// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Sun Jun 11 14:01:49 2023
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[14];                    // Index:    0-13             Components:    56
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[139];                   // Index:    0-138            Components:   556
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture   uint4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[14], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB1[139], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (uint,uint,uint,uint) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 7
utof r0.xyzw, cb0[37].xyxy
add r0.xyzw, -r0.xyzw, v0.xyxy
mul r0.xyzw, r0.xyzw, cb0[38].zwzw
mad r0.xyzw, r0.xyzw, cb1[134].xyxy, cb1[133].xyxy
mul r0.xyzw, r0.xyzw, cb1[135].zwzw
mul r1.x, cb3[12].w, cb2[0].w
ld_indexable(buffer)(float,float,float,float) r1.y, l(0, 0, 0, 0), t125.yxzw
div r2.xyw, cb1[134].xyxy, cb1[135].xyxy
add r2.z, r1.y, r2.x
mad r3.xyzw, r2.zwzw, l(0.500000, 0.500000, 0.500000, 0.500000), -r0.zwzw
mul r1.xyzw, r1.xxxx, r3.xyzw
mad r3.xyzw, r1.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r0.xyzw
div r4.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000), cb1[134].xyxy
add r5.xyzw, -r4.zwzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mul r4.xyzw, r2.xyzw, r4.xyzw
mul r2.xyzw, r2.zwzw, r5.xyzw
min r3.xyzw, r2.xyzw, r3.xyzw
max r3.xyzw, r4.xyzw, r3.xyzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.zwzz, t1.xyzw, s0
add r5.xyz, r5.xyzx, r6.xyzx
add r3.xyz, r3.xyzx, r5.xyzx
mad r5.xyzw, r1.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r0.xyzw
min r5.xyzw, r2.xyzw, r5.xyzw
max r5.xyzw, r4.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t1.xyzw, s0
add r3.xyz, r3.xyzx, r6.xyzx
add r3.xyz, r5.xyzx, r3.xyzx
mad r5.xyzw, r1.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r0.xyzw
min r5.xyzw, r2.xyzw, r5.xyzw
max r5.xyzw, r4.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t1.xyzw, s0
add r3.xyz, r3.xyzx, r6.xyzx
add r3.xyz, r5.xyzx, r3.xyzx
mad r5.xyzw, r1.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r0.xyzw
mad r0.xyzw, r1.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r0.xyzw
min r0.xyzw, r2.xyzw, r0.xyzw
min r1.xyzw, r2.xyzw, r5.xyzw
max r1.xyzw, r4.xyzw, r1.xyzw
max r0.xyzw, r4.xyzw, r0.xyzw
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.zwzz, t1.xyzw, s0
add r2.xyz, r3.xyzx, r2.xyzx
add r1.xyz, r1.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xyxx, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.zwzz, t1.xyzw, s0
add r1.xyz, r1.xyzx, r2.xyzx
add r0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, cb3[13].xxxx
add r1.xy, v0.xyxx, -cb1[133].xyxx
mad r1.xy, r1.xyxx, cb1[134].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v0.wwww
mov r1.z, v0.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb1[66].xyxx, cb1[66].wzww
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t1.xyzw, s0
mul r1.xy, r1.xyxx, cb1[135].xyxx
round_z r1.xy, r1.xyxx
ftoi r1.xy, r1.xyxx
mul r2.xyz, r2.xyzx, cb1[138].zzzz
mad r0.xyz, r0.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000), -r2.xyzx
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.w, r1.xyzw, t0.xzwy
utof r0.w, r0.w
add r0.w, r0.w, l(-1.000000)
lt r0.w, l(0.000010), |r0.w|
and r0.w, r0.w, l(0x3f800000)
mul r0.w, r0.w, cb2[0].w
mad r0.xyz, r0.wwww, r0.xyzx, r2.xyzx
add r1.xyz, -r0.xyzx, cb3[7].xyzx
mad r0.xyz, cb3[13].yyyy, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 79 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Sun Jun 11 14:01:49 2023
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[14] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2 : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[139] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<uint4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.xyzw = asuint(cb0[37].xyxy);
//   r0.xyzw = v0.xyxy + -r0.xyzw;
//   r0.xyzw = cb0[38].zwzw * r0.xyzw;
//   r0.xyzw = r0.xyzw * cb1[134].xyxy + cb1[133].xyxy;
//   r0.xyzw = cb1[135].zwzw * r0.xyzw;
//   r1.x = cb2.w * cb3[12].w;
//   r1.y = StereoParams.Load(float4(0,0,0,0)).x;
//   r2.xyw = cb1[134].xyy / cb1[135].xyy;
//   r2.z = r2.x + r1.y;
//   r3.xyzw = r2.zwzw * float4(0.5,0.5,0.5,0.5) + -r0.zwzw;
//   r1.xyzw = r3.xyzw * r1.xxxx;
//   r3.xyzw = r1.zwzw * float4(-0.0799999982,-0.0799999982,-0.0500000007,-0.0500000007) + r0.xyzw;
//   r4.xyzw = float4(0.5,0.5,0.5,0.5) / cb1[134].xyxy;
//   r5.xyzw = float4(1,1,1,1) + -r4.zwzw;
//   r4.xyzw = r4.xyzw * r2.xyzw;
//   r2.xyzw = r5.xyzw * r2.zwzw;
//   r3.xyzw = min(r3.xyzw, r2.xyzw);
//   r3.xyzw = max(r3.xyzw, r4.xyzw);
//   r5.xyz = t1.Sample(s0_s_s, r3.xy).xyz;
//   r3.xyz = t1.Sample(s0_s_s, r3.zw).xyz;
//   r6.xyz = t1.Sample(s0_s_s, r0.zw).xyz;
//   r5.xyz = r6.xyz + r5.xyz;
//   r3.xyz = r5.xyz + r3.xyz;
//   r5.xyzw = r1.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r0.xyzw;
//   r5.xyzw = min(r5.xyzw, r2.xyzw);
//   r5.xyzw = max(r5.xyzw, r4.xyzw);
//   r6.xyz = t1.Sample(s0_s_s, r5.xy).xyz;
//   r5.xyz = t1.Sample(s0_s_s, r5.zw).xyz;
//   r3.xyz = r6.xyz + r3.xyz;
//   r3.xyz = r3.xyz + r5.xyz;
//   r5.xyzw = r1.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r0.xyzw;
//   r5.xyzw = min(r5.xyzw, r2.xyzw);
//   r5.xyzw = max(r5.xyzw, r4.xyzw);
//   r6.xyz = t1.Sample(s0_s_s, r5.xy).xyz;
//   r5.xyz = t1.Sample(s0_s_s, r5.zw).xyz;
//   r3.xyz = r6.xyz + r3.xyz;
//   r3.xyz = r3.xyz + r5.xyz;
//   r5.xyzw = r1.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r0.xyzw;
//   r0.xyzw = r1.xyzw * float4(0.0500000007,0.0500000007,0.0799999982,0.0799999982) + r0.xyzw;
//   r0.xyzw = min(r0.xyzw, r2.xyzw);
//   r1.xyzw = min(r5.xyzw, r2.xyzw);
//   r1.xyzw = max(r1.xyzw, r4.xyzw);
//   r0.xyzw = max(r0.xyzw, r4.xyzw);
//   r2.xyz = t1.Sample(s0_s_s, r1.xy).xyz;
//   r1.xyz = t1.Sample(s0_s_s, r1.zw).xyz;
//   r2.xyz = r2.xyz + r3.xyz;
//   r1.xyz = r2.xyz + r1.xyz;
//   r2.xyz = t1.Sample(s0_s_s, r0.xy).xyz;
//   r0.xyz = t1.Sample(s0_s_s, r0.zw).xyz;
//   r1.xyz = r2.xyz + r1.xyz;
//   r0.xyz = r1.xyz + r0.xyz;
//   r0.xyz = cb3[13].xxx * r0.xyz;
//   r1.xy = -cb1[133].xy + v0.xy;
//   r1.xy = r1.xy * cb1[134].zw + float2(-0.5,-0.5);
//   r1.xy = v0.ww * r1.xy;
//   r1.z = v0.w;
//   r1.xyz = float3(2,-2,1) * r1.xyz;
//   r1.xy = r1.xy / r1.zz;
//   r1.xy = r1.xy * cb1[66].xy + cb1[66].wz;
//   r2.xyz = t1.Sample(s0_s_s, r1.xy).xyz;
//   r1.xy = cb1[135].xy * r1.xy;
//   r1.xy = trunc(r1.xy);
//   r1.xy = (int2)r1.xy;
//   r2.xyz = cb1[138].zzz * r2.xyz;
//   r0.xyz = r0.xyz * float3(0.0909090936,0.0909090936,0.0909090936) + -r2.xyz;
//   r1.zw = float2(0,0);
//   r0.w = t0.Load(r1.xyz).y;
//   r0.w = (uint)r0.w;
//   r0.w = -1 + r0.w;
//   r0.w = cmp(9.99999975e-06 < abs(r0.w));
//   r0.w = r0.w ? 1.000000 : 0;
//   r0.w = cb2.w * r0.w;
//   r0.xyz = r0.www * r0.xyz + r2.xyz;
//   r1.xyz = cb3[7].xyz + -r0.xyz;
//   r0.xyz = cb3[13].yyy * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[138].yyy * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
