// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Sat Jun 10 23:52:24 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_immediateConstantBuffer { { 0.111111112, 0, 0, 0},
                              { 0.333333343, 0, 0, 0},
                              { 0.444444448, 0, 0, 0},
                              { 0.666666687, 0, 0, 0},
                              { 0.222222224, 0, 0, 0},
                              { 0.555555582, 0, 0, 0},
                              { 0.777777791, 0, 0, 0},
                              { 0.888888896, 0, 0, 0},
                              { 0.0370370373, 0, 0, 0},
                              { 0.148148149, 0, 0, 0},
                              { 0.370370358, 0, 0, 0},
                              { 0.703703701, 0, 0, 0},
                              { 0.259259254, 0, 0, 0},
                              { 0.481481493, 0, 0, 0},
                              { 0.592592597, 0, 0, 0},
                              { 0.814814806, 0, 0, 0} }
dcl_constantbuffer CB0[30], immediateIndexed
dcl_constantbuffer CB1[33], dynamicIndexed
dcl_sampler s0, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_uav_typed_texture3d (float,float,float,float) u0
dcl_input vThreadID.xyz
dcl_temps 39
dcl_constantbuffer CB12[2], immediateIndexed
dcl_thread_group 4, 4, 4
utof r0.xyz, vThreadID.xyzx
add r1.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, cb0[26].zwzz, l(-1.000000, -1.000000, 0.000000, 0.000000)
mov r12.xyz, cb0[12].xyzx
mul r32.w, cb0[0].x, cb0[0].x
mad r32.w, cb0[1].x, cb0[1].x, r32.w
mad r32.w, cb0[2].x, cb0[2].x, r32.w
mul r32.x, cb12[0].x, cb12[0].y
div r32.x, r32.x, r32.w
mad r12.x, r32.x, cb0[0].x, r12.x
mad r12.y, r32.x, cb0[1].x, r12.y
mad r12.z, r32.x, cb0[2].x, r12.z
mul r1.yzw, r1.yyyy, cb0[5].xxyz
mad r1.xyz, r1.xxxx, cb0[4].xyzx, r1.yzwy
add r1.xyz, r1.xyzx, cb0[6].xyzx
mov r2.xy, l(0,0,0,0)
mov r0.w, cb1[32].x
mov r1.w, l(0)
loop
  uge r2.z, r1.w, l(4)
  breakc_nz r2.z
  iadd r2.z, r1.w, cb1[32].y
  and r2.z, r2.z, l(15)
  add r2.z, r0.z, icb[r2.z + 0].x
  mul r2.z, r2.z, cb0[28].z
  mul r2.z, r2.z, r2.z
  mad r2.z, r2.z, cb0[28].w, cb0[12].w
  mul r3.xyz, r1.xyzx, r2.zzzz
  mul r2.w, r3.y, cb0[9].z
  mad r2.w, r3.x, cb0[8].z, r2.w
  mad r2.w, r3.z, cb0[10].z, r2.w
  add r2.w, r2.w, cb0[11].z
  mov r3.x, l(0)
  loop
    ult r3.y, r3.x, r0.w
    ge r3.z, cb1[r3.x + 24].x, r2.w
    ge r3.w, r2.w, cb1[r3.x + 24].y
    or r3.z, r3.w, r3.z
    and r3.y, r3.z, r3.y
    breakc_z r3.y
    iadd r3.x, r3.x, l(1)
  endloop
  uge r2.w, r3.x, r0.w
  if_nz r2.w
    break
  endif
  mad r3.yzw, r1.xxyz, r2.zzzz, r12.xxyz
  ishl r2.z, r3.x, l(2)
  mul r4.xyz, r3.zzzz, cb1[r2.z + 5].xyzx
  mad r4.xyz, r3.yyyy, cb1[r2.z + 4].xyzx, r4.xyzx
  mad r3.yzw, r3.wwww, cb1[r2.z + 6].xxyz, r4.xxyz
  add r3.yzw, r3.yyzw, cb1[r2.z + 7].xxyz
  min r2.z, r3.w, l(0.999990)
  ieq r4.xyz, r3.xxxx, l(1, 2, 3, 0)
  if_z r3.x
    sample_l_indexable(texture2d)(float,float,float,float) r2.w, r3.yzyy, t2.yzwx, s0, l(0.000000)
    mad r3.w, r2.z, cb1[r3.x + 28].x, l(-1.000000)
    mad_sat r2.w, r2.w, cb1[r3.x + 28].x, -r3.w
  else
    mov r2.w, l(1.000000)
  endif
  if_nz r4.x
    sample_l_indexable(texture2d)(float,float,float,float) r3.w, r3.yzyy, t3.yzwx, s0, l(0.000000)
    mad r4.x, r2.z, cb1[r3.x + 28].x, l(-1.000000)
    mad_sat r2.w, r3.w, cb1[r3.x + 28].x, -r4.x
  endif
  if_nz r4.y
    sample_l_indexable(texture2d)(float,float,float,float) r3.w, r3.yzyy, t4.yzwx, s0, l(0.000000)
    mad r4.x, r2.z, cb1[r3.x + 28].x, l(-1.000000)
    mad_sat r2.w, r3.w, cb1[r3.x + 28].x, -r4.x
  endif
  if_nz r4.z
    sample_l_indexable(texture2d)(float,float,float,float) r3.y, r3.yzyy, t5.yxzw, s0, l(0.000000)
    mad r2.z, r2.z, cb1[r3.x + 28].x, l(-1.000000)
    mad_sat r2.w, r3.y, cb1[r3.x + 28].x, -r2.z
  endif
  add r2.x, r2.w, r2.x
  add r2.y, r2.y, l(1.000000)
  iadd r1.w, r1.w, l(1)
endloop
ilt r3.xyz, vThreadID.xyzx, cb0[27].xyzx
and r0.w, r3.y, r3.x
and r0.w, r3.z, r0.w
if_nz r0.w
  mov_sat r0.w, cb0[29].y
  add r0.w, r0.w, r0.z
  mul r0.w, r0.w, cb0[28].z
  mul r0.w, r0.w, r0.w
  mad r0.w, r0.w, cb0[28].w, cb0[12].w
  mul r1.xyz, r0.wwww, r1.xyzx
  mov r3.xyz, vThreadID.xyzx
  mov r3.w, l(0)
  ld_indexable(texture3d)(float,float,float,float) r4.xyzw, r3.xyzw, t0.xyzw
  ld_indexable(texture3d)(float,float,float,float) r3.xyz, r3.xyzw, t1.xyzw
  dp3 r0.w, r1.xyzx, r1.xyzx
  rsq r0.w, r0.w
  mul r1.xyz, r0.wwww, r1.xyzx
  dp3_sat r0.w, -r1.xyzx, cb1[1].xyzx
  log r0.w, r0.w
  mul r0.w, r0.w, cb1[2].w
  exp r0.w, r0.w
  mul r1.xyz, r0.wwww, cb1[2].xyzx
  mad r1.xyz, cb1[0].xyzx, l(0.0795774683, 0.0795774683, 0.0795774683, 0.000000), r1.xyzx
  eq r0.w, r2.y, l(0.000000)
  div r1.w, r2.x, r2.y
  movc r0.w, r0.w, l(1.000000), r1.w
  mul r1.w, cb1[3].x, l(0.0795774683)
  mad r1.xyz, r1.xyzx, r0.wwww, r1.wwww
  mul r1.xyz, r1.xyzx, r4.xyzx
  add r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mad r0.xy, r0.xyxx, cb0[26].zwzz, l(-1.000000, -1.000000, 0.000000, 0.000000)
  mul r0.z, r0.z, cb0[28].z
  mul r0.z, r0.z, r0.z
  mad r0.z, r0.z, cb0[28].w, cb0[12].w
  mov r12.xyz, cb0[12].xyzx
  mul r32.w, cb0[13].x, cb0[13].x
  mad r32.w, cb0[14].x, cb0[14].x, r32.w
  mad r32.w, cb0[15].x, cb0[15].x, r32.w
  mul r32.x, cb12[0].x, cb12[0].y
  div r32.x, r32.x, r32.w
  mad r12.x, r32.x, cb0[13].x, r12.x
  mad r12.y, r32.x, cb0[14].x, r12.y
  mad r12.z, r32.x, cb0[15].x, r12.z
  mul r2.xyz, r0.yyyy, cb0[5].xyzx
  mad r0.xyw, r0.xxxx, cb0[4].xyxz, r2.xyxz
  add r0.xyw, r0.xyxw, cb0[6].xyxz
  mad r0.xyz, r0.xywx, r0.zzzz, r12.xyzx
  mul r2.xyz, r0.yyyy, cb0[14].xywx
  mad r2.xyz, r0.xxxx, cb0[13].xywx, r2.xyzx
  mad r2.xyz, r0.zzzz, cb0[15].xywx, r2.xyzx
  add r2.xyz, r2.xyzx, cb0[16].xywx
  add r26.x, l(0.000000), -cb12[2].y
  mad r2.x, cb12[2].x, r26.x, r2.x
  div r2.xy, r2.xyxx, r2.zzzz
  add r0.xyz, r0.xyzx, -cb0[25].xyzx
  mul r0.y, r0.y, cb0[22].z
  mad r0.x, r0.x, cb0[21].z, r0.y
  mad r0.x, r0.z, cb0[23].z, r0.x
  add r0.x, r0.x, cb0[24].z
  mad r0.yz, r2.xxyx, cb0[26].xxyx, cb0[26].xxyx
  add r0.x, r0.x, -cb0[25].w
  div r0.x, r0.x, cb0[28].w
  rsq r0.x, r0.x
  div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
  itof r0.w, cb0[27].z
  mul r0.x, r0.w, r0.x
  round_ni r2.xyz, r0.yzxy
  ftoi r0.xyz, r2.xyzx
  ige r2.xyz, r0.xyzx, l(0, 0, 0, 0)
  ilt r0.xyz, r0.xyzx, cb0[27].xyzx
  and r0.xyz, r0.xyzx, r2.xyzx
  and r0.x, r0.y, r0.x
  and r0.x, r0.z, r0.x
  movc r0.x, r0.x, cb0[29].w, l(1.000000)
  mad r4.xyz, r0.xxxx, r1.xyzx, r3.xyzx
  store_uav_typed u0.xyzw, vThreadID.xyzz, r4.xyzw
endif
ret
// Approximately 0 instruction slots used
