// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Tue Jun 13 20:53:58 2023
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[136];                   // Index:    0-135            Components:   544
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB3[4], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB1[136], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 7
mul r0.x, cb2[0].x, l(4.000000)
mul r0.yz, cb1[135].zzwz, cb1[135].xxyx
utof r1.xy, cb0[37].xyxx
add r1.yz, -r1.xxyx, v0.xxyx
ld_indexable(buffer)(float,float,float,float) r0.w, l(0, 0, 0, 0), t125.yzwx
mul r1.w, r0.w, cb1[135].x
mad r1.x, -r1.w, l(0.500000), r1.y
mul r2.yz, r1.xxzx, cb0[38].zzwz
div r0.yz, r2.yyzy, r0.yyzy
sample_indexable(texture2d)(float,float,float,float) r1.yz, r0.yzyy, t0.zxyw, s0
add r0.yz, r0.yyzy, l(0.000000, -0.500000, -0.500000, 0.000000)
dp2 r0.y, r0.yzyy, r0.yzyy
sqrt r0.y, r0.y
div r3.x, r0.y, cb3[2].x
add r0.yz, r1.yyzy, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r0.yz, r0.yyzy, cb2[0].xxxx
mul r1.y, r0.w, l(0.500000)
mad r2.x, cb0[38].z, r1.x, r1.y
mad r1.xy, r2.xzxx, cb1[134].xyxx, cb1[133].xyxx
mul r1.zw, r1.xxxy, cb1[135].zzzw
mad r1.xy, cb1[135].zwzz, r1.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
div r3.y, r1.x, cb3[2].w
add r1.xy, -r3.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mad r2.yz, r0.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000), r1.zzwz
mad r2.x, -r0.w, l(0.500000), r2.y
add r3.xyzw, r2.xzxz, l(-0.500000, -0.500000, -0.500000, -0.500000)
mul r0.xyzw, r0.xxxx, r3.xyzw
mad r3.xyzw, r0.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r2.yzyz
max r3.xyzw, r3.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r3.xyzw, r3.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
div r4.xyzw, cb1[134].xyxy, cb1[135].xyxy
mul r3.xyzw, r3.xyzw, r4.zwzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t1.xyzw, s1
add r3.xyz, r3.xyzx, r5.xyzx
mad r5.xyzw, r0.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r2.yzyz
max r5.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r5.xyzw, r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r5.xyzw, r4.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t1.xyzw, s1
add r3.xyz, r3.xyzx, r6.xyzx
add r3.xyz, r5.xyzx, r3.xyzx
mad r5.xyzw, r0.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r2.yzyz
max r5.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r5.xyzw, r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r5.xyzw, r4.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t1.xyzw, s1
add r3.xyz, r3.xyzx, r6.xyzx
max r2.xw, r2.yyyz, l(0.010000, 0.000000, 0.000000, 0.010000)
min r2.xw, r2.xxxw, l(0.990000, 0.000000, 0.000000, 0.990000)
mul r2.xw, r4.xxxy, r2.xxxw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r2.xwxx, t1.xyzw, s1
add r3.xyz, r3.xyzx, r6.xyzx
add r3.xyz, r5.xyzx, r3.xyzx
mad r5.xyzw, r0.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r2.yzyz
mad r0.xyzw, r0.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r2.yzyz
max r0.xyzw, r0.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r0.xyzw, r0.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r0.xyzw, r4.xyzw, r0.xyzw
max r2.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r2.xyzw, r2.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r2.xyzw, r4.xyzw, r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t1.xyzw, s1
add r3.xyz, r3.xyzx, r4.xyzx
add r2.xyz, r2.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r0.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.zwzz, t1.xyzw, s1
add r2.xyz, r2.xyzx, r3.xyzx
add r0.xyz, r0.xyzx, r2.xyzx
mul r2.x, r1.x, cb3[2].y
mul r2.x, r2.x, r2.x
mul r2.x, r2.x, l(1.44269514)
exp r2.x, r2.x
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
add r2.x, -r2.x, l(1.000000)
add r2.x, -r2.x, l(1.000000)
ge r2.yz, r1.xxyx, l(0.000000, 0.000000, 0.000000, 0.000000)
movc r2.x, r2.y, r2.x, l(1.000000)
lt r2.yw, l(0.000000, 0.000010, 0.000000, 0.000010), |r1.xxxy|
mul r1.x, r1.y, cb3[3].x
mul r0.w, r1.x, r1.x
mul r3.xyzw, r0.xyzw, l(0.0909090936, 0.0909090936, 0.0909090936, 1.44269514)
movc r0.w, r2.y, r2.x, l(1.000000)
mul r0.w, r0.w, cb3[2].z
mad r1.x, r0.w, l(-0.0999999940), l(0.500000)
mul r0.w, r0.w, l(0.200000)
mad r2.xy, r1.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r0.wwww
mad r1.xy, r2.xyxx, r1.xxxx, -r1.zwzz
mad r1.xy, cb2[0].xxxx, r1.xyxx, r1.zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t1.xyzw, s1
mad r0.xyz, r0.xyzx, l(-0.0909090936, -0.0909090936, -0.0909090936, 0.000000), r1.xyzx
exp r0.w, r3.w
div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
add r0.w, -r0.w, l(1.000000)
and r0.w, r0.w, r2.z
and r0.w, r0.w, r2.w
mad r0.xyz, r0.wwww, r0.xyzx, r3.xyzx
add r1.xyz, -r0.xyzx, cb3[1].xyzx
mad r0.xyz, cb3[3].yyyy, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 107 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Tue Jun 13 20:53:58 2023
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[4] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2 : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[136] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = 4 * cb2.x;
//   r0.yz = cb1[135].xy * cb1[135].zw;
//   r1.xy = asuint(cb0[37].xy);
//   r1.yz = v0.xy + -r1.xy;
//   r0.w = StereoParams.Load(float4(0,0,0,0)).x;
//   r1.w = cb1[135].x * r0.w;
//   r1.x = -r1.w * 0.5 + r1.y;
//   r2.yz = cb0[38].zw * r1.xz;
//   r0.yz = r2.yz / r0.yz;
//   r1.yz = t0.Sample(s0_s_s, r0.yz).xy;
//   r0.yz = float2(-0.5,-0.5) + r0.yz;
//   r0.y = dot(r0.yz, r0.yz);
//   r0.y = sqrt(r0.y);
//   r3.x = r0.y / cb3[2].x;
//   r0.yz = float2(-0.5,-0.5) + r1.yz;
//   r0.yz = cb2.xx * r0.yz;
//   r1.y = 0.5 * r0.w;
//   r2.x = cb0[38].z * r1.x + r1.y;
//   r1.xy = r2.xz * cb1[134].xy + cb1[133].xy;
//   r1.zw = cb1[135].zw * r1.xy;
//   r1.xy = cb1[135].zw * r1.xy + float2(-0.5,-0.5);
//   r1.x = dot(r1.xy, r1.xy);
//   r1.x = sqrt(r1.x);
//   r3.y = r1.x / cb3[2].w;
//   r1.xy = float2(1,1) + -r3.xy;
//   r2.yz = r0.yz * float2(0.5,0.5) + r1.zw;
//   r2.x = -r0.w * 0.5 + r2.y;
//   r3.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + r2.xzxz;
//   r0.xyzw = r3.xyzw * r0.xxxx;
//   r3.xyzw = r0.zwzw * float4(-0.0799999982,-0.0799999982,-0.0500000007,-0.0500000007) + r2.yzyz;
//   r3.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r3.xyzw);
//   r3.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r3.xyzw);
//   r4.xyzw = cb1[134].xyxy / cb1[135].xyxy;
//   r3.xyzw = r4.zwzw * r3.xyzw;
//   r5.xyz = t1.Sample(s1_s_s, r3.xy).xyz;
//   r3.xyz = t1.Sample(s1_s_s, r3.zw).xyz;
//   r3.xyz = r5.xyz + r3.xyz;
//   r5.xyzw = r0.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r2.yzyz;
//   r5.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
//   r5.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r5.xyzw);
//   r5.xyzw = r5.xyzw * r4.xyzw;
//   r6.xyz = t1.Sample(s1_s_s, r5.xy).xyz;
//   r5.xyz = t1.Sample(s1_s_s, r5.zw).xyz;
//   r3.xyz = r6.xyz + r3.xyz;
//   r3.xyz = r3.xyz + r5.xyz;
//   r5.xyzw = r0.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r2.yzyz;
//   r5.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
//   r5.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r5.xyzw);
//   r5.xyzw = r5.xyzw * r4.xyzw;
//   r6.xyz = t1.Sample(s1_s_s, r5.xy).xyz;
//   r5.xyz = t1.Sample(s1_s_s, r5.zw).xyz;
//   r3.xyz = r6.xyz + r3.xyz;
//   r2.xw = max(float2(0.00999999978,0.00999999978), r2.yz);
//   r2.xw = min(float2(0.99000001,0.99000001), r2.xw);
//   r2.xw = r2.xw * r4.xy;
//   r6.xyz = t1.Sample(s1_s_s, r2.xw).xyz;
//   r3.xyz = r6.xyz + r3.xyz;
//   r3.xyz = r3.xyz + r5.xyz;
//   r5.xyzw = r0.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r2.yzyz;
//   r0.xyzw = r0.xyzw * float4(0.0500000007,0.0500000007,0.0799999982,0.0799999982) + r2.yzyz;
//   r0.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r0.xyzw);
//   r0.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r0.xyzw);
//   r0.xyzw = r0.xyzw * r4.xyzw;
//   r2.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
//   r2.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r2.xyzw);
//   r2.xyzw = r2.xyzw * r4.xyzw;
//   r4.xyz = t1.Sample(s1_s_s, r2.xy).xyz;
//   r2.xyz = t1.Sample(s1_s_s, r2.zw).xyz;
//   r3.xyz = r4.xyz + r3.xyz;
//   r2.xyz = r3.xyz + r2.xyz;
//   r3.xyz = t1.Sample(s1_s_s, r0.xy).xyz;
//   r0.xyz = t1.Sample(s1_s_s, r0.zw).xyz;
//   r2.xyz = r3.xyz + r2.xyz;
//   r0.xyz = r2.xyz + r0.xyz;
//   r2.x = cb3[2].y * r1.x;
//   r2.x = r2.x * r2.x;
//   r2.x = 1.44269514 * r2.x;
//   r2.x = exp2(r2.x);
//   r2.x = 1 / r2.x;
//   r2.x = 1 + -r2.x;
//   r2.x = 1 + -r2.x;
//   r2.yz = cmp(r1.xy >= float2(0,0));
//   r2.x = r2.y ? r2.x : 1;
//   r2.yw = cmp(float2(9.99999975e-06,9.99999975e-06) < abs(r1.xy));
//   r1.x = cb3[3].x * r1.y;
//   r0.w = r1.x * r1.x;
//   r3.xyzw = float4(0.0909090936,0.0909090936,0.0909090936,1.44269514) * r0.xyzw;
//   r0.w = r2.y ? r2.x : 1;
//   r0.w = cb3[2].z * r0.w;
//   r1.x = r0.w * -0.099999994 + 0.5;
//   r0.w = 0.200000003 * r0.w;
//   r2.xy = r1.zw * float2(2,2) + r0.ww;
//   r1.xy = r2.xy * r1.xx + -r1.zw;
//   r1.xy = cb2.xx * r1.xy + r1.zw;
//   r1.xyz = t1.Sample(s1_s_s, r1.xy).xyz;
//   r0.xyz = r0.xyz * float3(-0.0909090936,-0.0909090936,-0.0909090936) + r1.xyz;
//   r0.w = exp2(r3.w);
//   r0.w = 1 / r0.w;
//   r0.w = 1 + -r0.w;
//   r0.w = r2.z ? r0.w : 0;
//   r0.w = r2.w ? r0.w : 0;
//   r0.xyz = r0.www * r0.xyz + r3.xyz;
//   r1.xyz = cb3[1].xyz + -r0.xyz;
//   r0.xyz = cb3[3].yyy * r1.xyz + r0.xyz;
//   o0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
