// MANUALLY DUMPED [ShaderRegexHaloingPS1] Manual shadows inside water PS 3.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sat Jun 12 20:18:36 2021
//
//
// Note: shader requires additional functionality:
//       Early depth-stencil
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float
// TEXCOORD                11   xyzw        1     NONE   float
// TEXCOORD                 7   xyzw        2     NONE   float   xyzw
// TEXCOORD                 8   xyzw        3     NONE   float   xyz
// SV_POSITION              0   xyzw        4      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed | forceEarlyDepthStencil
dcl_constantbuffer cb0[53], immediateIndexed
dcl_constantbuffer cb1[45], immediateIndexed
dcl_constantbuffer cb2[60], immediateIndexed
dcl_constantbuffer cb3[20], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture3d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture3d (float,float,float,float) t7
dcl_resource_texture3d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear v2.xyzw
dcl_input_ps linear v3.xyz
dcl_input_ps_siv linear noperspective v4.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 34
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r13.xyzw, v2.xyzw
add r12.w, v2.w, -r12.y
mad r13.x, r12.x, r12.w, r13.x
div r0.xyz, r13.xyzx, r13.wwww
mad r1.xy, r0.xyxx, cb0[52].xyxx, cb0[52].wzww
dp3 r0.w, v3.xyzx, v3.xyzx
sqrt r0.w, r0.w
mul r1.z, r0.w, l(0.000010)
mad r1.w, r0.w, l(0.000010), -cb1[44].y
mul r2.x, r1.w, cb2[47].x
ge r2.y, l(0.000000), r2.x
if_nz r2.y
  mov r3.xyz, l(0,0,0,0)
  mov r2.z, l(1.000000)
endif
if_z r2.y
  div r2.y, v3.z, r0.w
  mad r2.w, v3.z, l(0.000010), cb2[52].z
  add r2.w, r2.w, -cb2[46].z
  mul r3.w, r2.w, cb2[47].y
  mad r2.w, r2.w, cb2[47].y, -cb2[52].x
  lt r2.w, l(0.000010), |r2.w|
  add r4.x, cb2[52].x, l(0.000010)
  movc r2.w, r2.w, r3.w, r4.x
  exp r3.w, -r2.w
  add r2.w, r2.w, -cb2[52].x
  add r3.w, -r3.w, cb2[52].y
  div r2.w, |r3.w|, |r2.w|
  mul r2.x, r2.x, r2.x
  mad r1.w, r1.w, cb2[47].x, -r2.x
  mad r1.w, cb2[51].w, r1.w, r2.x
  mul r2.x, r2.w, -r1.w
  exp r2.w, r2.x
  mul r1.w, -r1.w, cb2[48].x
  exp r1.w, r1.w
  add r3.w, -r2.w, l(1.000000)
  min r4.x, |v3.y|, |v3.x|
  max r4.y, |v3.y|, |v3.x|
  div r4.y, l(1.000000, 1.000000, 1.000000, 1.000000), r4.y
  mul r4.x, r4.y, r4.x
  mul r4.y, r4.x, r4.x
  mad r4.z, r4.y, l(0.0208350997), l(-0.085133)
  mad r4.z, r4.y, r4.z, l(0.180141)
  mad r4.z, r4.y, r4.z, l(-0.330299497)
  mad r4.y, r4.y, r4.z, l(0.999866)
  mul r4.z, r4.y, r4.x
  lt r4.w, |v3.y|, |v3.x|
  mad r4.z, r4.z, l(-2.000000), l(1.57079637)
  and r4.z, r4.w, r4.z
  mad r4.x, r4.x, r4.y, r4.z
  lt r4.y, -v3.y, v3.y
  and r4.y, r4.y, l(0xc0490fdb)
  add r4.x, r4.y, r4.x
  min r4.y, -v3.y, v3.x
  max r4.z, -v3.y, v3.x
  lt r4.y, r4.y, -r4.y
  ge r4.z, r4.z, -r4.z
  and r4.y, r4.z, r4.y
  movc r4.x, r4.y, -r4.x, r4.x
  mad r4.x, r4.x, l(-0.159154937), l(0.500000)
  add r4.z, -|r2.y|, l(1.000000)
  sqrt r4.z, r4.z
  mad r4.w, |r2.y|, l(-0.0187292993), l(0.074261)
  mad r4.w, r4.w, |r2.y|, l(-0.212114394)
  mad r4.w, r4.w, |r2.y|, l(1.57072878)
  mul r5.x, r4.z, r4.w
  mad r5.x, r5.x, l(-2.000000), l(3.14159274)
  lt r2.y, -r2.y, r2.y
  and r2.y, r2.y, r5.x
  mad r2.y, r4.w, r4.z, r2.y
  add r2.y, -r2.y, l(1.57079637)
  mad r4.y, r2.y, l(0.318309873), l(0.500000)
  mul r1.z, r1.z, -cb2[52].w
  exp r1.z, r1.z
  mad r1.z, r1.z, cb2[59].y, cb2[59].x
  sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t1.xyzw, s2, r1.z
  mul r4.xyz, r4.xyzx, cb1[43].wwww
  add r1.z, -r1.w, l(1.000000)
  mul r1.z, r2.w, r1.z
  mul r5.x, r1.z, cb2[31].w
  mul r5.y, r1.z, cb2[32].w
  mul r5.z, r1.z, cb2[33].w
  mad r4.xyz, r4.xyzx, r3.wwww, r5.xyzx
  mul r2.z, r1.w, r2.w
  mul r2.xyw, r2.xxxx, cb2[51].xyxz
  exp r2.xyw, r2.xyxw
  mul r3.xyz, r2.xywx, r4.xyzx
endif
ne r1.z, cb1[13].w, l(0.000000)
if_nz r1.z
  mul r4.xyzw, v4.yxxy, l(0.00781250000, 0.00781250000, 0.00781250000, 0.00781250000)
  frc r4.xyzw, r4.xyzw
  mad r4.xyzw, r4.xyzw, l(128.000000, 128.000000, 128.000000, 128.000000), l(-64.340622, -72.465622, -64.340622, -72.465622)
  mul r2.xyw, r4.xyxy, r4.xyxx
  dp3 r1.z, r2.xywx, l(20.390625, 60.703125, 2.42812085, 0.000000)
  frc r2.x, r1.z
  mul r4.xyz, r4.zwwz, r4.zwzz
  dp3 r1.z, r4.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
  frc r2.y, r1.z
  mad r1.zw, r0.xxxy, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
  lt r2.w, cb1[13].z, r0.z
  movc r4.xyzw, r2.wwww, cb1[11].xyzw, cb1[12].xyzw
  mad r1.zw, r2.xxxy, r4.zzzw, r1.zzzw
  mad r2.xy, -r4.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000), l(1.000000, 1.000000, 0.000000, 0.000000)
  max r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r1.zw, r2.xxxy, r1.zzzw
  mul r1.zw, r4.xxxy, r1.zzzw
  round_ni r1.zw, r1.zzzw
  ftoi r4.xy, r1.zwzz
  mov r4.w, l(0)
  ld_indexable(texture2d)(float,float,float,float) r1.z, r4.xyww, t2.yzxw
  ld_indexable(texture2d)(float,float,float,float) r1.w, r4.xyww, t3.yzwx
  movc r1.w, r2.w, r1.z, r1.w
  lt r2.x, r0.z, r1.w
  movc r1.w, r2.x, l(0), r1.w
  movc r1.z, r2.w, r1.z, r1.w
  max r1.z, r1.z, cb1[13].w
  max r1.w, r1.z, cb1[13].z
  movc r1.z, r2.w, r1.w, r1.z
  mad r1.z, r1.z, cb0[51].z, -cb0[51].w
  mul r1.w, r1.z, v2.w
  mul r2.y, r1.w, l(32.000000)
  mad r1.w, r1.w, l(32.000000), l(-1.000000)
  max r1.w, r1.w, l(0.000000)
  min r2.x, r1.w, l(30.999001)
  mov_sat r2.y, r2.y
  mul r1.w, r1.z, cb1[13].x
  mad r1.w, v2.w, r1.z, -r1.w
  mad r1.z, -cb1[13].x, r1.z, l(1.000000)
  div r1.z, r1.w, r1.z
  mul r1.z, r1.z, l(15.000000)
  max r1.z, r1.z, l(0.000000)
  min r5.x, r1.z, l(14.999000)
  mov r5.y, l(1.000000)
  movc r1.zw, r2.wwww, r2.xxxy, r5.xxxy
  round_ni r2.x, r1.z
  ftoi r4.z, r2.x
  frc r1.z, r1.z
  if_nz r2.w
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r5.xyzw, r4.xyzw, t4.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r6.xyzw, r4.xyzw, t4.xyzw
    add r6.xyzw, -r5.xyzw, r6.xyzw
    mad r5.xyzw, r1.zzzz, r6.xyzw, r5.xyzw
    mul r5.xyzw, r1.wwww, r5.xyzw
  else
    ld_aoffimmi_indexable(0,0,0)(texture3d)(float,float,float,float) r6.xyzw, r4.xyzw, t5.xyzw
    ld_aoffimmi_indexable(0,0,1)(texture3d)(float,float,float,float) r4.xyzw, r4.xyzw, t5.xyzw
    add r4.xyzw, -r6.xyzw, r4.xyzw
    mad r5.xyzw, r1.zzzz, r4.xyzw, r6.xyzw
  endif
else
  mov r5.xyzw, l(0,0,0,0)
endif
mad r0.w, r0.w, cb2[59].w, l(1.000000)
div r0.w, cb2[59].z, r0.w
add r0.w, r0.w, -cb2[59].z
add_sat r0.w, r0.w, l(1.000000)
mul r1.z, r0.w, cb1[43].y
dp3 r1.w, r3.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r2.xyw, -r3.xyxz, r1.wwww
mad r2.xyw, r2.xyxw, l(0.150000, 0.150000, 0.000000, 0.150000), r3.xyxz
mul r2.xyw, r1.zzzz, r2.xyxw
add r1.z, -r5.w, l(1.000000)
mad r3.xyz, r2.xywx, r1.zzzz, r5.xyzx
mul r1.z, r1.z, r2.z
mul r3.w, r0.w, r1.z
gather4_aoffimmi_indexable(0,0,0)(texture2d)(float,float,float,float) r2.xyzw, r1.xyxx, t6.xyzw, s1.x
mul r2.xyzw, r2.xyzw, r2.xyzw
min r1.zw, r2.yyyw, r2.xxxz
min r0.w, r1.w, r1.z
lt r2.xyzw, r2.xyzw, r0.zzzz
and r2.xyzw, r2.xyzw, l(0x3e800000, 0x3e800000, 0x3e800000, 0x3e800000)
dp4 r0.z, r2.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
gather4_indexable(texture2d)(float,float,float,float) r4.xyzw, r1.xyxx, t9.xyzw, s0.x
dp4 r4.x, r4.xyzw, r2.xyzw
gather4_indexable(texture2d)(float,float,float,float) r5.xyzw, r1.xyxx, t9.xyzw, s0.y
dp4 r4.y, r5.xyzw, r2.xyzw
gather4_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.xyxx, t9.xyzw, s0.z
dp4 r4.z, r1.xyzw, r2.xyzw

mul r21.xyzw, r0.yyyy, cb0[33].xyzw
mad r21.xyzw, r0.xxxx, cb0[32].xyzw, r21.xyzw
mad r21.xyzw, r0.wwww, cb0[34].xyzw, r21.xyzw
add r21.xyzw, r21.xyzw, cb0[35].xyzw

mad r26.x, r12.y, r21.w, l(-1.0)
mad r0.x, r12.x, r26.x, r0.x

mul r1.xyzw, r0.yyyy, cb0[33].xyzw
mad r1.xyzw, r0.xxxx, cb0[32].xyzw, r1.xyzw
mad r1.xyzw, r0.wwww, cb0[34].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[35].xyzw
div r0.xyw, r1.xyxz, r1.wwww
mul r1.xyz, r0.zzzz, r3.xyzx
mad r2.xyz, -r3.xyzx, r0.zzzz, r4.xyzx
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
max r1.w, r3.w, l(0.001000)
div r2.xyz, r2.xyzx, r1.wwww
add r0.xyw, r0.xyxw, -v3.xyxz
dp3 r1.w, r0.xywx, r0.xywx
sqrt r1.w, r1.w
max r2.w, r1.w, l(1.000000)
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
mul r2.w, r0.w, r2.w
mul r4.xyz, r0.xywx, l(0.0588235296, 0.0588235296, 0.0588235296, 0.000000)
mul r0.x, r2.w, l(4.000000)
frc r0.x, r0.x
mad r5.xyz, r0.xxxx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r5.xyz, r5.xyyx, r5.xyzx
dp3 r0.x, r5.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r0.x, r0.x
add r0.x, -r0.x, l(17.000000)
mad r4.xyz, r4.xyzx, r0.xxxx, v3.xyzx



mul r5.xyz, r4.yyyy, cb0[1].xywx
mad r5.xyz, r4.xxxx, cb0[0].xywx, r5.xyzx
mad r5.xyz, r4.zzzz, cb0[2].xywx, r5.xyzx
add r5.xyw, r5.xyxz, cb0[3].xyxw

//mad r5.x, r5.w, r12.x, r5.x

mov r30.xyz, v3.xyzx
//mad r30.x, r12.x, l(1280.0), r30.x

mul r6.xyz, v3.yyyy, cb0[1].xywx
mad r6.xyz, v3.xxxx, cb0[0].xywx, r6.xyzx
mad r6.xyz, v3.zzzz, cb0[2].xywx, r6.xyzx
add r6.xyw, r6.xyxz, cb0[3].xyxw

add r12.w, r6.w, -r12.y
mad r6.x, r12.x, r12.w, r6.x

mul r7.xyz, r5.xywx, l(0.500000, -0.500000, 0.500000, 0.000000)
add r5.xy, r7.zzzz, r7.xyxx
mul r7.xyz, r6.xywx, l(0.500000, -0.500000, 0.500000, 0.000000)
add r6.xy, r7.zzzz, r7.xyxx
dp3 r0.x, r4.xyzx, cb0[48].xyzx
mul r5.z, r0.x, cb2[30].w
dp3 r0.x, v3.xyzx, cb0[48].xyzx
mul r6.z, r0.x, cb2[30].w
add r6.xyzw, -r5.xyzw, r6.xyzw
mad r5.xyzw, -r6.xyzw, l(0.031250, 0.031250, 0.031250, 0.031250), r5.xyzw
lt r0.x, l(25600.000000), r1.w
movc r0.x, r0.x, l(400.000000), r1.w
add r0.x, r0.x, cb3[19].y
max r0.x, r0.x, l(0.000000)
mul r4.xyw, r0.xxxx, cb3[16].xyxz
mul r4.xyw, r4.xyxw, l(-0.000625, -0.000625, 0.000000, -0.000625)
exp r4.xyw, r4.xyxw
dp3 r0.y, cb3[16].xyzx, l(-0.003000, -0.005000, -0.002000, 0.000000)
mul r0.x, r0.x, r0.y
mul r0.x, r0.x, l(0.062500)
exp r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
mad r7.xy, v3.xyxx, cb1[0].xyxx, -cb1[1].xyxx
sample_l_indexable(texture2d)(float,float,float,float) r7.xy, r7.xyxx, t0.xyzw, s0, l(0.000000)
mad r1.w, r7.x, cb1[0].z, cb1[1].z
add r1.w, -r1.w, v3.z
mad_sat r1.w, r1.w, cb1[0].w, l(1.000000)
mul r1.w, r7.y, r1.w
mov r7.xyzw, r5.xyzw
mov r8.xyz, r2.xyzx
mov r2.w, r4.z
mov r8.w, l(0)
loop
  ige r9.x, r8.w, l(16)
  breakc_nz r9.x
  mad r2.w, -r0.w, l(0.0588235296), r2.w
  mad r7.xyzw, r6.xyzw, l(0.062500, 0.062500, 0.062500, 0.062500), r7.xyzw
  add r9.x, r2.w, -v3.z
  mul r9.x, r0.y, |r9.x|
  exp r9.x, r9.x
  min r9.x, r9.x, l(1.000000)
  div r10.xy, r7.xyxx, r7.wwww
  add r9.y, -r7.z, l(1.000000)
  mul r9.z, |r9.y|, r9.y
  mad r10.z, -r9.y, |r9.y|, l(1.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r11.xyz, r10.xyzx, t7.xyzw, s0, l(0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r9.y, r10.xyzx, t8.xwyz, s0, l(0.000000)
  mad_sat r9.z, r9.z, l(-32.000000), l(1.000000)
  add r9.w, -r9.y, l(1.000000)
  mad r9.y, r9.z, r9.w, r9.y
  mul r9.xy, r9.xyxx, r9.xyxx
  min r9.y, r1.w, r9.y
  mul r9.y, r9.y, cb1[43].y
  mul r9.y, r9.y, l(0.318309873)
  mad r9.yzw, cb1[33].xxyz, r9.yyyy, r11.xxyz
  mul r9.yzw, r9.yyzw, cb3[12].xxyz
  mul r9.x, r0.x, r9.x
  mul r10.xyz, r4.xywx, r8.xyzx
  mad r8.xyz, r9.yzwy, r9.xxxx, r10.xyzx
  iadd r8.w, r8.w, l(1)
endloop
mad o0.xyz, r8.xyzx, r3.wwww, r1.xyzx
mov o0.w, r0.z
mov o1.xyzw, r3.xyzw
ret
// Approximately 0 instruction slots used
