//First cutscene window haloing VS.
// ---- Created with 3Dmigoto v1.3.16 on Sun Jun 13 01:11:17 2021
//Texture3D<float4> t3 : register(t3);
//
//Texture3D<float4> t2 : register(t2);
//
//Texture2D<float4> t1 : register(t1);
//
//Texture2D<float4> t0 : register(t0);
//
//SamplerState s1_s : register(s1);
//
//SamplerState s0_s : register(s0);
//
//cbuffer cb3 : register(b3)
//{
//  float4 cb3[15];
//}
//
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[60];
//}
//
//cbuffer cb1 : register(b1)
//{
//  float4 cb1[45];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[57];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : ATTRIBUTE0,
//  float3 v1 : ATTRIBUTE1,
//  float4 v2 : ATTRIBUTE2,
//  float4 v3 : ATTRIBUTE3,
//  float2 v4 : ATTRIBUTE4,
//  out float4 o0 : TEXCOORD10,
//  out float4 o1 : TEXCOORD11,
//  out float4 o2 : TEXCOORD0,
//  out float4 o3 : TEXCOORD7,
//  out float o4 : TEXCOORD8,
//  out float3 p4 : TEXCOORD13,
//  out float4 o5 : TEXCOORD12,
//  out float4 o6 : SV_POSITION0)
//{
//  float4 r0,r1,r2,r3,r4,r5,r6;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  r0.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
//  r1.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
//  r2.xyz = r1.xyz * r0.yzx;
//  r1.xyz = r0.xyz * r1.yzx + -r2.xyz;
//  r1.xyz = r1.xyz * r0.www;
//  r2.xyz = r1.xyz * r0.yzx;
//  r1.xyz = r1.zxy * r0.zxy + -r2.xyz;
//  r1.xyz = r1.xyz * r0.www;
//  r2.xyz = cb3[12].xxx * cb3[0].xyz;
//  r3.xyz = cb3[12].yyy * cb3[1].xyz;
//  r4.xyz = cb3[12].zzz * cb3[2].xyz;
//  r5.xyz = r3.xyz * r1.yyy;
//  r1.xyw = r1.xxx * r2.xyz + r5.xyz;
//  o0.xyz = r1.zzz * r4.xyz + r1.xyw;
//  r1.xyz = r3.xyz * r0.yyy;
//  r1.xyz = r0.xxx * r2.xyz + r1.xyz;
//  o1.xyz = r0.zzz * r4.xyz + r1.xyz;
//  o1.w = cb3[9].w * r0.w;
//  r0.x = asint(cb3[14].w) & 4;
//  r0.x = cmp((int)r0.x == 4);
//  r0.yzw = cb3[14].xyz + -cb3[13].xyz;
//  r0.yzw = v0.xyz * r0.yzw + cb3[13].xyz;
//  r0.xyz = r0.xxx ? r0.yzw : v0.xyz;
//  r1.xyz = cb3[1].xyz * r0.yyy;
//  r0.xyw = cb3[0].xyz * r0.xxx + r1.xyz;
//  r0.xyz = cb3[2].xyz * r0.zzz + r0.xyw;
//  r1.xyz = cb3[3].xyz + cb0[56].xyz;
//  r0.xyz = r1.xyz + r0.xyz;
//  r1.xyzw = cb0[1].xyzw * r0.yyyy;
//  r1.xyzw = r0.xxxx * cb0[0].xyzw + r1.xyzw;
//  r1.xyzw = r0.zzzz * cb0[2].xyzw + r1.xyzw;
//  r1.xyzw = cb0[3].xyzw + r1.xyzw;
//  r0.w = dot(r0.xyz, r0.xyz);
//  r0.w = sqrt(r0.w);
//  r2.x = r0.w * cb2[59].w + 1;
//  r2.x = cb2[59].z / r2.x;
//  r2.x = -cb2[59].z + r2.x;
//  r2.x = saturate(1 + r2.x);
//  r2.y = 9.99999975e-006 * r0.w;
//  r2.z = r0.w * 9.99999975e-006 + -cb1[44].y;
//  r2.w = cb2[47].x * r2.z;
//  r3.x = cmp(0 >= r2.w);
//  if (r3.x != 0) {
//    r3.yzw = float3(0,0,0);
//    r4.w = r2.x;
//  }
//  if (r3.x == 0) {
//    r0.w = r0.z / r0.w;
//    r3.x = r0.z * 9.99999975e-006 + cb2[52].z;
//    r3.x = -cb2[46].z + r3.x;
//    r5.x = cb2[47].y * r3.x;
//    r3.x = r3.x * cb2[47].y + -cb2[52].x;
//    r3.x = cmp(9.99999975e-006 < abs(r3.x));
//    r5.y = 9.99999975e-006 + cb2[52].x;
//    r3.x = r3.x ? r5.x : r5.y;
//    r5.x = exp2(-r3.x);
//    r3.x = -cb2[52].x + r3.x;
//    r5.x = cb2[52].y + -r5.x;
//    r3.x = abs(r5.x) / abs(r3.x);
//    r2.w = r2.w * r2.w;
//    r2.z = r2.z * cb2[47].x + -r2.w;
//    r2.z = cb2[51].w * r2.z + r2.w;
//    r2.w = -r2.z * r3.x;
//    r2.w = exp2(r2.w);
//    r2.z = cb2[48].x * -r2.z;
//    r2.z = exp2(r2.z);
//    r3.x = r2.w * r2.x;
//    r2.x = -r2.w * r2.x + r2.x;
//    r2.w = min(abs(r0.x), abs(r0.y));
//    r5.x = max(abs(r0.x), abs(r0.y));
//    r5.x = 1 / r5.x;
//    r2.w = r5.x * r2.w;
//    r5.x = r2.w * r2.w;
//    r5.y = r5.x * 0.0208350997 + -0.0851330012;
//    r5.y = r5.x * r5.y + 0.180141002;
//    r5.y = r5.x * r5.y + -0.330299497;
//    r5.x = r5.x * r5.y + 0.999866009;
//    r5.y = r5.x * r2.w;
//    r5.z = cmp(abs(r0.y) < abs(r0.x));
//    r5.y = r5.y * -2 + 1.57079637;
//    r5.y = r5.z ? r5.y : 0;
//    r2.w = r2.w * r5.x + r5.y;
//    r5.x = cmp(-r0.y < r0.y);
//    r5.x = r5.x ? -3.141593 : 0;
//    r2.w = r5.x + r2.w;
//    r5.x = min(r0.x, -r0.y);
//    r5.y = max(r0.x, -r0.y);
//    r5.x = cmp(r5.x < -r5.x);
//    r5.y = cmp(r5.y >= -r5.y);
//    r5.x = r5.y ? r5.x : 0;
//    r2.w = r5.x ? -r2.w : r2.w;
//    r5.x = r2.w * -0.159154937 + 0.5;
//    r2.w = 1 + -abs(r0.w);
//    r2.w = sqrt(r2.w);
//    r5.z = abs(r0.w) * -0.0187292993 + 0.0742610022;
//    r5.z = r5.z * abs(r0.w) + -0.212114394;
//    r5.z = r5.z * abs(r0.w) + 1.57072878;
//    r5.w = r5.z * r2.w;
//    r5.w = r5.w * -2 + 3.14159274;
//    r0.w = cmp(-r0.w < r0.w);
//    r0.w = r0.w ? r5.w : 0;
//    r0.w = r5.z * r2.w + r0.w;
//    r0.w = 1.57079637 + -r0.w;
//    r5.y = r0.w * 0.318309873 + 0.5;
//    r0.w = -cb2[52].w * r2.y;
//    r0.w = exp2(r0.w);
//    r0.w = r0.w * cb2[59].y + cb2[59].x;
//    r5.xyz = t1.SampleLevel(s1_s, r5.xy, r0.w).xyz;
//    r5.xyz = cb1[43].www * r5.xyz;
//    r0.w = log2(r3.x);
//    r2.y = 1 + -r2.z;
//    r2.y = r2.y * r3.x;
//    r6.x = cb2[31].w * r2.y;
//    r6.y = cb2[32].w * r2.y;
//    r6.z = cb2[33].w * r2.y;
//    r2.xyw = r5.xyz * r2.xxx + r6.xyz;
//    r4.w = r3.x * r2.z;
//    r5.xyz = cb2[51].xyz * r0.www;
//    r5.xyz = exp2(r5.xyz);
//    r3.yzw = r5.xyz * r2.xyw;
//  }
//  r4.xyz = cb1[43].yyy * r3.yzw;
//  r2.xyz = r1.zxy / r1.www;
//  r2.x = saturate(r2.x);
//  r0.w = sqrt(r2.x);
//  r0.w = r0.w * cb1[15].x + -cb1[15].y;
//  r2.x = min(1, abs(r0.w));
//  r2.w = max(1, abs(r0.w));
//  r2.w = 1 / r2.w;
//  r2.x = r2.x * r2.w;
//  r2.w = r2.x * r2.x;
//  r3.x = r2.w * 0.0208350997 + -0.0851330012;
//  r3.x = r2.w * r3.x + 0.180141002;
//  r3.x = r2.w * r3.x + -0.330299497;
//  r2.w = r2.w * r3.x + 0.999866009;
//  r3.x = r2.x * r2.w;
//  r3.y = cmp(1 < abs(r0.w));
//  r3.x = r3.x * -2 + 1.57079637;
//  r3.x = r3.y ? r3.x : 0;
//  r2.x = r2.x * r2.w + r3.x;
//  r0.w = min(1, r0.w);
//  r0.w = cmp(r0.w < -r0.w);
//  r0.w = r0.w ? -r2.x : r2.x;
//  o4.x = r0.w * -0.318309873 + 0.5;
//  r2.xw = r0.xy * cb1[0].xy + -cb1[1].xy;
//  r2.xw = t0.SampleLevel(s0_s, r2.xw, 0).xy;
//  r0.w = r2.x * cb1[0].z + cb1[1].z;
//  r0.w = 0.00999999978 * r0.w;
//  r0.w = r0.z * 0.00999999978 + -r0.w;
//  r0.w = saturate(1 + r0.w);
//  o5.w = r0.w * r2.w;
//  r2.xy = r2.yz * float2(0.5,-0.5) + float2(0.5,0.5);
//  r0.x = dot(r0.xyz, cb0[48].xyz);
//  r0.x = -r0.x * cb2[30].w + 1;
//  r2.z = -r0.x * abs(r0.x) + 1;
//  r0.xyz = t3.SampleLevel(s0_s, r2.xyz, 0).xyz;
//  r2.xyz = t2.SampleLevel(s0_s, r2.xyz, 0).xyz;
//  o5.xyz = cb1[43].yyy * r2.xyz;
//  p4.xyz = r0.xyz * float3(2,2,2) + float3(-1,-1,-1);
//  o0.w = 0;
//  o2.xy = v4.xy;
//  o2.zw = float2(0,0);
//  o3.xyzw = r4.xyzw;
//  o6.xyzw = r1.xyzw;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Sun Jun 13 01:11:17 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE   float
// ATTRIBUTE                4   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 7   xyzw        3     NONE   float   xyzw
// TEXCOORD                 8   x           4     NONE   float   x
// TEXCOORD                13    yzw        4     NONE   float    yzw
// TEXCOORD                12   xyzw        5     NONE   float   xyzw
// SV_POSITION              0   xyzw        6      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[57], immediateIndexed
dcl_constantbuffer cb1[45], immediateIndexed
dcl_constantbuffer cb2[60], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v4.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
dcl_output o4.yzw
dcl_output o5.xyzw
dcl_output_siv o6.xyzw, position
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mad r0.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mad r1.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.xyz, r0.yzxy, r1.xyzx
mad r1.xyz, r0.xyzx, r1.yzxy, -r2.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xyz, r0.yzxy, r1.xyzx
mad r1.xyz, r1.zxyz, r0.zxyz, -r2.xyzx
mul r1.xyz, r0.wwww, r1.xyzx
mul r2.xyz, cb3[0].xyzx, cb3[12].xxxx
mul r3.xyz, cb3[1].xyzx, cb3[12].yyyy
mul r4.xyz, cb3[2].xyzx, cb3[12].zzzz
mul r5.xyz, r1.yyyy, r3.xyzx
mad r1.xyw, r1.xxxx, r2.xyxz, r5.xyxz
mad o0.xyz, r1.zzzz, r4.xyzx, r1.xywx
mul r1.xyz, r0.yyyy, r3.xyzx
mad r1.xyz, r0.xxxx, r2.xyzx, r1.xyzx
mad o1.xyz, r0.zzzz, r4.xyzx, r1.xyzx
mul o1.w, r0.w, cb3[9].w
and r0.x, cb3[14].w, l(4)
ieq r0.x, r0.x, l(4)
add r0.yzw, -cb3[13].xxyz, cb3[14].xxyz
mad r0.yzw, v0.xxyz, r0.yyzw, cb3[13].xxyz
movc r0.xyz, r0.xxxx, r0.yzwy, v0.xyzx
mul r1.xyz, r0.yyyy, cb3[1].xyzx
mad r0.xyw, cb3[0].xyxz, r0.xxxx, r1.xyxz
mad r0.xyz, cb3[2].xyzx, r0.zzzz, r0.xywx
add r1.xyz, cb0[56].xyzx, cb3[3].xyzx
add r0.xyz, r0.xyzx, r1.xyzx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r1.xyzw, r0.xxxx, cb0[0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[2].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[3].xyzw
dp3 r0.w, r0.xyzx, r0.xyzx
sqrt r0.w, r0.w
mad r2.x, r0.w, cb2[59].w, l(1.000000)
div r2.x, cb2[59].z, r2.x
add r2.x, r2.x, -cb2[59].z
add_sat r2.x, r2.x, l(1.000000)
mul r2.y, r0.w, l(0.000010)
mad r2.z, r0.w, l(0.000010), -cb1[44].y
mul r2.w, r2.z, cb2[47].x
ge r3.x, l(0.000000), r2.w
if_nz r3.x
  mov r3.yzw, l(0,0,0,0)
  mov r4.w, r2.x
endif
if_z r3.x
  div r0.w, r0.z, r0.w
  mad r3.x, r0.z, l(0.000010), cb2[52].z
  add r3.x, r3.x, -cb2[46].z
  mul r5.x, r3.x, cb2[47].y
  mad r3.x, r3.x, cb2[47].y, -cb2[52].x
  lt r3.x, l(0.000010), |r3.x|
  add r5.y, cb2[52].x, l(0.000010)
  movc r3.x, r3.x, r5.x, r5.y
  exp r5.x, -r3.x
  add r3.x, r3.x, -cb2[52].x
  add r5.x, -r5.x, cb2[52].y
  div r3.x, |r5.x|, |r3.x|
  mul r2.w, r2.w, r2.w
  mad r2.z, r2.z, cb2[47].x, -r2.w
  mad r2.z, cb2[51].w, r2.z, r2.w
  mul r2.w, r3.x, -r2.z
  exp r2.w, r2.w
  mul r2.z, -r2.z, cb2[48].x
  exp r2.z, r2.z
  mul r3.x, r2.x, r2.w
  mad r2.x, -r2.w, r2.x, r2.x
  min r2.w, |r0.y|, |r0.x|
  max r5.x, |r0.y|, |r0.x|
  div r5.x, l(1.000000, 1.000000, 1.000000, 1.000000), r5.x
  mul r2.w, r2.w, r5.x
  mul r5.x, r2.w, r2.w
  mad r5.y, r5.x, l(0.0208350997), l(-0.085133)
  mad r5.y, r5.x, r5.y, l(0.180141)
  mad r5.y, r5.x, r5.y, l(-0.330299497)
  mad r5.x, r5.x, r5.y, l(0.999866)
  mul r5.y, r2.w, r5.x
  lt r5.z, |r0.y|, |r0.x|
  mad r5.y, r5.y, l(-2.000000), l(1.57079637)
  and r5.y, r5.z, r5.y
  mad r2.w, r2.w, r5.x, r5.y
  lt r5.x, -r0.y, r0.y
  and r5.x, r5.x, l(0xc0490fdb)
  add r2.w, r2.w, r5.x
  min r5.x, -r0.y, r0.x
  max r5.y, -r0.y, r0.x
  lt r5.x, r5.x, -r5.x
  ge r5.y, r5.y, -r5.y
  and r5.x, r5.y, r5.x
  movc r2.w, r5.x, -r2.w, r2.w
  mad r5.x, r2.w, l(-0.159154937), l(0.500000)
  add r2.w, -|r0.w|, l(1.000000)
  sqrt r2.w, r2.w
  mad r5.z, |r0.w|, l(-0.0187292993), l(0.074261)
  mad r5.z, r5.z, |r0.w|, l(-0.212114394)
  mad r5.z, r5.z, |r0.w|, l(1.57072878)
  mul r5.w, r2.w, r5.z
  mad r5.w, r5.w, l(-2.000000), l(3.14159274)
  lt r0.w, -r0.w, r0.w
  and r0.w, r0.w, r5.w
  mad r0.w, r5.z, r2.w, r0.w
  add r0.w, -r0.w, l(1.57079637)
  mad r5.y, r0.w, l(0.318309873), l(0.500000)
  mul r0.w, r2.y, -cb2[52].w
  exp r0.w, r0.w
  mad r0.w, r0.w, cb2[59].y, cb2[59].x
  sample_l_indexable(texture2d)(float,float,float,float) r5.xyz, r5.xyxx, t1.xyzw, s1, r0.w
  mul r5.xyz, r5.xyzx, cb1[43].wwww
  log r0.w, r3.x
  add r2.y, -r2.z, l(1.000000)
  mul r2.y, r3.x, r2.y
  mul r6.x, r2.y, cb2[31].w
  mul r6.y, r2.y, cb2[32].w
  mul r6.z, r2.y, cb2[33].w
  mad r2.xyw, r5.xyxz, r2.xxxx, r6.xyxz
  mul r4.w, r2.z, r3.x
  mul r5.xyz, r0.wwww, cb2[51].xyzx
  exp r5.xyz, r5.xyzx
  mul r3.yzw, r2.xxyw, r5.xxyz
endif
mul r4.xyz, r3.yzwy, cb1[43].yyyy

mov r21.xyzw, r1.xyzw
add r25.w, r21.w, -r25.y
mad r21.x, r25.x, r25.w, r21.x

div r2.xyz, r21.zxyz, r1.wwww
mov_sat r2.x, r2.x
sqrt r0.w, r2.x
mad r0.w, r0.w, cb1[15].x, -cb1[15].y
min r2.x, |r0.w|, l(1.000000)
max r2.w, |r0.w|, l(1.000000)
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
mul r2.x, r2.w, r2.x
mul r2.w, r2.x, r2.x
mad r3.x, r2.w, l(0.0208350997), l(-0.085133)
mad r3.x, r2.w, r3.x, l(0.180141)
mad r3.x, r2.w, r3.x, l(-0.330299497)
mad r2.w, r2.w, r3.x, l(0.999866)
mul r3.x, r2.w, r2.x
lt r3.y, l(1.000000), |r0.w|
mad r3.x, r3.x, l(-2.000000), l(1.57079637)
and r3.x, r3.y, r3.x
mad r2.x, r2.x, r2.w, r3.x
min r0.w, r0.w, l(1.000000)
lt r0.w, r0.w, -r0.w
movc r0.w, r0.w, -r2.x, r2.x
mad o4.x, r0.w, l(-0.318309873), l(0.500000)
mad r2.xw, r0.xxxy, cb1[0].xxxy, -cb1[1].xxxy
sample_l_indexable(texture2d)(float,float,float,float) r2.xw, r2.xwxx, t0.xzwy, s0, l(0.000000)
mad r0.w, r2.x, cb1[0].z, cb1[1].z
mul r0.w, r0.w, l(0.010000)
mad r0.w, r0.z, l(0.010000), -r0.w
add_sat r0.w, r0.w, l(1.000000)
mul o5.w, r2.w, r0.w
mad r2.xy, r2.yzyy, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
dp3 r0.x, r0.xyzx, cb0[48].xyzx
mad r0.x, -r0.x, cb2[30].w, l(1.000000)
mad r2.z, -r0.x, |r0.x|, l(1.000000)
sample_l_indexable(texture3d)(float,float,float,float) r0.xyz, r2.xyzx, t3.xyzw, s0, l(0.000000)
sample_l_indexable(texture3d)(float,float,float,float) r2.xyz, r2.xyzx, t2.xyzw, s0, l(0.000000)
mul o5.xyz, r2.xyzx, cb1[43].yyyy
mad o4.yzw, r0.xxyz, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
mov o0.w, l(0)
mov o2.xy, v4.xyxx
mov o2.zw, l(0,0,0,0)
mov o3.xyzw, r4.xyzw
mov o6.xyzw, r1.xyzw
ret
// Approximately 0 instruction slots used
