// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Mon Jun 12 19:02:48 2023
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[146];                   // Index:    0-145            Components:   584
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[4], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 7
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mul r0.xy, r0.xyxx, cb0[38].zwzz
mul r0.zw, cb1[135].zzzw, cb1[135].xxxy
div r0.zw, r0.xxxy, r0.zzzw
mad r0.xy, r0.xyxx, cb1[134].xyxx, cb1[133].xyxx
mov r1.y, l(-0.500000)
ld_indexable(buffer)(float,float,float,float) r1.z, l(0, 0, 0, 0), t125.yzxw
mul r1.w, r1.z, l(0.500000)
mov r1.x, -r1.w
add r2.xy, r0.zwzz, r1.xyxx
mad r3.x, r0.x, cb1[135].z, r1.x
add r2.zw, r2.xxxx, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.z, r2.yzyy, r2.ywyy
sqrt r0.z, r0.z
div r0.z, r0.z, cb3[2].x
add r0.z, -r0.z, l(1.000000)
mul r0.w, r0.z, cb3[2].y
mul r0.w, r0.w, r0.w
mul r0.w, r0.w, l(1.44269514)
exp r0.w, r0.w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, -r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
ge r1.x, r0.z, l(0.000000)
lt r0.z, l(0.000010), |r0.z|
movc r0.w, r1.x, r0.w, l(1.000000)
movc r0.z, r0.z, r0.w, l(1.000000)
max r0.w, r0.z, l(0.000001)
mul r0.z, r0.z, cb3[2].z
mul r1.x, r0.w, r0.w
mul r0.w, r0.w, r1.x
mul r1.x, cb3[3].x, cb1[145].z
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xxxx, t0.xyzw, s0
mul r1.x, r1.x, l(10.000000)
sincos r2.x, r1.x, r1.x
mov r2.y, r1.x
mov r2.z, -r2.x
mad r4.yz, r0.xxyx, cb1[135].zzwz, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r3.yz, r0.xxyx, cb1[135].zzwz
mad r4.x, -r1.z, l(0.500000), r4.y
dp2 r0.y, r2.xyxx, r4.xzxx
dp2 r0.x, r2.yzyy, r4.xzxx
add r0.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t1.xyzw, s1
mul r0.x, r0.x, cb2[0].x
mul r0.x, r0.x, r0.w
mad r0.y, r0.z, l(-0.0999999940), l(0.500000)
mul r0.z, r0.z, l(0.200000)
mad r0.zw, r3.xxxz, l(0.000000, 0.000000, 2.000000, 2.000000), r0.zzzz
mad r0.yz, r0.zzwz, r0.yyyy, -r3.xxzx
mad r2.yz, cb2[0].xxxx, r0.yyzy, r3.xxzx
mad r2.x, r1.z, l(0.500000), r2.y
mad r0.xy, r0.xxxx, l(0.200000, 0.200000, 0.000000, 0.000000), r2.xzxx
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t2.xyzw, s2
mul r0.w, cb2[0].x, l(0.500000)
mul r1.xyzw, r0.wwww, r4.xzxz
dp2 r0.w, r4.xzxx, r4.xzxx
sqrt r0.w, r0.w
div r0.w, r0.w, cb3[3].y
add r0.w, -r0.w, l(1.000000)
mad r2.xyzw, r1.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r3.yzyz
max r2.xyzw, r2.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r2.xyzw, r2.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
div r4.xyzw, cb1[134].xyxy, cb1[135].xyxy
mul r2.xyzw, r2.xyzw, r4.zwzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t2.xyzw, s2
add r2.xyz, r2.xyzx, r5.xyzx
mad r5.xyzw, r1.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r3.yzyz
max r5.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r5.xyzw, r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r5.xyzw, r4.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t2.xyzw, s2
add r2.xyz, r2.xyzx, r6.xyzx
add r2.xyz, r5.xyzx, r2.xyzx
mad r5.xyzw, r1.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r3.yzyz
max r5.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r5.xyzw, r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r5.xyzw, r4.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t2.xyzw, s2
add r2.xyz, r2.xyzx, r6.xyzx
max r3.xw, r3.yyyz, l(0.010000, 0.000000, 0.000000, 0.010000)
min r3.xw, r3.xxxw, l(0.990000, 0.000000, 0.000000, 0.990000)
mul r3.xw, r4.xxxy, r3.xxxw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xwxx, t2.xyzw, s2
add r2.xyz, r2.xyzx, r6.xyzx
add r2.xyz, r5.xyzx, r2.xyzx
mad r5.xyzw, r1.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r3.yzyz
mad r1.xyzw, r1.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r3.yzyz
max r1.xyzw, r1.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r1.xyzw, r1.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r1.xyzw, r4.xyzw, r1.xyzw
max r3.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r3.xyzw, r3.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r3.xyzw, r4.xyzw, r3.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t2.xyzw, s2
add r2.xyz, r2.xyzx, r4.xyzx
add r2.xyz, r3.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r1.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.zwzz, t2.xyzw, s2
add r2.xyz, r2.xyzx, r3.xyzx
add r1.xyz, r1.xyzx, r2.xyzx
mad r0.xyz, r1.xyzx, l(-0.0909090936, -0.0909090936, -0.0909090936, 0.000000), r0.xyzx
mul r1.w, r0.w, cb3[3].z
mul r1.w, r1.w, r1.w
mul r1.xyzw, r1.xyzw, l(0.0909090936, 0.0909090936, 0.0909090936, 1.44269514)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r1.w, -r1.w, l(1.000000)
ge r2.x, r0.w, l(0.000000)
lt r0.w, l(0.000010), |r0.w|
and r1.w, r1.w, r2.x
and r0.w, r0.w, r1.w
mad r0.xyz, r0.wwww, r0.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, cb3[1].xyzx
mad r0.xyz, cb3[3].wwww, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 123 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Mon Jun 12 19:02:48 2023
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[4] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2 : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[146] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = asuint(cb0[37].xy);
//   r0.xy = v0.xy + -r0.xy;
//   r0.xy = cb0[38].zw * r0.xy;
//   r0.zw = cb1[135].xy * cb1[135].zw;
//   r0.zw = r0.xy / r0.zw;
//   r0.xy = r0.xy * cb1[134].xy + cb1[133].xy;
//   r1.y = -0.5;
//   r1.z = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.w = 0.5 * r1.z;
//   r1.x = -r1.w;
//   r2.xy = r1.xy + r0.zw;
//   r3.x = r0.x * cb1[135].z + r1.x;
//   r2.zw = float2(-0.5,-0.5) + r2.xx;
//   r0.z = dot(r2.yz, r2.yw);
//   r0.z = sqrt(r0.z);
//   r0.z = r0.z / cb3[2].x;
//   r0.z = 1 + -r0.z;
//   r0.w = cb3[2].y * r0.z;
//   r0.w = r0.w * r0.w;
//   r0.w = 1.44269514 * r0.w;
//   r0.w = exp2(r0.w);
//   r0.w = 1 / r0.w;
//   r0.w = 1 + -r0.w;
//   r0.w = 1 + -r0.w;
//   r1.x = cmp(r0.z >= 0);
//   r0.z = cmp(9.99999975e-06 < abs(r0.z));
//   r0.w = r1.x ? r0.w : 1;
//   r0.z = r0.z ? r0.w : 1;
//   r0.w = max(9.99999997e-07, r0.z);
//   r0.z = cb3[2].z * r0.z;
//   r1.x = r0.w * r0.w;
//   r0.w = r1.x * r0.w;
//   r1.x = cb1[145].z * cb3[3].x;
//   r1.x = t0.Sample(s0_s_s, r1.xx).x;
//   r1.x = 10 * r1.x;
//   sincos(r1.x, r2.x, r1.x);
//   r2.y = r1.x;
//   r2.z = -r2.x;
//   r4.yz = r0.xy * cb1[135].zw + float2(-0.5,-0.5);
//   r3.yz = cb1[135].zw * r0.xy;
//   r4.x = -r1.z * 0.5 + r4.y;
//   r0.y = dot(r2.xy, r4.xz);
//   r0.x = dot(r2.yz, r4.xz);
//   r0.xy = float2(0.5,0.5) + r0.xy;
//   r0.x = t1.Sample(s1_s_s, r0.xy).x;
//   r0.x = cb2.x * r0.x;
//   r0.x = r0.w * r0.x;
//   r0.y = r0.z * -0.099999994 + 0.5;
//   r0.z = 0.200000003 * r0.z;
//   r0.zw = r3.xz * float2(2,2) + r0.zz;
//   r0.yz = r0.zw * r0.yy + -r3.xz;
//   r2.yz = cb2.xx * r0.yz + r3.xz;
//   r2.x = r1.z * 0.5 + r2.y;
//   r0.xy = r0.xx * float2(0.200000003,0.200000003) + r2.xz;
//   r0.xyz = t2.Sample(s2_s_s, r0.xy).xyz;
//   r0.w = 0.5 * cb2.x;
//   r1.xyzw = r4.xzxz * r0.wwww;
//   r0.w = dot(r4.xz, r4.xz);
//   r0.w = sqrt(r0.w);
//   r0.w = r0.w / cb3[3].y;
//   r0.w = 1 + -r0.w;
//   r2.xyzw = r1.zwzw * float4(-0.0799999982,-0.0799999982,-0.0500000007,-0.0500000007) + r3.yzyz;
//   r2.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r2.xyzw);
//   r2.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r2.xyzw);
//   r4.xyzw = cb1[134].xyxy / cb1[135].xyxy;
//   r2.xyzw = r4.zwzw * r2.xyzw;
//   r5.xyz = t2.Sample(s2_s_s, r2.xy).xyz;
//   r2.xyz = t2.Sample(s2_s_s, r2.zw).xyz;
//   r2.xyz = r5.xyz + r2.xyz;
//   r5.xyzw = r1.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r3.yzyz;
//   r5.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
//   r5.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r5.xyzw);
//   r5.xyzw = r5.xyzw * r4.xyzw;
//   r6.xyz = t2.Sample(s2_s_s, r5.xy).xyz;
//   r5.xyz = t2.Sample(s2_s_s, r5.zw).xyz;
//   r2.xyz = r6.xyz + r2.xyz;
//   r2.xyz = r2.xyz + r5.xyz;
//   r5.xyzw = r1.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r3.yzyz;
//   r5.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
//   r5.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r5.xyzw);
//   r5.xyzw = r5.xyzw * r4.xyzw;
//   r6.xyz = t2.Sample(s2_s_s, r5.xy).xyz;
//   r5.xyz = t2.Sample(s2_s_s, r5.zw).xyz;
//   r2.xyz = r6.xyz + r2.xyz;
//   r3.xw = max(float2(0.00999999978,0.00999999978), r3.yz);
//   r3.xw = min(float2(0.99000001,0.99000001), r3.xw);
//   r3.xw = r3.xw * r4.xy;
//   r6.xyz = t2.Sample(s2_s_s, r3.xw).xyz;
//   r2.xyz = r6.xyz + r2.xyz;
//   r2.xyz = r2.xyz + r5.xyz;
//   r5.xyzw = r1.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r3.yzyz;
//   r1.xyzw = r1.xyzw * float4(0.0500000007,0.0500000007,0.0799999982,0.0799999982) + r3.yzyz;
//   r1.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r1.xyzw);
//   r1.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r1.xyzw);
//   r1.xyzw = r1.xyzw * r4.xyzw;
//   r3.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
//   r3.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r3.xyzw);
//   r3.xyzw = r3.xyzw * r4.xyzw;
//   r4.xyz = t2.Sample(s2_s_s, r3.xy).xyz;
//   r3.xyz = t2.Sample(s2_s_s, r3.zw).xyz;
//   r2.xyz = r4.xyz + r2.xyz;
//   r2.xyz = r2.xyz + r3.xyz;
//   r3.xyz = t2.Sample(s2_s_s, r1.xy).xyz;
//   r1.xyz = t2.Sample(s2_s_s, r1.zw).xyz;
//   r2.xyz = r3.xyz + r2.xyz;
//   r1.xyz = r2.xyz + r1.xyz;
//   r0.xyz = r1.xyz * float3(-0.0909090936,-0.0909090936,-0.0909090936) + r0.xyz;
//   r1.w = cb3[3].z * r0.w;
//   r1.w = r1.w * r1.w;
//   r1.xyzw = float4(0.0909090936,0.0909090936,0.0909090936,1.44269514) * r1.xyzw;
//   r1.w = exp2(r1.w);
//   r1.w = 1 / r1.w;
//   r1.w = 1 + -r1.w;
//   r2.x = cmp(r0.w >= 0);
//   r0.w = cmp(9.99999975e-06 < abs(r0.w));
//   r1.w = r2.x ? r1.w : 0;
//   r0.w = r0.w ? r1.w : 0;
//   r0.xyz = r0.www * r0.xyz + r1.xyz;
//   r1.xyz = cb3[1].xyz + -r0.xyz;
//   r0.xyz = cb3[3].www * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
