// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Sat Jun 10 23:52:24 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[30], immediateIndexed
dcl_constantbuffer CB1[227], dynamicIndexed
dcl_resource_texture3d (float,float,float,float) t0
dcl_uav_typed_texture3d (float,float,float,float) u0
dcl_input vThreadID.xyz
dcl_temps 39
dcl_constantbuffer CB12[2], immediateIndexed
dcl_thread_group 4, 4, 4
utof r0.xyz, vThreadID.xyzx
add r1.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mov_sat r0.w, cb0[29].y
add r0.w, r0.w, r0.z
mad r1.xy, r1.xyxx, cb0[26].zwzz, l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.w, r0.w, cb0[28].z
mul r0.w, r0.w, r0.w
mad r0.w, r0.w, cb0[28].w, cb0[12].w
mov r12.xyz, cb0[12].xyzx
mul r32.w, cb0[0].x, cb0[0].x
mad r32.w, cb0[1].x, cb0[1].x, r32.w
mad r32.w, cb0[2].x, cb0[2].x, r32.w
mul r32.x, cb12[0].x, cb12[0].y
div r32.x, r32.x, r32.w
mad r12.x, r32.x, cb0[0].x, r12.x
mad r12.y, r32.x, cb0[1].x, r12.y
mad r12.z, r32.x, cb0[2].x, r12.z
mul r1.yzw, r1.yyyy, cb0[5].xxyz
mad r1.xyz, r1.xxxx, cb0[4].xyzx, r1.yzwy
add r1.xyz, r1.xyzx, cb0[6].xyzx
mad r1.xyz, r1.xyzx, r0.wwww, r12.xyzx
add r0.w, r1.z, -cb1[225].y
mul r0.w, r0.w, -cb1[225].z
min r0.w, r0.w, l(126.000000)
max r0.w, r0.w, l(-125.000000)
exp r0.w, r0.w
mul r0.w, r0.w, cb1[225].x
max r0.w, r0.w, l(0.000000)
mul r2.xyz, r0.wwww, cb1[224].xyzx
mov r3.xyz, r2.xyzx
mov r3.w, r0.w
mov r1.w, l(0)
loop
  uge r2.w, r1.w, cb1[226].x
  breakc_nz r2.w
  ishl r2.w, r1.w, l(2)
  mul r4.xyz, r1.yyyy, cb1[r2.w + 1].xyzx
  mad r4.xyz, r1.xxxx, cb1[r2.w + 0].xyzx, r4.xyzx
  mad r4.xyz, r1.zzzz, cb1[r2.w + 2].xyzx, r4.xyzx
  add r4.xyz, r4.xyzx, cb1[r2.w + 3].xyzx
  ge r5.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), |r4.xyzx|
  and r2.w, r5.y, r5.x
  and r2.w, r5.z, r2.w
  dp3 r4.x, r4.xyzx, r4.xyzx
  ge r4.y, l(1.000000), r4.x
  movc r2.w, cb1[r1.w + 160].x, r4.y, r2.w
  add r4.x, -r4.x, l(1.000000)
  mul r4.x, r4.x, cb1[r1.w + 128].w
  mul r4.x, r4.x, cb1[r1.w + 192].x
  movc r4.w, cb1[r1.w + 160].x, r4.x, cb1[r1.w + 128].w
  mul r4.xyz, r4.wwww, cb1[r1.w + 128].xyzx
  and r2.w, r2.w, l(0x3f800000)
  mad r3.xyzw, r4.xyzw, r2.wwww, r3.xyzw
  iadd r1.w, r1.w, l(1)
endloop
add r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mad r0.xy, r0.xyxx, cb0[26].zwzz, l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.z, r0.z, cb0[28].z
mul r0.z, r0.z, r0.z
mad r0.z, r0.z, cb0[28].w, cb0[12].w
mov r12.xyz, cb0[12].xyzx
mul r32.w, cb0[13].x, cb0[13].x
mad r32.w, cb0[14].x, cb0[14].x, r32.w
mad r32.w, cb0[15].x, cb0[15].x, r32.w
mul r32.x, cb12[0].x, cb12[0].y
div r32.x, r32.x, r32.w
mad r12.x, r32.x, cb0[13].x, r12.x
mad r12.y, r32.x, cb0[14].x, r12.y
mad r12.z, r32.x, cb0[15].x, r12.z
mul r1.xyz, r0.yyyy, cb0[5].xyzx
mad r0.xyw, r0.xxxx, cb0[4].xyxz, r1.xyxz
add r0.xyw, r0.xyxw, cb0[6].xyxz
mad r0.xyz, r0.xywx, r0.zzzz, r12.xyzx
mul r1.xyz, r0.yyyy, cb0[14].xywx
mad r1.xyz, r0.xxxx, cb0[13].xywx, r1.xyzx
mad r1.xyz, r0.zzzz, cb0[15].xywx, r1.xyzx
add r1.xyz, r1.xyzx, cb0[16].xywx
add r26.x, l(0.000000), -cb12[2].y
mad r1.x, cb12[2].x, r26.x, r1.x
div r1.xy, r1.xyxx, r1.zzzz
add r0.xyz, r0.xyzx, -cb0[25].xyzx
mul r0.y, r0.y, cb0[22].z
mad r0.x, r0.x, cb0[21].z, r0.y
mad r0.x, r0.z, cb0[23].z, r0.x
add r0.x, r0.x, cb0[24].z
mad r0.yz, r1.xxyx, cb0[26].xxyx, cb0[26].xxyx
add r0.x, r0.x, -cb0[25].w
div r0.x, r0.x, cb0[28].w
rsq r0.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
itof r0.w, cb0[27].z
mul r0.x, r0.w, r0.x
round_ni r1.xyz, r0.yzxy
ftoi r0.xyz, r1.xyzx
ige r1.xyz, r0.xyzx, l(0, 0, 0, 0)
ilt r2.xyz, r0.xyzx, cb0[27].xyzx
and r1.xyz, r1.xyzx, r2.xyzx
and r1.x, r1.y, r1.x
and r1.x, r1.z, r1.x
mov r0.w, l(0)
ld_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzw, t0.xyzw
movc r1.x, r1.x, cb0[29].z, l(1.000000)
add r1.y, -r1.x, l(1.000000)
mul r0.xyzw, r0.xyzw, r1.yyyy
mad r0.xyzw, r1.xxxx, r3.xyzw, r0.xyzw
store_uav_typed u0.xyzw, vThreadID.xyzz, r0.xyzw
ret
// Approximately 0 instruction slots used
