//Sky lighting?
// ---- Created with 3Dmigoto v1.3.16 on Sun Jan 02 12:26:51 2022
Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture3D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[60];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[45];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[52];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[7];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : TEXCOORD0,
  float4 v1 : TEXCOORD1,
  float4 v2 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = (int2)v2.xy;
  r0.zw = float2(0,0);
  r1.x = t3.Load(r0.xyw).x;
  r1.y = r1.x * r1.x;
  r1.y = r1.y * cb1[51].z + -cb1[51].w;
  r1.y = 1 / r1.y;
  
  v1.x-=stereo.x*(1-stereo.y/r1.y)*cb1[8].x*cb1[28].x;
  v1.y-=stereo.x*(1-stereo.y/r1.y)*cb1[9].x*cb1[28].x;
  v1.z-=stereo.x*(1-stereo.y/r1.y)*cb1[10].x*cb1[28].x;
  
  r2.xyz = v1.xyz * r1.yyy;
  r1.z = dot(r2.xyz, r2.xyz);
  r1.z = sqrt(r1.z);
  r1.w = cmp(cb0[6].z < r1.z);
  r2.w = cmp(cb0[6].w >= r1.z);
  r1.w = r1.w ? r2.w : 0;
  r3.x = cmp(cb0[6].w != 0.000000);
  r2.w = r2.w ? r3.x : 0;
  r3.x = r1.z * cb3[59].w + 1;
  r3.x = cb3[59].z / r3.x;
  r3.x = -cb3[59].z + r3.x;
  r3.x = saturate(1 + r3.x);
  r2.w = r2.w ? r3.x : 1;
  if (r1.w != 0) {
    r1.w = r2.z / r1.z;
    r3.x = 9.99999975e-006 * r1.z;
    r1.z = r1.z * 9.99999975e-006 + -cb2[44].y;
    r3.y = cb3[47].x * r1.z;
    r3.z = cmp(0 >= r3.y);
    if (r3.z != 0) {
      r4.xyz = float3(0,0,0);
      r3.w = 1;
    }
    if (r3.z == 0) {
      r2.z = r2.z * 9.99999975e-006 + cb3[52].z;
      r2.z = -cb3[46].z + r2.z;
      r3.z = cb3[47].y * r2.z;
      r2.z = r2.z * cb3[47].y + -cb3[52].x;
      r2.z = cmp(9.99999975e-006 < abs(r2.z));
      r4.w = 9.99999975e-006 + cb3[52].x;
      r2.z = r2.z ? r3.z : r4.w;
      r3.z = exp2(-r2.z);
      r2.z = -cb3[52].x + r2.z;
      r3.z = cb3[52].y + -r3.z;
      r2.z = abs(r3.z) / abs(r2.z);
      r3.y = r3.y * r3.y;
      r1.z = r1.z * cb3[47].x + -r3.y;
      r1.z = cb3[51].w * r1.z + r3.y;
      r2.z = -r1.z * r2.z;
      r3.y = exp2(r2.z);
      r1.z = cb3[48].x * -r1.z;
      r1.z = exp2(r1.z);
      r3.z = 1 + -r3.y;
      r4.w = min(abs(r2.x), abs(r2.y));
      r5.x = max(abs(r2.x), abs(r2.y));
      r5.x = 1 / r5.x;
      r4.w = r5.x * r4.w;
      r5.x = r4.w * r4.w;
      r5.y = r5.x * 0.0208350997 + -0.0851330012;
      r5.y = r5.x * r5.y + 0.180141002;
      r5.y = r5.x * r5.y + -0.330299497;
      r5.x = r5.x * r5.y + 0.999866009;
      r5.y = r5.x * r4.w;
      r5.z = cmp(abs(r2.y) < abs(r2.x));
      r5.y = r5.y * -2 + 1.57079637;
      r5.y = r5.z ? r5.y : 0;
      r4.w = r4.w * r5.x + r5.y;
      r5.x = cmp(-r2.y < r2.y);
      r5.x = r5.x ? -3.141593 : 0;
      r4.w = r5.x + r4.w;
      r5.x = min(r2.x, -r2.y);
      r2.x = max(r2.x, -r2.y);
      r2.y = cmp(r5.x < -r5.x);
      r2.x = cmp(r2.x >= -r2.x);
      r2.x = r2.x ? r2.y : 0;
      r2.x = r2.x ? -r4.w : r4.w;
      r2.x = r2.x * -0.159154937 + 0.5;
      r4.w = 1 + -abs(r1.w);
      r4.w = sqrt(r4.w);
      r5.x = abs(r1.w) * -0.0187292993 + 0.0742610022;
      r5.x = r5.x * abs(r1.w) + -0.212114394;
      r5.x = r5.x * abs(r1.w) + 1.57072878;
      r5.y = r5.x * r4.w;
      r5.y = r5.y * -2 + 3.14159274;
      r1.w = cmp(-r1.w < r1.w);
      r1.w = r1.w ? r5.y : 0;
      r1.w = r5.x * r4.w + r1.w;
      r1.w = 1.57079637 + -r1.w;
      r2.y = r1.w * 0.318309873 + 0.5;
      r1.w = -cb3[52].w * r3.x;
      r1.w = exp2(r1.w);
      r1.w = r1.w * cb3[59].y + cb3[59].x;
      r5.xyz = t0.SampleLevel(s0_s, r2.xy, r1.w).xyz;
      r5.xyz = cb2[43].www * r5.xyz;
      r1.w = 1 + -r1.z;
      r1.w = r1.w * r3.y;
      r6.x = cb3[31].w * r1.w;
      r6.y = cb3[32].w * r1.w;
      r6.z = cb3[33].w * r1.w;
      r5.xyz = r5.xyz * r3.zzz + r6.xyz;
      r3.w = r3.y * r1.z;
      r2.xyz = cb3[51].xyz * r2.zzz;
      r2.xyz = exp2(r2.xyz);
      r4.xyz = r5.xyz * r2.xyz;
    }
    r1.z = cb2[43].y * r2.w;
    r1.w = dot(r4.xyz, float3(0.300000012,0.589999974,0.109999999));
    r2.xyz = r1.www + -r4.xyz;
    r2.xyz = r2.xyz * float3(0.150000006,0.150000006,0.150000006) + r4.xyz;
    r2.xyz = r2.xyz * r1.zzz;
  } else {
    r2.xyz = float3(0,0,0);
    r3.w = 1;
  }
  r1.z = cmp(cb2[13].w != 0.000000);
  if (r1.z != 0) {
    r1.z = 8 * cb3[11].w;
    r1.z = frac(r1.z);
    r4.xyzw = v2.yxxy + r1.zzzz;
    r4.xyzw = float4(0.0078125,0.0078125,0.0078125,0.0078125) * r4.xyzw;
    r4.xyzw = frac(r4.xyzw);
    r4.xyzw = r4.xyzw * float4(128,128,128,128) + float4(-64.3406219,-72.4656219,-64.3406219,-72.4656219);
    r3.xyz = r4.xyx * r4.xyy;
    r1.z = dot(r3.xyz, float3(20.390625,60.703125,2.42812085));
    r3.xyz = r4.zwz * r4.zww;
    r1.w = dot(r3.xyz, float3(20.390625,60.703125,2.42812085));
    r1.zw = frac(r1.zw);
    r1.w = sqrt(r1.w);
    r1.zw = float2(6.28318548,1.41421354) * r1.zw;
    sincos(r1.z, r3.x, r4.x);
    r3.x = r3.x * r1.w;
    r3.y = r4.x * r1.w;
    r1.zw = r3.xy * cb2[11].zw + v0.xy;
    r4.xy = -cb2[11].zw * float2(0.5,0.5) + float2(1,1);
    r1.zw = max(float2(0,0), r1.zw);
    r1.zw = min(r1.zw, r4.xy);
    r1.zw = cb2[11].xy * r1.zw;
    r1.zw = floor(r1.zw);
    r5.xy = (int2)r1.zw;
    r5.zw = float2(0,0);
    r1.z = t1.Load(r5.xyw).x;
    r1.w = r1.x * r1.x + -r1.z;
    r3.z = frac(r1.w);
    r4.z = 0.125 * r1.z;
    r1.w = cmp(r4.z < abs(r1.w));
    r4.z = t1.Load(r5.xyw, int3(0, 0, 0)).x;
    r4.w = r1.x * r1.x + -r4.z;
    r4.w = frac(r4.w);
    r6.x = cmp(r4.w < r3.z);
    r6.x = r1.w ? r6.x : 0;
    r6.yz = r6.xx ? float2(0,0) : 0;
    r1.z = r6.x ? r4.z : r1.z;
    r3.z = r6.x ? r4.w : r3.z;
    r4.z = t1.Load(r5.xyw, int3(0, 0, 0)).x;
    r4.w = r1.x * r1.x + -r4.z;
    r4.w = frac(r4.w);
    r6.x = cmp(r4.w < r3.z);
    r6.x = r1.w ? r6.x : 0;
    r6.yz = r6.xx ? float2(-1,0) : r6.yz;
    r1.z = r6.x ? r4.z : r1.z;
    r3.z = r6.x ? r4.w : r3.z;
    r4.z = t1.Load(r5.xyw, int3(0, 0, 0)).x;
    r4.w = r1.x * r1.x + -r4.z;
    r4.w = frac(r4.w);
    r6.x = cmp(r4.w < r3.z);
    r6.x = r1.w ? r6.x : 0;
    r6.yz = r6.xx ? float2(0,1.40129846e-045) : r6.yz;
    r1.z = r6.x ? r4.z : r1.z;
    r3.z = r6.x ? r4.w : r3.z;
    r4.z = t1.Load(r5.xyz, int3(0, 0, 0)).x;
    r4.w = r1.x * r1.x + -r4.z;
    r4.w = frac(r4.w);
    r3.z = cmp(r4.w < r3.z);
    r1.w = r1.w ? r3.z : 0;
    r5.zw = r1.ww ? float2(0,-1) : r6.yz;
    r1.z = r1.w ? r4.z : r1.z;
    r5.xy = (int2)r5.xy + (int2)r5.zw;
    r1.z = max(cb2[13].w, r1.z);
    r1.z = max(cb2[13].z, r1.z);
    r1.z = r1.z * cb1[51].z + -cb1[51].w;
    r1.z = r1.y * r1.z;
    r1.w = 32 * r1.z;
    r1.z = r1.z * 32 + -1;
    r1.z = max(0, r1.z);
    r1.z = min(30.9990005, r1.z);
    r1.w = saturate(r1.w);
    r3.z = floor(r1.z);
    r5.z = (int)r3.z;
    r1.z = frac(r1.z);
    r5.w = 0;
    r6.xyzw = t2.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
    r5.xyzw = t2.Load(r5.xyzw, int3(0, 0, 0)).xyzw;
    r5.xyzw = r5.xyzw + -r6.xyzw;
    r5.xyzw = r1.zzzz * r5.xyzw + r6.xyzw;
    r5.xyzw = r5.xyzw * r1.wwww;
    r1.zw = -r3.xy * cb2[11].zw + v0.xy;
    r1.zw = max(float2(0,0), r1.zw);
    r1.zw = min(r1.zw, r4.xy);
    r1.zw = cb2[11].xy * r1.zw;
    r1.zw = floor(r1.zw);
    r4.xy = (int2)r1.zw;
    r4.zw = float2(0,0);
    r1.z = t1.Load(r4.xyw).x;
    r1.w = r1.x * r1.x + -r1.z;
    r3.x = frac(r1.w);
    r3.y = 0.125 * r1.z;
    r1.w = cmp(r3.y < abs(r1.w));
    r3.y = t1.Load(r4.xyw, int3(0, 0, 0)).x;
    r3.z = r1.x * r1.x + -r3.y;
    r3.z = frac(r3.z);
    r6.x = cmp(r3.z < r3.x);
    r6.x = r1.w ? r6.x : 0;
    r6.yz = r6.xx ? float2(0,0) : 0;
    r1.z = r6.x ? r3.y : r1.z;
    r3.x = r6.x ? r3.z : r3.x;
    r3.y = t1.Load(r4.xyw, int3(0, 0, 0)).x;
    r3.z = r1.x * r1.x + -r3.y;
    r3.z = frac(r3.z);
    r6.x = cmp(r3.z < r3.x);
    r6.x = r1.w ? r6.x : 0;
    r6.yz = r6.xx ? float2(-1,0) : r6.yz;
    r1.z = r6.x ? r3.y : r1.z;
    r3.x = r6.x ? r3.z : r3.x;
    r3.y = t1.Load(r4.xyw, int3(0, 0, 0)).x;
    r3.z = r1.x * r1.x + -r3.y;
    r3.z = frac(r3.z);
    r6.x = cmp(r3.z < r3.x);
    r6.x = r1.w ? r6.x : 0;
    r6.yz = r6.xx ? float2(0,1.40129846e-045) : r6.yz;
    r1.z = r6.x ? r3.y : r1.z;
    r3.x = r6.x ? r3.z : r3.x;
    r3.y = t1.Load(r4.xyz, int3(0, 0, 0)).x;
    r3.z = r1.x * r1.x + -r3.y;
    r3.z = frac(r3.z);
    r3.x = cmp(r3.z < r3.x);
    r1.w = r1.w ? r3.x : 0;
    r3.xz = r1.ww ? float2(0,-1) : r6.yz;
    r1.z = r1.w ? r3.y : r1.z;
    r4.xy = (int2)r4.xy + (int2)r3.xz;
    r1.z = max(cb2[13].w, r1.z);
    r1.z = max(cb2[13].z, r1.z);
    r1.z = r1.z * cb1[51].z + -cb1[51].w;
    r1.y = r1.y * r1.z;
    r1.z = 32 * r1.y;
    r1.y = r1.y * 32 + -1;
    r1.y = max(0, r1.y);
    r1.y = min(30.9990005, r1.y);
    r1.z = saturate(r1.z);
    r1.w = floor(r1.y);
    r4.z = (int)r1.w;
    r1.y = frac(r1.y);
    r4.w = 0;
    r6.xyzw = t2.Load(r4.xyzw, int3(0, 0, 0)).xyzw;
    r4.xyzw = t2.Load(r4.xyzw, int3(0, 0, 0)).xyzw;
    r4.xyzw = r4.xyzw + -r6.xyzw;
    r4.xyzw = r1.yyyy * r4.xyzw + r6.xyzw;
    r4.xyzw = r4.xyzw * r1.zzzz;
  } else {
    r5.xyzw = float4(0,0,0,0);
    r4.xyzw = float4(0,0,0,0);
  }
  r4.xyzw = r5.xyzw + r4.xyzw;
  r1.yzw = float3(0.5,0.5,0.5) * r4.xyz;
  r3.x = -r4.w * 0.5 + 1;
  r1.yzw = r2.xyz * r3.xxx + r1.yzw;
  r2.x = r3.w * r3.x;
  r2.x = r2.x * r2.w;
  r0.xyzw = t4.Load(r0.xyz).xyzw;
  r0.xyz = r0.xyz * r2.xxx + r1.yzw;
  r1.x = r1.x * cb0[6].x + -cb0[6].y;
  r1.y = min(1, abs(r1.x));
  r1.z = max(1, abs(r1.x));
  r1.z = 1 / r1.z;
  r1.y = r1.y * r1.z;
  r1.z = r1.y * r1.y;
  r1.w = r1.z * 0.0208350997 + -0.0851330012;
  r1.w = r1.z * r1.w + 0.180141002;
  r1.w = r1.z * r1.w + -0.330299497;
  r1.z = r1.z * r1.w + 0.999866009;
  r1.w = r1.y * r1.z;
  r2.x = cmp(1 < abs(r1.x));
  r1.w = r1.w * -2 + 1.57079637;
  r1.w = r2.x ? r1.w : 0;
  r1.y = r1.y * r1.z + r1.w;
  r1.x = min(1, r1.x);
  r1.x = cmp(r1.x < -r1.x);
  r1.x = r1.x ? -r1.y : r1.y;
  r1.x = r1.x * -0.318309873 + 0.5;
  r1.y = dot(r0.xyz, float3(0.300000012,0.589999974,0.109999999));
  r0.xyz = -r1.yyy + r0.xyz;
  r2.xyz = cb0[1].xyz * r0.xyz + r1.yyy;
  r2.xyz = cb0[0].xyz * r2.xyz;
  r0.xyz = cb0[4].xyz * r0.xyz + r1.yyy;
  r0.xyz = r0.xyz * cb0[3].xyz + -r2.xyz;
  r0.xyz = r1.xxx * r0.xyz + r2.xyz;
  r1.yzw = cb0[5].xyz + -cb0[2].xyz;
  r1.xyz = r1.xxx * r1.yzw + cb0[2].xyz;
  r0.xyz = r0.xyz / cb2[43].yyy;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  r0.xyz = log2(r0.xyz);
  r0.xyz = r1.xyz * r0.xyz;
  r0.xyz = exp2(r0.xyz);
  o0.xyz = cb2[43].yyy * r0.xyz;
  o0.w = r0.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Jan 02 12:26:51 2022
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 1   xyzw        1     NONE   float   xyz
// SV_POSITION              0   xyzw        2      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[7], immediateIndexed
dcl_constantbuffer cb1[52], immediateIndexed
dcl_constantbuffer cb2[45], immediateIndexed
dcl_constantbuffer cb3[60], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps linear v0.xy
dcl_input_ps linear v1.xyz
dcl_input_ps_siv linear noperspective v2.xy, position
dcl_output o0.xyzw
dcl_temps 7
ftoi r0.xy, v2.xyxx
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.x, r0.xyww, t3.xyzw
mul r1.y, r1.x, r1.x
mad r1.y, r1.y, cb1[51].z, -cb1[51].w
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
mul r2.xyz, r1.yyyy, v1.xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
sqrt r1.z, r1.z
lt r1.w, cb0[6].z, r1.z
ge r2.w, cb0[6].w, r1.z
and r1.w, r1.w, r2.w
ne r3.x, cb0[6].w, l(0.000000)
and r2.w, r2.w, r3.x
mad r3.x, r1.z, cb3[59].w, l(1.000000)
div r3.x, cb3[59].z, r3.x
add r3.x, r3.x, -cb3[59].z
add_sat r3.x, r3.x, l(1.000000)
movc r2.w, r2.w, r3.x, l(1.000000)
if_nz r1.w
  div r1.w, r2.z, r1.z
  mul r3.x, r1.z, l(0.000010)
  mad r1.z, r1.z, l(0.000010), -cb2[44].y
  mul r3.y, r1.z, cb3[47].x
  ge r3.z, l(0.000000), r3.y
  if_nz r3.z
    mov r4.xyz, l(0,0,0,0)
    mov r3.w, l(1.000000)
  endif
  if_z r3.z
    mad r2.z, r2.z, l(0.000010), cb3[52].z
    add r2.z, r2.z, -cb3[46].z
    mul r3.z, r2.z, cb3[47].y
    mad r2.z, r2.z, cb3[47].y, -cb3[52].x
    lt r2.z, l(0.000010), |r2.z|
    add r4.w, cb3[52].x, l(0.000010)
    movc r2.z, r2.z, r3.z, r4.w
    exp r3.z, -r2.z
    add r2.z, r2.z, -cb3[52].x
    add r3.z, -r3.z, cb3[52].y
    div r2.z, |r3.z|, |r2.z|
    mul r3.y, r3.y, r3.y
    mad r1.z, r1.z, cb3[47].x, -r3.y
    mad r1.z, cb3[51].w, r1.z, r3.y
    mul r2.z, r2.z, -r1.z
    exp r3.y, r2.z
    mul r1.z, -r1.z, cb3[48].x
    exp r1.z, r1.z
    add r3.z, -r3.y, l(1.000000)
    min r4.w, |r2.y|, |r2.x|
    max r5.x, |r2.y|, |r2.x|
    div r5.x, l(1.000000, 1.000000, 1.000000, 1.000000), r5.x
    mul r4.w, r4.w, r5.x
    mul r5.x, r4.w, r4.w
    mad r5.y, r5.x, l(0.0208350997), l(-0.085133)
    mad r5.y, r5.x, r5.y, l(0.180141)
    mad r5.y, r5.x, r5.y, l(-0.330299497)
    mad r5.x, r5.x, r5.y, l(0.999866)
    mul r5.y, r4.w, r5.x
    lt r5.z, |r2.y|, |r2.x|
    mad r5.y, r5.y, l(-2.000000), l(1.57079637)
    and r5.y, r5.z, r5.y
    mad r4.w, r4.w, r5.x, r5.y
    lt r5.x, -r2.y, r2.y
    and r5.x, r5.x, l(0xc0490fdb)
    add r4.w, r4.w, r5.x
    min r5.x, -r2.y, r2.x
    max r2.x, -r2.y, r2.x
    lt r2.y, r5.x, -r5.x
    ge r2.x, r2.x, -r2.x
    and r2.x, r2.x, r2.y
    movc r2.x, r2.x, -r4.w, r4.w
    mad r2.x, r2.x, l(-0.159154937), l(0.500000)
    add r4.w, -|r1.w|, l(1.000000)
    sqrt r4.w, r4.w
    mad r5.x, |r1.w|, l(-0.0187292993), l(0.074261)
    mad r5.x, r5.x, |r1.w|, l(-0.212114394)
    mad r5.x, r5.x, |r1.w|, l(1.57072878)
    mul r5.y, r4.w, r5.x
    mad r5.y, r5.y, l(-2.000000), l(3.14159274)
    lt r1.w, -r1.w, r1.w
    and r1.w, r1.w, r5.y
    mad r1.w, r5.x, r4.w, r1.w
    add r1.w, -r1.w, l(1.57079637)
    mad r2.y, r1.w, l(0.318309873), l(0.500000)
    mul r1.w, r3.x, -cb3[52].w
    exp r1.w, r1.w
    mad r1.w, r1.w, cb3[59].y, cb3[59].x
    sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t0.xyzw, s0, r1.w
    mul r5.xyz, r5.xyzx, cb2[43].wwww
    add r1.w, -r1.z, l(1.000000)
    mul r1.w, r3.y, r1.w
    mul r6.x, r1.w, cb3[31].w
    mul r6.y, r1.w, cb3[32].w
    mul r6.z, r1.w, cb3[33].w
    mad r5.xyz, r5.xyzx, r3.zzzz, r6.xyzx
    mul r3.w, r1.z, r3.y
    mul r2.xyz, r2.zzzz, cb3[51].xyzx
    exp r2.xyz, r2.xyzx
    mul r4.xyz, r2.xyzx, r5.xyzx
  endif
  mul r1.z, r2.w, cb2[43].y
  dp3 r1.w, r4.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
  add r2.xyz, -r4.xyzx, r1.wwww
  mad r2.xyz, r2.xyzx, l(0.150000, 0.150000, 0.150000, 0.000000), r4.xyzx
  mul r2.xyz, r1.zzzz, r2.xyzx
else
  mov r2.xyz, l(0,0,0,0)
  mov r3.w, l(1.000000)
endif
ne r1.z, cb2[13].w, l(0.000000)
if_nz r1.z
  mul r1.z, cb3[11].w, l(8.000000)
  frc r1.z, r1.z
  add r4.xyzw, r1.zzzz, v2.yxxy
  mul r4.xyzw, r4.xyzw, l(0.00781250000, 0.00781250000, 0.00781250000, 0.00781250000)
  frc r4.xyzw, r4.xyzw
  mad r4.xyzw, r4.xyzw, l(128.000000, 128.000000, 128.000000, 128.000000), l(-64.340622, -72.465622, -64.340622, -72.465622)
  mul r3.xyz, r4.xyyx, r4.xyxx
  dp3 r1.z, r3.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
  mul r3.xyz, r4.zwwz, r4.zwzz
  dp3 r1.w, r3.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
  frc r1.zw, r1.zzzw
  sqrt r1.w, r1.w
  mul r1.zw, r1.zzzw, l(0.000000, 0.000000, 6.28318548, 1.41421354)
  sincos r3.x, r4.x, r1.z
  mul r3.x, r1.w, r3.x
  mul r3.y, r1.w, r4.x
  mad r1.zw, r3.xxxy, cb2[11].zzzw, v0.xxxy
  mad r4.xy, -cb2[11].zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), l(1.000000, 1.000000, 0.000000, 0.000000)
  max r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r1.zw, r4.xxxy, r1.zzzw
  mul r1.zw, r1.zzzw, cb2[11].xxxy
  round_ni r1.zw, r1.zzzw
  ftoi r5.xy, r1.zwzz
  mov r5.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r1.z, r5.xyww, t1.yzxw
  mad r1.w, r1.x, r1.x, -r1.z
  frc r3.z, r1.w
  mul r4.z, r1.z, l(0.125000)
  lt r1.w, r4.z, |r1.w|
  ld_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r4.z, r5.xyww, t1.yzxw
  mad r4.w, r1.x, r1.x, -r4.z
  frc r4.w, r4.w
  lt r6.x, r4.w, r3.z
  and r6.x, r1.w, r6.x
  and r6.yz, r6.xxxx, l(0, 1, 0, 0)
  movc r1.z, r6.x, r4.z, r1.z
  movc r3.z, r6.x, r4.w, r3.z
  ld_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r4.z, r5.xyww, t1.yzxw
  mad r4.w, r1.x, r1.x, -r4.z
  frc r4.w, r4.w
  lt r6.x, r4.w, r3.z
  and r6.x, r1.w, r6.x
  movc r6.yz, r6.xxxx, l(0,-1,0,0), r6.yyzy
  movc r1.z, r6.x, r4.z, r1.z
  movc r3.z, r6.x, r4.w, r3.z
  ld_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r4.z, r5.xyww, t1.yzxw
  mad r4.w, r1.x, r1.x, -r4.z
  frc r4.w, r4.w
  lt r6.x, r4.w, r3.z
  and r6.x, r1.w, r6.x
  movc r6.yz, r6.xxxx, l(0,0,1,0), r6.yyzy
  movc r1.z, r6.x, r4.z, r1.z
  movc r3.z, r6.x, r4.w, r3.z
  ld_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r4.z, r5.xyzw, t1.yzxw
  mad r4.w, r1.x, r1.x, -r4.z
  frc r4.w, r4.w
  lt r3.z, r4.w, r3.z
  and r1.w, r1.w, r3.z
  movc r5.zw, r1.wwww, l(0,0,0,-1), r6.yyyz
  movc r1.z, r1.w, r4.z, r1.z
  iadd r5.xy, r5.xyxx, r5.zwzz
  max r1.z, r1.z, cb2[13].w
  max r1.z, r1.z, cb2[13].z
  mad r1.z, r1.z, cb1[51].z, -cb1[51].w
  mul r1.z, r1.z, r1.y
  mul r1.w, r1.z, l(32.000000)
  mad r1.z, r1.z, l(32.000000), l(-1.000000)
  max r1.z, r1.z, l(0.000000)
  min r1.z, r1.z, l(30.999001)
  mov_sat r1.w, r1.w
  round_ni r3.z, r1.z
  ftoi r5.z, r3.z
  frc r1.z, r1.z
  mov r5.w, l(0)
  ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r6.xyzw, r5.xyzw, t2.xyzw
  ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r5.xyzw, r5.xyzw, t2.xyzw
  add r5.xyzw, -r6.xyzw, r5.xyzw
  mad r5.xyzw, r1.zzzz, r5.xyzw, r6.xyzw
  mul r5.xyzw, r1.wwww, r5.xyzw
  mad r1.zw, -r3.xxxy, cb2[11].zzzw, v0.xxxy
  max r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r1.zw, r4.xxxy, r1.zzzw
  mul r1.zw, r1.zzzw, cb2[11].xxxy
  round_ni r1.zw, r1.zzzw
  ftoi r4.xy, r1.zwzz
  mov r4.zw, l(0,0,0,0)
  ld_indexable(texture2d)(float,float,float,float) r1.z, r4.xyww, t1.yzxw
  mad r1.w, r1.x, r1.x, -r1.z
  frc r3.x, r1.w
  mul r3.y, r1.z, l(0.125000)
  lt r1.w, r3.y, |r1.w|
  ld_aoffimmi_indexable(1,0,0)(texture2d)(float,float,float,float) r3.y, r4.xyww, t1.yxzw
  mad r3.z, r1.x, r1.x, -r3.y
  frc r3.z, r3.z
  lt r6.x, r3.z, r3.x
  and r6.x, r1.w, r6.x
  and r6.yz, r6.xxxx, l(0, 1, 0, 0)
  movc r1.z, r6.x, r3.y, r1.z
  movc r3.x, r6.x, r3.z, r3.x
  ld_aoffimmi_indexable(-1,0,0)(texture2d)(float,float,float,float) r3.y, r4.xyww, t1.yxzw
  mad r3.z, r1.x, r1.x, -r3.y
  frc r3.z, r3.z
  lt r6.x, r3.z, r3.x
  and r6.x, r1.w, r6.x
  movc r6.yz, r6.xxxx, l(0,-1,0,0), r6.yyzy
  movc r1.z, r6.x, r3.y, r1.z
  movc r3.x, r6.x, r3.z, r3.x
  ld_aoffimmi_indexable(0,1,0)(texture2d)(float,float,float,float) r3.y, r4.xyww, t1.yxzw
  mad r3.z, r1.x, r1.x, -r3.y
  frc r3.z, r3.z
  lt r6.x, r3.z, r3.x
  and r6.x, r1.w, r6.x
  movc r6.yz, r6.xxxx, l(0,0,1,0), r6.yyzy
  movc r1.z, r6.x, r3.y, r1.z
  movc r3.x, r6.x, r3.z, r3.x
  ld_aoffimmi_indexable(0,-1,0)(texture2d)(float,float,float,float) r3.y, r4.xyzw, t1.yxzw
  mad r3.z, r1.x, r1.x, -r3.y
  frc r3.z, r3.z
  lt r3.x, r3.z, r3.x
  and r1.w, r1.w, r3.x
  movc r3.xz, r1.wwww, l(0,0,-1,0), r6.yyzy
  movc r1.z, r1.w, r3.y, r1.z
  iadd r4.xy, r4.xyxx, r3.xzxx
  max r1.z, r1.z, cb2[13].w
  max r1.z, r1.z, cb2[13].z
  mad r1.z, r1.z, cb1[51].z, -cb1[51].w
  mul r1.y, r1.z, r1.y
  mul r1.z, r1.y, l(32.000000)
  mad r1.y, r1.y, l(32.000000), l(-1.000000)
  max r1.y, r1.y, l(0.000000)
  min r1.y, r1.y, l(30.999001)
  mov_sat r1.z, r1.z
  round_ni r1.w, r1.y
  ftoi r4.z, r1.w
  frc r1.y, r1.y
  mov r4.w, l(0)
  ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r6.xyzw, r4.xyzw, t2.xyzw
  ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r4.xyzw, r4.xyzw, t2.xyzw
  add r4.xyzw, -r6.xyzw, r4.xyzw
  mad r4.xyzw, r1.yyyy, r4.xyzw, r6.xyzw
  mul r4.xyzw, r1.zzzz, r4.xyzw
else
  mov r5.xyzw, l(0,0,0,0)
  mov r4.xyzw, l(0,0,0,0)
endif
add r4.xyzw, r4.xyzw, r5.xyzw
mul r1.yzw, r4.xxyz, l(0.000000, 0.500000, 0.500000, 0.500000)
mad r3.x, -r4.w, l(0.500000), l(1.000000)
mad r1.yzw, r2.xxyz, r3.xxxx, r1.yyzw
mul r2.x, r3.x, r3.w
mul r2.x, r2.w, r2.x
ld_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.xyzw, t4.xyzw
mad r0.xyz, r0.xyzx, r2.xxxx, r1.yzwy
mad r1.x, r1.x, cb0[6].x, -cb0[6].y
min r1.y, |r1.x|, l(1.000000)
max r1.z, |r1.x|, l(1.000000)
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
mul r1.y, r1.z, r1.y
mul r1.z, r1.y, r1.y
mad r1.w, r1.z, l(0.0208350997), l(-0.085133)
mad r1.w, r1.z, r1.w, l(0.180141)
mad r1.w, r1.z, r1.w, l(-0.330299497)
mad r1.z, r1.z, r1.w, l(0.999866)
mul r1.w, r1.z, r1.y
lt r2.x, l(1.000000), |r1.x|
mad r1.w, r1.w, l(-2.000000), l(1.57079637)
and r1.w, r2.x, r1.w
mad r1.y, r1.y, r1.z, r1.w
min r1.x, r1.x, l(1.000000)
lt r1.x, r1.x, -r1.x
movc r1.x, r1.x, -r1.y, r1.y
mad r1.x, r1.x, l(-0.318309873), l(0.500000)
dp3 r1.y, r0.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r0.xyz, r0.xyzx, -r1.yyyy
mad r2.xyz, cb0[1].xyzx, r0.xyzx, r1.yyyy
mul r2.xyz, r2.xyzx, cb0[0].xyzx
mad r0.xyz, cb0[4].xyzx, r0.xyzx, r1.yyyy
mad r0.xyz, r0.xyzx, cb0[3].xyzx, -r2.xyzx
mad r0.xyz, r1.xxxx, r0.xyzx, r2.xyzx
add r1.yzw, -cb0[2].xxyz, cb0[5].xxyz
mad r1.xyz, r1.xxxx, r1.yzwy, cb0[2].xyzx
div r0.xyz, r0.xyzx, cb2[43].yyyy
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, r1.xyzx
exp r0.xyz, r0.xyzx
mul o0.xyz, r0.xyzx, cb2[43].yyyy
mov o0.w, r0.w
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
