// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Sun Jun 11 00:35:17 2023
//
//
// Buffer Definitions:
//
// cbuffer cb4
// {
//
//   float4 cb4[17];                    // Index:    0-16             Components:    68
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3[3];                     // Index:    0 1 2            Components:    12
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[146];                   // Index:    0-145            Components:   584
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// t6                                texture  float4          2d    6        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
// cb4                               cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB4[17], immediateIndexed
dcl_constantbuffer CB3[3], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 7
add r0.xy, v0.xyxx, -cb1[133].xyxx
mad r0.xy, r0.xyxx, cb1[134].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v0.wwww
mov r0.z, v0.w
mul r0.xyz, r0.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r0.xy, r0.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, cb1[66].xyxx, cb1[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.y, r0.x, cb1[65].z, -cb1[65].w
mad r0.x, r0.x, cb1[65].x, cb1[65].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.x, r0.y, r0.x
div r0.x, r0.x, cb4[13].x
add_sat r0.x, r0.x, -cb4[13].y
mul r1.xyzw, v0.yyyy, cb1[45].xyzw
mul r0.y, v0.y, cb1[45].w
mad r0.y, v0.x, cb1[44].w, r0.y
utof r0.zw, cb0[37].xxxy
add r0.zw, -r0.zzzw, v0.xxxy
mul r0.zw, r0.zzzw, cb0[38].zzzw
mad r0.zw, r0.zzzw, cb1[134].xxxy, cb1[133].xxxy
mul r2.yzw, r0.wwzw, cb1[135].wwzw
sample_l_indexable(texture2d)(float,float,float,float) r3.x, r2.zwzz, t0.xyzw, s0, l(0.000000)
max r3.x, r3.x, l(1.000000046E-18)
mad r0.y, r3.x, cb1[46].w, r0.y
add r0.y, r0.y, cb1[47].w
ld_indexable(buffer)(float,float,float,float) r3.yz, l(0, 0, 0, 0), t125.zxyw
mad r3.w, r3.z, r0.y, l(-1.000000)
mad r0.y, -r3.z, r0.y, l(1.000000)
mul r0.y, r0.y, r3.y
mul r3.y, r3.w, r3.y
mul r3.y, r3.y, cb1[135].x
mad r3.y, r3.y, l(0.500000), v0.x
mad r1.xyzw, r3.yyyy, cb1[44].xyzw, r1.xyzw
mad r1.xyzw, r3.xxxx, cb1[46].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r1.xyz, r1.xyzx, r1.wwww
mad r2.x, -r0.y, l(0.500000), r2.z
dp3 r0.y, -r1.xyzx, -r1.xyzx
rsq r0.y, r0.y
mul r1.xyw, -r1.xyxz, r0.yyyy
add r0.y, r1.z, -cb1[70].z
div r0.y, r0.y, cb4[13].w
add r0.y, r0.y, cb4[14].x
add r3.xyzw, |r1.xwxw|, l(-0.500000, -0.500000, -0.500000, -0.500000)
add_sat r3.xyzw, r3.xyzw, r3.xyzw
add r3.xyzw, -r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
max r3.xyzw, r3.xyzw, l(0.000001, 0.000001, 0.000001, 0.000001)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(16.000000, 16.000000, 16.000000, 16.000000)
exp r3.xyzw, r3.xyzw
add r3.xyzw, -r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r3.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
mul r3.zw, r3.zzzw, l(0.000000, 0.000000, 500.000000, 500.000000)
min r3.zw, r3.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
add r4.xyzw, |r1.xwxw|, |r1.xwxw|
min r4.xyzw, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
max r4.xyzw, r4.xyzw, l(0.000001, 0.000001, 0.000001, 0.000001)
log r4.xyzw, r4.xyzw
mul r4.xyzw, r4.xyzw, l(16.000000, 16.000000, 16.000000, 16.000000)
exp r4.xyzw, r4.xyzw
mad r3.xy, r4.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000), r3.xyxx
mul r4.xy, r4.zwzz, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r3.xy, r3.zwzz, r3.xyxx, r4.xyxx
mul r4.xyz, r1.xywx, cb4[14].zzzz
mul r1.xyz, r1.xywx, cb4[14].wwww
mul r5.xyz, cb4[2].xyzx, cb1[145].zzzz
mad r4.xyz, r5.xyzx, cb4[14].yyyy, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.yzyy, t4.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xzxx, t4.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t4.xyzw, s3
add r5.xyz, r5.xyzx, -r6.xyzx
mad r5.xyz, r3.xxxx, r5.xyzx, r6.xyzx
add r4.xyz, r4.xyzx, -r5.xyzx
mad r4.xyz, r3.yyyy, r4.xyzx, r5.xyzx
mul r5.xyz, cb4[4].xyzx, cb1[145].zzzz
mad r1.xyz, r5.xyzx, cb4[14].yyyy, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.yzyy, t4.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r1.xzxx, t4.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t4.xyzw, s3
add r5.xyz, r5.xyzx, -r6.xyzx
mad r3.xzw, r3.xxxx, r5.xxyz, r6.xxyz
add r1.xyz, r1.xyzx, -r3.xzwx
mad r1.xyz, r3.yyyy, r1.xyzx, r3.xzwx
mul r1.xyz, r1.xyzx, r4.xyzx
mul_sat r1.xyz, r0.yyyy, r1.xyzx
mul r1.xyz, r1.xyzx, cb4[15].xxxx
mul r1.xyz, r0.xxxx, r1.xyzx
add r3.xyz, cb4[7].xyzx, -cb4[8].xyzx
mad r3.xyz, cb2[0].xxxx, r3.xyzx, cb4[8].xyzx
mul r1.xyz, r1.xyzx, r3.xyzx
mul r0.xy, cb4[12].xwxx, cb1[145].zzzz
mad r3.xyzw, r0.xxxx, l(20.000000, 20.000000, -18.000000, -15.000000), r2.xyzw
mul r4.xyzw, r2.xyzw, cb4[15].zzzz
div r3.xy, r3.xyxx, cb4[12].yyyy
div r3.zw, cb4[12].yyyy, r3.zzzw
sample_indexable(texture2d)(float,float,float,float) r0.x, r3.zwzz, t1.yxzw, s3
add r0.x, r0.x, l(-0.200000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t1.yzwx, s3
add r1.w, r1.w, l(-0.200000)
add r1.w, r1.w, r1.w
mul r2.x, cb4[12].z, cb2[0].x
mul r3.x, r1.w, r2.x
dp2 r3.y, r0.xxxx, r2.xxxx
mad r3.xy, cb1[135].zwzz, r0.zwzz, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.x, r2.zwzz, t2.yxzw, s1
mad r0.x, r0.x, l(2.000000), r0.y
mul r0.x, r0.x, l(6.28318548)
sincos r0.x, null, r0.x
max r0.x, r0.x, l(0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.y, r2.zwzz, t3.yxzw, s2
mul r0.x, r0.x, r0.y
mad r0.xy, r3.xyxx, cb3[2].wwww, r0.xxxx
mad r0.xy, -r0.zwzz, cb1[135].zwzz, r0.xyxx
mul r0.z, cb3[2].w, cb2[0].x
mad r0.xy, r0.zzzz, r0.xyxx, r2.zyzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t6.xyzw, s4
mul r2.xyz, r0.xyzx, cb1[138].zzzz
mul r0.w, cb4[15].y, cb1[145].z
mad r3.xyzw, r0.wwww, l(0.080000, 0.100000, -0.070000, 0.180000), r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t5.yzwx, s3
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.zwzz, t5.yzwx, s3
add r0.w, r0.w, r1.w
mul r3.xyz, r0.wwww, cb4[10].xyzx
mul r3.xyz, r3.xyzx, cb2[0].xxxx
mad r1.xyz, r2.xyzx, r1.xyzx, r3.xyzx
mad r0.xyz, -cb1[138].zzzz, r0.xyzx, r1.xyzx
mad r0.xyz, cb4[15].wwww, r0.xyzx, r2.xyzx
add r1.xyz, -r0.xyzx, cb4[11].xyzx
mad r0.xyz, cb4[16].xxxx, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 134 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Sun Jun 11 00:35:17 2023
//
// cbuffer cb4 : register(b4)
// {
//   float4 cb4[17] : packoffset(c0);
// }
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[3] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2 : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[146] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
// Texture2D<float4> t6 : register(t6);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = -cb1[133].xy + v0.xy;
//   r0.xy = r0.xy * cb1[134].zw + float2(-0.5,-0.5);
//   r0.xy = v0.ww * r0.xy;
//   r0.z = v0.w;
//   r0.xyz = float3(2,-2,1) * r0.xyz;
//   r0.xy = r0.xy / r0.zz;
//   r0.xy = r0.xy * cb1[66].xy + cb1[66].wz;
//   r0.x = t0.SampleLevel(s0_s_s, r0.xy, 0).x;
//   r0.y = r0.x * cb1[65].z + -cb1[65].w;
//   r0.x = r0.x * cb1[65].x + cb1[65].y;
//   r0.y = 1 / r0.y;
//   r0.x = r0.x + r0.y;
//   r0.x = r0.x / cb4[13].x;
//   r0.x = saturate(-cb4[13].y + r0.x);
//   r1.xyzw = cb1[45].xyzw * v0.yyyy;
//   r0.y = cb1[45].w * v0.y;
//   r0.y = v0.x * cb1[44].w + r0.y;
//   r0.zw = asuint(cb0[37].xy);
//   r0.zw = v0.xy + -r0.zw;
//   r0.zw = cb0[38].zw * r0.zw;
//   r0.zw = r0.zw * cb1[134].xy + cb1[133].xy;
//   r2.yzw = cb1[135].wzw * r0.wzw;
//   r3.x = t0.SampleLevel(s0_s_s, r2.zw, 0).x;
//   r3.x = max(1.00000005e-18, r3.x);
//   r0.y = r3.x * cb1[46].w + r0.y;
//   r0.y = cb1[47].w + r0.y;
//   r3.yz = StereoParams.Load(float4(0,0,0,0)).xy;
//   r3.w = r3.z * r0.y + -1;
//   r0.y = -r3.z * r0.y + 1;
//   r0.y = r3.y * r0.y;
//   r3.y = r3.y * r3.w;
//   r3.y = cb1[135].x * r3.y;
//   r3.y = r3.y * 0.5 + v0.x;
//   r1.xyzw = r3.yyyy * cb1[44].xyzw + r1.xyzw;
//   r1.xyzw = r3.xxxx * cb1[46].xyzw + r1.xyzw;
//   r1.xyzw = cb1[47].xyzw + r1.xyzw;
//   r1.xyz = r1.xyz / r1.www;
//   r2.x = -r0.y * 0.5 + r2.z;
//   r0.y = dot(-r1.xyz, -r1.xyz);
//   r0.y = rsqrt(r0.y);
//   r1.xyw = r0.yyy * -r1.xyz;
//   r0.y = -cb1[70].z + r1.z;
//   r0.y = r0.y / cb4[13].w;
//   r0.y = cb4[14].x + r0.y;
//   r3.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + abs(r1.xwxw);
//   r3.xyzw = saturate(r3.xyzw + r3.xyzw);
//   r3.xyzw = float4(1,1,1,1) + -r3.xyzw;
//   r3.xyzw = max(float4(9.99999997e-07,9.99999997e-07,9.99999997e-07,9.99999997e-07), r3.xyzw);
//   r3.xyzw = log2(r3.xyzw);
//   r3.xyzw = float4(16,16,16,16) * r3.xyzw;
//   r3.xyzw = exp2(r3.xyzw);
//   r3.xyzw = float4(1,1,1,1) + -r3.xyzw;
//   r3.xy = r3.xy * float2(0.5,0.5) + float2(0.5,0.5);
//   r3.zw = float2(500,500) * r3.zw;
//   r3.zw = min(float2(1,1), r3.zw);
//   r4.xyzw = abs(r1.xwxw) + abs(r1.xwxw);
//   r4.xyzw = min(float4(1,1,1,1), r4.xyzw);
//   r4.xyzw = max(float4(9.99999997e-07,9.99999997e-07,9.99999997e-07,9.99999997e-07), r4.xyzw);
//   r4.xyzw = log2(r4.xyzw);
//   r4.xyzw = float4(16,16,16,16) * r4.xyzw;
//   r4.xyzw = exp2(r4.xyzw);
//   r3.xy = r4.xy * float2(-0.5,-0.5) + r3.xy;
//   r4.xy = float2(0.5,0.5) * r4.zw;
//   r3.xy = r3.zw * r3.xy + r4.xy;
//   r4.xyz = cb4[14].zzz * r1.xyw;
//   r1.xyz = cb4[14].www * r1.xyw;
//   r5.xyz = cb1[145].zzz * cb4[2].xyz;
//   r4.xyz = r5.xyz * cb4[14].yyy + r4.xyz;
//   r5.xyz = t4.Sample(s3_s_s, r4.yz).xyz;
//   r6.xyz = t4.Sample(s3_s_s, r4.xz).xyz;
//   r4.xyz = t4.Sample(s3_s_s, r4.xy).xyz;
//   r5.xyz = -r6.xyz + r5.xyz;
//   r5.xyz = r3.xxx * r5.xyz + r6.xyz;
//   r4.xyz = -r5.xyz + r4.xyz;
//   r4.xyz = r3.yyy * r4.xyz + r5.xyz;
//   r5.xyz = cb1[145].zzz * cb4[4].xyz;
//   r1.xyz = r5.xyz * cb4[14].yyy + r1.xyz;
//   r5.xyz = t4.Sample(s3_s_s, r1.yz).xyz;
//   r6.xyz = t4.Sample(s3_s_s, r1.xz).xyz;
//   r1.xyz = t4.Sample(s3_s_s, r1.xy).xyz;
//   r5.xyz = -r6.xyz + r5.xyz;
//   r3.xzw = r3.xxx * r5.xyz + r6.xyz;
//   r1.xyz = -r3.xzw + r1.xyz;
//   r1.xyz = r3.yyy * r1.xyz + r3.xzw;
//   r1.xyz = r4.xyz * r1.xyz;
//   r1.xyz = saturate(r1.xyz * r0.yyy);
//   r1.xyz = cb4[15].xxx * r1.xyz;
//   r1.xyz = r1.xyz * r0.xxx;
//   r3.xyz = -cb4[8].xyz + cb4[7].xyz;
//   r3.xyz = cb2.xxx * r3.xyz + cb4[8].xyz;
//   r1.xyz = r3.xyz * r1.xyz;
//   r0.xy = cb1[145].zz * cb4[12].xw;
//   r3.xyzw = r0.xxxx * float4(20,20,-18,-15) + r2.xyzw;
//   r4.xyzw = cb4[15].zzzz * r2.xyzw;
//   r3.xy = r3.xy / cb4[12].yy;
//   r3.zw = cb4[12].yy / r3.zw;
//   r0.x = t1.Sample(s3_s_s, r3.zw).y;
//   r0.x = -0.200000003 + r0.x;
//   r1.w = t1.Sample(s3_s_s, r3.xy).x;
//   r1.w = -0.200000003 + r1.w;
//   r1.w = r1.w + r1.w;
//   r2.x = cb2.x * cb4[12].z;
//   r3.x = r2.x * r1.w;
//   r3.y = dot(r0.xx, r2.xx);
//   r3.xy = cb1[135].zw * r0.zw + r3.xy;
//   r0.x = t2.Sample(s1_s_s, r2.zw).y;
//   r0.x = r0.x * 2 + r0.y;
//   r0.x = 6.28318548 * r0.x;
//   r0.x = sin(r0.x);
//   r0.x = max(0, r0.x);
//   r0.y = t3.Sample(s2_s_s, r2.zw).x;
//   r0.x = r0.y * r0.x;
//   r0.xy = r3.xy * cb3[2].ww + r0.xx;
//   r0.xy = -r0.zw * cb1[135].zw + r0.xy;
//   r0.z = cb2.x * cb3[2].w;
//   r0.xy = r0.zz * r0.xy + r2.zy;
//   r0.xyz = t6.Sample(s4_s_s, r0.xy).xyz;
//   r2.xyz = cb1[138].zzz * r0.xyz;
//   r0.w = cb1[145].z * cb4[15].y;
//   r3.xyzw = r0.wwww * float4(0.0799999982,0.100000001,-0.0700000003,0.180000007) + r4.xyzw;
//   r0.w = t5.Sample(s3_s_s, r3.xy).x;
//   r1.w = t5.Sample(s3_s_s, r3.zw).x;
//   r0.w = r1.w + r0.w;
//   r3.xyz = cb4[10].xyz * r0.www;
//   r3.xyz = cb2.xxx * r3.xyz;
//   r1.xyz = r2.xyz * r1.xyz + r3.xyz;
//   r0.xyz = -cb1[138].zzz * r0.xyz + r1.xyz;
//   r0.xyz = cb4[15].www * r0.xyz + r2.xyz;
//   r1.xyz = cb4[11].xyz + -r0.xyz;
//   r0.xyz = cb4[16].xxx * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[138].yyy * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
