// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Sat Jun 10 23:53:05 2023
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[66];                    // Index:    0-65             Components:   264
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[36];                    // Index:    0-35             Components:   144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// s5_s                              sampler      NA          NA    5        1
// s6_s                              sampler      NA          NA    6        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4          2d    6        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// SV_POSITION              0   xyzw        1      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[66], immediateIndexed
dcl_constantbuffer CB0[36], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps linear noperspective v0.xyzw
dcl_input_ps_siv linear noperspective v1.xy, position
dcl_output o0.xyzw
dcl_temps 14
mul r0.y, cb0[28].w, cb0[30].w
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[30].w
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
sample_l_indexable(texture2d)(float,float,float,float) r0.w, v0.xyxx, t0.yzwx, s0, l(0.000000)
mad r1.w, r0.w, cb1[65].x, cb1[65].y
mad r0.w, r0.w, cb1[65].z, -cb1[65].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r2.z, r0.w, r1.w
sample_l_indexable(texture2d)(float,float,float,float) r0.w, v0.xyxx, t2.xyzw, s2, l(0.000000)
mul r0.w, r0.w, l(255.000000)
round_ne r0.w, r0.w
ftou r0.w, r0.w
utof r0.w, r0.w
ftoi r0.w, r0.w
and r0.w, r0.w, l(15)
ine r0.w, r0.w, l(7)
if_nz r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r3.xyz, v0.xyxx, t1.xyzw, s1, l(0.000000)
  mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
else
  mov r3.xyz, l(0,0,0,0)
endif
mul r4.xyz, r3.yyyy, cb1[13].xyzx
mad r4.xyz, r3.xxxx, cb1[12].xyzx, r4.xyzx
mad r4.xyz, r3.zzzz, cb1[14].xyzx, r4.xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r4.yzw, r0.wwww, r4.xxyz
mul r2.xy, r2.zzzz, v0.zwzz
add r5.xy, -r2.zzzz, l(1.000000, 1000.000000, 0.000000, 0.000000)
mad r5.xy, cb0[29].zzzz, r5.xyxx, r2.zzzz
mul r0.w, r5.x, cb0[28].z
mul r1.w, r2.z, cb0[27].y
mul r1.w, r1.w, cb0[29].x
mov r0.x, cb0[30].w
mov r0.z, l(1.000000)
mul r5.xzw, r0.xxyz, r4.yyzw
mad r2.xyw, r1.wwww, r5.xzxw, r2.xyxz
mad r5.xz, v0.xxyx, cb0[28].xxyx, cb0[30].xxyx
sample_indexable(texture2d)(float,float,float,float) r5.xz, r5.xzxx, t6.xzyw, s6
mad r5.xzw, r5.xxzx, l(2.000000, 0.000000, 2.000000, 2.000000), l(-1.000000, 0.000000, -1.000000, -1.000000)
mul r6.xyw, r0.wwww, r5.xzxw
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
mul r0.xyzw, r0.zzzz, r0.xyxy
mov r6.z, -r6.y
mul r0.xyzw, r0.xyzw, r6.xyzw
div r5.xz, r2.xxyx, r2.wwww
mul r1.w, r5.y, l(0.080000)
mul r6.xyz, r1.wwww, r4.yzwy
mul r7.xyzw, cb0[31].zzzz, l(0.0833333358, 0.166666672, 0.250000, 0.500000)
log r7.xyzw, r7.xyzw
mad r8.xyzw, r0.zwzw, l(-0.215000, -0.215000, -0.430000, -0.430000), r5.xzxz
mad r9.xyzw, r0.zwzw, l(0.215000, 0.215000, 0.430000, 0.430000), r5.xzxz
mad r10.xyzw, cb0[35].xyxy, r8.xyzw, cb0[35].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r10.xyxx, t5.yzwx, s5, r7.x
mad r11.xyzw, cb0[35].xyxy, r9.xyzw, cb0[35].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r11.xyxx, t5.yzwx, s5, r7.x
mad r4.w, r1.w, cb1[65].x, cb1[65].y
mad r1.w, r1.w, cb1[65].z, -cb1[65].w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r12.z, r1.w, r4.w
mad r1.w, r3.w, cb1[65].x, cb1[65].y
mad r3.w, r3.w, cb1[65].z, -cb1[65].w
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
add r13.z, r1.w, r3.w
mul r12.xy, r8.xyxx, r12.zzzz
mul r13.xy, r9.xyxx, r13.zzzz
add r12.xyz, -r2.xywx, r12.xyzx
mov r1.z, l(1.000000)
mul r12.xyz, r1.xyzx, r12.xyzx
add r13.xyz, -r2.xywx, r13.xyzx
mul r13.xyz, r1.xyzx, r13.xyzx
dp3 r1.w, r12.xyzx, r6.xyzx
dp3 r3.w, r12.xyzx, r12.xyzx
div_sat r8.x, r1.w, r3.w
dp3 r1.w, r13.xyzx, r6.xyzx
dp3 r3.w, r13.xyzx, r13.xyzx
div_sat r8.y, r1.w, r3.w
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r10.zwzz, t5.yzwx, s5, r7.y
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r11.zwzz, t5.yzwx, s5, r7.y
mad r4.w, r1.w, cb1[65].x, cb1[65].y
mad r1.w, r1.w, cb1[65].z, -cb1[65].w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r10.z, r1.w, r4.w
mad r1.w, r3.w, cb1[65].x, cb1[65].y
mad r3.w, r3.w, cb1[65].z, -cb1[65].w
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
add r11.z, r1.w, r3.w
mul r10.xy, r8.zwzz, r10.zzzz
mul r11.xy, r9.zwzz, r11.zzzz
add r9.xyz, -r2.xywx, r10.xyzx
mul r9.xyz, r1.xyzx, r9.xyzx
add r10.xyz, -r2.xywx, r11.xyzx
mul r10.xyz, r1.xyzx, r10.xyzx
dp3 r1.w, r9.xyzx, r6.xyzx
dp3 r3.w, r9.xyzx, r9.xyzx
div_sat r7.x, r1.w, r3.w
dp3 r1.w, r10.xyzx, r6.xyzx
dp3 r3.w, r10.xyzx, r10.xyzx
div_sat r7.y, r1.w, r3.w
max r5.yw, r7.xxxy, r8.xxxy
add r5.yw, -r5.yyyw, l(0.000000, 1.000000, 0.000000, 1.000000)
mad r1.w, r5.y, r5.y, l(0.000100)
mad r1.w, r5.w, r5.w, r1.w
mul r8.xyzw, r0.xyzw, l(0.406000, 0.406000, 0.569800, 0.569800)
add r5.yw, r8.zzzw, r8.xxxy
mad r8.xyzw, r5.ywyw, l(0.500000, 0.500000, -0.500000, -0.500000), r5.xzxz
mad r9.xyzw, cb0[35].xyxy, r8.xyzw, cb0[35].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r9.xyxx, t5.yzwx, s5, r7.z
sample_l_indexable(texture2d)(float,float,float,float) r4.w, r9.zwzz, t5.yzwx, s5, r7.z
mad r6.w, r3.w, cb1[65].x, cb1[65].y
mad r3.w, r3.w, cb1[65].z, -cb1[65].w
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
add r7.z, r3.w, r6.w
mad r3.w, r4.w, cb1[65].x, cb1[65].y
mad r4.w, r4.w, cb1[65].z, -cb1[65].w
div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
add r9.z, r3.w, r4.w
mul r7.xy, r8.xyxx, r7.zzzz
mul r9.xy, r8.zwzz, r9.zzzz
add r7.xyz, -r2.xywx, r7.xyzx
mul r7.xyz, r1.xyzx, r7.xyzx
add r8.xyz, -r2.xywx, r9.xyzx
mul r8.xyz, r1.xyzx, r8.xyzx
dp3 r3.w, r7.xyzx, r6.xyzx
dp3 r4.w, r7.xyzx, r7.xyzx
div_sat r7.x, r3.w, r4.w
dp3 r3.w, r8.xyzx, r6.xyzx
dp3 r4.w, r8.xyzx, r8.xyzx
div_sat r7.y, r3.w, r4.w
add r8.xy, r5.ywyy, r5.xzxx
add r5.yw, -r5.yyyw, r5.xxxz
mad r8.zw, cb0[35].xxxy, r8.xxxy, cb0[35].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r8.zwzz, t5.yzwx, s5, r7.w
mad r8.zw, cb0[35].xxxy, r5.yyyw, cb0[35].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r4.w, r8.zwzz, t5.yzwx, s5, r7.w
mad r6.w, r3.w, cb1[65].x, cb1[65].y
mad r3.w, r3.w, cb1[65].z, -cb1[65].w
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
add r9.z, r3.w, r6.w
mad r3.w, r4.w, cb1[65].x, cb1[65].y
mad r4.w, r4.w, cb1[65].z, -cb1[65].w
div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
add r10.z, r3.w, r4.w
mul r9.xy, r8.xyxx, r9.zzzz
mul r10.xy, r5.ywyy, r10.zzzz
add r8.xyz, -r2.xywx, r9.xyzx
mul r8.xyz, r1.xyzx, r8.xyzx
add r9.xyz, -r2.xywx, r10.xyzx
mul r9.xyz, r1.xyzx, r9.xyzx
dp3 r3.w, r8.xyzx, r6.xyzx
dp3 r4.w, r8.xyzx, r8.xyzx
div_sat r8.x, r3.w, r4.w
dp3 r3.w, r9.xyzx, r6.xyzx
dp3 r4.w, r9.xyzx, r9.xyzx
div_sat r8.y, r3.w, r4.w
max r5.yw, r7.xxxy, r8.xxxy
add r5.yw, -r5.yyyw, l(0.000000, 1.000000, 0.000000, 1.000000)
mad r1.w, r5.y, r5.y, r1.w
mad r1.w, r5.w, r5.w, r1.w
mul r0.xyzw, r0.xyzw, l(-0.580000, -0.580000, 0.814000, 0.814000)
add r0.xy, r0.zwzz, r0.xyxx
mul r0.zw, cb0[31].zzzz, l(0.000000, 0.000000, 0.416666657, 0.833333313)
log r0.zw, r0.zzzw
mad r7.xyzw, r0.xyxy, l(0.500000, 0.500000, -0.500000, -0.500000), r5.xzxz
mad r8.xyzw, cb0[35].xyxy, r7.xyzw, cb0[35].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r3.w, r8.xyxx, t5.yzwx, s5, r0.z
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r8.zwzz, t5.yzxw, s5, r0.z
mad r4.w, r3.w, cb1[65].x, cb1[65].y
mad r3.w, r3.w, cb1[65].z, -cb1[65].w
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
add r8.z, r3.w, r4.w
mad r3.w, r0.z, cb1[65].x, cb1[65].y
mad r0.z, r0.z, cb1[65].z, -cb1[65].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r9.z, r0.z, r3.w
mul r8.xy, r7.xyxx, r8.zzzz
mul r9.xy, r7.zwzz, r9.zzzz
add r7.xyz, -r2.xywx, r8.xyzx
mul r7.xyz, r1.xyzx, r7.xyzx
add r8.xyz, -r2.xywx, r9.xyzx
mul r8.xyz, r1.xyzx, r8.xyzx
dp3 r0.z, r7.xyzx, r6.xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
div_sat r7.x, r0.z, r3.w
dp3 r0.z, r8.xyzx, r6.xyzx
dp3 r3.w, r8.xyzx, r8.xyzx
div_sat r7.y, r0.z, r3.w
add r5.yw, r0.xxxy, r5.xxxz
add r0.xy, -r0.xyxx, r5.xzxx
mad r5.xz, cb0[35].xxyx, r5.yywy, cb0[35].zzwz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r5.xzxx, t5.yzxw, s5, r0.w
mad r5.xz, cb0[35].xxyx, r0.xxyx, cb0[35].zzwz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r5.xzxx, t5.yzwx, s5, r0.w
mad r3.w, r0.z, cb1[65].x, cb1[65].y
mad r0.z, r0.z, cb1[65].z, -cb1[65].w
div r0.z, l(1.000000, 1.000000, 1.000000, 1.000000), r0.z
add r8.z, r0.z, r3.w
mad r0.z, r0.w, cb1[65].x, cb1[65].y
mad r0.w, r0.w, cb1[65].z, -cb1[65].w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r9.z, r0.w, r0.z
mul r8.xy, r5.ywyy, r8.zzzz
mul r9.xy, r0.xyxx, r9.zzzz
add r0.xyz, -r2.xywx, r8.xyzx
mul r0.xyz, r1.xyzx, r0.xyzx
add r2.xyw, -r2.xyxw, r9.xyxz
mul r1.xyz, r1.xyzx, r2.xywx
dp3 r0.w, r0.xyzx, r6.xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
div_sat r0.x, r0.w, r0.x
dp3 r0.z, r1.xyzx, r6.xyzx
dp3 r0.w, r1.xyzx, r1.xyzx
div_sat r0.y, r0.z, r0.w
max r0.xy, r0.xyxx, r7.xyxx
add r0.xy, -r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mad r0.x, r0.x, r0.x, r1.w
mad r0.x, r0.y, r0.y, r0.x
mad r0.yzw, cb0[2].zzwz, l(0.000000, -0.500000, 0.500000, 0.500000), v0.xxyx
mad r1.xyz, cb0[2].zwzz, l(-0.500000, -0.500000, 0.500000, 0.000000), v0.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r0.yzyy, t4.yzwx, s4
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.yzyy, t3.xyzw, s3
mad r0.y, r5.w, l(131072.000000), -r2.z
mad r0.y, |r0.y|, l(-0.003000), l(1.000000)
max r0.y, r0.y, l(0.000000)
mad r2.xyw, r5.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
dp3_sat r2.x, r2.xywx, r3.xyzx
mul r2.y, r0.y, r2.x
mad r1.w, r1.w, r2.y, l(0.000100)
mad r0.y, r2.x, r0.y, l(0.000100)
sample_indexable(texture2d)(float,float,float,float) r2.x, r0.wzww, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.wzww, t3.xyzw, s3
mad r0.z, r5.w, l(131072.000000), -r2.z
mad r0.z, |r0.z|, l(-0.003000), l(1.000000)
max r0.z, r0.z, l(0.000000)
mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3_sat r0.w, r5.xyzx, r3.xyzx
mul r2.y, r0.w, r0.z
mad r1.w, r2.x, r2.y, r1.w
mad r0.y, r0.z, r0.w, r0.y
sample_indexable(texture2d)(float,float,float,float) r0.z, r1.xyxx, t4.yzxw, s4
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r1.xyxx, t3.xyzw, s3
mad r0.w, r5.w, l(131072.000000), -r2.z
mad r0.w, |r0.w|, l(-0.003000), l(1.000000)
max r0.w, r0.w, l(0.000000)
mad r2.xyw, r5.xyxz, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
dp3_sat r1.x, r2.xywx, r3.xyzx
mul r2.x, r0.w, r1.x
mad r0.z, r0.z, r2.x, r1.w
mad r0.y, r0.w, r1.x, r0.y
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.zyzz, t4.yzwx, s4
sample_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.zyzz, t3.xyzw, s3
mad r1.w, r1.w, l(131072.000000), -r2.z
mad r1.w, |r1.w|, l(-0.003000), l(1.000000)
max r1.w, r1.w, l(0.000000)
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3_sat r1.x, r1.xyzx, r3.xyzx
mul r1.y, r1.x, r1.w
mad r0.z, r0.w, r1.y, r0.z
mad r0.y, r1.w, r1.x, r0.y
div r0.y, r0.z, r0.y
mul r0.z, r0.x, l(0.166663885)
mad r0.x, r0.x, l(-0.166663885), r0.y
mad r0.x, cb0[29].w, r0.x, r0.z
mad_sat r0.y, r2.z, cb0[31].x, cb0[31].y
add r0.z, -r0.x, l(1.000000)
mad r0.x, r0.y, r0.z, r0.x
log r0.x, |r0.x|
mul r0.x, r0.x, cb0[27].x
exp r0.x, r0.x
add r0.x, -r0.x, l(1.000000)
mad r4.x, -r0.x, cb0[27].w, l(1.000000)
deriv_rtx_fine r0.xyz, r4.xyzx
deriv_rty_fine r1.xyz, r4.xyzx
ftou r2.xy, v1.xyxx
bfi r2.xy, l(1, 1, 0, 0), l(1, 1, 0, 0), r2.xyxx, l(0, 0, 0, 0)
utof r2.xy, r2.xyxx
ftoi r2.xy, r2.xyxx
iadd r2.xy, r2.xyxx, l(-1, -1, 0, 0)
itof r2.xy, r2.xyxx
mad r0.xyz, -r0.xyzx, r2.xxxx, r4.xyzx
mad r1.xyz, -r1.xyzx, r2.yyyy, r4.xyzx
dp2 r2.x, r4.yzyy, r4.yzyy
add r2.x, -r2.x, l(1.000000)
sqrt r2.z, r2.x
dp2 r2.w, r0.yzyy, r0.yzyy
add r2.w, -r2.w, l(1.000000)
sqrt r0.w, r2.w
dp2 r2.w, r1.yzyy, r1.yzyy
add r2.w, -r2.w, l(1.000000)
sqrt r1.w, r2.w
mov r2.xy, r4.yzyy
dp3_sat r0.y, r2.xyzx, r0.yzwy
mul r3.x, r0.y, r0.y
dp3_sat r0.y, r2.xyzx, r1.yzwy
mul r3.y, r0.y, r0.y
mul r0.yz, r3.xxyx, r3.xxyx
add r0.w, r0.y, r0.z
add r0.w, r0.w, l(1.000000)
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
mul r0.yz, r0.wwww, r0.yyzy
mul r0.x, r0.x, r0.y
mad r0.x, r0.w, r4.x, r0.x
mad o0.xyzw, r0.zzzz, r1.xxxx, r0.xxxx
ret
// Approximately 305 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Sat Jun 10 23:53:05 2023
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[66] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[36] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// SamplerState s5_s_s : register(s5);
// SamplerState s6_s_s : register(s6);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// Texture2D<float4> t6 : register(t6);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   linear noperspective float4 v0 : TEXCOORD0,
//   float4 v1 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.y = cb0[30].w * cb0[28].w;
//   r1.x = 1 / cb0[30].w;
//   r1.y = 1 / r0.y;
//   r0.w = t0.SampleLevel(s0_s_s, v0.xy, 0).x;
//   r1.w = r0.w * cb1[65].x + cb1[65].y;
//   r0.w = r0.w * cb1[65].z + -cb1[65].w;
//   r0.w = 1 / r0.w;
//   r2.z = r1.w + r0.w;
//   r0.w = t2.SampleLevel(s2_s_s, v0.xy, 0).w;
//   r0.w = 255 * r0.w;
//   r0.w = round(r0.w);
//   r0.w = (uint)r0.w;
//   r0.w = (uint)r0.w;
//   r0.w = (int)r0.w;
//   r0.w = (int)r0.w & 15;
//   r0.w = cmp((int)r0.w != 7);
//   if (r0.w != 0) {
//     r3.xyz = t1.SampleLevel(s1_s_s, v0.xy, 0).xyz;
//     r3.xyz = r3.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   } else {
//     r3.xyz = float3(0,0,0);
//   }
//   r4.xyz = cb1[13].xyz * r3.yyy;
//   r4.xyz = r3.xxx * cb1[12].xyz + r4.xyz;
//   r4.xyz = r3.zzz * cb1[14].xyz + r4.xyz;
//   r0.w = dot(r4.xyz, r4.xyz);
//   r0.w = rsqrt(r0.w);
//   r4.yzw = r4.xyz * r0.www;
//   r2.xy = v0.zw * r2.zz;
//   r5.xy = float2(1,1000) + -r2.zz;
//   r5.xy = cb0[29].zz * r5.xy + r2.zz;
//   r0.w = cb0[28].z * r5.x;
//   r1.w = cb0[27].y * r2.z;
//   r1.w = cb0[29].x * r1.w;
//   r0.x = cb0[30].w;
//   r0.z = 1;
//   r5.xzw = r4.yzw * r0.xyz;
//   r2.xyw = r1.www * r5.xzw + r2.xyz;
//   r5.xz = v0.xy * cb0[28].xy + cb0[30].xy;
//   r5.xz = t6.Sample(s6_s_s, r5.xz).xy;
//   r5.xzw = r5.xzx * float3(2,2,2) + float3(-1,-1,-1);
//   r6.xyw = r5.xzw * r0.www;
//   r0.z = 1 / r2.w;
//   r0.xyzw = r0.xyxy * r0.zzzz;
//   r6.z = -r6.y;
//   r0.xyzw = r6.xyzw * r0.xyzw;
//   r5.xz = r2.xy / r2.ww;
//   r1.w = 0.0799999982 * r5.y;
//   r6.xyz = r4.yzw * r1.www;
//   r7.xyzw = float4(0.0833333358,0.166666672,0.25,0.5) * cb0[31].zzzz;
//   r7.xyzw = log2(r7.xyzw);
//   r8.xyzw = r0.zwzw * float4(-0.215000004,-0.215000004,-0.430000007,-0.430000007) + r5.xzxz;
//   r9.xyzw = r0.zwzw * float4(0.215000004,0.215000004,0.430000007,0.430000007) + r5.xzxz;
//   r10.xyzw = cb0[35].xyxy * r8.xyzw + cb0[35].zwzw;
//   r1.w = t5.SampleLevel(s5_s_s, r10.xy, r7.x).x;
//   r11.xyzw = cb0[35].xyxy * r9.xyzw + cb0[35].zwzw;
//   r3.w = t5.SampleLevel(s5_s_s, r11.xy, r7.x).x;
//   r4.w = r1.w * cb1[65].x + cb1[65].y;
//   r1.w = r1.w * cb1[65].z + -cb1[65].w;
//   r1.w = 1 / r1.w;
//   r12.z = r4.w + r1.w;
//   r1.w = r3.w * cb1[65].x + cb1[65].y;
//   r3.w = r3.w * cb1[65].z + -cb1[65].w;
//   r3.w = 1 / r3.w;
//   r13.z = r3.w + r1.w;
//   r12.xy = r12.zz * r8.xy;
//   r13.xy = r13.zz * r9.xy;
//   r12.xyz = r12.xyz + -r2.xyw;
//   r1.z = 1;
//   r12.xyz = r12.xyz * r1.xyz;
//   r13.xyz = r13.xyz + -r2.xyw;
//   r13.xyz = r13.xyz * r1.xyz;
//   r1.w = dot(r12.xyz, r6.xyz);
//   r3.w = dot(r12.xyz, r12.xyz);
//   r8.x = saturate(r1.w / r3.w);
//   r1.w = dot(r13.xyz, r6.xyz);
//   r3.w = dot(r13.xyz, r13.xyz);
//   r8.y = saturate(r1.w / r3.w);
//   r1.w = t5.SampleLevel(s5_s_s, r10.zw, r7.y).x;
//   r3.w = t5.SampleLevel(s5_s_s, r11.zw, r7.y).x;
//   r4.w = r1.w * cb1[65].x + cb1[65].y;
//   r1.w = r1.w * cb1[65].z + -cb1[65].w;
//   r1.w = 1 / r1.w;
//   r10.z = r4.w + r1.w;
//   r1.w = r3.w * cb1[65].x + cb1[65].y;
//   r3.w = r3.w * cb1[65].z + -cb1[65].w;
//   r3.w = 1 / r3.w;
//   r11.z = r3.w + r1.w;
//   r10.xy = r10.zz * r8.zw;
//   r11.xy = r11.zz * r9.zw;
//   r9.xyz = r10.xyz + -r2.xyw;
//   r9.xyz = r9.xyz * r1.xyz;
//   r10.xyz = r11.xyz + -r2.xyw;
//   r10.xyz = r10.xyz * r1.xyz;
//   r1.w = dot(r9.xyz, r6.xyz);
//   r3.w = dot(r9.xyz, r9.xyz);
//   r7.x = saturate(r1.w / r3.w);
//   r1.w = dot(r10.xyz, r6.xyz);
//   r3.w = dot(r10.xyz, r10.xyz);
//   r7.y = saturate(r1.w / r3.w);
//   r5.yw = max(r8.xy, r7.xy);
//   r5.yw = float2(1,1) + -r5.yw;
//   r1.w = r5.y * r5.y + 9.99999975e-05;
//   r1.w = r5.w * r5.w + r1.w;
//   r8.xyzw = float4(0.405999988,0.405999988,0.569800019,0.569800019) * r0.xyzw;
//   r5.yw = r8.xy + r8.zw;
//   r8.xyzw = r5.ywyw * float4(0.5,0.5,-0.5,-0.5) + r5.xzxz;
//   r9.xyzw = cb0[35].xyxy * r8.xyzw + cb0[35].zwzw;
//   r3.w = t5.SampleLevel(s5_s_s, r9.xy, r7.z).x;
//   r4.w = t5.SampleLevel(s5_s_s, r9.zw, r7.z).x;
//   r6.w = r3.w * cb1[65].x + cb1[65].y;
//   r3.w = r3.w * cb1[65].z + -cb1[65].w;
//   r3.w = 1 / r3.w;
//   r7.z = r6.w + r3.w;
//   r3.w = r4.w * cb1[65].x + cb1[65].y;
//   r4.w = r4.w * cb1[65].z + -cb1[65].w;
//   r4.w = 1 / r4.w;
//   r9.z = r4.w + r3.w;
//   r7.xy = r7.zz * r8.xy;
//   r9.xy = r9.zz * r8.zw;
//   r7.xyz = r7.xyz + -r2.xyw;
//   r7.xyz = r7.xyz * r1.xyz;
//   r8.xyz = r9.xyz + -r2.xyw;
//   r8.xyz = r8.xyz * r1.xyz;
//   r3.w = dot(r7.xyz, r6.xyz);
//   r4.w = dot(r7.xyz, r7.xyz);
//   r7.x = saturate(r3.w / r4.w);
//   r3.w = dot(r8.xyz, r6.xyz);
//   r4.w = dot(r8.xyz, r8.xyz);
//   r7.y = saturate(r3.w / r4.w);
//   r8.xy = r5.xz + r5.yw;
//   r5.yw = r5.xz + -r5.yw;
//   r8.zw = cb0[35].xy * r8.xy + cb0[35].zw;
//   r3.w = t5.SampleLevel(s5_s_s, r8.zw, r7.w).x;
//   r8.zw = cb0[35].xy * r5.yw + cb0[35].zw;
//   r4.w = t5.SampleLevel(s5_s_s, r8.zw, r7.w).x;
//   r6.w = r3.w * cb1[65].x + cb1[65].y;
//   r3.w = r3.w * cb1[65].z + -cb1[65].w;
//   r3.w = 1 / r3.w;
//   r9.z = r6.w + r3.w;
//   r3.w = r4.w * cb1[65].x + cb1[65].y;
//   r4.w = r4.w * cb1[65].z + -cb1[65].w;
//   r4.w = 1 / r4.w;
//   r10.z = r4.w + r3.w;
//   r9.xy = r9.zz * r8.xy;
//   r10.xy = r10.zz * r5.yw;
//   r8.xyz = r9.xyz + -r2.xyw;
//   r8.xyz = r8.xyz * r1.xyz;
//   r9.xyz = r10.xyz + -r2.xyw;
//   r9.xyz = r9.xyz * r1.xyz;
//   r3.w = dot(r8.xyz, r6.xyz);
//   r4.w = dot(r8.xyz, r8.xyz);
//   r8.x = saturate(r3.w / r4.w);
//   r3.w = dot(r9.xyz, r6.xyz);
//   r4.w = dot(r9.xyz, r9.xyz);
//   r8.y = saturate(r3.w / r4.w);
//   r5.yw = max(r8.xy, r7.xy);
//   r5.yw = float2(1,1) + -r5.yw;
//   r1.w = r5.y * r5.y + r1.w;
//   r1.w = r5.w * r5.w + r1.w;
//   r0.xyzw = float4(-0.579999983,-0.579999983,0.81400001,0.81400001) * r0.xyzw;
//   r0.xy = r0.xy + r0.zw;
//   r0.zw = float2(0.416666657,0.833333313) * cb0[31].zz;
//   r0.zw = log2(r0.zw);
//   r7.xyzw = r0.xyxy * float4(0.5,0.5,-0.5,-0.5) + r5.xzxz;
//   r8.xyzw = cb0[35].xyxy * r7.xyzw + cb0[35].zwzw;
//   r3.w = t5.SampleLevel(s5_s_s, r8.xy, r0.z).x;
//   r0.z = t5.SampleLevel(s5_s_s, r8.zw, r0.z).x;
//   r4.w = r3.w * cb1[65].x + cb1[65].y;
//   r3.w = r3.w * cb1[65].z + -cb1[65].w;
//   r3.w = 1 / r3.w;
//   r8.z = r4.w + r3.w;
//   r3.w = r0.z * cb1[65].x + cb1[65].y;
//   r0.z = r0.z * cb1[65].z + -cb1[65].w;
//   r0.z = 1 / r0.z;
//   r9.z = r3.w + r0.z;
//   r8.xy = r8.zz * r7.xy;
//   r9.xy = r9.zz * r7.zw;
//   r7.xyz = r8.xyz + -r2.xyw;
//   r7.xyz = r7.xyz * r1.xyz;
//   r8.xyz = r9.xyz + -r2.xyw;
//   r8.xyz = r8.xyz * r1.xyz;
//   r0.z = dot(r7.xyz, r6.xyz);
//   r3.w = dot(r7.xyz, r7.xyz);
//   r7.x = saturate(r0.z / r3.w);
//   r0.z = dot(r8.xyz, r6.xyz);
//   r3.w = dot(r8.xyz, r8.xyz);
//   r7.y = saturate(r0.z / r3.w);
//   r5.yw = r5.xz + r0.xy;
//   r0.xy = r5.xz + -r0.xy;
//   r5.xz = cb0[35].xy * r5.yw + cb0[35].zw;
//   r0.z = t5.SampleLevel(s5_s_s, r5.xz, r0.w).x;
//   r5.xz = cb0[35].xy * r0.xy + cb0[35].zw;
//   r0.w = t5.SampleLevel(s5_s_s, r5.xz, r0.w).x;
//   r3.w = r0.z * cb1[65].x + cb1[65].y;
//   r0.z = r0.z * cb1[65].z + -cb1[65].w;
//   r0.z = 1 / r0.z;
//   r8.z = r3.w + r0.z;
//   r0.z = r0.w * cb1[65].x + cb1[65].y;
//   r0.w = r0.w * cb1[65].z + -cb1[65].w;
//   r0.w = 1 / r0.w;
//   r9.z = r0.z + r0.w;
//   r8.xy = r8.zz * r5.yw;
//   r9.xy = r9.zz * r0.xy;
//   r0.xyz = r8.xyz + -r2.xyw;
//   r0.xyz = r0.xyz * r1.xyz;
//   r2.xyw = r9.xyz + -r2.xyw;
//   r1.xyz = r2.xyw * r1.xyz;
//   r0.w = dot(r0.xyz, r6.xyz);
//   r0.x = dot(r0.xyz, r0.xyz);
//   r0.x = saturate(r0.w / r0.x);
//   r0.z = dot(r1.xyz, r6.xyz);
//   r0.w = dot(r1.xyz, r1.xyz);
//   r0.y = saturate(r0.z / r0.w);
//   r0.xy = max(r7.xy, r0.xy);
//   r0.xy = float2(1,1) + -r0.xy;
//   r0.x = r0.x * r0.x + r1.w;
//   r0.x = r0.y * r0.y + r0.x;
//   r0.yzw = cb0[2].zwz * float3(-0.5,0.5,0.5) + v0.xyx;
//   r1.xyz = cb0[2].zwz * float3(-0.5,-0.5,0.5) + v0.xyx;
//   r1.w = t4.Sample(s4_s_s, r0.yz).x;
//   r5.xyzw = t3.Sample(s3_s_s, r0.yz).xyzw;
//   r0.y = r5.w * 131072 + -r2.z;
//   r0.y = abs(r0.y) * -0.00300000003 + 1;
//   r0.y = max(0, r0.y);
//   r2.xyw = r5.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   r2.x = saturate(dot(r2.xyw, r3.xyz));
//   r2.y = r2.x * r0.y;
//   r1.w = r1.w * r2.y + 9.99999975e-05;
//   r0.y = r2.x * r0.y + 9.99999975e-05;
//   r2.x = t4.Sample(s4_s_s, r0.wz).x;
//   r5.xyzw = t3.Sample(s3_s_s, r0.wz).xyzw;
//   r0.z = r5.w * 131072 + -r2.z;
//   r0.z = abs(r0.z) * -0.00300000003 + 1;
//   r0.z = max(0, r0.z);
//   r5.xyz = r5.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   r0.w = saturate(dot(r5.xyz, r3.xyz));
//   r2.y = r0.z * r0.w;
//   r1.w = r2.x * r2.y + r1.w;
//   r0.y = r0.z * r0.w + r0.y;
//   r0.z = t4.Sample(s4_s_s, r1.xy).x;
//   r5.xyzw = t3.Sample(s3_s_s, r1.xy).xyzw;
//   r0.w = r5.w * 131072 + -r2.z;
//   r0.w = abs(r0.w) * -0.00300000003 + 1;
//   r0.w = max(0, r0.w);
//   r2.xyw = r5.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   r1.x = saturate(dot(r2.xyw, r3.xyz));
//   r2.x = r1.x * r0.w;
//   r0.z = r0.z * r2.x + r1.w;
//   r0.y = r0.w * r1.x + r0.y;
//   r0.w = t4.Sample(s4_s_s, r1.zy).x;
//   r1.xyzw = t3.Sample(s3_s_s, r1.zy).xyzw;
//   r1.w = r1.w * 131072 + -r2.z;
//   r1.w = abs(r1.w) * -0.00300000003 + 1;
//   r1.w = max(0, r1.w);
//   r1.xyz = r1.xyz * float3(2,2,2) + float3(-1,-1,-1);
//   r1.x = saturate(dot(r1.xyz, r3.xyz));
//   r1.y = r1.w * r1.x;
//   r0.z = r0.w * r1.y + r0.z;
//   r0.y = r1.w * r1.x + r0.y;
//   r0.y = r0.z / r0.y;
//   r0.z = 0.166663885 * r0.x;
//   r0.x = r0.x * -0.166663885 + r0.y;
//   r0.x = cb0[29].w * r0.x + r0.z;
//   r0.y = saturate(r2.z * cb0[31].x + cb0[31].y);
//   r0.z = 1 + -r0.x;
//   r0.x = r0.y * r0.z + r0.x;
//   r0.x = log2(abs(r0.x));
//   r0.x = cb0[27].x * r0.x;
//   r0.x = exp2(r0.x);
//   r0.x = 1 + -r0.x;
//   r4.x = -r0.x * cb0[27].w + 1;
//   r0.xyz = ddx_fine(r4.xyz);
//   r1.xyz = ddy_fine(r4.xyz);
//   r2.xy = (uint2)v1.xy;
//   bitmask.x = ((~(-1 << 1)) << 1) & 0xffffffff;  r2.x = (((uint)r2.x << 1) & bitmask.x) | ((uint)0 & ~bitmask.x);
//   bitmask.y = ((~(-1 << 1)) << 1) & 0xffffffff;  r2.y = (((uint)r2.y << 1) & bitmask.y) | ((uint)0 & ~bitmask.y);
//   r2.xy = (uint2)r2.xy;
//   r2.xy = (int2)r2.xy;
//   r2.xy = (int2)r2.xy + int2(-1,-1);
//   r2.xy = (int2)r2.xy;
//   r0.xyz = -r0.xyz * r2.xxx + r4.xyz;
//   r1.xyz = -r1.xyz * r2.yyy + r4.xyz;
//   r2.x = dot(r4.yz, r4.yz);
//   r2.x = 1 + -r2.x;
//   r2.z = sqrt(r2.x);
//   r2.w = dot(r0.yz, r0.yz);
//   r2.w = 1 + -r2.w;
//   r0.w = sqrt(r2.w);
//   r2.w = dot(r1.yz, r1.yz);
//   r2.w = 1 + -r2.w;
//   r1.w = sqrt(r2.w);
//   r2.xy = r4.yz;
//   r0.y = saturate(dot(r2.xyz, r0.yzw));
//   r3.x = r0.y * r0.y;
//   r0.y = saturate(dot(r2.xyz, r1.yzw));
//   r3.y = r0.y * r0.y;
//   r0.yz = r3.xy * r3.xy;
//   r0.w = r0.z + r0.y;
//   r0.w = 1 + r0.w;
//   r0.w = 1 / r0.w;
//   r0.yz = r0.yz * r0.ww;
//   r0.x = r0.y * r0.x;
//   r0.x = r0.w * r4.x + r0.x;
//   o0.xyzw = r0.zzzz * r1.xxxx + r0.xxxx;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
