// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Tue Jun 13 23:48:48 2023
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[12];                    // Index:    0-11             Components:    48
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[146];                   // Index:    0-145            Components:   584
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[12], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 6
mul r0.x, v0.y, cb1[45].w
mad r0.x, v0.x, cb1[44].w, r0.x
utof r0.yz, cb0[37].xxyx
add r0.yz, -r0.yyzy, v0.xxyx
mul r0.yz, r0.yyzy, cb0[38].zzwz
mad r1.yz, r0.yyzy, cb1[134].xxyx, cb1[133].xxyx
mul r0.yz, r1.yyzy, cb1[135].zzwz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r0.yzyy, t0.yzwx, s0, l(0.000000)
max r0.w, r0.w, l(1.000000046E-18)
mad r0.x, r0.w, cb1[46].w, r0.x
add r0.x, r0.x, cb1[47].w
ld_indexable(buffer)(float,float,float,float) r2.xy, l(0, 0, 0, 0), t125.xyzw
mad r1.w, r2.y, r0.x, l(-1.000000)
mad r0.x, -r2.y, r0.x, l(1.000000)
mul r0.x, r0.x, r2.x
mul r1.w, r1.w, r2.x
mul r1.w, r1.w, cb1[135].x
mad r1.w, r1.w, l(0.500000), v0.x
mul r0.x, r0.x, cb1[135].x
mad r1.x, -r0.x, l(0.500000), r1.y
mul r2.xyzw, v0.yyyy, cb1[45].xyzw
mad r2.xyzw, r1.wwww, cb1[44].xyzw, r2.xyzw
mad r2.xyzw, r0.wwww, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.xyzx, r2.wwww
dp3 r0.x, -r2.xyzx, -r2.xyzx
rsq r0.x, r0.x
mul r2.xyw, r0.xxxx, -r2.xyxz
add r0.x, r2.z, -cb1[70].z
div r0.x, r0.x, cb2[9].z
add r0.x, r0.x, cb2[9].w
add r3.xyzw, |r2.xwxw|, l(-0.500000, -0.500000, -0.500000, -0.500000)
add_sat r3.xyzw, r3.xyzw, r3.xyzw
add r3.xyzw, -r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
max r3.xyzw, r3.xyzw, l(0.000001, 0.000001, 0.000001, 0.000001)
log r3.xyzw, r3.xyzw
mul r3.xyzw, r3.xyzw, l(16.000000, 16.000000, 16.000000, 16.000000)
exp r3.xyzw, r3.xyzw
add r3.xyzw, -r3.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r1.yw, r3.xxxy, l(0.000000, 0.500000, 0.000000, 0.500000), l(0.000000, 0.500000, 0.000000, 0.500000)
mul r3.xy, r3.zwzz, l(500.000000, 500.000000, 0.000000, 0.000000)
min r3.xy, r3.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
add r4.xyzw, |r2.xwxw|, |r2.xwxw|
min r4.xyzw, r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
max r4.xyzw, r4.xyzw, l(0.000001, 0.000001, 0.000001, 0.000001)
log r4.xyzw, r4.xyzw
mul r4.xyzw, r4.xyzw, l(16.000000, 16.000000, 16.000000, 16.000000)
exp r4.xyzw, r4.xyzw
mad r1.yw, r4.xxxy, l(0.000000, -0.500000, 0.000000, -0.500000), r1.yyyw
mul r3.zw, r4.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
mad r1.yw, r3.xxxy, r1.yyyw, r3.zzzw
mul r3.xyz, r2.xywx, cb2[10].yyyy
mul r2.xyz, r2.xywx, cb2[10].zzzz
mul r4.xyz, cb2[2].xyzx, cb1[145].zzzz
mad r3.xyz, r4.xyzx, cb2[10].xxxx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.yzyy, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xzxx, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t2.xyzw, s1
add r4.xyz, r4.xyzx, -r5.xyzx
mad r4.xyz, r1.yyyy, r4.xyzx, r5.xyzx
add r3.xyz, r3.xyzx, -r4.xyzx
mad r3.xyz, r1.wwww, r3.xyzx, r4.xyzx
mul r4.xyz, cb2[4].xyzx, cb1[145].zzzz
mad r2.xyz, r4.xyzx, cb2[10].xxxx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.yzyy, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xzxx, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t2.xyzw, s1
add r4.xyz, r4.xyzx, -r5.xyzx
mad r4.xyz, r1.yyyy, r4.xyzx, r5.xyzx
add r2.xyz, r2.xyzx, -r4.xyzx
mad r2.xyz, r1.wwww, r2.xyzx, r4.xyzx
mul r2.xyz, r2.xyzx, r3.xyzx
mul_sat r2.xyz, r0.xxxx, r2.xyzx
mul r2.xyz, r2.xyzx, cb2[10].wwww
add r0.xw, v0.xxxy, -cb1[133].xxxy
mad r0.xw, r0.xxxw, cb1[134].zzzw, l(-0.500000, 0.000000, 0.000000, -0.500000)
mul r3.xy, r0.xwxx, v0.wwww
mov r3.z, v0.w
mul r3.xyz, r3.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r0.xw, r3.xxxy, r3.zzzz
mad r0.xw, r0.xxxw, cb1[66].xxxy, cb1[66].wwwz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xwxx, t0.xyzw, s0, l(0.000000)
mad r0.w, r0.x, cb1[65].z, -cb1[65].w
mad r0.x, r0.x, cb1[65].x, cb1[65].y
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.x, r0.x, r0.w
div r0.x, r0.x, cb2[8].w
add_sat r0.x, r0.x, -cb2[9].x
mul r2.xyz, r2.xyzx, r0.xxxx
mul r2.xyz, r2.xyzx, cb2[6].xyzx
mul r3.y, cb2[8].x, cb1[145].z
mul r3.xzw, r3.yyyy, l(10.000000, 0.000000, 5.000000, 0.500000)
mad r1.xyzw, r1.xzxz, cb1[135].zwzw, r3.xyzw
div r1.zw, cb2[8].yyyy, r1.zzzw
div r1.xy, r1.xyxx, cb2[8].yyyy
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t1.yzwx, s1
add r0.w, r0.w, l(-0.200000)
dp2 r1.x, r0.wwww, cb2[8].zzzz
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t1.xzwy, s1
add r0.w, r0.w, l(-0.200000)
dp2 r1.y, r0.wwww, cb2[8].zzzz
mad r0.xy, r0.xxxx, r1.xyxx, r0.yzyy
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t3.xyzw, s2
mul r0.xyz, r0.xyzx, cb1[138].zzzz
mad r1.xyz, r0.xyzx, r2.xyzx, -r0.xyzx
mad r0.xyz, cb2[11].xxxx, r1.xyzx, r0.xyzx
add r1.xyz, -r0.xyzx, cb2[7].xyzx
mad r0.xyz, cb2[11].yyyy, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 112 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Tue Jun 13 23:48:48 2023
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[12] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[146] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb1[45].w * v0.y;
//   r0.x = v0.x * cb1[44].w + r0.x;
//   r0.yz = asuint(cb0[37].xy);
//   r0.yz = v0.xy + -r0.yz;
//   r0.yz = cb0[38].zw * r0.yz;
//   r1.yz = r0.yz * cb1[134].xy + cb1[133].xy;
//   r0.yz = cb1[135].zw * r1.yz;
//   r0.w = t0.SampleLevel(s0_s_s, r0.yz, 0).x;
//   r0.w = max(1.00000005e-18, r0.w);
//   r0.x = r0.w * cb1[46].w + r0.x;
//   r0.x = cb1[47].w + r0.x;
//   r2.xy = StereoParams.Load(float4(0,0,0,0)).xy;
//   r1.w = r2.y * r0.x + -1;
//   r0.x = -r2.y * r0.x + 1;
//   r0.x = r2.x * r0.x;
//   r1.w = r2.x * r1.w;
//   r1.w = cb1[135].x * r1.w;
//   r1.w = r1.w * 0.5 + v0.x;
//   r0.x = cb1[135].x * r0.x;
//   r1.x = -r0.x * 0.5 + r1.y;
//   r2.xyzw = cb1[45].xyzw * v0.yyyy;
//   r2.xyzw = r1.wwww * cb1[44].xyzw + r2.xyzw;
//   r2.xyzw = r0.wwww * cb1[46].xyzw + r2.xyzw;
//   r2.xyzw = cb1[47].xyzw + r2.xyzw;
//   r2.xyz = r2.xyz / r2.www;
//   r0.x = dot(-r2.xyz, -r2.xyz);
//   r0.x = rsqrt(r0.x);
//   r2.xyw = -r2.xyz * r0.xxx;
//   r0.x = -cb1[70].z + r2.z;
//   r0.x = r0.x / cb2[9].z;
//   r0.x = cb2[9].w + r0.x;
//   r3.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + abs(r2.xwxw);
//   r3.xyzw = saturate(r3.xyzw + r3.xyzw);
//   r3.xyzw = float4(1,1,1,1) + -r3.xyzw;
//   r3.xyzw = max(float4(9.99999997e-07,9.99999997e-07,9.99999997e-07,9.99999997e-07), r3.xyzw);
//   r3.xyzw = log2(r3.xyzw);
//   r3.xyzw = float4(16,16,16,16) * r3.xyzw;
//   r3.xyzw = exp2(r3.xyzw);
//   r3.xyzw = float4(1,1,1,1) + -r3.xyzw;
//   r1.yw = r3.xy * float2(0.5,0.5) + float2(0.5,0.5);
//   r3.xy = float2(500,500) * r3.zw;
//   r3.xy = min(float2(1,1), r3.xy);
//   r4.xyzw = abs(r2.xwxw) + abs(r2.xwxw);
//   r4.xyzw = min(float4(1,1,1,1), r4.xyzw);
//   r4.xyzw = max(float4(9.99999997e-07,9.99999997e-07,9.99999997e-07,9.99999997e-07), r4.xyzw);
//   r4.xyzw = log2(r4.xyzw);
//   r4.xyzw = float4(16,16,16,16) * r4.xyzw;
//   r4.xyzw = exp2(r4.xyzw);
//   r1.yw = r4.xy * float2(-0.5,-0.5) + r1.yw;
//   r3.zw = float2(0.5,0.5) * r4.zw;
//   r1.yw = r3.xy * r1.yw + r3.zw;
//   r3.xyz = cb2[10].yyy * r2.xyw;
//   r2.xyz = cb2[10].zzz * r2.xyw;
//   r4.xyz = cb1[145].zzz * cb2[2].xyz;
//   r3.xyz = r4.xyz * cb2[10].xxx + r3.xyz;
//   r4.xyz = t2.Sample(s1_s_s, r3.yz).xyz;
//   r5.xyz = t2.Sample(s1_s_s, r3.xz).xyz;
//   r3.xyz = t2.Sample(s1_s_s, r3.xy).xyz;
//   r4.xyz = -r5.xyz + r4.xyz;
//   r4.xyz = r1.yyy * r4.xyz + r5.xyz;
//   r3.xyz = -r4.xyz + r3.xyz;
//   r3.xyz = r1.www * r3.xyz + r4.xyz;
//   r4.xyz = cb1[145].zzz * cb2[4].xyz;
//   r2.xyz = r4.xyz * cb2[10].xxx + r2.xyz;
//   r4.xyz = t2.Sample(s1_s_s, r2.yz).xyz;
//   r5.xyz = t2.Sample(s1_s_s, r2.xz).xyz;
//   r2.xyz = t2.Sample(s1_s_s, r2.xy).xyz;
//   r4.xyz = -r5.xyz + r4.xyz;
//   r4.xyz = r1.yyy * r4.xyz + r5.xyz;
//   r2.xyz = -r4.xyz + r2.xyz;
//   r2.xyz = r1.www * r2.xyz + r4.xyz;
//   r2.xyz = r3.xyz * r2.xyz;
//   r2.xyz = saturate(r2.xyz * r0.xxx);
//   r2.xyz = cb2[10].www * r2.xyz;
//   r0.xw = -cb1[133].xy + v0.xy;
//   r0.xw = r0.xw * cb1[134].zw + float2(-0.5,-0.5);
//   r3.xy = v0.ww * r0.xw;
//   r3.z = v0.w;
//   r3.xyz = float3(2,-2,1) * r3.xyz;
//   r0.xw = r3.xy / r3.zz;
//   r0.xw = r0.xw * cb1[66].xy + cb1[66].wz;
//   r0.x = t0.SampleLevel(s0_s_s, r0.xw, 0).x;
//   r0.w = r0.x * cb1[65].z + -cb1[65].w;
//   r0.x = r0.x * cb1[65].x + cb1[65].y;
//   r0.w = 1 / r0.w;
//   r0.x = r0.w + r0.x;
//   r0.x = r0.x / cb2[8].w;
//   r0.x = saturate(-cb2[9].x + r0.x);
//   r2.xyz = r0.xxx * r2.xyz;
//   r2.xyz = cb2[6].xyz * r2.xyz;
//   r3.y = cb1[145].z * cb2[8].x;
//   r3.xzw = float3(10,5,0.5) * r3.yyy;
//   r1.xyzw = r1.xzxz * cb1[135].zwzw + r3.xyzw;
//   r1.zw = cb2[8].yy / r1.zw;
//   r1.xy = r1.xy / cb2[8].yy;
//   r0.w = t1.Sample(s1_s_s, r1.xy).x;
//   r0.w = -0.200000003 + r0.w;
//   r1.x = dot(r0.ww, cb2[8].zz);
//   r0.w = t1.Sample(s1_s_s, r1.zw).y;
//   r0.w = -0.200000003 + r0.w;
//   r1.y = dot(r0.ww, cb2[8].zz);
//   r0.xy = r0.xx * r1.xy + r0.yz;
//   r0.xyz = t3.Sample(s2_s_s, r0.xy).xyz;
//   r0.xyz = cb1[138].zzz * r0.xyz;
//   r1.xyz = r0.xyz * r2.xyz + -r0.xyz;
//   r0.xyz = cb2[11].xxx * r1.xyz + r0.xyz;
//   r1.xyz = cb2[7].xyz + -r0.xyz;
//   r0.xyz = cb2[11].yyy * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[138].yyy * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
