// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Sat Jun 10 23:52:08 2023
//
//
// Buffer Definitions:
//
// cbuffer cb1
// {
//
//   float4 cb1[139];                   // Index:    0-138            Components:   556
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[68];                    // Index:    0-67             Components:   272
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          3d    3        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 3     zw        0     NONE   float     zw
// TEXCOORD                 1   xyzw        1     NONE   float   xyz
// TEXCOORD                 2   xyzw        2     NONE   float     zw
// TEXCOORD                 4   xy          3     NONE   float
// SV_POSITION              0   xyzw        4      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB1[139], immediateIndexed
dcl_constantbuffer CB0[68], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear noperspective v0.xy
dcl_input_ps linear noperspective v0.zw
dcl_input_ps linear noperspective v1.xyz
dcl_input_ps linear noperspective v2.zw
dcl_output o0.xyzw
dcl_temps 5
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r0.yz, l(12, 0, 0, 0), t120.zxyw
mad r0.w, v2.w, l(543.309998), v2.z
sincos r0.w, null, r0.w
mul r0.w, r0.w, l(493013.000000)
frc r0.w, r0.w
sample_indexable(texture2d)(float,float,float,float) r1.xyz, v0.xyxx, t0.xyzw, s0
mul r1.xyz, r1.xyzx, cb1[138].zzzz
mad r2.xy, cb0[58].zwzz, v0.xyxx, cb0[59].xyxx
max r2.xy, r2.xyxx, cb0[50].zwzz
min r2.xy, r2.xyxx, cb0[51].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t1.xyzw, s1
mul r2.xyz, r2.xyzx, cb1[138].zzzz
eq r0.yz, r0.zzyz, l(0.000000, 1.000000, 1.000000, 0.000000)
if_nz r0.y
  mov r3.xyz, l(0,0,0,0)
else
  mad r4.xy, v0.zwzz, cb0[67].zwzz, cb0[67].xyxx
  mad r4.xy, r4.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  sample_indexable(texture2d)(float,float,float,float) r3.xyz, r4.xyxx, t2.xyzw, s2
endif
mad r3.xyz, r3.xyzx, cb0[66].xyzx, cb0[61].xyzx
mul r2.xyz, r2.xyzx, r3.xyzx
mad r1.xyz, r1.xyzx, cb0[60].xyzx, r2.xyzx
mul r1.xyz, r1.xyzx, v1.xxxx
mul r2.yz, v1.yyzy, cb0[62].xxxx
mad r2.x, -r0.x, l(0.500000), r2.y
dp2 r0.x, r2.xzxx, r2.xzxx
add r0.x, r0.x, l(1.000000)
rcp r0.x, r0.x
movc r0.x, r0.z, l(1.000000), r0.x
mul r0.x, r0.x, r0.x
mad r0.xyz, r1.xyzx, r0.xxxx, l(0.00266771927, 0.00266771927, 0.00266771927, 0.000000)
log r0.xyz, r0.xyzx
mad_sat r0.xyz, r0.xyzx, l(0.0714285746, 0.0714285746, 0.0714285746, 0.000000), l(0.610726953, 0.610726953, 0.610726953, 0.000000)
mad r0.xyz, r0.xyzx, l(0.968750, 0.968750, 0.968750, 0.000000), l(0.015625, 0.015625, 0.015625, 0.000000)
sample_indexable(texture3d)(float,float,float,float) r0.xyz, r0.xyzx, t3.xyzw, s3
mul r1.xyz, r0.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000)
dp3_sat o0.w, r1.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mad r0.w, r0.w, l(0.00390625000), l(-0.00195312500)
mad r0.xyz, r0.xyzx, l(1.050000, 1.050000, 1.050000, 0.000000), r0.wwww
ne r0.w, cb0[65].x, l(0.000000)
log r1.xyz, r0.xyzx
mul r1.xyz, r1.xyzx, l(0.0126833133, 0.0126833133, 0.0126833133, 0.000000)
exp r1.xyz, r1.xyzx
add r2.xyz, r1.xyzx, l(-0.835937500, -0.835937500, -0.835937500, 0.000000)
max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r1.xyz, r1.xyzx, l(-18.687500, -18.687500, -18.687500, 0.000000), l(18.851562, 18.851562, 18.851562, 0.000000)
div r1.xyz, r2.xyzx, r1.xyzx
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(6.277395, 6.277395, 6.277395, 0.000000)
exp r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(10000.000000, 10000.000000, 10000.000000, 0.000000)
div r1.xyz, r1.xyzx, cb0[64].wwww
max r1.xyz, r1.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
mul r2.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
max r1.xyz, r1.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
min r1.xyz, r1.xyzx, r2.xyzx
movc o0.xyz, r0.wwww, r1.xyzx, r0.xyzx
ret
// Approximately 64 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Sat Jun 10 23:52:08 2023
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[139] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[68] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture3D<float4> t3 : register(t3);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   linear noperspective float2 v0 : TEXCOORD0,
//   linear noperspective float2 w0 : TEXCOORD3,
//   linear noperspective float4 v1 : TEXCOORD1,
//   linear noperspective float4 v2 : TEXCOORD2,
//   float2 v3 : TEXCOORD4,
//   float4 v4 : SV_POSITION0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.yz = IniParams.Load(float4(12,0,0,0)).xy;
//   r0.w = v2.w * 543.309998 + v2.z;
//   r0.w = sin(r0.w);
//   r0.w = 493013 * r0.w;
//   r0.w = frac(r0.w);
//   r1.xyz = t0.Sample(s0_s_s, v0.xy).xyz;
//   r1.xyz = cb1[138].zzz * r1.xyz;
//   r2.xy = cb0[58].zw * v0.xy + cb0[59].xy;
//   r2.xy = max(cb0[50].zw, r2.xy);
//   r2.xy = min(cb0[51].xy, r2.xy);
//   r2.xyz = t1.Sample(s1_s_s, r2.xy).xyz;
//   r2.xyz = cb1[138].zzz * r2.xyz;
//   r0.yz = cmp(r0.zy == float2(1,1));
//   if (r0.y != 0) {
//     r3.xyz = float3(0,0,0);
//   } else {
//     r4.xy = w0.xy * cb0[67].zw + cb0[67].xy;
//     r4.xy = r4.xy * float2(0.5,-0.5) + float2(0.5,0.5);
//     r3.xyz = t2.Sample(s2_s_s, r4.xy).xyz;
//   }
//   r3.xyz = r3.xyz * cb0[66].xyz + cb0[61].xyz;
//   r2.xyz = r3.xyz * r2.xyz;
//   r1.xyz = r1.xyz * cb0[60].xyz + r2.xyz;
//   r1.xyz = v1.xxx * r1.xyz;
//   r2.yz = cb0[62].xx * v1.yz;
//   r2.x = -r0.x * 0.5 + r2.y;
//   r0.x = dot(r2.xz, r2.xz);
//   r0.x = 1 + r0.x;
//   r0.x = rcp(r0.x);
//   r0.x = r0.z ? 1 : r0.x;
//   r0.x = r0.x * r0.x;
//   r0.xyz = r1.xyz * r0.xxx + float3(0.00266771927,0.00266771927,0.00266771927);
//   r0.xyz = log2(r0.xyz);
//   r0.xyz = saturate(r0.xyz * float3(0.0714285746,0.0714285746,0.0714285746) + float3(0.610726953,0.610726953,0.610726953));
//   r0.xyz = r0.xyz * float3(0.96875,0.96875,0.96875) + float3(0.015625,0.015625,0.015625);
//   r0.xyz = t3.Sample(s3_s_s, r0.xyz).xyz;
//   r1.xyz = float3(1.04999995,1.04999995,1.04999995) * r0.xyz;
//   o0.w = saturate(dot(r1.xyz, float3(0.298999995,0.587000012,0.114)));
//   r0.w = r0.w * 0.00390625 + -0.001953125;
//   r0.xyz = r0.xyz * float3(1.04999995,1.04999995,1.04999995) + r0.www;
//   r0.w = cmp(cb0[65].x != 0.000000);
//   r1.xyz = log2(r0.xyz);
//   r1.xyz = float3(0.0126833133,0.0126833133,0.0126833133) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r2.xyz = float3(-0.8359375,-0.8359375,-0.8359375) + r1.xyz;
//   r2.xyz = max(float3(0,0,0), r2.xyz);
//   r1.xyz = r1.xyz * float3(-18.6875,-18.6875,-18.6875) + float3(18.8515625,18.8515625,18.8515625);
//   r1.xyz = r2.xyz / r1.xyz;
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(6.27739477,6.27739477,6.27739477) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r1.xyz = float3(10000,10000,10000) * r1.xyz;
//   r1.xyz = r1.xyz / cb0[64].www;
//   r1.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), r1.xyz);
//   r2.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
//   r1.xyz = max(float3(0.00313066994,0.00313066994,0.00313066994), r1.xyz);
//   r1.xyz = log2(r1.xyz);
//   r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
//   r1.xyz = min(r2.xyz, r1.xyz);
//   o0.xyz = r0.www ? r1.xyz : r0.xyz;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
