6.w
mul r6.xyz, r6.wwww, r6.xyzx
mul r11.xyw, r0.xyxz, r6.yyyy
mad r6.xyw, r6.xxxx, v0.xyxz, r11.xyxw
mad r6.xyz, r6.zzzz, v1.xyzx, r6.xywx
dp3 r6.w, r6.xyzx, r6.xyzx
rsq r6.w, r6.w
mul r6.xyz, r6.wwww, r6.xyzx
dp3 r6.w, r2.xyzx, r6.xyzx
mul_sat r7.x, r6.w, l(0.500000)
add r7.x, -r7.x, l(1.000000)
ftou r10.z, cb5[54].x
iadd r10.z, l(2), r10.z
add r11.x, cb3[0].x, cb3[r10.z + 0].x
mad r7.x, r7.x, r7.x, l(-1.000000)
mad r7.x, r11.x, r7.x, l(1.000000)
mul r0.xyz, r0.xyzx, r5.yyyy
mad r0.xyz, r5.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r5.zzzz, v1.xyzx, r0.xyzx
dp3_sat r0.x, r2.xyzx, r0.xyzx
add r0.y, -r0.x, l(1.000000)
max r0.y, r0.y, l(0.000001)
mul r0.y, r0.y, r0.y
mul r0.z, r0.y, r0.y
mul r0.y, r0.z, r0.y
mul r0.x, r0.x, l(0.800000)
mad r0.x, r0.y, l(0.800000), -r0.x
add r0.x, r0.x, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r4.xyxx, t8.xyzw, s1
add r0.y, cb5[55].z, l(-1.000000)
div r0.y, r0.y, cb5[55].y
ge r0.z, r0.y, -r0.y
frc r0.y, |r0.y|
movc r0.y, r0.z, r0.y, -r0.y
mul r0.y, r0.y, cb5[55].y
eq r0.z, r0.y, l(0.000000)
if_nz r0.z
  mad r4.xy, v4.xyxx, cb5[20].xyxx, -cb5[22].xyxx
  add r4.xy, r4.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
  frc r0.z, cb5[54].y
  mul r0.z, r0.z, l(6.28318548)
  sincos r5.x, r12.x, r0.z
  mov r13.x, -r5.x
  mov r13.y, r12.x
  dp2 r12.x, r4.yxyy, r13.xyxx
  mov r13.z, r5.x
  dp2 r12.y, r4.yxyy, r13.yzyy
  add r4.xy, r12.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t9.xyzw, s7
else
  eq r0.z, r0.y, l(1.000000)
  if_nz r0.z
    mad r4.xy, v4.xyxx, cb5[24].xyxx, -cb5[26].xyxx
    add r4.xy, r4.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
    frc r0.z, cb5[54].z
    mul r0.z, r0.z, l(6.28318548)
    sincos r12.x, r13.x, r0.z
    mov r14.x, -r12.x
    mov r14.y, r13.x
    dp2 r13.x, r4.yxyy, r14.xyxx
    mov r14.z, r12.x
    dp2 r13.y, r4.yxyy, r14.yzyy
    add r4.xy, r13.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
    sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t10.xyzw, s8
  else
    eq r0.z, r0.y, l(2.000000)
    if_nz r0.z
      mad r4.xy, v4.xyxx, cb5[28].xyxx, -cb5[30].xyxx
      add r4.xy, r4.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
      frc r0.z, cb5[54].w
      mul r0.z, r0.z, l(6.28318548)
      sincos r12.x, r13.x, r0.z
      mov r14.x, -r12.x
      mov r14.y, r13.x
      dp2 r13.x, r4.yxyy, r14.xyxx
      mov r14.z, r12.x
      dp2 r13.y, r4.yxyy, r14.yzyy
      add r4.xy, r13.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
      sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t11.xyzw, s9
    else
      eq r0.y, r0.y, l(3.000000)
      if_nz r0.y
        mad r0.yz, v4.xxyx, cb5[32].xxyx, -cb5[34].xxyx
        add r0.yz, r0.yyzy, l(0.000000, -0.500000, -0.500000, 0.000000)
        frc r4.x, cb5[55].x
        mul r4.x, r4.x, l(6.28318548)
        sincos r4.x, r12.x, r4.x
        mov r13.x, -r4.x
        mov r13.y, r12.x
        dp2 r12.x, r0.zyzz, r13.xyxx
        mov r13.z, r4.x
        dp2 r12.y, r0.zyzz, r13.yzyy
        add r0.yz, r12.xxyx, l(0.000000, 0.500000, 0.500000, 0.000000)
        sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.yzyy, t12.xyzw, s10
      else
        mov r5.xyz, l(0,0,0,0)
      endif
    endif
  endif
endif
add r5.xyz, r5.xyzx, l(-0.500000, -0.500000, -0.500000, 0.000000)
mul r5.xyz, r2.xyzx, r5.xyzx
mad_sat r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r2.xyzx
mad r0.y, -r7.y, cb5[55].w, l(1.000000)
add r5.xyz, -r2.xyzx, r5.xyzx
mad r5.xyz, r0.yyyy, r5.xyzx, r2.xyzx
mul r0.xyz, r0.xxxx, r5.xyzx
mad r0.xyz, cb3[r10.z + 0].yyyy, r0.xyzx, r7.xxxx
mul r12.xyz, r5.xyzx, cb5[56].xxxx
mul r13.xyz, r0.xyzx, r12.xyzx
mad r0.xyz, -r0.xyzx, r12.xyzx, r5.xyzx
mad r0.xyz, r8.zzzz, r0.xyzx, r13.xyzx
mad r4.xy, v3.xyxx, cb5[36].xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
frc r5.x, cb5[56].y
mul r5.x, r5.x, l(6.28318548)
sincos r5.x, r7.x, r5.x
mov r12.x, -r5.x
mov r12.y, r7.x
dp2 r7.x, r4.yxyy, r12.xyxx
mov r12.z, r5.x
dp2 r7.y, r4.yxyy, r12.yzyy
add r4.xy, r7.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r4.xyxx, t13.xyzw, s11
mad r5.xyz, r0.xyzx, r12.xyzx, -r0.xyzx
mul r5.xyz, r5.xyzx, r12.wwww
mul r5.xyz, r5.xyzx, cb5[56].zzzz
mul r1.w, r1.w, r8.w
mad r0.xyz, r1.wwww, r5.xyzx, r0.xyzx
mul r1.w, cb5[56].w, l(6.28318548)
dp3 r4.x, l(0.577350259, 0.577350259, 0.577350259, 0.000000), cb5[38].xyzx
mad r5.xyz, -r4.xxxx, l(0.577350259, 0.577350259, 0.577350259, 0.000000), cb5[38].xyzx
mul r12.xyz, r5.zxyz, l(0.577350259, 0.577350259, 0.577350259, 0.000000)
mad r12.xyz, r5.zxyz, l(0.577350259, 0.577350259, 0.577350259, 0.000000), -r12.zxyz
sincos r7.x, r13.x, r1.w
mul r12.xyz, r7.xxxx, r12.xyzx
mad r5.xyz, r5.xyzx, r13.xxxx, r12.xyzx
mad r5.xyz, r4.xxxx, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r5.xyzx
mul r0.xyz, r0.xyzx, r5.xyzx
dp3 r1.w, l(0.577350259, 0.577350259, 0.577350259, 0.000000), cb5[40].xyzx
mad r5.xyz, -r1.wwww, l(0.577350259, 0.577350259, 0.577350259, 0.000000), cb5[40].xyzx
mul r12.xyz, r5.zxyz, l(0.577350259, 0.577350259, 0.577350259, 0.000000)
mad r12.xyz, r5.zxyz, l(0.577350259, 0.577350259, 0.577350259, 0.000000), -r12.zxyz
mul r12.xyz, r7.xxxx, r12.xyzx
mad r5.xyz, r5.xyzx, r13.xxxx, r12.xyzx
mad r5.xyz, r1.wwww, l(0.577350259, 0.577350259, 0.577350259, 0.000000), r5.xyzx
mad r2.xyz, r2.xyzx, r5.xyzx, -r0.xyzx
mad r0.xyz, r2.wwww, r2.xyzx, r0.xyzx
mad r2.xy, v3.xyxx, cb5[57].xxxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
frc r1.w, cb5[57].y
mul r1.xyzw, r1.xyzw, l(2.000000, -2.000000, 1.000000, 6.28318548)
sincos r4.x, r5.x, r1.w
mov r12.x, -r4.x
mov r12.y, r5.x
dp2 r5.y, r2.yxyy, r12.xyxx
mov r12.z, r4.x
dp2 r5.x, r2.yxyy, r12.yzyy
add r2.xy, r5.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
add r2.xy, r2.xyxx, -cb5[44].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t14.xywz, s1
add r2.x, r8.x, l(-1.000000)
mad r2.y, cb5[58].x, r2.x, l(1.000000)
mul r1.w, r1.w, r2.y
mul r2.y, r1.w, cb5[58].y
add r5.xyz, -r0.xyzx, cb5[42].xyzx
mad r0.xyz, r2.yyyy, r5.xyzx, r0.xyzx
mad r2.yz, v3.xxyx, cb5[58].zzzz, l(0.000000, -0.500000, -0.500000, 0.000000)
frc r4.x, cb5[58].w
mul r4.x, r4.x, l(6.28318548)
sincos r4.x, r5.x, r4.x
mov r12.x, -r4.x
mov r12.y, r5.x
dp2 r5.y, r2.zyzz, r12.xyxx
mov r12.z, r4.x
dp2 r5.x, r2.zyzz, r12.yzyy
add r2.yz, r5.xxyx, l(0.000000, 0.500000, 0.500000, 0.000000)
add r2.yz, r2.yyzy, -cb5[48].xxyx
sample_indexable(texture2d)(float,float,float,float) r2.yz, r2.yzyy, t14.zxyw, s1
mad r4.x, cb5[59].z, r2.x, l(1.000000)
mul r2.z, r2.z, r4.x
mul r4.x, r2.z, cb5[59].w
add r5.xyz, -r0.xyzx, cb5[46].xyzx
mad r0.xyz, r4.xxxx, r5.xyzx, r0.xyzx
mad r2.x, cb5[60].x, r2.x, l(1.000000)
mul r2.x, r2.x, r2.y
mul r2.y, r2.x, cb5[60].y
add r5.xyz, -r0.xyzx, cb5[50].xyzx
mad r0.xyz, r2.yyyy, r5.xyzx, r0.xyzx
add r5.xyz, -r0.xyzx, l(0.100000, 0.078000, 0.050000, 0.000000)
mad r0.xyz, r3.wwww, r5.xyzx, r0.xyzx
mul r5.xyz, r0.xyzx, cb5[53].zzzz
sample_b_indexable(texture2d)(float,float,float,float) r4.x, r4.zwzz, t15.xyzw, s12, l(1.000000)
add r4.x, r4.x, l(0.500000)
mad r4.x, r4.x, l(0.350000), r9.y
add r4.y, -r7.z, l(1.000000)
max r4.y, |r4.y|, l(0.000001)
mul r4.y, r4.y, r4.y
mul r4.y, r4.y, l(0.250000)
mad r4.y, r0.w, -r4.y, l(1.000000)
add r7.x, -r4.y, l(1.000000)
mad r4.y, r2.w, r7.x, r4.y
mad r4.y, -r4.y, r4.y, l(1.000000)
mad r4.x, r4.y, cb5[60].z, r4.x
max r4.x, r4.x, l(0.900000)
mul r7.x, r4.x, r4.x
mad r4.x, -r4.x, r4.x, l(1.000000)
mad r0.xyz, -cb5[53].zzzz, r0.xyzx, r0.xyzx
mad r0.xyz, r4.xxxx, r0.xyzx, r5.xyzx
mul r4.x, r9.w, l(0.500000)
mad r5.x, cb5[60].w, cb5[61].x, -cb5[60].w
mad r4.x, r4.x, r5.x, cb5[60].w
mad r5.x, -r11.z, l(0.255000), l(1.000000)
sample_b_indexable(texture2d)(float,float,float,float) r4.z, r4.zwzz, t5.yzxw, s5, l(1.000000)
add r4.z, r4.z, l(0.500000)
mad r4.z, r4.z, l(0.350000), r5.x
mad r4.y, r4.y, cb5[61].w, r4.z
max r4.y, r4.y, l(0.900000)
add r4.y, r4.y, r9.z
max r4.y, |r4.y|, l(0.000001)
mul r4.y, r4.y, r4.y
mul r4.z, r4.y, cb5[61].z
mad r4.w, cb5[61].y, r9.x, -cb5[61].y
mad_sat r4.z, r4.z, r4.w, cb5[61].y
add r5.xyz, -r0.xyzx, r4.xxxx
mad_sat r0.xyz, r4.zzzz, r5.xyzx, r0.xyzx
mad r0.xyz, r5.wwww, -r0.xyzx, r0.xyzx
sqrt r4.xzw, r0.xxyz
mov_sat r5.x, r6.w
mul r5.x, r5.x, -cb4[1].w
exp r5.x, r5.x
add r5.x, r5.x, r5.x
min r5.x, r5.x, l(1.000000)
mov_sat r5.y, v1.z
add r5.y, -r5.y, l(1.000000)
mad r5.y, -r5.y, l(0.500000), l(1.000000)
mul r5.x, r5.y, r5.x
mul r3.y, r3.y, cb2[5].z
mad r3.x, r3.x, cb2[4].z, r3.y
mad r3.x, r3.z, cb2[6].z, r3.x
add r3.x, r3.x, cb2[7].z
add r3.x, r3.x, -cb2[13].z
add r3.y, -cb2[13].z, cb2[14].z
div_sat r3.x, r3.x, r3.y
mul r3.x, r3.x, r5.x
add r5.xyz, cb0[53].xyzx, -cb2[8].xyzx
dp3 r3.y, r5.xyzx, r5.xyzx
sqrt r3.y, r3.y
mul r3.z, cb4[2].x, l(100.000000)
mad r3.y, -cb4[2].y, l(100.000000), r3.y
div_sat r3.y, r3.y, r3.z
mul r3.x, r3.y, r3.x
add r3.y, -cb4[2].z, l(1.000000)
mul r3.y, r3.y, cb4[1].z
mul r3.z, r3.y, r3.x
add r4.xzw, -r0.xxyz, r4.xxzw
mad r0.xyz, r3.zzzz, r4.xzwx, r0.xyzx
mul r0.xyz, r0.xyzx, cb5[17].xyzx
add r3.z, r8.z, -cb3[r10.z + 0].z
mad r3.z, r8.z, r3.z, cb3[r10.z + 0].z
add r4.x, -r3.z, r8.z
mad r3.z, r2.w, r4.x, r3.z
mad r2.y, r2.z, cb5[59].w, r2.y
mad_sat r2.y, r1.w, cb5[58].y, r2.y
add r2.y, -r2.y, l(1.000000)
mul r2.y, r2.y, r3.z
mad r2.y, r3.w, -r2.y, r2.y
sample_indexable(texture2d)(float,float,float,float) r4.xzw, r10.xyxx, t16.xwyz, s2
add r3.z, -r2.y, r4.w
mad_sat r5.x, r5.w, r3.z, r2.y
add r2.y, -r6.w, l(1.000000)
mul r3.z, r2.y, r2.y
mul r3.z, r3.z, r3.z
mad r2.y, r2.y, l(0.400000), -r3.z
mad r2.y, r11.x, r2.y, r3.z
add r2.y, r2.y, l(0.250000)
add r3.z, -r2.y, l(0.250000)
mad r2.y, r2.w, r3.z, r2.y
add r3.z, -r2.y, cb5[62].x
mad r2.y, r1.w, r3.z, r2.y
add r3.z, -r2.y, cb5[62].y
mad r2.y, r2.z, r3.z, r2.y
add r3.z, -r2.y, cb5[62].z
mad r2.y, r2.x, r3.z, r2.y
add r3.z, -r2.y, l(0.300000)
mad r2.y, r3.w, r3.z, r2.y
add r3.z, -r2.y, cb5[62].w
mul r3.z, r3.z, r7.x
mad r2.y, r9.y, r3.z, r2.y
add r3.z, -r2.y, cb5[63].x
mul r3.z, r3.z, r4.y
mad r2.y, r9.x, r3.z, r2.y
add r3.z, -r2.y, r4.x
mad r2.y, r5.w, r3.z, r2.y
mad_sat r2.y, r3.x, r3.y, r2.y
mul r3.z, r8.y, cb5[63].y
mul r4.x, r3.z, cb3[r10.z + 0].w
mad r3.z, -cb3[r10.z + 0].w, r3.z, r8.y
mad r3.z, r8.z, r3.z, r4.x
add r4.x, -r3.z, r8.y
mad r3.z, r2.w, r4.x, r3.z
add r4.x, -r3.z, cb5[63].z
mad r1.w, r1.w, r4.x, r3.z
add r3.z, -r1.w, cb5[63].w
mad r1.w, r2.z, r3.z, r1.w
add r2.z, -r1.w, cb5[64].x
mad r1.w, r2.x, r2.z, r1.w
add r2.x, -r1.w, l(0.900000)
mad r1.w, r3.w, r2.x, r1.w
add r2.x, -r1.w, cb5[64].y
mul r2.x, r2.x, r7.x
mad r1.w, r9.y, r2.x, r1.w
add r2.x, -r1.w, cb5[64].z
mul r2.x, r2.x, r4.y
mad r1.w, r9.x, r2.x, r1.w
add r2.x, -r1.w, r4.z
mad r1.w, r5.w, r2.x, r1.w
mad_sat r1.w, r3.x, r3.y, r1.w
mul r2.x, r7.w, cb5[65].w
mul r0.w, r0.w, r2.x
mul r0.w, r0.w, l(0.500000)
mad r0.w, r2.w, -r0.w, r0.w
mad r0.w, r10.w, l(0.500000), r0.w
add r2.x, -r0.w, cb5[66].x
mad r0.w, r5.w, r2.x, r0.w
mul r0.w, r0.w, cb5[66].y
mad_sat r5.y, r1.w, cb1[8].y, cb1[8].x
dp3_sat r3.x, l(0.627403915, 0.329283029, 0.0433130674, 0.000000), r0.xyzx
dp3_sat r3.y, l(0.0690972880, 0.919540405, 0.0113623161, 0.000000), r0.xyzx
dp3_sat r3.z, l(0.0163914394, 0.0880133063, 0.895595253, 0.000000), r0.xyzx
add r0.xy, v1.zzzz, l(1.000000, -0.920000, 0.000000, 0.000000)
add_sat r0.x, r0.x, r0.x
mad r0.x, r0.x, l(-0.100000), l(1.000000)
lt r0.z, l(0.920000), v1.z
mul_sat r0.y, r0.y, l(10.000000)
mad r0.y, r0.y, l(-0.780000), l(0.900000)
movc r0.x, r0.z, r0.y, r0.x
and r0.yz, cb2[14].wwww, l(0, 1, 8, 0)
movc r0.x, r0.y, l(1.000000), r0.x
ieq r0.y, r0.z, l(8)
movc_sat r5.z, r0.y, l(1.000000), r0.x
sqrt r0.xyz, r3.xyzx
mul r0.xyz, r0.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
ftou r0.xyz, r0.xyzx
imad r0.x, r0.y, l(256), r0.x
imad r0.x, r0.z, l(0x00010000), r0.x
mul r0.y, r2.y, l(255.000000)
ftou r0.y, r0.y
imad o0.x, r0.y, l(0x01000000), r0.x
mul r0.xyz, r5.xyzx, l(255.000000, 255.000000, 255.000000, 0.000000)
ftou r0.xyz, r0.xyzx
imad r0.x, r0.y, l(256), r0.x
iadd r0.x, r0.x, l(0x00ff0000)
imad o0.y, r0.z, l(0x01000000), r0.x
dp3 r0.x, l(1.000000, 1.000000, 1.000000, 0.000000), |r6.xyzx|
div r0.xy, r6.xyxx, r0.xxxx
add r2.xy, -|r0.yxyy|, l(1.000000, 1.000000, 0.000000, 0.000000)
ge r2.zw, r0.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r2.xy, r2.zwzz, r2.xyxx, -r2.xyxx
ge r0.z, l(0.000000), r6.z
movc r0.xy, r0.zzzz, r2.xyxx, r0.xyxx
mad r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mad r0.xy, r0.xyxx, l(1023.000000, 1023.000000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
ftou r0.xy, r0.xyxx
ishl r0.y, r0.y, l(10)
or r0.x, r0.y, r0.x
mad_sat r0.y, r0.w, l(0.062500), l(0.500000)
mad r0.y, r0.y, l(2046.000000), l(0.500000)
ftou r0.y, r0.y
ishl r0.y, r0.y, l(20)
or o1.x, r0.y, r0.x

ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
ge r30.x, r16.x, l(5.0)

div r0.xy, r1.xyxx, r1.zzzz
add r0.xy, r0.xyxx, -cb0[26].xyxx

mov r15.xyw, v10.xyxw
if_nz r30.x
add r28.x, v10.w, -r10.y
mad r15.x, r10.x, r28.x, r15.x
else
add r28.x, v10.w, -r16.y
mad r15.x, r16.x, r28.x, r15.x
endif

div r0.zw, r15.xxxy, v10.wwww
add r0.zw, r0.zzzw, -cb0[59].xxxy
add r0.xy, -r0.zwzz, r0.xyxx
mad r0.xy, r0.xyxx, l(0.249500, 0.249500, 0.000000, 0.000000), l(0.499992371, 0.499992371, 0.000000, 0.000000)
mul r0.y, r0.y, l(32767.500000)
round_ne r0.y, r0.y
add r0.y, r0.y, l(0.500000)
mul r0.z, r0.y, l(0.0000305180438)
mov o2.xy, r0.xzxx
ret
// Approximately 0 instruction slots used
