// MANUALLY DUMPED [ShaderRegexDecals2][ShaderRegexHaloingPS2] Haloing expception. Last camp.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Jan 23 23:44:17 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 0   xyzw        2     NONE   float   x
// TEXCOORD                 7   xyzw        3     NONE   float      w
// TEXCOORD                 8   x           4     NONE   float   x
// TEXCOORD                 9    yzw        4     NONE   float
// SV_POSITION              0   xyzw        5      POS   float   xyzw
// SV_IsFrontFace           0   x           6    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[57], immediateIndexed
dcl_constantbuffer cb2[44], immediateIndexed
dcl_constantbuffer cb3[3], immediateIndexed
dcl_constantbuffer cb4[8], immediateIndexed
dcl_constantbuffer cb5[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v2.x
dcl_input_ps linear v3.w
dcl_input_ps linear v4.x
dcl_input_ps_siv linear noperspective v5.xyzw, position
dcl_output o0.xyzw
dcl_temps 11
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
dcl_constantbuffer cb13[35], immediateIndexed
mul r0.xy, v5.xyxx, cb0[0].xyxx
mad r0.zw, v5.xxxy, cb0[0].xxxy, -cb3[1].xxxy
mad r0.zw, r0.zzzw, cb3[2].zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r1.xy, r0.zwzz, v5.wwww
mov r1.z, v5.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)

ld_indexable(texture2d)(float,float,float,float) r7.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture2d)(float,float,float,float) r6.xyzw, l(2, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r5.xyzw, l(10, 0, 0, 0), t120.xyzw
mov r8.x, r0.x
mul r9.xyzw, r0.yyyy, cb1[37].xyzw
mad r9.xyzw, r8.xxxx, cb1[36].xyzw, r9.xyzw
mad r9.xyzw, v5.zzzz, cb1[38].xyzw, r9.xyzw
add r9.xyzw, r9.xyzw, cb1[39].xyzw
mul r7.w, cb13[2].x, l(0.5)
mul r7.w, r7.w, r5.x
mad r8.x, -r7.x, r7.w, r8.x
mul r7.w, cb13[2].x, l(0.5)
mul r7.w, r7.w, r5.x
mul r7.w, r7.w, r7.y
mul r7.w, r7.w, r9.w
mad r8.x, r7.x, r7.w, r8.x
mul r2.xyzw, r0.yyyy, cb1[37].xyzw
mad r0.xyzw, r8.xxxx, cb1[36].xyzw, r2.xyzw
mad r0.xyzw, v5.zzzz, cb1[38].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[39].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r2.xyz, r0.xyzx, -cb1[56].xyzx
mul r3.xyz, r2.yyyy, cb4[5].xyzx
mad r2.xyw, r2.xxxx, cb4[4].xyxz, r3.xyxz
mad r2.xyz, r2.zzzz, cb4[6].xyzx, r2.xywx
add r2.xyz, r2.xyzx, cb4[7].xyzx
mul r3.xyz, r0.yyyy, cb4[5].xyzx
mad r3.xyz, r0.xxxx, cb4[4].xyzx, r3.xyzx
mad r3.xyz, r0.zzzz, cb4[6].xyzx, r3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
lt r0.w, l(0.000000), r3.z
mul r1.w, cb5[8].x, l(100.000000)
movc r0.w, r0.w, l(100.000000), r1.w
add r1.w, r2.z, r0.w
div r1.w, r1.w, -r3.z
mad r2.w, r3.z, r3.z, l(-0.500000)
dp3 r3.w, r3.xyzx, r2.xyzx
mul r3.w, r3.w, l(0.500000)
mad r3.w, r3.z, r2.z, -r3.w
add r4.x, r3.w, r3.w
dp3 r4.y, r2.xyzx, r2.xyzx
mul r4.y, r4.y, l(0.500000)
mad r4.y, r2.z, r2.z, -r4.y
mul r4.y, r2.w, r4.y
mul r4.y, r4.y, l(4.000000)
mad r4.x, r4.x, r4.x, -r4.y
sqrt r4.x, r4.x
mad r3.w, -r3.w, l(2.000000), r4.x
add r2.w, r2.w, r2.w
div r2.w, r3.w, r2.w
mad r4.xy, r3.xyxx, r1.wwww, r2.xyxx
dp2 r3.w, r4.xyxx, r4.xyxx
mul r0.w, r0.w, r0.w
ge r0.w, r0.w, r3.w
movc r0.w, r0.w, r1.w, r2.w
mad r3.xyz, r3.xyzx, r0.wwww, r2.xyzx
mul r4.xyz, r3.yyyy, cb4[1].xyzx
mad r4.xyz, r3.xxxx, cb4[0].xyzx, r4.xyzx
mad r4.xyz, r3.zzzz, cb4[2].xyzx, r4.xyzx
add r4.xyz, r4.xyzx, cb4[3].xyzx
add r4.xyz, r4.xyzx, cb1[56].xyzx

//ld_indexable(texture2d)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
//mad r1.x, r10.x, r1.z, r1.x
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb1[52].xyxx, cb1[52].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t0.yzwx, s0, l(0.000000)
mul r0.w, r0.w, r0.w
mad r0.w, r0.w, cb1[51].z, -cb1[51].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp3 r1.x, r4.xyzx, cb1[14].xyzx
dp3 r0.x, r0.xyzx, cb1[14].xyzx
max r0.y, r1.x, l(0.000000)
max r0.z, r0.x, l(0.000000)
min r0.yz, r0.wwww, r0.yyzy
add r0.xw, -r1.xxxx, r0.xxxy
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mul r0.w, r0.x, r0.w
add r1.x, -r1.x, r0.z
mul r0.x, r0.x, r1.x
add r0.y, -r0.z, r0.y
mul r1.xyz, r3.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000)
add r2.xyz, r2.xyzx, -r3.xyzx
mul r0.x, r0.x, l(0.010000)
mad r3.xyz, r2.xyzx, r0.xxxx, r1.xyzx
mul r0.x, r0.w, l(0.010000)
mad r0.xzw, r2.xxyz, r0.xxxx, r1.xxyz
add r0.xzw, -r3.xxyz, r0.xxzw
mad r1.xyz, r0.xzwx, l(0.100000, 0.100000, 0.100000, 0.000000), r3.xyzx
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.z
dp2 r1.x, r1.xyxx, r1.xyxx
mul r1.y, r1.w, r1.w
mad_sat r1.x, -r1.y, r1.x, l(1.000000)
add r1.y, -r1.w, -cb5[2].z
max r1.y, r1.y, l(0.000000)
mul r1.x, r1.y, r1.x
mad_sat r1.y, |r1.z|, cb5[2].x, -cb5[2].y
mul r1.x, r1.y, r1.x
mad r1.yzw, r0.xxzw, l(0.000000, 0.300000, 0.300000, 0.300000), r3.xxyz
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp2 r1.y, r1.yzyy, r1.yzyy
mul r1.z, r2.x, r2.x
mad_sat r1.y, -r1.z, r1.y, l(1.000000)
add r1.z, -r2.x, -cb5[2].z
max r1.z, r1.z, l(0.000000)
mul r1.y, r1.z, r1.y
mad_sat r1.z, |r1.w|, cb5[2].x, -cb5[2].y
mul r1.y, r1.z, r1.y
mad r2.xyz, r0.xzwx, l(0.500000, 0.500000, 0.500000, 0.000000), r3.xyzx
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.z
dp2 r1.w, r2.xyxx, r2.xyxx
mul r2.x, r1.z, r1.z
mad_sat r1.w, -r2.x, r1.w, l(1.000000)
add r1.z, -r1.z, -cb5[2].z
max r1.z, r1.z, l(0.000000)
mul r1.z, r1.z, r1.w
mad_sat r1.w, |r2.z|, cb5[2].x, -cb5[2].y
mul r1.z, r1.w, r1.z
mul r1.z, r1.z, r1.z
mad r1.y, r1.y, r1.y, r1.z
mad r1.x, r1.x, r1.x, r1.y
mad r1.yzw, r0.xxzw, l(0.000000, 0.700000, 0.700000, 0.700000), r3.xxyz
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
dp2 r1.y, r1.yzyy, r1.yzyy
mul r1.z, r2.x, r2.x
mad_sat r1.y, -r1.z, r1.y, l(1.000000)
add r1.z, -r2.x, -cb5[2].z
max r1.z, r1.z, l(0.000000)
mul r1.y, r1.z, r1.y
mad_sat r1.z, |r1.w|, cb5[2].x, -cb5[2].y
mul r1.y, r1.z, r1.y
mad r0.xzw, r0.xxzw, l(0.900000, 0.000000, 0.900000, 0.900000), r3.xxyz
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
dp2 r0.x, r0.xzxx, r0.xzxx
mul r0.z, r1.z, r1.z
mad_sat r0.x, -r0.z, r0.x, l(1.000000)
add r0.z, -r1.z, -cb5[2].z
max r0.z, r0.z, l(0.000000)
mul r0.x, r0.z, r0.x
mad_sat r0.z, |r0.w|, cb5[2].x, -cb5[2].y
mul r0.x, r0.z, r0.x
mul r0.x, r0.x, r0.x
mad r0.x, r1.y, r1.y, r0.x
add r0.x, r0.x, r1.x
and r0.z, r0.x, l(0x7f800000)
ine r0.z, l(0x7f800000), r0.z
mul r0.x, r0.x, l(0.200000)
and r0.x, r0.x, r0.z
mul r0.z, v2.x, cb5[9].y
max r0.z, r0.z, cb5[9].w
min r0.z, r0.z, cb5[9].z
mul r0.y, r0.z, r0.y
mul r0.y, r0.y, l(0.00195312500)
exp r0.y, r0.y
add r0.y, -r0.y, l(1.000000)
max r0.y, r0.y, l(0.000000)
mul r0.x, r0.y, r0.x
mul r0.x, r0.x, cb5[10].x
mad r0.xyz, r0.xxxx, cb5[4].xyzx, cb5[5].xyzx
dp3 r1.x, l(0.627403915, 0.329283029, 0.0433130674, 0.000000), r0.xyzx
dp3 r1.y, l(0.0690972880, 0.919540405, 0.0113623161, 0.000000), r0.xyzx
dp3 r1.z, l(0.0163914394, 0.0880133063, 0.895595253, 0.000000), r0.xyzx
mul r0.xyz, r1.xyzx, cb2[43].yyyy
max r0.w, r0.y, r0.x
max r0.w, r0.z, r0.w
mul r0.w, r0.w, v3.w
ge r0.w, l(0.010000), r0.w
discard_nz r0.w
mul r1.xyz, r0.xyzx, v3.wwww
mad r2.xyzw, cb2[17].xyzw, v4.xxxx, cb2[16].xyzw
dp3 r0.w, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r0.xyz, r0.xyzx, v3.wwww, -r0.wwww
mad r0.xyz, r2.wwww, r0.xyzx, r0.wwww
mul o0.xyz, r2.xyzx, r0.xyzx
mov o0.w, l(0)
ret
// Approximately 0 instruction slots used
