//Volumetric lighting CS 2.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Thu Jun  8 00:22:37 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[30], immediateIndexed
dcl_constantbuffer CB1[227], dynamicIndexed
dcl_resource_texture3d (float,float,float,float) t0
dcl_uav_typed_texture3d (float,float,float,float) u0
dcl_input vThreadID.xyz
dcl_temps 39
dcl_resource_texture2d (float,float,float,float) t125
dcl_thread_group 4, 4, 4
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
utof r0.xyz, vThreadID.xyzx
add r1.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mov_sat r0.w, cb0[29].y
add r0.w, r0.w, r0.z
mad r1.xy, r1.xyxx, cb0[26].zwzz, l(-1.000000, -1.000000, 0.000000, 0.000000)

//add r1.x, -r25.x, r1.x

mul r0.w, r0.w, cb0[28].z
mul r0.w, r0.w, r0.w
mad r0.w, r0.w, cb0[28].w, cb0[12].w

mov r12.xyz, cb0[12].xyzx
mul r32.w, cb0[0].x, cb0[0].x
mad r32.w, cb0[1].x, cb0[1].x, r32.w
mad r32.w, cb0[2].x, cb0[2].x, r32.w
mul r32.x, r25.x, r25.y
div r32.x, r32.x, r32.w
mad r12.x, r32.x, cb0[0].x, r12.x
mad r12.y, r32.x, cb0[1].x, r12.y
mad r12.z, r32.x, cb0[2].x, r12.z


mul r1.yzw, r1.yyyy, cb0[5].xxyz
mad r1.xyz, r1.xxxx, cb0[4].xyzx, r1.yzwy
add r1.xyz, r1.xyzx, cb0[6].xyzx
mad r1.xyz, r1.xyzx, r0.wwww, r12.xyzx
add r0.w, r1.z, -cb1[225].y
mul r0.w, r0.w, -cb1[225].z
min r0.w, r0.w, l(126.000000)
max r0.w, r0.w, l(-125.000000)
exp r0.w, r0.w
mul r0.w, r0.w, cb1[225].x
max r0.w, r0.w, l(0.000000)
mul r2.xyz, r0.wwww, cb1[224].xyzx
mov r3.xyz, r2.xyzx
mov r3.w, r0.w
mov r1.w, l(0)
loop
  uge r2.w, r1.w, cb1[226].x
  breakc_nz r2.w
  ishl r2.w, r1.w, l(2)
  
  //mad r1.x, r32.x, cb0[0].x, r1.x
  //mad r1.y, r32.x, cb0[1].x, r1.y
  //mad r1.z, r32.x, cb0[2].x, r1.z
  
  mul r4.xyz, r1.yyyy, cb1[r2.w + 1].xyzx
  mad r4.xyz, r1.xxxx, cb1[r2.w + 0].xyzx, r4.xyzx
  mad r4.xyz, r1.zzzz, cb1[r2.w + 2].xyzx, r4.xyzx
  add r4.xyz, r4.xyzx, cb1[r2.w + 3].xyzx
  ge r5.xyz, l(1.000000, 1.000000, 1.000000, 0.000000), |r4.xyzx|
  and r2.w, r5.y, r5.x
  and r2.w, r5.z, r2.w
  dp3 r4.x, r4.xyzx, r4.xyzx
  ge r4.y, l(1.000000), r4.x
  movc r2.w, cb1[r1.w + 160].x, r4.y, r2.w
  add r4.x, -r4.x, l(1.000000)
  mul r4.x, r4.x, cb1[r1.w + 128].w
  mul r4.x, r4.x, cb1[r1.w + 192].x
  movc r4.w, cb1[r1.w + 160].x, r4.x, cb1[r1.w + 128].w
  mul r4.xyz, r4.wwww, cb1[r1.w + 128].xyzx
  and r2.w, r2.w, l(0x3f800000)
  mad r3.xyzw, r4.xyzw, r2.wwww, r3.xyzw
  iadd r1.w, r1.w, l(1)
endloop
add r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
mad r0.xy, r0.xyxx, cb0[26].zwzz, l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r0.z, r0.z, cb0[28].z
mul r0.z, r0.z, r0.z
mad r0.z, r0.z, cb0[28].w, cb0[12].w

//add r0.x, -r25.x, r0.x

mov r12.xyz, cb0[12].xyzx
mul r32.w, cb0[13].x, cb0[13].x
mad r32.w, cb0[14].x, cb0[14].x, r32.w
mad r32.w, cb0[15].x, cb0[15].x, r32.w
mul r32.x, r25.x, r25.y
div r32.x, r32.x, r32.w
mad r12.x, r32.x, cb0[13].x, r12.x
mad r12.y, r32.x, cb0[14].x, r12.y
mad r12.z, r32.x, cb0[15].x, r12.z

mul r1.xyz, r0.yyyy, cb0[5].xyzx
mad r0.xyw, r0.xxxx, cb0[4].xyxz, r1.xyxz
add r0.xyw, r0.xyxw, cb0[6].xyxz
mad r0.xyz, r0.xywx, r0.zzzz, r12.xyzx
mul r1.xyz, r0.yyyy, cb0[14].xywx
mad r1.xyz, r0.xxxx, cb0[13].xywx, r1.xyzx
mad r1.xyz, r0.zzzz, cb0[15].xywx, r1.xyzx
add r1.xyz, r1.xyzx, cb0[16].xywx

add r26.x, l(0.0), -cb12[2].y
mad r1.x, cb12[2].x, r26.x, r1.x

div r1.xy, r1.xyxx, r1.zzzz
add r0.xyz, r0.xyzx, -cb0[25].xyzx
mul r0.y, r0.y, cb0[22].z
mad r0.x, r0.x, cb0[21].z, r0.y
mad r0.x, r0.z, cb0[23].z, r0.x
add r0.x, r0.x, cb0[24].z
mad r0.yz, r1.xxyx, cb0[26].xxyx, cb0[26].xxyx
add r0.x, r0.x, -cb0[25].w
div r0.x, r0.x, cb0[28].w
rsq r0.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
itof r0.w, cb0[27].z
mul r0.x, r0.w, r0.x
round_ni r1.xyz, r0.yzxy
ftoi r0.xyz, r1.xyzx
ige r1.xyz, r0.xyzx, l(0, 0, 0, 0)
ilt r2.xyz, r0.xyzx, cb0[27].xyzx
and r1.xyz, r1.xyzx, r2.xyzx
and r1.x, r1.y, r1.x
and r1.x, r1.z, r1.x
mov r0.w, l(0)
ld_indexable(texture3d)(float,float,float,float) r0.xyzw, r0.xyzw, t0.xyzw
movc r1.x, r1.x, cb0[29].z, l(1.000000)
add r1.y, -r1.x, l(1.000000)
mul r0.xyzw, r0.xyzw, r1.yyyy
mad r0.xyzw, r1.xxxx, r3.xyzw, r0.xyzw
store_uav_typed u0.xyzw, vThreadID.xyzz, r0.xyzw
ret
// Approximately 0 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Thu Jun  8 00:22:37 2023
// Texture3D<float4> t0 : register(t0);
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[227];
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[30];
// }
//
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main)
// {
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_uav_typed_texture3d (float,float,float,float) u0
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_thread_group 4, 4, 4
//   r0.xyz = (uint3)vThreadID.xyz;
//   r1.xy = float2(0.5,0.5) + r0.xy;
//   r0.w = saturate(cb0[29].y);
//   r0.w = r0.z + r0.w;
//   r1.xy = r1.xy * cb0[26].zw + float2(-1,-1);
//   r0.w = cb0[28].z * r0.w;
//   r0.w = r0.w * r0.w;
//   r0.w = r0.w * cb0[28].w + cb0[12].w;
//   r1.yzw = cb0[5].xyz * r1.yyy;
//   r1.xyz = r1.xxx * cb0[4].xyz + r1.yzw;
//   r1.xyz = cb0[6].xyz + r1.xyz;
//   r1.xyz = r1.xyz * r0.www + cb0[12].xyz;
//   r0.w = -cb1[225].y + r1.z;
//   r0.w = -cb1[225].z * r0.w;
//   r0.w = min(126, r0.w);
//   r0.w = max(-125, r0.w);
//   r0.w = exp2(r0.w);
//   r0.w = cb1[225].x * r0.w;
//   r0.w = max(0, r0.w);
//   r2.xyz = cb1[224].xyz * r0.www;
//   r3.xyz = r2.xyz;
//   r3.w = r0.w;
//   r1.w = 0;
//   while (true) {
//     r2.w = cmp((uint)r1.w >= asuint(cb1[226].x));
//     if (r2.w != 0) break;
//     r2.w = (uint)r1.w << 2;
//     r4.xyz = cb1[r2.w+1].xyz * r1.yyy;
//     r4.xyz = r1.xxx * cb1[r2.w+0].xyz + r4.xyz;
//     r4.xyz = r1.zzz * cb1[r2.w+2].xyz + r4.xyz;
//     r4.xyz = cb1[r2.w+3].xyz + r4.xyz;
//     r5.xyz = cmp(float3(1,1,1) >= abs(r4.xyz));
//     r2.w = r5.y ? r5.x : 0;
//     r2.w = r5.z ? r2.w : 0;
//     r4.x = dot(r4.xyz, r4.xyz);
//     r4.y = cmp(1 >= r4.x);
//     r2.w = cb1[r1.w+160].x ? r4.y : r2.w;
//     r4.x = 1 + -r4.x;
//     r4.x = cb1[r1.w+128].w * r4.x;
//     r4.x = cb1[r1.w+192].x * r4.x;
//     r4.w = cb1[r1.w+160].x ? r4.x : cb1[r1.w+128].w;
//     r4.xyz = cb1[r1.w+128].xyz * r4.www;
//     r2.w = (int)r2.w & 0x3f800000;
//     r3.xyzw = r4.xyzw * r2.wwww + r3.xyzw;
//     r1.w = (int)r1.w + 1;
//   }
//   r0.xyz = float3(0.5,0.5,0.5) + r0.xyz;
//   r0.xy = r0.xy * cb0[26].zw + float2(-1,-1);
//   r0.z = cb0[28].z * r0.z;
//   r0.z = r0.z * r0.z;
//   r0.z = r0.z * cb0[28].w + cb0[12].w;
//   r1.xyz = cb0[5].xyz * r0.yyy;
//   r0.xyw = r0.xxx * cb0[4].xyz + r1.xyz;
//   r0.xyw = cb0[6].xyz + r0.xyw;
//   r0.xyz = r0.xyw * r0.zzz + cb0[12].xyz;
//   r1.xyz = cb0[14].xyw * r0.yyy;
//   r1.xyz = r0.xxx * cb0[13].xyw + r1.xyz;
//   r1.xyz = r0.zzz * cb0[15].xyw + r1.xyz;
//   r1.xyz = cb0[16].xyw + r1.xyz;
//   r1.xy = r1.xy / r1.zz;
//   r0.xyz = -cb0[25].xyz + r0.xyz;
//   r0.y = cb0[22].z * r0.y;
//   r0.x = r0.x * cb0[21].z + r0.y;
//   r0.x = r0.z * cb0[23].z + r0.x;
//   r0.x = cb0[24].z + r0.x;
//   r0.yz = r1.xy * cb0[26].xy + cb0[26].xy;
//   r0.x = -cb0[25].w + r0.x;
//   r0.x = r0.x / cb0[28].w;
//   r0.x = rsqrt(r0.x);
//   r0.x = 1 / r0.x;
//   r0.w = asint(cb0[27].z);
//   r0.x = r0.x * r0.w;
//   r1.xyz = floor(r0.yzx);
//   r0.xyz = (int3)r1.xyz;
//   r1.xyz = cmp((int3)r0.xyz >= int3(0,0,0));
//   r2.xyz = cmp((int3)r0.xyz < asint(cb0[27].xyz));
//   r1.xyz = r1.xyz ? r2.xyz : 0;
//   r1.x = r1.y ? r1.x : 0;
//   r1.x = r1.z ? r1.x : 0;
//   r0.w = 0;
//   r0.xyzw = t0.Load(r0.xyzw).xyzw;
//   r1.x = r1.x ? cb0[29].z : 1;
//   r1.y = 1 + -r1.x;
//   r0.xyzw = r1.yyyy * r0.xyzw;
//   r0.xyzw = r1.xxxx * r3.xyzw + r0.xyzw;
// // No code for instruction (needs manual fix):
// store_uav_typed u0.xyzw, vThreadID.xyzz, r0.xyzw
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// C:\GOG\HellbladeSenuasSacrifice\HellbladeGame\Binaries\Win64\ShaderFixes\e8ce9aa5b9c7fa2a-cs_replace.txt(23,10): error X3000: syntax error: unexpected token ')'
/////////////////////////////////////////////////////////////////////////////
