// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Sun Jun 11 19:01:33 2023
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[12];                    // Index:    0-11             Components:    48
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[2];                     // Index:    0 1              Components:     8
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[146];                   // Index:    0-145            Components:   584
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture   uint4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// t5                                texture  float4          2d    5        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[12], immediateIndexed
dcl_constantbuffer CB2[2], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 8
add r0.x, -cb3[7].y, cb3[7].x
mad r0.x, cb2[1].z, r0.x, cb3[7].y
ld_indexable(buffer)(float,float,float,float) r0.y, l(0, 0, 0, 0), t125.yxzw
mul r0.y, r0.y, l(0.500000)
mov r1.x, -r0.y
add r0.yz, v0.xxyx, -cb1[133].xxyx
mad r0.yz, r0.yyzy, cb1[134].zzwz, l(0.000000, -0.500000, -0.500000, 0.000000)
mad r2.x, v0.w, r0.y, r1.x
mul r2.yz, r0.yyzy, v0.wwww
mad r3.xyzw, v0.wwww, r0.yzyz, l(0.500000, 0.500000, 0.500000, 0.500000)
mul r0.xyzw, r0.xxxx, r2.xzxz
mad r4.xyzw, r0.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r3.xyzw
max r4.xyzw, r4.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r4.xyzw, r4.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
div r5.xyzw, cb1[134].xyxy, cb1[135].xyxy
mul r4.xyzw, r4.xyzw, r5.zwzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyxx, t5.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t5.xyzw, s4
add r4.xyz, r4.xyzx, r6.xyzx
mad r6.xyzw, r0.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r3.xyzw
max r6.xyzw, r6.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r6.xyzw, r6.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r6.xyzw, r5.xyzw, r6.xyzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t5.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t5.xyzw, s4
add r4.xyz, r4.xyzx, r7.xyzx
add r4.xyz, r6.xyzx, r4.xyzx
mad r6.xyzw, r0.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r3.xyzw
max r6.xyzw, r6.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r6.xyzw, r6.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r6.xyzw, r5.xyzw, r6.xyzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t5.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t5.xyzw, s4
add r4.xyz, r4.xyzx, r7.xyzx
max r1.zw, r3.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
min r1.zw, r1.zzzw, l(0.000000, 0.000000, 0.990000, 0.990000)
mul r1.zw, r5.xxxy, r1.zzzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r1.zwzz, t5.xyzw, s4
add r4.xyz, r4.xyzx, r7.xyzx
add r4.xyz, r6.xyzx, r4.xyzx
mad r6.xyzw, r0.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r3.xyzw
mad r0.xyzw, r0.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r3.xyzw
max r0.xyzw, r0.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r0.xyzw, r0.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r0.xyzw, r5.xyzw, r0.xyzw
max r3.xyzw, r6.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r3.xyzw, r3.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r3.xyzw, r5.xyzw, r3.xyzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t5.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t5.xyzw, s4
add r4.xyz, r4.xyzx, r5.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.xyxx, t5.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.zwzz, t5.xyzw, s4
add r3.xyz, r3.xyzx, r4.xyzx
add r0.xyz, r0.xyzx, r3.xyzx
mul r0.xyz, r0.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000)
mad r3.xyz, r0.xyzx, cb3[7].zzzz, -r0.xyzx
utof r1.zw, cb0[37].xxxy
add r1.zw, -r1.zzzw, v0.xxxy
mul r1.zw, r1.zzzw, cb0[38].zzzw
mul r4.xy, cb1[135].zwzz, cb1[135].xyxx
div r4.xy, r1.zwzz, r4.xyxx
mad r1.zw, r1.zzzw, cb1[134].xxxy, cb1[133].xxxy
mul r1.zw, r1.zzzw, cb1[135].zzzw
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t3.yzwx, s2
mad r3.xyz, r0.wwww, r3.xyzx, r0.xyzx
add r3.xyz, r3.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r5.xyz, cb3[8].wxyw, cb1[145].zzzz
mul r6.xyz, cb3[9].xyzx, cb1[145].zzzz
mov r5.w, r6.x
mad r4.zw, r1.zzzw, cb3[8].zzzz, r6.yyyz
mad r5.xyzw, r1.zwzw, cb3[8].zzzz, r5.xwyz
sample_indexable(texture2d)(float,float,float,float) r1.z, r4.zwzz, t4.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t4.xzwy, s3
sample_indexable(texture2d)(float,float,float,float) r2.x, r5.zwzz, t4.xyzw, s3
mul r1.w, r1.w, r2.x
mul r1.z, r1.z, r1.w
mul_sat r0.w, r0.w, r1.z
mad r3.xyz, r0.wwww, r3.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
max r3.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r3.xyz, r3.xyzx, cb3[9].wwww
dp3 r0.w, r3.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r5.xyz, -r3.xyzx, r0.wwww
mad r3.xyz, cb3[10].xxxx, r5.xyzx, r3.xyzx
mul r0.xyz, r0.xyzx, r3.xyzx
mov r2.w, v0.w
mul r2.xyz, r2.yzwy, l(2.000000, -2.000000, 1.000000, 0.000000)
div r1.zw, r2.xxxy, r2.zzzz
mad r1.zw, r1.zzzw, cb1[66].xxxy, cb1[66].wwwz
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.zwzz, t5.xyzw, s4
mad r3.xyz, cb1[138].zzzz, r2.xyzx, -r0.xyzx
mov r1.y, l(-0.500000)
add r4.xy, r1.xyxx, r4.xyxx
add r4.zw, r4.xxxx, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.w, r4.yzyy, r4.ywyy
sqrt r0.w, r0.w
div r0.w, r0.w, cb3[10].y
add r0.w, -r0.w, l(1.000000)
mul r1.x, r0.w, cb3[10].z
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, l(1.44269514)
exp r1.x, r1.x
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r1.x, -r1.x, l(1.000000)
ge r1.y, r0.w, l(0.000000)
lt r0.w, l(0.000010), |r0.w|
and r1.x, r1.x, r1.y
and r0.w, r0.w, r1.x
mad r0.xyz, r0.wwww, r3.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r3.xyz, -r0.xyzx, r0.wwww
mad r0.xyz, cb3[10].wwww, r3.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000001, 0.000001, 0.000001, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb3[11].xxxx
exp r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb3[11].yyyy
mul r0.xyz, r0.xyzx, cb3[5].xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r0.xyz, r0.xyzx, cb3[11].zzzz
mad r0.xyz, -cb1[138].zzzz, r2.xyzx, r0.xyzx
mul r2.xyz, r2.xyzx, cb1[138].zzzz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t0.yzwx, s0, l(0.000000)
mad r1.x, r0.w, cb1[65].z, -cb1[65].w
mad r0.w, r0.w, cb1[65].x, cb1[65].y
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r0.w, r0.w, r1.x
mul r0.w, r0.w, l(0.000200)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.zwzz, t1.xyzw, s1, l(0.000000)
mul r1.yz, r1.zzwz, cb1[135].xxyx
round_z r1.yz, r1.yyzy
ftoi r3.xy, r1.yzyy
mad r1.y, r1.x, cb1[65].z, -cb1[65].w
mad r1.x, r1.x, cb1[65].x, cb1[65].y
div r1.y, l(1.000000, 1.000000, 1.000000, 1.000000), r1.y
add r1.x, r1.y, r1.x
mul r1.y, r1.x, l(0.000200)
mad r1.x, r1.x, l(0.000200), -r0.w
ge r0.w, r1.y, r0.w
lt r1.x, l(0.000010), |r1.x|
and r0.w, r0.w, r1.x
and r0.w, r0.w, l(0x3f800000)
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.x, r3.xyzw, t2.yxzw
utof r1.x, r1.x
add r1.x, r1.x, l(-1.000000)
lt r1.x, l(0.000010), |r1.x|
and r1.x, r1.x, l(0x3f800000)
add r0.w, r0.w, r1.x
min r0.w, r0.w, l(1.000000)
add r1.x, -cb2[1].z, l(1.000000)
add_sat r0.w, r0.w, -r1.x
mad r0.xyz, r0.wwww, r0.xyzx, r2.xyzx
add r1.xyz, -r0.xyzx, cb3[6].xyzx
mad r0.xyz, cb3[11].wwww, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 160 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Sun Jun 11 19:01:33 2023
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[12] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[2] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[146] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<uint4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
// Texture2D<float4> t5 : register(t5);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb3[7].x + -cb3[7].y;
//   r0.x = cb2[1].z * r0.x + cb3[7].y;
//   r0.y = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.y = 0.5 * r0.y;
//   r1.x = -r0.y;
//   r0.yz = -cb1[133].xy + v0.xy;
//   r0.yz = r0.yz * cb1[134].zw + float2(-0.5,-0.5);
//   r2.x = v0.w * r0.y + r1.x;
//   r2.yz = v0.ww * r0.yz;
//   r3.xyzw = v0.wwww * r0.yzyz + float4(0.5,0.5,0.5,0.5);
//   r0.xyzw = r2.xzxz * r0.xxxx;
//   r4.xyzw = r0.zwzw * float4(-0.0799999982,-0.0799999982,-0.0500000007,-0.0500000007) + r3.xyzw;
//   r4.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r4.xyzw);
//   r4.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r4.xyzw);
//   r5.xyzw = cb1[134].xyxy / cb1[135].xyxy;
//   r4.xyzw = r5.zwzw * r4.xyzw;
//   r6.xyz = t5.Sample(s4_s_s, r4.xy).xyz;
//   r4.xyz = t5.Sample(s4_s_s, r4.zw).xyz;
//   r4.xyz = r6.xyz + r4.xyz;
//   r6.xyzw = r0.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r3.xyzw;
//   r6.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r6.xyzw);
//   r6.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r6.xyzw);
//   r6.xyzw = r6.xyzw * r5.xyzw;
//   r7.xyz = t5.Sample(s4_s_s, r6.xy).xyz;
//   r6.xyz = t5.Sample(s4_s_s, r6.zw).xyz;
//   r4.xyz = r7.xyz + r4.xyz;
//   r4.xyz = r4.xyz + r6.xyz;
//   r6.xyzw = r0.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r3.xyzw;
//   r6.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r6.xyzw);
//   r6.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r6.xyzw);
//   r6.xyzw = r6.xyzw * r5.xyzw;
//   r7.xyz = t5.Sample(s4_s_s, r6.xy).xyz;
//   r6.xyz = t5.Sample(s4_s_s, r6.zw).xyz;
//   r4.xyz = r7.xyz + r4.xyz;
//   r1.zw = max(float2(0.00999999978,0.00999999978), r3.zw);
//   r1.zw = min(float2(0.99000001,0.99000001), r1.zw);
//   r1.zw = r1.zw * r5.xy;
//   r7.xyz = t5.Sample(s4_s_s, r1.zw).xyz;
//   r4.xyz = r7.xyz + r4.xyz;
//   r4.xyz = r4.xyz + r6.xyz;
//   r6.xyzw = r0.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r3.xyzw;
//   r0.xyzw = r0.xyzw * float4(0.0500000007,0.0500000007,0.0799999982,0.0799999982) + r3.xyzw;
//   r0.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r0.xyzw);
//   r0.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r0.xyzw);
//   r0.xyzw = r0.xyzw * r5.xyzw;
//   r3.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r6.xyzw);
//   r3.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r3.xyzw);
//   r3.xyzw = r3.xyzw * r5.xyzw;
//   r5.xyz = t5.Sample(s4_s_s, r3.xy).xyz;
//   r3.xyz = t5.Sample(s4_s_s, r3.zw).xyz;
//   r4.xyz = r5.xyz + r4.xyz;
//   r3.xyz = r4.xyz + r3.xyz;
//   r4.xyz = t5.Sample(s4_s_s, r0.xy).xyz;
//   r0.xyz = t5.Sample(s4_s_s, r0.zw).xyz;
//   r3.xyz = r4.xyz + r3.xyz;
//   r0.xyz = r3.xyz + r0.xyz;
//   r0.xyz = float3(0.0909090936,0.0909090936,0.0909090936) * r0.xyz;
//   r3.xyz = r0.xyz * cb3[7].zzz + -r0.xyz;
//   r1.zw = asuint(cb0[37].xy);
//   r1.zw = v0.xy + -r1.zw;
//   r1.zw = cb0[38].zw * r1.zw;
//   r4.xy = cb1[135].xy * cb1[135].zw;
//   r4.xy = r1.zw / r4.xy;
//   r1.zw = r1.zw * cb1[134].xy + cb1[133].xy;
//   r1.zw = cb1[135].zw * r1.zw;
//   r0.w = t3.Sample(s2_s_s, r4.xy).x;
//   r3.xyz = r0.www * r3.xyz + r0.xyz;
//   r3.xyz = float3(-1,-1,-1) + r3.xyz;
//   r5.xyz = cb1[145].zzz * cb3[8].wxy;
//   r6.xyz = cb1[145].zzz * cb3[9].xyz;
//   r5.w = r6.x;
//   r4.zw = r1.zw * cb3[8].zz + r6.yz;
//   r5.xyzw = r1.zwzw * cb3[8].zzzz + r5.xwyz;
//   r1.z = t4.Sample(s3_s_s, r4.zw).z;
//   r1.w = t4.Sample(s3_s_s, r5.xy).y;
//   r2.x = t4.Sample(s3_s_s, r5.zw).x;
//   r1.w = r2.x * r1.w;
//   r1.z = r1.w * r1.z;
//   r0.w = saturate(r1.z * r0.w);
//   r3.xyz = r0.www * r3.xyz + float3(1,1,1);
//   r3.xyz = max(float3(0,0,0), r3.xyz);
//   r3.xyz = min(cb3[9].www, r3.xyz);
//   r0.w = dot(r3.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r5.xyz = r0.www + -r3.xyz;
//   r3.xyz = cb3[10].xxx * r5.xyz + r3.xyz;
//   r0.xyz = r3.xyz * r0.xyz;
//   r2.w = v0.w;
//   r2.xyz = float3(2,-2,1) * r2.yzw;
//   r1.zw = r2.xy / r2.zz;
//   r1.zw = r1.zw * cb1[66].xy + cb1[66].wz;
//   r2.xyz = t5.Sample(s4_s_s, r1.zw).xyz;
//   r3.xyz = cb1[138].zzz * r2.xyz + -r0.xyz;
//   r1.y = -0.5;
//   r4.xy = r4.xy + r1.xy;
//   r4.zw = float2(-0.5,-0.5) + r4.xx;
//   r0.w = dot(r4.yz, r4.yw);
//   r0.w = sqrt(r0.w);
//   r0.w = r0.w / cb3[10].y;
//   r0.w = 1 + -r0.w;
//   r1.x = cb3[10].z * r0.w;
//   r1.x = r1.x * r1.x;
//   r1.x = 1.44269514 * r1.x;
//   r1.x = exp2(r1.x);
//   r1.x = 1 / r1.x;
//   r1.x = 1 + -r1.x;
//   r1.y = cmp(r0.w >= 0);
//   r0.w = cmp(9.99999975e-06 < abs(r0.w));
//   r1.x = r1.y ? r1.x : 0;
//   r0.w = r0.w ? r1.x : 0;
//   r0.xyz = r0.www * r3.xyz + r0.xyz;
//   r0.w = dot(r0.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r3.xyz = r0.www + -r0.xyz;
//   r0.xyz = cb3[10].www * r3.xyz + r0.xyz;
//   r0.xyz = max(float3(9.99999997e-07,9.99999997e-07,9.99999997e-07), r0.xyz);
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = cb3[11].xxx * r0.xyz;
//   r0.xyz = exp2(r0.xyz);
//   r0.xyz = cb3[11].yyy * r0.xyz;
//   r0.xyz = cb3[5].xyz * r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   r0.xyz = min(cb3[11].zzz, r0.xyz);
//   r0.xyz = -cb1[138].zzz * r2.xyz + r0.xyz;
//   r2.xyz = cb1[138].zzz * r2.xyz;
//   r0.w = t0.SampleLevel(s0_s_s, r1.zw, 0).x;
//   r1.x = r0.w * cb1[65].z + -cb1[65].w;
//   r0.w = r0.w * cb1[65].x + cb1[65].y;
//   r1.x = 1 / r1.x;
//   r0.w = r1.x + r0.w;
//   r0.w = 0.000199999995 * r0.w;
//   r1.x = t1.SampleLevel(s1_s_s, r1.zw, 0).x;
//   r1.yz = cb1[135].xy * r1.zw;
//   r1.yz = trunc(r1.yz);
//   r3.xy = (int2)r1.yz;
//   r1.y = r1.x * cb1[65].z + -cb1[65].w;
//   r1.x = r1.x * cb1[65].x + cb1[65].y;
//   r1.y = 1 / r1.y;
//   r1.x = r1.x + r1.y;
//   r1.y = 0.000199999995 * r1.x;
//   r1.x = r1.x * 0.000199999995 + -r0.w;
//   r0.w = cmp(r1.y >= r0.w);
//   r1.x = cmp(9.99999975e-06 < abs(r1.x));
//   r0.w = r0.w ? r1.x : 0;
//   r0.w = r0.w ? 1.000000 : 0;
//   r3.zw = float2(0,0);
//   r1.x = t2.Load(r3.xyz).y;
//   r1.x = (uint)r1.x;
//   r1.x = -1 + r1.x;
//   r1.x = cmp(9.99999975e-06 < abs(r1.x));
//   r1.x = r1.x ? 1.000000 : 0;
//   r0.w = r1.x + r0.w;
//   r0.w = min(1, r0.w);
//   r1.x = 1 + -cb2[1].z;
//   r0.w = saturate(-r1.x + r0.w);
//   r0.xyz = r0.www * r0.xyz + r2.xyz;
//   r1.xyz = cb3[6].xyz + -r0.xyz;
//   r0.xyz = cb3[11].www * r1.xyz + r0.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[138].yyy * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
