// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Sun Jun 11 00:29:17 2023
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[139];                   // Index:    0-138            Components:   556
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[68];                    // Index:    0-67             Components:   272
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          3d    3        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 3     zw        0     NONE   float     zw
// TEXCOORD                 1   xyzw        1     NONE   float   xyz
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 4   xy          3     NONE   float
// SV_POSITION              0   xyzw        4      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[139], immediateIndexed
dcl_constantbuffer CB0[68], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear noperspective v0.xy
dcl_input_ps linear noperspective v0.zw
dcl_input_ps linear noperspective v1.xyz
dcl_input_ps linear noperspective v2.xyzw
dcl_output o0.xyzw
dcl_temps 8
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r0.yz, l(12, 0, 0, 0), t120.zxyw
mad r0.w, v2.w, l(543.309998), v2.z
sincos r0.w, null, r0.w
mul r0.w, r0.w, l(493013.000000)
frc r0.w, r0.w
mad r1.x, -r0.w, r0.w, l(1.000000)
mul r1.x, r1.x, cb0[64].z
add r1.yz, -v0.xxyx, v2.xxyx
mad r1.xy, r1.xxxx, r1.yzyy, v0.xyxx
max r1.zw, r1.xxxy, cb0[43].zzzw
min r1.zw, r1.zzzw, cb0[44].xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.zwzz, t0.xyzw, s0
mul r2.xyz, r2.xyzx, cb1[138].zzzz
dp3 r1.z, r2.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r3.xy, r1.xyxx, cb0[37].yzyy
round_ni r3.xy, r3.xyxx
ftou r3.xy, r3.xyxx
utof r3.xy, r3.xyxx
ftoi r3.xy, r3.xyxx
and r3.xy, r3.xyxx, l(1, 1, 0, 0)
itof r3.xy, r3.xyxx
ftou r3.xy, r3.xyxx
utof r3.xy, r3.xyxx
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r4.x, r3.x, cb0[38].x
mov r4.y, l(0)
add r4.xy, r1.xyxx, r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t0.xyzw, s0
mul r5.xyz, r4.xyzx, cb1[138].zzzz
mov r3.z, l(0)
mad r1.xy, r3.zyzz, cb0[38].xyxx, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyw, r1.xyxx, t0.xywz, s0
mul r6.xyz, r1.xywx, cb1[138].zzzz
dp3 r5.x, r5.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
dp3 r5.z, r6.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
deriv_rtx_fine r6.xyz, r2.xyzx
mad r6.xyz, -r6.xyzx, r3.xxxx, r2.xyzx
deriv_rty_fine r7.xyz, r2.xyzx
mad r7.xyz, -r7.xyzx, r3.yyyy, r2.xyzx
deriv_rtx_fine r2.w, r1.z
mad r5.y, -r2.w, r3.x, r1.z
deriv_rty_fine r2.w, r1.z
mad r5.w, -r2.w, r3.y, r1.z
add r3.xyzw, r1.zzzz, -r5.xyzw
max r3.xy, |r3.zwzz|, |r3.xyxx|
max r1.z, r3.y, r3.x
mad_sat r1.z, -v1.x, r1.z, l(1.000000)
mul r1.z, -r1.z, cb0[62].y
mad r3.xyz, cb1[138].zzzz, r4.xyzx, r6.xyzx
mad r1.xyw, cb1[138].zzzz, r1.xyxw, r3.xyxz
add r1.xyw, r7.xyxz, r1.xyxw
mad r1.xyw, r2.xyxz, l(-4.000000, -4.000000, 0.000000, -4.000000), r1.xyxw
mad r1.xyz, r1.xywx, r1.zzzz, r2.xyzx
mad r2.xy, cb0[58].zwzz, v0.xyxx, cb0[59].xyxx
max r2.xy, r2.xyxx, cb0[50].zwzz
min r2.xy, r2.xyxx, cb0[51].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t1.xyzw, s1
mul r2.xyz, r2.xyzx, cb1[138].zzzz
eq r0.yz, r0.zzyz, l(0.000000, 1.000000, 1.000000, 0.000000)
if_nz r0.y
  mov r3.xyz, l(0,0,0,0)
else
  mad r4.xy, v0.zwzz, cb0[67].zwzz, cb0[67].xyxx
  mad r4.xy, r4.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r4.xyxx, t2.xyzw, s2
endif
mad r3.xyz, r3.xyzx, cb0[66].xyzx, cb0[61].xyzx
mul r2.xyz, r2.xyzx, r3.xyzx
mad r1.xyz, r1.xyzx, cb0[60].xyzx, r2.xyzx
mul r1.xyz, r1.xyzx, v1.xxxx
mul r2.yz, v1.yyzy, cb0[62].xxxx
mad r2.x, -r0.x, l(0.500000), r2.y
dp2 r0.x, r2.xzxx, r2.xzxx
add r0.x, r0.x, l(1.000000)
rcp r0.x, r0.x
movc r0.x, r0.z, l(1.000000), r0.x
mul r0.x, r0.x, r0.x
mul r0.xyz, r1.xyzx, r0.xxxx
mad r1.x, r0.w, cb0[64].x, cb0[64].y
mad r0.xyz, r0.xyzx, r1.xxxx, l(0.00266771927, 0.00266771927, 0.00266771927, 0.000000)
log r0.xyz, r0.xyzx
mad_sat r0.xyz, r0.xyzx, l(0.0714285746, 0.0714285746, 0.0714285746, 0.000000), l(0.610726953, 0.610726953, 0.610726953, 0.000000)
mad r0.xyz, r0.xyzx, l(0.968750, 0.968750, 0.968750, 0.000000), l(0.015625, 0.015625, 0.015625, 0.000000)
sample_indexable(texture3d)(float,float,float,float) r0.xyz, r0.xyzx, t3.xyzw, s3
mul r1.xyz, r0.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000)
dp3_sat o0.w, r1.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mad r0.w, r0.w, l(0.00390625000), l(-0.00195312500)
mad r0.xyz, r0.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000), r0.wwww
ne r0.w, cb0[65].x, l(0.000000)
log r1.xyz, r0.xyzx
mul r1.xyz, r1.xyzx, l(0.0126833133, 0.0126833133, 0.0126833133, 0.000000)
exp r1.xyz, r1.xyzx
add r2.xyz, r1.xyzx, l(-0.835937500, -0.835937500, -0.835937500, 0.000000)
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.xyz, r1.xyzx, l(-18.687500, -18.687500, -18.687500, 0.000000), l(18.851562, 18.851562, 18.851562, 0.000000)
div r1.xyz, r2.xyzx, r1.xyzx
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(6.277395, 6.277395, 6.277395, 0.000000)
exp r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(10000.000000, 10000.000000, 10000.000000, 0.000000)
div r1.xyz, r1.xyzx, cb0[64].wwww
max r1.xyz, r1.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mul r2.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
max r1.xyz, r1.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
min r1.xyz, r1.xyzx, r2.xyzx
movc o0.xyz, r0.wwww, r1.xyzx, r0.xyzx
ret
// Approximately 112 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Sun Jun 11 00:29:17 2023
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[139] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[68] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture3D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   linear noperspective float2 v0 : TEXCOORD0,
//   linear noperspective float2 w0 : TEXCOORD3,
//   linear noperspective float4 v1 : TEXCOORD1,
//   linear noperspective float4 v2 : TEXCOORD2,
//   float2 v3 : TEXCOORD4,
//   float4 v4 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.yz = IniParams.Load(float4(12,0,0,0)).xy;
//   r0.w = v2.w * 543.309998 + v2.z;
//   r0.w = sin(r0.w);
//   r0.w = 493013 * r0.w;
//   r0.w = frac(r0.w);
//   r1.x = -r0.w * r0.w + 1;
//   r1.x = cb0[64].z * r1.x;
//   r1.yz = v2.xy + -v0.xy;
//   r1.xy = r1.xx * r1.yz + v0.xy;
//   r1.zw = max(cb0[43].zw, r1.xy);
//   r1.zw = min(cb0[44].xy, r1.zw);
//   r2.xyz = t0.Sample(s0_s_s, r1.zw).xyz;
//   r2.xyz = cb1[138].zzz * r2.xyz;
//   r1.z = dot(r2.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r3.xy = cb0[37].yz * r1.xy;
//   r3.xy = floor(r3.xy);
//   r3.xy = (uint2)r3.xy;
//   r3.xy = (uint2)r3.xy;
//   r3.xy = (int2)r3.xy;
//   r3.xy = (int2)r3.xy & int2(1,1);
//   r3.xy = (int2)r3.xy;
//   r3.xy = (uint2)r3.xy;
//   r3.xy = (uint2)r3.xy;
//   r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
//   r4.x = cb0[38].x * r3.x;
//   r4.y = 0;
//   r4.xy = r4.xy + r1.xy;
//   r4.xyz = t0.Sample(s0_s_s, r4.xy).xyz;
//   r5.xyz = cb1[138].zzz * r4.xyz;
//   r3.z = 0;
//   r1.xy = r3.zy * cb0[38].xy + r1.xy;
//   r1.xyw = t0.Sample(s0_s_s, r1.xy).xyz;
//   r6.xyz = cb1[138].zzz * r1.xyw;
//   r5.x = dot(r5.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r5.z = dot(r6.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r6.xyz = ddx_fine(r2.xyz);
//   r6.xyz = -r6.xyz * r3.xxx + r2.xyz;
//   r7.xyz = ddy_fine(r2.xyz);
//   r7.xyz = -r7.xyz * r3.yyy + r2.xyz;
//   r2.w = ddx_fine(r1.z);
//   r5.y = -r2.w * r3.x + r1.z;
//   r2.w = ddy_fine(r1.z);
//   r5.w = -r2.w * r3.y + r1.z;
//   r3.xyzw = -r5.xyzw + r1.zzzz;
//   r3.xy = max(abs(r3.xy), abs(r3.zw));
//   r1.z = max(r3.x, r3.y);
//   r1.z = saturate(-v1.x * r1.z + 1);
//   r1.z = cb0[62].y * -r1.z;
//   r3.xyz = cb1[138].zzz * r4.xyz + r6.xyz;
//   r1.xyw = cb1[138].zzz * r1.xyw + r3.xyz;
//   r1.xyw = r1.xyw + r7.xyz;
//   r1.xyw = r2.xyz * float3(-4,-4,-4) + r1.xyw;
//   r1.xyz = r1.xyw * r1.zzz + r2.xyz;
//   r2.xy = cb0[58].zw * v0.xy + cb0[59].xy;
//   r2.xy = max(cb0[50].zw, r2.xy);
//   r2.xy = min(cb0[51].xy, r2.xy);
//   r2.xyz = t1.Sample(s1_s_s, r2.xy).xyz;
//   r2.xyz = cb1[138].zzz * r2.xyz;
//   r0.yz = cmp(r0.zy == float2(1,1));
//   if (r0.y != 0) {
//     r3.xyz = float3(0,0,0);
//   } else {
//     r4.xy = w0.xy * cb0[67].zw + cb0[67].xy;
//     r4.xy = r4.xy * float2(0.5,-0.5) + float2(0.5,0.5);
//     r3.xyz = t2.Sample(s2_s_s, r4.xy).xyz;
//   }
//   r3.xyz = r3.xyz * cb0[66].xyz + cb0[61].xyz;
//   r2.xyz = r3.xyz * r2.xyz;
//   r1.xyz = r1.xyz * cb0[60].xyz + r2.xyz;
//   r1.xyz = v1.xxx * r1.xyz;
//   r2.yz = cb0[62].xx * v1.yz;
//   r2.x = -r0.x * 0.5 + r2.y;
//   r0.x = dot(r2.xz, r2.xz);
//   r0.x = 1 + r0.x;
//   r0.x = rcp(r0.x);
//   r0.x = r0.z ? 1 : r0.x;
//   r0.x = r0.x * r0.x;
//   r0.xyz = r0.xxx * r1.xyz;
//   r1.x = r0.w * cb0[64].x + cb0[64].y;
//   r0.xyz = r0.xyz * r1.xxx + float3(0.00266771927,0.00266771927,0.00266771927);
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = saturate(r0.xyz * float3(0.0714285746,0.0714285746,0.0714285746) + float3(0.610726953,0.610726953,0.610726953));
//   r0.xyz = r0.xyz * float3(0.96875,0.96875,0.96875) + float3(0.015625,0.015625,0.015625);
//   r0.xyz = t3.Sample(s3_s_s, r0.xyz).xyz;
//   r1.xyz = float3(1.04999995,1.04999995,1.04999995) * r0.xyz;
//   o0.w = saturate(dot(r1.xyz, float3(0.298999995,0.587000012,0.114)));
//   r0.w = r0.w * 0.00390625 + -0.001953125;
//   r0.xyz = r0.xyz * float3(1.04999995,1.04999995,1.04999995) + r0.www;
//   r0.w = cmp(cb0[65].x != 0.000000);
//   r1.xyz = log2(r0.xyz);
//   r1.xyz = float3(0.0126833133,0.0126833133,0.0126833133) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r2.xyz = float3(-0.8359375,-0.8359375,-0.8359375) + r1.xyz;
//   r2.xyz = max(float3(0,0,0), r2.xyz);
//   r1.xyz = r1.xyz * float3(-18.6875,-18.6875,-18.6875) + float3(18.8515625,18.8515625,18.8515625);
//   r1.xyz = r2.xyz / r1.xyz;
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(6.27739477,6.27739477,6.27739477) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r1.xyz = float3(10000,10000,10000) * r1.xyz;
//   r1.xyz = r1.xyz / cb0[64].www;
//   r1.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), r1.xyz);
//   r2.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
//   r1.xyz = max(float3(0.00313066994,0.00313066994,0.00313066994), r1.xyz);
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//   r1.xyz = min(r2.xyz, r1.xyz);
//   o0.xyz = r0.www ? r1.xyz : r0.xyz;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
