//Map VS 3 (icons). 2025 update.
// ---- Created with geo-11 v0.6.198 on Thu May 29 19:13:17 2025
//cbuffer cb2 : register(b2)
//{
//  float4 cb2[16];
//}
//
//cbuffer cb1 : register(b1)
//{
//  float4 cb1[57];
//}
//
//cbuffer cb0 : register(b0)
//{
//  float4 cb0[15];
//}
//
//
//
//
//// 3Dmigoto declarations
//#define cmp -
//Texture1D<float4> IniParams : register(t120);
//Texture2D<float4> StereoParams : register(t125);
//
//
//void main(
//  float4 v0 : ATTRIBUTE0,
//  float3 v1 : ATTRIBUTE1,
//  float4 v2 : ATTRIBUTE2,
//  float4 v3 : ATTRIBUTE3,
//  float2 v4 : ATTRIBUTE4,
//  out float4 o0 : TEXCOORD10,
//  out float4 o1 : TEXCOORD11,
//  out float4 o2 : TEXCOORD0,
//  out float4 o3 : SV_POSITION0)
//{
//  float4 r0,r1,r2,r3,r4;
//  uint4 bitmask, uiDest;
//  float4 fDest;
//
//  o0.w = 0;
//  r0.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
//  r1.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
//  r2.xyz = r1.yzx * r0.xyz;
//  r0.xyz = r1.xyz * r0.yzx + -r2.xyz;
//  r0.xyz = r0.xyz * r1.www;
//  r2.xyz = r0.xyz * r1.yzx;
//  r0.xyz = r0.zxy * r1.zxy + -r2.xyz;
//  r0.xyz = r0.xyz * r1.www;
//  r2.xyz = cb0[12].yyy * cb0[1].xyz;
//  r3.xyz = r2.xyz * r0.yyy;
//  r2.xyz = r2.xyz * r1.yyy;
//  r4.xyz = cb0[12].xxx * cb0[0].xyz;
//  r0.xyw = r0.xxx * r4.xyz + r3.xyz;
//  r2.xyz = r1.xxx * r4.xyz + r2.xyz;
//  r3.xyz = cb0[12].zzz * cb0[2].xyz;
//  o0.xyz = r0.zzz * r3.xyz + r0.xyw;
//  o1.xyz = r1.zzz * r3.xyz + r2.xyz;
//  o1.w = cb0[9].w * r1.w;
//  o2.xy = v4.xy;
//  o2.zw = float2(0,0);
//  r0.x = asint(cb0[14].w) & 4;
//  r0.x = cmp((int)r0.x == 4);
//  r0.yzw = cb0[14].xyz + -cb0[13].xyz;
//  r0.yzw = v0.xyz * r0.yzw + cb0[13].xyz;
//  r0.xyz = r0.xxx ? r0.yzw : v0.xyz;
//  r1.xyz = cb0[1].xyz * r0.yyy;
//  r0.xyw = cb0[0].xyz * r0.xxx + r1.xyz;
//  r0.xyz = cb0[2].xyz * r0.zzz + r0.xyw;
//  r1.xyz = cb1[56].xyz + cb0[3].xyz;
//  r0.xyz = r1.xyz + r0.xyz;
//  r1.xyz = -cb1[56].xyz + r0.xyz;
//  r1.xyz = cb0[8].xyz + -r1.xyz;
//  r0.w = dot(cb0[0].xyz, cb0[0].xyz);
//  r0.w = sqrt(r0.w);
//  r0.w = -r0.w * 0.0500000007 + 1;
//  r1.xyz = r1.xyz * r0.www;
//  r0.w = cmp(cb2[15].y >= 1);
//  r1.xyz = r0.www ? r1.xyz : 0;
//  r0.w = -1 + cb2[15].y;
//  r0.w = cmp(9.99999975e-06 < abs(r0.w));
//  r1.xyz = r0.www ? r1.xyz : 0;
//  r0.xyz = r1.xyz + r0.xyz;
//  r1.xyzw = cb1[1].xyzw * r0.yyyy;
//  r1.xyzw = r0.xxxx * cb1[0].xyzw + r1.xyzw;
//  r0.xyzw = r0.zzzz * cb1[2].xyzw + r1.xyzw;
//  o3.xyzw = cb1[3].xyzw + r0.xyzw;
//  return;
//}
//
///*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.198 on Thu May 29 19:13:17 2025
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE                0   xyzw        0     NONE   float   xyz
// ATTRIBUTE                1   xyz         1     NONE   float   xyz
// ATTRIBUTE                2   xyzw        2     NONE   float   xyzw
// ATTRIBUTE                3   xyzw        3     NONE   float
// ATTRIBUTE                4   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyzw
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xyzw
// SV_POSITION              0   xyzw        3      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[15], immediateIndexed
dcl_constantbuffer CB1[57], immediateIndexed
dcl_constantbuffer CB2[16], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v4.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output_siv o3.xyzw, position
dcl_temps 35
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o0.w, l(0)
mad r0.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r2.xyz, r0.xyzx, r1.yzxy
mad r0.xyz, r1.xyzx, r0.yzxy, -r2.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul r2.xyz, r1.yzxy, r0.xyzx
mad r0.xyz, r0.zxyz, r1.zxyz, -r2.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul r2.xyz, cb0[1].xyzx, cb0[12].yyyy
mul r3.xyz, r0.yyyy, r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
mul r4.xyz, cb0[0].xyzx, cb0[12].xxxx
mad r0.xyw, r0.xxxx, r4.xyxz, r3.xyxz
mad r2.xyz, r1.xxxx, r4.xyzx, r2.xyzx
mul r3.xyz, cb0[2].xyzx, cb0[12].zzzz
mad o0.xyz, r0.zzzz, r3.xyzx, r0.xywx
mad o1.xyz, r1.zzzz, r3.xyzx, r2.xyzx
mul o1.w, r1.w, cb0[9].w
mov o2.xy, v4.xyxx
mov o2.zw, l(0,0,0,0)
and r0.x, cb0[14].w, l(4)
ieq r0.x, r0.x, l(4)
add r0.yzw, -cb0[13].xxyz, cb0[14].xxyz
mad r0.yzw, v0.xxyz, r0.yyzw, cb0[13].xxyz
movc r0.xyz, r0.xxxx, r0.yzwy, v0.xyzx
mul r1.xyz, r0.yyyy, cb0[1].xyzx
mad r0.xyw, cb0[0].xyxz, r0.xxxx, r1.xyxz
mad r0.xyz, cb0[2].xyzx, r0.zzzz, r0.xywx
add r1.xyz, cb0[3].xyzx, cb1[56].xyzx
add r0.xyz, r0.xyzx, r1.xyzx
add r1.xyz, r0.xyzx, -cb1[56].xyzx
add r1.xyz, -r1.xyzx, cb0[8].xyzx
dp3 r0.w, cb0[0].xyzx, cb0[0].xyzx
sqrt r0.w, r0.w
mad r0.w, -r0.w, l(0.050000), l(1.000000)
mul r1.xyz, r0.wwww, r1.xyzx
ge r0.w, cb2[15].y, l(1.000000)
and r1.xyz, r1.xyzx, r0.wwww
add r0.w, cb2[15].y, l(-1.000000)
lt r0.w, l(0.000010), |r0.w|
and r1.xyz, r1.xyzx, r0.wwww
add r0.xyz, r0.xyzx, r1.xyzx
mul r1.xyzw, r0.yyyy, cb1[1].xyzw
mad r1.xyzw, r0.xxxx, cb1[0].xyzw, r1.xyzw
mad r0.xyzw, r0.zzzz, cb1[2].xyzw, r1.xyzw
add r13.xyzw, r0.xyzw, cb1[3].xyzw
add r25.w, r13.w, -r25.y
mad r13.x, r25.x, r25.w, r13.x
mov o3.xyzw, r13.xyzw
ret
// Approximately 0 instruction slots used
