// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Sun Jun 11 10:55:02 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[14], immediateIndexed
dcl_constantbuffer CB1[147], immediateIndexed
dcl_constantbuffer CB2[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 24
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r4.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r5.x, v0.x
mul r6.xyzw, v0.yyyy, cb0[1].xyzw
mad r6.xyzw, r5.xxxx, cb0[0].xyzw, r6.xyzw
mul r7.xy, v0.xyxx, cb1[135].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r8.x, r7.xyxx, t0.xyzw, s1, l(0.000000)
mad r6.xyzw, r8.xxxx, cb0[2].xyzw, r6.xyzw
add r6.xyzw, r6.xyzw, cb0[3].xyzw
mul r9.x, l(0.500000), cb1[135].x
mad r9.y, r6.w, r4.y, l(-1.000000)
mul r9.y, r9.y, r9.x
mad r5.x, r4.x, r9.y, r5.x
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, r5.xxxx, cb0[0].xyzw, r0.xyzw
mul r1.xy, v0.xyxx, cb1[135].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s1, l(0.000000)
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.yzw, r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r1.yzw, -r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r0.zyzz, t7.yzwx, s8, cb1[146].y
ld_indexable(buffer)(float,float,float,float) r10.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r11.x, v0.x
mul r12.xyzw, v0.yyyy, cb1[45].xyzw
mad r12.xyzw, r11.xxxx, cb1[44].xyzw, r12.xyzw
mad r12.xyzw, r1.xxxx, cb1[46].xyzw, r12.xyzw
add r12.xyzw, r12.xyzw, cb1[47].xyzw
ge r13.w, cb0[135].x, l(20.000000)
if_nz r13.w
  mul r13.x, l(0.500000), cb0[135].x
else
  mul r13.x, l(0.500000), cb1[135].x
endif
mul r13.y, l(-1.000000), r13.x
mad r11.x, r10.x, r13.y, r11.x
mul r22.xyzw, v0.yyyy, cb1[45].xyzw
mad r22.xyzw, r11.xxxx, cb1[44].xyzw, r22.xyzw
mad r21.xyzw, r1.xxxx, cb1[46].xyzw, r22.xyzw
add r21.xyzw, r21.xyzw, cb1[47].xyzw
div r21.xyz, r21.xyzx, r21.wwww
add r21.xyz, r21.xyzx, -cb1[70].xyzx
mul r13.y, r12.w, r10.y
mul r13.y, r13.y, r13.x
mad r11.x, r10.x, r13.y, r11.x
mul r2.xyzw, v0.yyyy, cb1[45].xyzw
mad r2.xyzw, r11.xxxx, cb1[44].xyzw, r2.xyzw
mad r1.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb1[70].xyzx
div r2.xy, r1.xyxx, cb2[7].yyyy
mul r2.zw, r2.xxxy, l(0.000000, 0.000000, 0.100000, 0.100000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t8.yzwx, s0
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.zwzz, t8.xyzw, s0
mad r0.w, -r2.x, r1.w, r0.w
add r2.xyz, -r21.xyzx, cb1[67].xyzx
dp3 r1.z, r2.xyzx, r2.xyzx
rsq r1.z, r1.z
mul r1.zw, r1.zzzz, r2.xxxy
div r2.xy, r1.xyxx, cb2[4].zzzz
div r1.xy, r1.xyxx, cb2[5].wwww
sample_b_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t4.wxyz, s5, cb1[146].y
sample_b_indexable(texture2d)(float,float,float,float) r1.y, r2.xyxx, t1.yxzw, s2, cb1[146].y
add r1.y, -r1.y, l(1.000000)
mul r2.z, cb2[4].w, l(-0.500000)
mad r1.y, cb2[4].w, r1.y, r2.z
mad r1.yz, r1.zzwz, r1.yyyy, r2.xxyx
sample_b_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t3.xyzw, s4, cb1[146].y
mul r2.xyz, r2.xyzx, cb2[2].xyzx
mul r2.xyz, r2.xyzx, cb2[5].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r1.yzyy, t1.yzwx, s2, cb1[146].y
mul_sat r1.w, r1.w, cb2[7].z
mul_sat r0.w, r0.w, r1.w
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mul r3.xyzw, r0.zyzy, l(3.500000, 3.500000, 3.000000, 3.000000)
mad r3.xyzw, cb1[145].zzzz, l(0.050000, 0.025000, -0.050000, -0.025000), r3.xyzw
mad_sat r0.x, -|r0.x|, l(4.000000), l(4.000000)
mul r0.x, r0.x, cb0[13].x
mul r0.x, r0.x, r0.w
mov o0.w, r0.x
sample_b_indexable(texture2d)(float,float,float,float) r0.yzw, r3.xyxx, t5.wxyz, s6, cb1[146].y
sample_b_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t5.xyzw, s6, cb1[146].y
mul r0.yzw, r0.yyzw, r3.xxyz
mul_sat r0.yzw, r0.yyzw, r1.xxxx
mul r3.xyz, r2.xyzx, r0.yzwy
mad r0.yzw, -r0.yyzw, r2.xxyz, cb2[3].xxyz
mad r0.yzw, cb2[6].xxxx, r0.yyzw, r3.xxyz
max r0.yzw, r0.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.yzwy, cb1[138].yyyy
sample_b_indexable(texture2d)(float,float,float,float) r0.yz, r1.yzyy, t2.zxyw, s3, cb1[146].y
sample_b_indexable(texture2d)(float,float,float,float) r1.xyz, r1.yzyy, t6.xyzw, s7, cb1[146].y
mad r2.xy, r0.yzyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.y, r2.xyxx, r2.xyxx
add r0.y, -r0.y, l(1.000000)
max r0.y, r0.y, l(0.000000)
sqrt r2.z, r0.y
mad r0.yzw, r2.xxyz, cb1[141].wwww, cb1[141].xxyz
dp3 r1.w, r0.yzwy, r0.yzwy
rsq r1.w, r1.w
mul r0.yzw, r0.yyzw, r1.wwww
dp3 r1.w, cb0[4].xyzx, cb0[4].xyzx
rsq r1.w, r1.w
mul r0.w, -r0.w, r1.w
dp3 r1.w, cb0[5].xyzx, cb0[5].xyzx
rsq r2.y, r1.w
dp3 r1.w, cb0[6].xyzx, cb0[6].xyzx
rsq r2.z, r1.w
mul r0.yz, r0.zzyz, r2.yyzy
mul r2.xyz, r0.yyyy, cb0[5].xyzx
mad r2.xyz, r0.wwww, cb0[4].xyzx, r2.xyzx
mad r0.yzw, r0.zzzz, cb0[6].xxyz, r2.xxyz
dp3 r1.w, r0.yzwy, r0.yzwy
rsq r1.w, r1.w
mul r0.yzw, r0.yyzw, r1.wwww
mad o1.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mov o1.w, r0.x
mov o2.w, r0.x
mov o3.w, r0.x
add r0.x, -cb2[6].z, cb2[6].y
mad_sat r0.x, r1.x, r0.x, cb2[6].z
dp3_sat o3.xyz, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad o2.z, r0.x, cb1[142].y, cb1[142].x
mov o2.xy, l(0,0.500000,0,0)
ret
// Approximately 0 instruction slots used
