// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Thu Jun 15 23:25:26 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[5], immediateIndexed
dcl_constantbuffer CB1[148], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 39
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(buffer)(float,float,float,float) r27.xyzw, l(2, 0, 0, 0), t125.xyzw
mul r0.xy, v0.xyxx, cb1[135].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r0.xyxx, t3.xyzw, s0, l(0.000000)
mul r0.w, r0.w, l(255.000000)
round_ne r0.w, r0.w
ftou r0.w, r0.w
and r0.w, r0.w, l(15)
mad r1.x, r0.z, cb0[1].y, l(2.000000)
min r1.x, r1.x, l(1.000000)
ge r1.y, l(0.000000), r1.x
ieq r0.w, r0.w, l(0)
or r0.w, r0.w, r1.y
if_z r0.w
  add r1.yz, v0.xxyx, -cb1[133].xxyx
  mul r1.yz, r1.yyzy, cb1[134].zzwz
  add r1.yz, r1.yyzy, r1.yyzy
  sample_l_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xyxx, t2.xyzw, s0, l(0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, l(0.000000)
  mad r0.y, r0.x, cb1[65].x, cb1[65].y
  mad r0.x, r0.x, cb1[65].z, -cb1[65].w
  div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
  add r0.x, r0.x, r0.y
  mad r2.xyz, r2.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r0.y, r2.xyzx, r2.xyzx
  rsq r0.y, r0.y
  mul r2.xyz, r0.yyyy, r2.xyzx
  mad r0.yw, r1.yyyz, l(0.000000, 1.000000, 0.000000, -1.000000), l(0.000000, -1.000000, 0.000000, 1.000000)
  mul r0.yw, r0.xxxx, r0.yyyw
  mad r0.y, -r25.x, r0.x, r0.y
  mov r20.z, r0.x
  mul r1.yzw, r0.wwww, cb1[53].xxyz
  mad r1.yzw, r0.yyyy, cb1[52].xxyz, r1.yyzw
  mad r1.yzw, r0.xxxx, cb1[54].xxyz, r1.yyzw
  add r1.yzw, r1.yyzw, cb1[55].xxyz
  add r3.xyz, -r1.yzwy, cb1[68].xyzx
  dp3 r0.y, r3.xyzx, r3.xyzx
  rsq r0.y, r0.y
  mul r3.xyz, r0.yyyy, r3.xyzx
  utof r0.y, cb1[147].y
  mad r0.yw, r0.yyyy, l(0.000000, 32.665001, 0.000000, 11.815000), v0.xxxy
  dp2 r0.y, r0.ywyy, l(0.0671105608, 0.00583714992, 0.000000, 0.000000)
  frc r0.y, r0.y
  mul r0.y, r0.y, l(52.982918)
  frc r0.y, r0.y
  add r0.y, r0.y, l(-0.500000)
  dp3 r0.w, -r3.xyzx, r2.xyzx
  add r0.w, r0.w, r0.w
  mad r2.xyz, r2.xyzx, -r0.wwww, -r3.xyzx
  mul r3.xyzw, r1.zzzz, cb1[1].xyzw
  mad r3.xyzw, r1.yyyy, cb1[0].xyzw, r3.xyzw
  mad r3.xyzw, r1.wwww, cb1[2].xyzw, r3.xyzw
  add r3.xyzw, r3.xyzw, cb1[3].xyzw
  mad r1.yzw, r2.xxyz, r0.xxxx, r1.yyzw
  mul r2.xyzw, r1.zzzz, cb1[1].xyzw
  mad r2.xyzw, r1.yyyy, cb1[0].xyzw, r2.xyzw
  mad r2.xyzw, r1.wwww, cb1[2].xyzw, r2.xyzw
  add r2.xyzw, r2.xyzw, cb1[3].xyzw
  mad r3.x, r25.x, r3.w, r3.x
  mad r2.x, r25.x, r2.w, r2.x
  rcp r0.w, r3.w
  mul r1.yzw, r0.wwww, r3.xxyz
  rcp r0.w, r2.w
  mad r3.xy, r0.xxxx, cb1[30].zwzz, r3.zwzz
  rcp r0.x, r3.y
  mad r2.xyz, r2.xyzx, r0.wwww, -r1.yzwy
  dp2 r0.w, r2.xyxx, r2.xyxx
  sqrt r0.w, r0.w
  mul r2.w, r0.w, l(0.500000)
  mad r3.yz, r1.yyzy, r2.wwww, r2.xxyx
  mad r3.yz, -r0.wwww, l(0.000000, 0.500000, 0.500000, 0.000000), |r3.yyzy|
  max r3.yz, r3.yyzy, l(0.000000, 0.000000, 0.000000, 0.000000)
  div r3.yz, r3.yyzy, |r2.xxyx|
  add r3.yz, -r3.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
  min r0.w, r3.z, r3.y
  div r0.w, r0.w, r2.w
  mul r2.xyz, r0.wwww, r2.xyzx
  mad r0.x, -r3.x, r0.x, r1.w
  mul r0.x, r0.x, l(4.000000)
  max r0.x, r0.x, |r2.z|
  mad r3.xy, r1.yzyy, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r1.yz, r3.xxyx, cb0[3].xxyx
  mul r2.xy, r2.xyxx, cb0[3].xyxx
  mul r0.w, r0.x, l(0.062500)
  mul r2.xyz, r2.xyzx, l(0.031250, -0.031250, 0.062500, 0.000000)
  mad r1.yzw, r2.xxyz, r0.yyyy, r1.yyzw
  mov r0.y, l(1.000000)
  mov r3.xyz, l(0,0,0,0)
  mov r2.w, l(0)
  mov r4.xw, l(0,0,0,0)
  mov r5.xw, l(0,0,0,0)
  mov r6.xy, l(0,0,0,0)
  loop
    uge r6.z, r6.y, l(16)
    breakc_nz r6.z
    utof r6.z, r6.y
    add r7.xyzw, r6.zzzz, l(1.000000, 2.000000, 3.000000, 4.000000)
    mad r8.xyzw, r7.xxxy, r2.xyzz, r1.yzww
    mad r9.xyzw, r7.yyzz, r2.xyxy, r1.yzyz
    mad r7.xyzw, r7.wwzw, r2.xyzz, r1.yzww
    mad r6.z, r0.z, l(0.500000), r0.y
    mad r6.w, r0.z, l(0.500000), r6.z
    sample_l_indexable(texture2d)(float,float,float,float) r10.x, r8.xyxx, t5.xyzw, s2, r0.y
    sample_l_indexable(texture2d)(float,float,float,float) r10.y, r9.xyxx, t5.yxzw, s2, r0.y
    sample_l_indexable(texture2d)(float,float,float,float) r10.z, r9.zwzz, t5.yzxw, s2, r6.z
    sample_l_indexable(texture2d)(float,float,float,float) r10.w, r7.xyxx, t5.yzwx, s2, r6.z
    mov r7.xy, r8.zwzz
    add r7.xyzw, -r10.xyzw, r7.xyzw
    mad r8.xyzw, r0.xxxx, l(0.062500, 0.062500, 0.062500, 0.062500), r7.xyzw
    lt r8.xyzw, |r8.xyzw|, r0.wwww
    or r9.xy, r8.zwzz, r8.xyxx
    or r6.z, r9.y, r9.x
    if_nz r6.z
      mov r5.x, r7.x
      mov r3.xyz, r7.yzwy
      mov r2.w, r8.x
      mov r4.w, r8.y
      mov r5.w, r8.z
      mov r6.x, l(-1)
      break
    endif
    mov r4.x, r7.w
    iadd r6.y, r6.y, l(4)
    mov r0.y, r6.w
    mov r5.x, r7.x
    mov r3.xyz, r7.yzwy
    mov r2.w, r8.x
    mov r4.w, r8.y
    mov r5.w, r8.z
    mov r6.xy, r6.zyzz
  endloop
  if_nz r6.x
    mov r3.w, l(2.000000)
    mov r0.xy, r3.yzyy
    mov r0.z, l(3.000000)
    movc r0.xyz, r5.wwww, r3.xywx, r0.xyzx
    mov r5.y, r3.x
    mov r5.z, l(1.000000)
    movc r0.xyz, r4.wwww, r5.xyzx, r0.xyzx
    mov r4.y, r5.x
    mov r4.z, l(0)
    movc r0.xyz, r2.wwww, r4.xyzx, r0.xyzx
    utof r0.w, r6.y
    add r0.z, r0.w, r0.z
    add r0.y, -r0.y, r0.x
    div_sat r0.x, r0.x, r0.y
    add r0.x, r0.x, r0.z
    mad r0.xyz, r2.xyzx, r0.xxxx, r1.yzwy
    mul r0.xy, r0.xyxx, cb0[3].zwzz
    mad r0.xy, r0.xyxx, l(2.000000, -2.000000, 0.000000, 0.000000), l(-1.000000, 1.000000, 0.000000, 0.000000)
    mul r1.yz, r0.xxyx, cb1[66].xxyx
    mad r0.xy, r0.xyxx, cb1[66].xyxx, cb1[66].wzww
    div r1.yz, r1.yyzy, cb1[66].xxyx
    mov r21.y, r1.y
    mul r25.w, r25.y, r0.z
    mul r25.w, r25.w, l(-0.100000)
    add r25.w, r25.w, l(1.000000)
    mad r21.y, -r25.x, r25.w, r21.y
    mul r2.xyz, r1.zzzz, cb1[127].xywx
    mad r2.xyz, r21.yyyy, cb1[126].xywx, r2.xyzx
    mad r2.xyz, r0.zzzz, cb1[128].xywx, r2.xyzx
    add r2.xyz, r2.xyzx, cb1[129].xywx
    mul r25.w, r27.y, r0.z
    mul r25.w, r25.w, l(-0.100000)
    add r25.w, r2.z, r25.w
    mad r2.x, r27.x, r25.w, r2.x
    div r0.zw, r2.xxxy, r2.zzzz
    sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t1.xyzw, s0, l(0.000000)
    lt r1.w, l(0.000000), r0.x
    mad r0.xy, r0.xyxx, l(4.008016, 4.008016, 0.000000, 0.000000), l(-2.00397754, -2.00397754, 0.000000, 0.000000)
    add r0.xy, -r0.xyxx, r1.yzyy
    movc r0.xy, r1.wwww, r0.xyxx, r0.zwzz
    mad r0.zw, r0.xxxy, cb0[4].xxxy, cb0[4].zzzw
    div r26.x, r25.y, r20.z
    add r26.x, r26.x, l(-1.000000)
    mad r1.y, r25.x, r26.x, r1.y
    mad r0.x, r25.x, r26.x, r0.x
    mad_sat r1.yz, |r1.yyzy|, l(0.000000, 5.000000, 5.000000, 0.000000), l(0.000000, -4.000000, -4.000000, 0.000000)
    dp2 r1.y, r1.yzyy, r1.yzyy
    add r1.y, -r1.y, l(1.000000)
    max r1.y, r1.y, l(0.000000)
    mad_sat r0.xy, |r0.xyxx|, l(5.000000, 5.000000, 0.000000, 0.000000), l(-4.000000, -4.000000, 0.000000, 0.000000)
    dp2 r0.x, r0.xyxx, r0.xyxx
    add r0.x, -r0.x, l(1.000000)
    max r0.x, r0.x, l(0.000000)
    min r0.x, r0.x, r1.y
    sample_l_indexable(texture2d)(float,float,float,float) r0.yzw, r0.zwzz, t4.wxyz, s1, l(0.000000)
    min r0.yzw, -r0.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
    mov r2.xyz, -r0.yzwy
    mov r2.w, l(1.000000)
    mul r0.xyzw, r0.xxxx, r2.xyzw
  else
    mov r0.xyzw, l(0,0,0,0)
  endif
  mul r0.xyzw, r1.xxxx, r0.xyzw
  mul r0.xyzw, r0.xyzw, cb0[1].xxxx
  mul o0.xyz, r0.xyzx, cb0[2].xxxx
  mov o0.w, r0.w
else
  mov o0.xyzw, l(0,0,0,0)
endif
ret
// Approximately 0 instruction slots used
