// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Sun Jun 11 11:42:56 2023
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[5];                     // Index:    0-4              Components:    20
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[146];                   // Index:    0-145            Components:   584
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4        cube    3        1
// t4                                texture  float4          2d    4        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[5], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texturecube (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 2
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mul r0.xy, r0.xyxx, cb0[38].zwzz
mad r0.xy, r0.xyxx, cb1[134].xyxx, cb1[133].xyxx
mul r0.xy, r0.xyxx, cb1[135].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, l(0.000000)
max r0.x, r0.x, l(1.000000046E-18)
mul r1.xyzw, v0.yyyy, cb1[45].wxyw
mad r0.y, v0.x, cb1[44].w, r1.x
mad r0.y, r0.x, cb1[46].w, r0.y
add r0.y, r0.y, cb1[47].w
ld_indexable(buffer)(float,float,float,float) r0.zw, l(0, 0, 0, 0), t125.zwxy
mad r0.y, r0.w, r0.y, l(-1.000000)
mul r0.y, r0.y, r0.z
mul r0.y, r0.y, cb1[135].x
mad r0.y, r0.y, l(0.500000), v0.x
mad r0.yzw, r0.yyyy, cb1[44].xxyw, r1.yyzw
mad r0.xyz, r0.xxxx, cb1[46].xywx, r0.yzwy
add r0.xyz, r0.xyzx, cb1[47].xywx
div r0.xy, r0.xyxx, r0.zzzz
add r0.xy, r0.xyxx, -cb1[70].xyxx
div r0.xy, r0.xyxx, cb3[2].xxxx
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t2.xyzw, s2
mul r0.z, r0.z, cb3[2].y
round_pi r0.z, r0.z
div r0.z, r0.z, cb3[2].y
add r1.x, -cb2[0].x, l(1.000000)
add r1.x, r0.z, -r1.x
mul_sat r1.x, r1.x, cb3[2].z
mul r1.x, r0.w, r1.x
mul r1.y, cb3[3].x, cb1[145].z
mad r0.z, r0.z, cb3[2].w, r1.y
mul r0.z, r0.z, l(31.415928)
sincos r0.z, null, r0.z
max r0.z, r0.z, l(0.000001)
log r0.z, r0.z
mul r0.z, r0.z, cb3[3].y
exp r0.z, r0.z
mul r0.z, r0.z, r1.x
add r0.w, r0.w, cb1[145].z
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.w, r0.w, l(8.975980)
sincos r0.w, null, r0.w
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r0.wwww
mul r0.xy, r0.zzzz, r0.xyxx
mul r0.xy, r0.xyxx, cb3[3].zzzz
mov r0.z, cb3[3].w
sample_indexable(texturecube)(float,float,float,float) r0.xyz, r0.xyzx, t3.xyzw, s3
add r1.xy, v0.xyxx, -cb1[133].xyxx
mad r1.xy, r1.xyxx, cb1[134].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v0.wwww
mov r1.z, v0.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb1[66].xyxx, cb1[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t1.xywz, s1, l(0.000000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
add_sat r0.w, r0.w, -cb3[4].x
round_pi r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, cb3[4].yyyy
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t0.yzwx, s0, l(0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t4.xyzw, s4
mad r1.w, r0.w, cb1[65].z, -cb1[65].w
mad r0.w, r0.w, cb1[65].x, cb1[65].y
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r0.w, r0.w, r1.w
div_sat r0.w, r0.w, cb3[4].z
add r0.w, -r0.w, l(1.000000)
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.xyz, cb1[138].zzzz, r1.xyzx, r0.xyzx
add r1.xyz, -r0.xyzx, cb3[1].xyzx
mad r0.xyz, cb3[4].wwww, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 77 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Sun Jun 11 11:42:56 2023
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[5] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2 : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[146] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// TextureCube<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xy = asuint(cb0[37].xy);
//   r0.xy = v0.xy + -r0.xy;
//   r0.xy = cb0[38].zw * r0.xy;
//   r0.xy = r0.xy * cb1[134].xy + cb1[133].xy;
//   r0.xy = cb1[135].zw * r0.xy;
//   r0.x = t0.SampleLevel(s0_s_s, r0.xy, 0).x;
//   r0.x = max(1.00000005e-18, r0.x);
//   r1.xyzw = cb1[45].wxyw * v0.yyyy;
//   r0.y = v0.x * cb1[44].w + r1.x;
//   r0.y = r0.x * cb1[46].w + r0.y;
//   r0.y = cb1[47].w + r0.y;
//   r0.zw = StereoParams.Load(float4(0,0,0,0)).xy;
//   r0.y = r0.w * r0.y + -1;
//   r0.y = r0.z * r0.y;
//   r0.y = cb1[135].x * r0.y;
//   r0.y = r0.y * 0.5 + v0.x;
//   r0.yzw = r0.yyy * cb1[44].xyw + r1.yzw;
//   r0.xyz = r0.xxx * cb1[46].xyw + r0.yzw;
//   r0.xyz = cb1[47].xyw + r0.xyz;
//   r0.xy = r0.xy / r0.zz;
//   r0.xy = -cb1[70].xy + r0.xy;
//   r0.xy = r0.xy / cb3[2].xx;
//   r0.xyzw = t2.Sample(s2_s_s, r0.xy).xyzw;
//   r0.z = cb3[2].y * r0.z;
//   r0.z = ceil(r0.z);
//   r0.z = r0.z / cb3[2].y;
//   r1.x = 1 + -cb2.x;
//   r1.x = -r1.x + r0.z;
//   r1.x = saturate(cb3[2].z * r1.x);
//   r1.x = r1.x * r0.w;
//   r1.y = cb1[145].z * cb3[3].x;
//   r0.z = r0.z * cb3[2].w + r1.y;
//   r0.z = 31.4159279 * r0.z;
//   r0.z = sin(r0.z);
//   r0.z = max(9.99999997e-07, r0.z);
//   r0.z = log2(r0.z);
//   r0.z = cb3[3].y * r0.z;
//   r0.z = exp2(r0.z);
//   r0.z = r1.x * r0.z;
//   r0.w = cb1[145].z + r0.w;
//   r0.xy = float2(-0.5,-0.5) + r0.xy;
//   r0.w = 8.9759798 * r0.w;
//   r0.w = sin(r0.w);
//   r0.xy = r0.xy * float2(2,2) + r0.ww;
//   r0.xy = r0.xy * r0.zz;
//   r0.xy = cb3[3].zz * r0.xy;
//   r0.z = cb3[3].w;
//   r0.xyz = t3.Sample(s3_s_s, r0.xyz).xyz;
//   r1.xy = -cb1[133].xy + v0.xy;
//   r1.xy = r1.xy * cb1[134].zw + float2(-0.5,-0.5);
//   r1.xy = v0.ww * r1.xy;
//   r1.z = v0.w;
//   r1.xyz = float3(2,-2,1) * r1.xyz;
//   r1.xy = r1.xy / r1.zz;
//   r1.xy = r1.xy * cb1[66].xy + cb1[66].wz;
//   r0.w = t1.SampleLevel(s1_s_s, r1.xy, 0).z;
//   r0.w = r0.w * 2 + -1;
//   r0.w = saturate(-cb3[4].x + r0.w);
//   r0.w = ceil(r0.w);
//   r0.xyz = r0.xyz * r0.www;
//   r0.xyz = cb3[4].yyy * r0.xyz;
//   r0.w = t0.SampleLevel(s0_s_s, r1.xy, 0).x;
//   r1.xyz = t4.Sample(s4_s_s, r1.xy).xyz;
//   r1.w = r0.w * cb1[65].z + -cb1[65].w;
//   r0.w = r0.w * cb1[65].x + cb1[65].y;
//   r1.w = 1 / r1.w;
//   r0.w = r1.w + r0.w;
//   r0.w = saturate(r0.w / cb3[4].z);
//   r0.w = 1 + -r0.w;
//   r0.xyz = r0.xyz * r0.www;
//   r0.xyz = cb1[138].zzz * r1.xyz + r0.xyz;
//   r1.xyz = cb3[1].xyz + -r0.xyz;
//   r0.xyz = cb3[4].www * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[138].yyy * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
