// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Wed Jun 14 23:22:59 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[14], immediateIndexed
dcl_constantbuffer CB1[147], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 25
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r6.x, v0.x
mul r7.xyzw, v0.yyyy, cb0[1].xyzw
mad r7.xyzw, r6.xxxx, cb0[0].xyzw, r7.xyzw
mul r8.xy, v0.xyxx, cb1[135].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r9.x, r8.xyxx, t0.xyzw, s0, l(0.000000)
mad r7.xyzw, r9.xxxx, cb0[2].xyzw, r7.xyzw
add r7.xyzw, r7.xyzw, cb0[3].xyzw
mul r10.x, l(0.500000), cb1[135].x
mad r10.y, r7.w, r5.y, l(-1.000000)
mul r10.y, r10.y, r10.x
mad r6.x, r5.x, r10.y, r6.x
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, r6.xxxx, cb0[0].xyzw, r0.xyzw
mul r1.xy, v0.xyxx, cb1[135].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.yzw, r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r1.yzw, -r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
ld_indexable(buffer)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw
mov r12.x, v0.x
mul r13.xyzw, v0.yyyy, cb1[45].xyzw
mad r13.xyzw, r12.xxxx, cb1[44].xyzw, r13.xyzw
mad r13.xyzw, r1.xxxx, cb1[46].xyzw, r13.xyzw
add r13.xyzw, r13.xyzw, cb1[47].xyzw
ge r14.w, cb0[135].x, l(20.000000)
if_nz r14.w
  mul r14.x, l(0.500000), cb0[135].x
else
  mul r14.x, l(0.500000), cb1[135].x
endif
mul r14.y, l(-1.000000), r14.x
mad r12.x, r11.x, r14.y, r12.x
mul r22.xyzw, v0.yyyy, cb1[45].xyzw
mad r22.xyzw, r12.xxxx, cb1[44].xyzw, r22.xyzw
mad r21.xyzw, r1.xxxx, cb1[46].xyzw, r22.xyzw
add r21.xyzw, r21.xyzw, cb1[47].xyzw
div r21.xyz, r21.xyzx, r21.wwww
add r21.xyz, r21.xyzx, -cb1[70].xyzx
mul r14.y, r13.w, r11.y
mul r14.y, r14.y, r14.x
mad r12.x, r11.x, r14.y, r12.x
mul r2.xyzw, v0.yyyy, cb1[45].xyzw
mad r2.xyzw, r12.xxxx, cb1[44].xyzw, r2.xyzw
mad r1.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb1[70].xyzx
add r2.xyz, -r21.xyzx, cb1[67].xyzx
div r1.xy, r1.xyxx, cb2[2].xxxx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r1.zw, r1.xyxx, t1.zwxy, s1, cb1[146].y
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t2.xzwy, s2, cb1[146].y
max r0.w, r0.w, l(0.000001)
log r0.w, r0.w
mul r0.w, r0.w, cb2[2].y
exp r0.w, r0.w
mad r1.xy, r1.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r1.xyxx, r1.xyxx
add r1.w, -r1.w, l(1.000000)
max r1.w, r1.w, l(0.000000)
sqrt r1.z, r1.w
mad r3.xyz, r1.xyzx, cb1[141].wwww, cb1[141].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
dp3 r1.w, cb0[4].xyzx, cb0[4].xyzx
rsq r1.w, r1.w
mul r1.w, r1.w, -r3.z
dp3 r2.w, cb0[5].xyzx, cb0[5].xyzx
rsq r4.y, r2.w
dp3 r2.w, cb0[6].xyzx, cb0[6].xyzx
rsq r4.z, r2.w
mul r3.xy, r3.yxyy, r4.yzyy
mul r3.xzw, r3.xxxx, cb0[5].xxyz
mad r3.xzw, r1.wwww, cb0[4].xxyz, r3.xxzw
mad r3.xyz, r3.yyyy, cb0[6].xyzx, r3.xzwx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, r3.xyzx
dp3 r1.w, r3.xyzx, r2.xyzx
mul r4.xyz, r1.wwww, r3.xyzx
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r2.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r2.xyzx
dp3 r1.x, r2.xyzx, |r1.xyzx|
max r1.x, r1.x, l(0.000001)
log r1.x, r1.x
mul r1.x, r1.x, l(80.000000)
exp r1.x, r1.x
mul r1.x, r1.x, l(4.000000)
mul r0.yz, r0.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
mad r0.x, r0.x, l(0.500000), l(0.500000)
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad_sat r0.x, -|r0.x|, l(4.000000), l(4.000000)
mul r0.x, r0.x, cb0[13].x
dp2 r0.y, r0.yzyy, r0.yzyy
mad r0.y, -r0.y, l(3.288003), r0.w
mul_sat r0.y, r0.y, l(1.200000)
add r0.z, r0.y, -cb2[2].w
mul_sat r0.z, r0.z, l(1.500000)
mul r1.yzw, r0.zzzz, l(0.000000, 0.0249999985, 0.000000, 0.000000)
mul r0.x, r0.x, r0.z
mad r0.yzw, r1.xxxx, r0.yyyy, r1.yyzw
add r0.yzw, r0.yyzw, l(0.000000, -0.100000, -0.100000, -0.100000)
add r1.xyz, -r0.ywwy, cb2[1].xyzx
mad r0.yzw, cb2[3].xxxx, r1.xxyz, r0.yyzw
max r0.yzw, r0.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.yzwy, cb1[138].yyyy
mov o0.w, r0.x
mov o1.w, r0.x
mov o2.w, r0.x
mov o3.w, r0.x
mov o2.x, l(0)
mov_sat r0.xy, cb2[3].yzyy
mad o2.z, r0.y, cb1[142].y, cb1[142].x
mov o2.y, r0.x
mov o3.xyz, l(0.030000,0,0,0)
ret
// Approximately 0 instruction slots used
