// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.182 on Wed Jun 14 18:36:13 2023
//
//
// Buffer Definitions:
//
// cbuffer cb4
// {
//
//   float4 cb4[12];                    // Index:    0-11             Components:    48
//
// }
//
// cbuffer cb3
// {
//
//   float4 cb3;                        // Index:    0.xyzw           Components:     4
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[6];                     // Index:    0-5              Components:    24
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[146];                   // Index:    0-145            Components:   584
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[39];                    // Index:    0-38             Components:   156
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// s1_s                              sampler      NA          NA    1        1
// s2_s                              sampler      NA          NA    2        1
// s3_s                              sampler      NA          NA    3        1
// s4_s                              sampler      NA          NA    4        1
// t0                                texture  float4          2d    0        1
// t1                                texture  float4          2d    1        1
// t2                                texture  float4          2d    2        1
// t3                                texture  float4          2d    3        1
// t4                                texture  float4          2d    4        1
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
// cb4                               cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB4[12], immediateIndexed
dcl_constantbuffer CB3[1], immediateIndexed
dcl_constantbuffer CB2[6], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 9
add r0.x, cb2[1].w, cb2[3].y
add r0.y, cb2[0].x, cb2[1].w
add r0.x, r0.y, r0.x
add r0.y, -cb4[10].y, cb4[10].x
mad r0.x, r0.x, r0.y, cb4[10].y
ld_indexable(buffer)(float,float,float,float) r0.y, l(0, 0, 0, 0), t125.yxzw
add r0.zw, v0.xxxy, -cb1[133].xxxy
mad r0.zw, r0.zzzw, cb1[134].zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mad r0.zw, r0.zzzw, v0.wwww, l(0.000000, 0.000000, 0.500000, 0.500000)
utof r1.xy, cb0[37].xyxx
add r1.xy, -r1.xyxx, v0.xyxx
mul r1.xy, r1.xyxx, cb0[38].zwzz
mul r1.zw, cb1[135].zzzw, cb1[135].xxxy
div r2.yz, r1.xxyx, r1.zzwz
mad r1.xy, r1.xyxx, cb1[134].xyxx, cb1[133].xyxx
mad r2.x, -r0.y, l(0.500000), r2.y
sample_indexable(texture2d)(float,float,float,float) r1.zw, r2.xzxx, t3.zwxy, s3
add r1.zw, r1.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r1.zw, r1.zzzw, cb4[9].wwww
mul r1.zw, r1.zzzw, cb2[3].wwww
mad r3.xyzw, r1.zwzw, cb2[0].xxxx, r0.zwzw
add r4.xyw, r3.zwzw, l(-0.500000, -0.500000, 0.000000, -0.500000)
mad r4.z, -r0.y, l(0.500000), r4.x
mul r0.y, r0.y, l(0.500000)
mov r5.x, -r0.y
mul r4.xyzw, r0.xxxx, r4.xyzw
mad r6.xyzw, r4.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r3.xyzw
max r6.xyzw, r6.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r6.xyzw, r6.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
div r2.yw, cb1[134].xxxy, cb1[135].xxxy
mul r6.xyzw, r6.xyzw, r2.ywyw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t4.xyzw, s4
add r6.xyz, r6.xyzx, r7.xyzx
mad r7.xyzw, r4.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r3.xyzw
max r7.xyzw, r7.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r7.xyzw, r7.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r7.xyzw, r2.ywyw, r7.xyzw
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.zwzz, t4.xyzw, s4
add r6.xyz, r6.xyzx, r8.xyzx
add r6.xyz, r7.xyzx, r6.xyzx
mad r7.xyzw, r4.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r3.xyzw
max r7.xyzw, r7.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r7.xyzw, r7.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r7.xyzw, r2.ywyw, r7.xyzw
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.zwzz, t4.xyzw, s4
add r6.xyz, r6.xyzx, r8.xyzx
max r5.zw, r3.zzzw, l(0.000000, 0.000000, 0.010000, 0.010000)
min r5.zw, r5.zzzw, l(0.000000, 0.000000, 0.990000, 0.990000)
mul r5.zw, r2.yyyw, r5.zzzw
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r5.zwzz, t4.xyzw, s4
add r6.xyz, r6.xyzx, r8.xyzx
add r6.xyz, r7.xyzx, r6.xyzx
mad r7.xyzw, r4.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r3.xyzw
mad r3.xyzw, r4.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r3.xyzw
max r3.xyzw, r3.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r3.xyzw, r3.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r3.xyzw, r2.ywyw, r3.xyzw
max r4.xyzw, r7.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r4.xyzw, r4.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r4.xyzw, r2.ywyw, r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r4.xyxx, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t4.xyzw, s4
add r6.xyz, r6.xyzx, r7.xyzx
add r4.xyz, r4.xyzx, r6.xyzx
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r3.xyxx, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t4.xyzw, s4
add r4.xyz, r4.xyzx, r6.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
mad r4.xy, cb3[0].zzzz, l(0.200000, 0.200000, 0.000000, 0.000000), r0.zwzz
mul r4.xy, r2.ywyy, r4.xyxx
mad r0.yz, r0.zzwz, r2.yywy, r4.xxyx
round_pi r0.w, cb2[3].y
mul r2.y, cb4[9].x, cb1[145].z
mul r2.y, r2.y, l(6.28318548)
sincos r4.x, r6.x, r2.y
mov r4.y, r6.x
mad r2.yw, r4.xxxy, cb4[9].yyyy, r2.xxxz
add r2.yw, r2.yyyw, l(0.000000, -1.000000, 0.000000, -1.000000)
mul r2.yw, r2.yyyw, cb4[9].zzzz
mul r2.yw, r0.wwww, r2.yyyw
mul r4.xy, r2.xzxx, l(6.28318548, 6.28318548, 0.000000, 0.000000)
sincos r4.xy, null, r4.xyxx
mul r0.w, r4.y, r4.x
mul r3.w, r0.w, cb2[3].y
mul r4.xy, r0.wwww, r2.ywyy
mad r1.xy, r1.xyxx, cb1[135].zwzz, -r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r1.xyxx, t4.xyzw, s4
mul r4.xyz, r4.xyzx, cb1[138].zzzz
mul r1.xy, r1.zwzz, cb2[0].xxxx
mad r1.zw, r1.zzzw, cb2[0].xxxx, r2.xxxz
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t3.xywz, s3
mul r0.w, r0.w, cb2[3].w
mul r0.w, r0.w, cb2[0].x
mad r1.xy, r2.ywyy, r3.wwww, r1.xyxx
mad r1.z, cb3[0].z, l(-0.0999999940), l(0.500000)
mad r0.yz, r0.yyzy, r1.zzzz, r1.xxyx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.yzyy, t4.xyzw, s4
mul r1.xyz, r1.xyzx, cb1[138].zzzz
mad r3.xyz, r3.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000), -r1.xyzx
mov r5.y, l(-0.500000)
add r5.xy, r2.xzxx, r5.xyxx
add r5.zw, r5.xxxx, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.y, r5.yzyy, r5.ywyy
sqrt r0.y, r0.y
div r0.z, r0.y, cb4[10].z
div r0.y, r0.y, cb4[11].y
add r0.yz, -r0.yyzy, l(0.000000, 1.000000, 1.000000, 0.000000)
mul r1.w, r0.z, cb4[10].w
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(1.44269514)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r1.w, -r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
ge r2.y, r0.z, l(0.000000)
lt r0.z, l(0.000010), |r0.z|
movc r1.w, r2.y, r1.w, l(1.000000)
movc r0.z, r0.z, r1.w, l(1.000000)
mul r0.x, r0.x, r0.z
mad r1.xyz, r0.xxxx, r3.xyzx, r1.xyzx
mad r3.xyz, r1.xyzx, cb4[11].xxxx, -r1.xyzx
ld_indexable(texture1d)(float,float,float,float) r0.x, l(12, 0, 0, 0), t120.xyzw
eq r0.x, r0.x, l(1.000000)
movc r0.x, r0.x, l(1.000000), r0.y
mul r0.y, r0.x, cb4[11].z
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(1.44269514)
exp r0.y, r0.y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.y, -r0.y, l(1.000000)
add r0.y, -r0.y, l(1.000000)
ge r0.z, r0.x, l(0.000000)
lt r0.x, l(0.000010), |r0.x|
movc r0.y, r0.z, r0.y, l(1.000000)
movc r0.x, r0.x, r0.y, l(1.000000)
mul r0.y, r0.x, cb2[0].x
mul r0.x, r0.x, cb2[1].y
mad r1.xyz, r0.yyyy, r3.xyzx, r1.xyzx
mad r3.xyz, r1.xyzx, cb4[4].xyzx, -r1.xyzx
mad r0.yzw, r0.wwww, r3.xxyz, r1.xxyz
mad r1.xyz, r4.xyzx, cb4[6].xyzx, -r0.yzwy
mul r1.w, cb2[3].y, l(0.500000)
mad r0.yzw, r1.wwww, r1.xxyz, r0.yyzw
add r1.xyz, cb2[5].xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, r0.xxxx, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r3.xyz, r0.yzwy, r1.xyzx
dp3 r0.x, r3.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r0.xyz, -r0.yzwy, r1.xyzx, r0.xxxx
mad r0.xyz, cb2[2].xxxx, r0.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r2.xzxx, t0.xyzw, s0
add r0.w, -r1.z, cb2[0].z
lt r0.w, l(0.000010), |r0.w|
ge r1.z, cb2[0].z, r1.z
and r1.z, r1.z, l(0x3f800000)
movc r0.w, r0.w, r1.z, l(1.000000)
mul r1.y, r1.y, cb2[0].w
mad r1.x, r1.x, l(2.000000), l(-1.000000)
mul r0.w, r0.w, r1.y
mad r0.w, r0.w, r1.x, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r2.xzxx, t2.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r1.yzw, r2.xzxx, t1.wxyz, s1
mul r1.yzw, r1.yyzw, cb4[2].xxyz
mul r1.x, r1.x, cb4[8].x
round_pi r1.x, r1.x
div r1.x, r1.x, cb4[8].x
add r2.x, -cb4[8].z, cb4[8].y
mad r2.x, cb2[0].x, r2.x, cb4[8].z
add r1.x, r1.x, r2.x
mul_sat r1.x, r1.x, cb4[8].w
mul r1.x, r1.x, cb2[1].x
mad r1.xyz, r1.xxxx, r1.yzwy, r0.wwww
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r1.xyz, r1.xyzx, l(200.000000, 200.000000, 200.000000, 0.000000)
mul r2.xyz, r0.xyzx, r1.xyzx
mad r0.xyz, -r1.xyzx, r0.xyzx, cb4[7].xyzx
mad r0.xyz, cb4[11].wwww, r0.xyzx, r2.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 183 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.182 on Wed Jun 14 18:36:13 2023
//
// cbuffer cb4 : register(b4)
// {
//   float4 cb4[12] : packoffset(c0);
// }
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3 : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[6] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[146] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[39] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// SamplerState s1_s_s : register(s1);
// SamplerState s2_s_s : register(s2);
// SamplerState s3_s_s : register(s3);
// SamplerState s4_s_s : register(s4);
// Texture2D<float4> t0 : register(t0);
// Texture2D<float4> t1 : register(t1);
// Texture2D<float4> t2 : register(t2);
// Texture2D<float4> t3 : register(t3);
// Texture2D<float4> t4 : register(t4);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   out float4 o0 : SV_Target0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = cb2[3].y + cb2[1].w;
//   r0.y = cb2[1].w + cb2[0].x;
//   r0.x = r0.x + r0.y;
//   r0.y = cb4[10].x + -cb4[10].y;
//   r0.x = r0.x * r0.y + cb4[10].y;
//   r0.y = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.zw = -cb1[133].xy + v0.xy;
//   r0.zw = r0.zw * cb1[134].zw + float2(-0.5,-0.5);
//   r0.zw = r0.zw * v0.ww + float2(0.5,0.5);
//   r1.xy = asuint(cb0[37].xy);
//   r1.xy = v0.xy + -r1.xy;
//   r1.xy = cb0[38].zw * r1.xy;
//   r1.zw = cb1[135].xy * cb1[135].zw;
//   r2.yz = r1.xy / r1.zw;
//   r1.xy = r1.xy * cb1[134].xy + cb1[133].xy;
//   r2.x = -r0.y * 0.5 + r2.y;
//   r1.zw = t3.Sample(s3_s_s, r2.xz).xy;
//   r1.zw = float2(-0.5,-0.5) + r1.zw;
//   r1.zw = cb4[9].ww * r1.zw;
//   r1.zw = cb2[3].ww * r1.zw;
//   r3.xyzw = r1.zwzw * cb2[0].xxxx + r0.zwzw;
//   r4.xyw = float3(-0.5,-0.5,-0.5) + r3.zww;
//   r4.z = -r0.y * 0.5 + r4.x;
//   r0.y = 0.5 * r0.y;
//   r5.x = -r0.y;
//   r4.xyzw = r4.xyzw * r0.xxxx;
//   r6.xyzw = r4.zwzw * float4(-0.0799999982,-0.0799999982,-0.0500000007,-0.0500000007) + r3.xyzw;
//   r6.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r6.xyzw);
//   r6.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r6.xyzw);
//   r2.yw = cb1[134].xy / cb1[135].xy;
//   r6.xyzw = r2.ywyw * r6.xyzw;
//   r7.xyz = t4.Sample(s4_s_s, r6.xy).xyz;
//   r6.xyz = t4.Sample(s4_s_s, r6.zw).xyz;
//   r6.xyz = r7.xyz + r6.xyz;
//   r7.xyzw = r4.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r3.xyzw;
//   r7.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r7.xyzw);
//   r7.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r7.xyzw);
//   r7.xyzw = r7.xyzw * r2.ywyw;
//   r8.xyz = t4.Sample(s4_s_s, r7.xy).xyz;
//   r7.xyz = t4.Sample(s4_s_s, r7.zw).xyz;
//   r6.xyz = r8.xyz + r6.xyz;
//   r6.xyz = r6.xyz + r7.xyz;
//   r7.xyzw = r4.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r3.xyzw;
//   r7.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r7.xyzw);
//   r7.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r7.xyzw);
//   r7.xyzw = r7.xyzw * r2.ywyw;
//   r8.xyz = t4.Sample(s4_s_s, r7.xy).xyz;
//   r7.xyz = t4.Sample(s4_s_s, r7.zw).xyz;
//   r6.xyz = r8.xyz + r6.xyz;
//   r5.zw = max(float2(0.00999999978,0.00999999978), r3.zw);
//   r5.zw = min(float2(0.99000001,0.99000001), r5.zw);
//   r5.zw = r5.zw * r2.yw;
//   r8.xyz = t4.Sample(s4_s_s, r5.zw).xyz;
//   r6.xyz = r8.xyz + r6.xyz;
//   r6.xyz = r6.xyz + r7.xyz;
//   r7.xyzw = r4.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r3.xyzw;
//   r3.xyzw = r4.xyzw * float4(0.0500000007,0.0500000007,0.0799999982,0.0799999982) + r3.xyzw;
//   r3.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r3.xyzw);
//   r3.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r3.xyzw);
//   r3.xyzw = r3.xyzw * r2.ywyw;
//   r4.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r7.xyzw);
//   r4.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r4.xyzw);
//   r4.xyzw = r4.xyzw * r2.ywyw;
//   r7.xyz = t4.Sample(s4_s_s, r4.xy).xyz;
//   r4.xyz = t4.Sample(s4_s_s, r4.zw).xyz;
//   r6.xyz = r7.xyz + r6.xyz;
//   r4.xyz = r6.xyz + r4.xyz;
//   r6.xyz = t4.Sample(s4_s_s, r3.xy).xyz;
//   r3.xyz = t4.Sample(s4_s_s, r3.zw).xyz;
//   r4.xyz = r6.xyz + r4.xyz;
//   r3.xyz = r4.xyz + r3.xyz;
//   r4.xy = cb3.zz * float2(0.200000003,0.200000003) + r0.zw;
//   r4.xy = r4.xy * r2.yw;
//   r0.yz = r0.zw * r2.yw + r4.xy;
//   r0.w = ceil(cb2[3].y);
//   r2.y = cb1[145].z * cb4[9].x;
//   r2.y = 6.28318548 * r2.y;
//   sincos(r2.y, r4.x, r6.x);
//   r4.y = r6.x;
//   r2.yw = r4.xy * cb4[9].yy + r2.xz;
//   r2.yw = float2(-1,-1) + r2.yw;
//   r2.yw = cb4[9].zz * r2.yw;
//   r2.yw = r2.yw * r0.ww;
//   r4.xy = float2(6.28318548,6.28318548) * r2.xz;
//   r4.xy = sin(r4.xy);
//   r0.w = r4.x * r4.y;
//   r3.w = cb2[3].y * r0.w;
//   r4.xy = r2.yw * r0.ww;
//   r1.xy = r1.xy * cb1[135].zw + -r4.xy;
//   r4.xyz = t4.Sample(s4_s_s, r1.xy).xyz;
//   r4.xyz = cb1[138].zzz * r4.xyz;
//   r1.xy = cb2[0].xx * r1.zw;
//   r1.zw = r1.zw * cb2[0].xx + r2.xz;
//   r0.w = t3.Sample(s3_s_s, r1.zw).z;
//   r0.w = cb2[3].w * r0.w;
//   r0.w = cb2[0].x * r0.w;
//   r1.xy = r2.yw * r3.ww + r1.xy;
//   r1.z = cb3.z * -0.099999994 + 0.5;
//   r0.yz = r0.yz * r1.zz + r1.xy;
//   r1.xyz = t4.Sample(s4_s_s, r0.yz).xyz;
//   r1.xyz = cb1[138].zzz * r1.xyz;
//   r3.xyz = r3.xyz * float3(0.0909090936,0.0909090936,0.0909090936) + -r1.xyz;
//   r5.y = -0.5;
//   r5.xy = r5.xy + r2.xz;
//   r5.zw = float2(-0.5,-0.5) + r5.xx;
//   r0.y = dot(r5.yz, r5.yw);
//   r0.y = sqrt(r0.y);
//   r0.z = r0.y / cb4[10].z;
//   r0.y = r0.y / cb4[11].y;
//   r0.yz = float2(1,1) + -r0.yz;
//   r1.w = cb4[10].w * r0.z;
//   r1.w = r1.w * r1.w;
//   r1.w = 1.44269514 * r1.w;
//   r1.w = exp2(r1.w);
//   r1.w = 1 / r1.w;
//   r1.w = 1 + -r1.w;
//   r1.w = 1 + -r1.w;
//   r2.y = cmp(r0.z >= 0);
//   r0.z = cmp(9.99999975e-06 < abs(r0.z));
//   r1.w = r2.y ? r1.w : 1;
//   r0.z = r0.z ? r1.w : 1;
//   r0.x = r0.z * r0.x;
//   r1.xyz = r0.xxx * r3.xyz + r1.xyz;
//   r3.xyz = r1.xyz * cb4[11].xxx + -r1.xyz;
//   r0.x = IniParams.Load(float4(12,0,0,0)).x;
//   r0.x = cmp(r0.x == 1.000000);
//   r0.x = r0.x ? 1 : r0.y;
//   r0.y = cb4[11].z * r0.x;
//   r0.y = r0.y * r0.y;
//   r0.y = 1.44269514 * r0.y;
//   r0.y = exp2(r0.y);
//   r0.y = 1 / r0.y;
//   r0.y = 1 + -r0.y;
//   r0.y = 1 + -r0.y;
//   r0.z = cmp(r0.x >= 0);
//   r0.x = cmp(9.99999975e-06 < abs(r0.x));
//   r0.y = r0.z ? r0.y : 1;
//   r0.x = r0.x ? r0.y : 1;
//   r0.y = cb2[0].x * r0.x;
//   r0.x = cb2[1].y * r0.x;
//   r1.xyz = r0.yyy * r3.xyz + r1.xyz;
//   r3.xyz = r1.xyz * cb4[4].xyz + -r1.xyz;
//   r0.yzw = r0.www * r3.xyz + r1.xyz;
//   r1.xyz = r4.xyz * cb4[6].xyz + -r0.yzw;
//   r1.w = 0.5 * cb2[3].y;
//   r0.yzw = r1.www * r1.xyz + r0.yzw;
//   r1.xyz = float3(-1,-1,-1) + cb2[5].xyz;
//   r1.xyz = r0.xxx * r1.xyz + float3(1,1,1);
//   r3.xyz = r1.xyz * r0.yzw;
//   r0.x = dot(r3.xyz, float3(0.300000012,0.589999974,0.109999999));
//   r0.xyz = -r0.yzw * r1.xyz + r0.xxx;
//   r0.xyz = cb2[2].xxx * r0.xyz + r3.xyz;
//   r1.xyz = t0.Sample(s0_s_s, r2.xz).xyz;
//   r0.w = cb2[0].z + -r1.z;
//   r0.w = cmp(9.99999975e-06 < abs(r0.w));
//   r1.z = cmp(cb2[0].z >= r1.z);
//   r1.z = r1.z ? 1.000000 : 0;
//   r0.w = r0.w ? r1.z : 1;
//   r1.y = cb2[0].w * r1.y;
//   r1.x = r1.x * 2 + -1;
//   r0.w = r1.y * r0.w;
//   r0.w = r0.w * r1.x + 1;
//   r1.x = t2.Sample(s2_s_s, r2.xz).z;
//   r1.yzw = t1.Sample(s1_s_s, r2.xz).xyz;
//   r1.yzw = cb4[2].xyz * r1.yzw;
//   r1.x = cb4[8].x * r1.x;
//   r1.x = ceil(r1.x);
//   r1.x = r1.x / cb4[8].x;
//   r2.x = cb4[8].y + -cb4[8].z;
//   r2.x = cb2[0].x * r2.x + cb4[8].z;
//   r1.x = r2.x + r1.x;
//   r1.x = saturate(cb4[8].w * r1.x);
//   r1.x = cb2[1].x * r1.x;
//   r1.xyz = r1.xxx * r1.yzw + r0.www;
//   r1.xyz = max(float3(0,0,0), r1.xyz);
//   r1.xyz = min(float3(200,200,200), r1.xyz);
//   r2.xyz = r1.xyz * r0.xyz;
//   r0.xyz = -r1.xyz * r0.xyz + cb4[7].xyz;
//   r0.xyz = cb4[11].www * r0.xyz + r2.xyz;
//   r0.xyz = max(float3(0,0,0), r0.xyz);
//   o0.xyz = cb1[138].yyy * r0.xyz;
//   o0.w = 1;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
