//Temporal ambient occlusion. July 2021 update.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Jul 06 21:24:57 2021
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_constantbuffer cb1[11], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (uint,uint,uint,uint) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_uav_typed_texture2d (float,float,float,float) u0
dcl_input vThreadIDInGroup.y
dcl_input vThreadID.xy
dcl_temps 35
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_texture2d (float,float,float,float) t125
dcl_tgsm_structured g0, 4, 128
dcl_tgsm_structured g1, 16, 128
dcl_thread_group 1, 64, 1

ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture2d)(float,float,float,float) r26.xyzw, l(2, 0, 0, 0), t120.xyzw
ld_indexable(texture2d)(float,float,float,float) r27.xyzw, l(4, 0, 0, 0), t120.xyzw

iadd r0.xyzw, vThreadID.xyxy, l(0, 32, 0, -32)
mov r1.xy, r0.zwzz
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.x, r1.xyww, t0.xyzw
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.y, r0.xyww, t0.yxzw
store_structured g0.x, vThreadIDInGroup.y, l(0), r2.x
iadd r2.z, vThreadIDInGroup.y, l(64)
store_structured g0.x, r2.z, l(0), r2.y
lt r2.x, l(0.001000), r2.x
ld_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.xyzw, t2.xyzw
and r1.xyzw, r1.xyzw, r2.xxxx
store_structured g1.xyzw, vThreadIDInGroup.y, l(0), r1.xyzw
lt r1.x, l(0.001000), r2.y
ld_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.xyzw, t2.xyzw
and r0.xyzw, r0.xyzw, r1.xxxx
store_structured g1.xyzw, r2.z, l(0), r0.xyzw
sync_g_t
iadd r0.x, vThreadIDInGroup.y, l(32)
ld_structured r0.y, r0.x, l(0), g0.xxxx
lt r0.z, l(0.001000), r0.y
if_nz r0.z
  ld_structured r1.xyzw, r0.x, l(0), g1.xyzw
  mov r2.xyzw, r1.xyzw
  mov r0.zw, l(0,0,1.000000,4.000000)
  mov r3.x, l(1)
  loop
    ige r3.y, r3.x, l(8)
    breakc_nz r3.y
    iadd r3.y, r0.x, -r3.x
    ld_structured r3.z, r3.y, l(0), g0.xxxx
    iadd r3.w, r0.x, r3.x
    ld_structured r4.x, r3.w, l(0), g0.xxxx
    add r3.z, -r0.y, r3.z
    add r4.x, r0.y, -r4.x
    add r3.z, |r3.z|, -|r4.x|
    div r3.z, |r3.z|, r0.y
    mad r3.z, -r3.z, l(256.000000), l(0.900000)
    max r3.z, r3.z, l(0.000000)
    mul r0.w, r0.w, r3.z
    eq r3.z, r0.w, l(0.000000)
    if_nz r3.z
      break
    endif
    mad r0.z, r0.w, l(2.000000), r0.z
    ld_structured r4.xyzw, r3.y, l(0), g1.xyzw
    mov_sat r4.xyzw, r4.xyzw
    mad r4.xyzw, r4.xyzw, r0.wwww, r2.xyzw
    ld_structured r5.xyzw, r3.w, l(0), g1.xyzw
    mov_sat r5.xyzw, r5.xyzw
    mad r2.xyzw, r5.xyzw, r0.wwww, r4.xyzw
    iadd r3.x, r3.x, l(1)
  endloop
else
  mov r2.xyzw, l(0,0,0,-1.000000)
  mov r0.z, l(1.000000)
endif
div r0.xyzw, r2.xyzw, r0.zzzz
utof r1.xy, vThreadID.xyxx
add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mov r2.x, cb2[2].z
mov r2.y, cb2[3].w
ge r1.z, r0.w, l(0.000000)
itof r2.zw, vThreadID.xxxy
add r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
mul r3.xz, r2.xxyx, r2.zzwz
mov r4.xy, vThreadID.xyxx
mov r4.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.w, r4.xyzw, t1.yzwx
ine r2.z, cb0[0].x, l(0)
ushr r2.w, r1.w, l(30)
ieq r2.w, r2.w, l(0)
ieq r2.w, r2.w, l(0)

//Custom. TAA disabled.
if_nz r27.w
mov r2.w, l(0)
//store_uav_typed u0.xyzw, vThreadID.xyyy, l(0.0)
//ret
endif

and r3.yw, r1.wwww, l(0, 0x20000000, 0, 0x00003fff)
ine r3.y, r3.y, l(0)
or r2.w, r2.w, r3.y
and r2.z, r2.w, r2.z
mul r2.w, r3.x, cb0[0].z
utof r3.y, r3.w
mul r4.x, r3.y, cb1[10].z
ubfe r1.w, l(13), l(14), r1.w
utof r1.w, r1.w
mul r4.y, r1.w, cb1[10].w
mul r3.x, r2.w, cb0[0].y
add r3.yw, r4.xxxy, l(0.000000, -0.500000, 0.000000, -0.500000)
mad r3.xy, r3.ywyy, l(0.250000, 0.250000, 0.000000, 0.000000), r3.xzxx
mad r1.xy, -r1.xyxx, r2.xyxx, r3.xyxx
dp2 r1.x, r1.xyxx, r1.xyxx
mul r1.x, r1.x, l(-8192.000000)
exp r1.x, r1.x
sample_l_indexable(texture2d)(float,float,float,float) r3.xyzw, r3.xyxx, t3.xyzw, s0, l(0.000000)
mul r1.x, r1.x, l(0.850000)
and r1.x, r1.x, r2.z
add r2.xyzw, -r0.xyzw, r3.xyzw
mad r0.xyzw, r1.xxxx, r2.xyzw, r0.xyzw
and r0.xyzw, r0.xyzw, r1.zzzz
store_uav_typed u0.xyzw, vThreadID.xyyy, r0.xyzw
ret
// Approximately 0 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v1.3.16 on Tue Jul 06 21:24:57 2021
// groupshared struct { float val[4]; } g1[128];
// groupshared struct { float val[1]; } g0[128];
// Texture2D<float4> t3 : register(t3);
//
// Texture2D<float4> t2 : register(t2);
//
// Texture2D<uint4> t1 : register(t1);
//
// Texture2D<float4> t0 : register(t0);
//
// SamplerState s0_s : register(s0);
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[4];
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[11];
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[1];
// }
//
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main)
// {
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_uav_typed_texture2d (float,float,float,float) u0
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_thread_group 1, 64, 1
//   r0.xyzw = (int4)vThreadID.xyxy + int4(0,32,0,-32);
//   r1.xy = r0.zw;
//   r1.zw = float2(0,0);
//   r2.x = t0.Load(r1.xyw).x;
//   r0.zw = float2(0,0);
//   r2.y = t0.Load(r0.xyw).x;
//   g0[vThreadIDInGroup.y].val[0/4] = r2.x;
//   r2.z = (int)vThreadIDInGroup.y + 64;
//   g0[r2.z].val[0/4] = r2.y;
//   r2.x = cmp(0.00100000005 < r2.x);
//   r1.xyzw = t2.Load(r1.xyz).xyzw;
//   r1.xyzw = r2.xxxx ? r1.xyzw : 0;
//   g1[vThreadIDInGroup.y].val[0/4] = r1.x;
//   g1[vThreadIDInGroup.y].val[0/4+1] = r1.y;
//   g1[vThreadIDInGroup.y].val[0/4+2] = r1.z;
//   g1[vThreadIDInGroup.y].val[0/4+3] = r1.w;
//   r1.x = cmp(0.00100000005 < r2.y);
//   r0.xyzw = t2.Load(r0.xyz).xyzw;
//   r0.xyzw = r1.xxxx ? r0.xyzw : 0;
//   g1[r2.z].val[0/4] = r0.x;
//   g1[r2.z].val[0/4+1] = r0.y;
//   g1[r2.z].val[0/4+2] = r0.z;
//   g1[r2.z].val[0/4+3] = r0.w;
//   GroupMemoryBarrierWithGroupSync();
//   r0.x = (int)vThreadIDInGroup.y + 32;
//   r0.y = g0[r0.x].val[0/4];
//   r0.z = cmp(0.00100000005 < r0.y);
//   if (r0.z != 0) {
//     r1.x = g1[r0.x].val[0/4];
//     r1.y = g1[r0.x].val[0/4+1];
//     r1.z = g1[r0.x].val[0/4+2];
//     r1.w = g1[r0.x].val[0/4+3];
//     r2.xyzw = r1.xyzw;
//     r0.zw = float2(1,4);
//     r3.x = 1;
//     while (true) {
//       r3.y = cmp((int)r3.x >= 8);
//       if (r3.y != 0) break;
//       r3.y = (int)r0.x + (int)-r3.x;
//       r3.z = g0[r3.y].val[0/4];
//       r3.w = (int)r0.x + (int)r3.x;
//       r4.x = g0[r3.w].val[0/4];
//       r3.z = r3.z + -r0.y;
//       r4.x = -r4.x + r0.y;
//       r3.z = -abs(r4.x) + abs(r3.z);
//       r3.z = abs(r3.z) / r0.y;
//       r3.z = -r3.z * 256 + 0.899999976;
//       r3.z = max(0, r3.z);
//       r0.w = r3.z * r0.w;
//       r3.z = cmp(r0.w == 0.000000);
//       if (r3.z != 0) {
//         break;
//       }
//       r0.z = r0.w * 2 + r0.z;
//       r4.x = g1[r3.y].val[0/4];
//       r4.y = g1[r3.y].val[0/4+1];
//       r4.z = g1[r3.y].val[0/4+2];
//       r4.w = g1[r3.y].val[0/4+3];
//       r4.xyzw = saturate(r4.xyzw);
//       r4.xyzw = r4.xyzw * r0.wwww + r2.xyzw;
//       r5.x = g1[r3.w].val[0/4];
//       r5.y = g1[r3.w].val[0/4+1];
//       r5.z = g1[r3.w].val[0/4+2];
//       r5.w = g1[r3.w].val[0/4+3];
//       r5.xyzw = saturate(r5.xyzw);
//       r2.xyzw = r5.xyzw * r0.wwww + r4.xyzw;
//       r3.x = (int)r3.x + 1;
//     }
//   } else {
//     r2.xyzw = float4(0,0,0,-1);
//     r0.z = 1;
//   }
//   r0.xyzw = r2.xyzw / r0.zzzz;
//   r1.xy = (uint2)vThreadID.xy;
//   r1.xy = float2(0.5,0.5) + r1.xy;
//   r2.x = cb2[2].z;
//   r2.y = cb2[3].w;
//   r1.z = cmp(r0.w >= 0);
//   r2.zw = (int2)vThreadID.xy;
//   r2.zw = float2(0.5,0.5) + r2.zw;
//   r3.xz = r2.zw * r2.xy;
//   r4.xy = vThreadID.xy;
//   r4.zw = float2(0,0);
//   r1.w = t1.Load(r4.xyz).x;
//   r2.z = cmp(asint(cb0[0].x) != 0);
//   r2.w = (uint)r1.w >> 30;
//   r2.w = cmp((int)r2.w == 0);
//   r2.w = cmp((int)r2.w == 0);
//   r3.yw = (int2)r1.ww & int2(0x20000000,0x3fff);
//   r3.y = cmp((int)r3.y != 0);
//   r2.w = (int)r2.w | (int)r3.y;
//   r2.z = r2.w ? r2.z : 0;
//   r2.w = cb0[0].z * r3.x;
//   r3.y = (uint)r3.w;
//   r4.x = cb1[10].z * r3.y;
//   if (13 == 0) r1.w = 0; else if (13+14 < 32) {   r1.w = (uint)r1.w << (32-(13 + 14)); r1.w = (uint)r1.w >> (32-13);  } else r1.w = (uint)r1.w >> 14;
//   r1.w = (uint)r1.w;
//   r4.y = cb1[10].w * r1.w;
//   r3.x = cb0[0].y * r2.w;
//   r3.yw = float2(-0.5,-0.5) + r4.xy;
//   r3.xy = r3.yw * float2(0.25,0.25) + r3.xz;
//   r1.xy = -r1.xy * r2.xy + r3.xy;
//   r1.x = dot(r1.xy, r1.xy);
//   r1.x = -8192 * r1.x;
//   r1.x = exp2(r1.x);
//   r3.xyzw = t3.SampleLevel(s0_s, r3.xy, 0).xyzw;
//   r1.x = 0.850000024 * r1.x;
//   r1.x = r2.z ? r1.x : 0;
//   r2.xyzw = r3.xyzw + -r0.xyzw;
//   r0.xyzw = r1.xxxx * r2.xyzw + r0.xyzw;
//   r0.xyzw = r1.zzzz ? r0.xyzw : 0;
// // No code for instruction (needs manual fix):
// store_uav_typed u0.xyzw, vThreadID.xyyy, r0.xyzw
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// F:\SteamLibrary\steamapps\common\Days Gone\BendGame\Binaries\Win64\ShaderFixes\5fa54cdc2e5cc104-cs_replace.txt(38,10): error X3000: syntax error: unexpected token ')'
/////////////////////////////////////////////////////////////////////////////
