//Shadows PS 6. Big pattern.
// ---- Created with 3Dmigoto v0.6.182 on Mon Jun 12 23:25:00 2023
Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<uint4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[11];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[1];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[3];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[146];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r10,r11,r20;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r10.xyzw = asuint(cb0[37].xyxy);
  r10.xyzw = v0.xyxy + -r10.xyzw;
  r10.xyzw = cb0[38].zwzw * r10.xyzw;
  r10.xyzw = r10.xyzw * cb1[134].xyxy + cb1[133].xyxy;
  r10.xyzw = cb1[135].zwzw * r10.xyzw;
  r11.x = t0.SampleLevel(s0_s, r10.zw, 0).x;
  r10.xyzw = cb4[6].yyww * r10.xyzw;
  r11.x = max(1.00000005e-18, r11.x);
  r11.yzw = cb1[45].xyw * v0.yyy;
  r11.yzw = v0.xxx * cb1[44].xyw + r11.yzw;
  r11.xyz = r11.xxx * cb1[46].xyw + r11.yzw;
  r11.xyz = cb1[47].xyw + r11.xyz;
  
  r20.xyzw = v0.xyzw;
  r20.x+=stereo.x*(stereo.y*r11.z-1)*cb1[135].x*0.5;
  
  r10.xyzw = asuint(cb0[37].xyxy);
  r10.xyzw = r20.xyxy + -r10.xyzw;
  r10.xyzw = cb0[38].zwzw * r10.xyzw;
  r10.xyzw = r10.xyzw * cb1[134].xyxy + cb1[133].xyxy;
  r10.xyzw = cb1[135].zwzw * r10.xyzw;
  r11.x = t0.SampleLevel(s0_s, r10.zw, 0).x;
  r10.xyzw = cb4[6].yyww * r10.xyzw;
  
  r0.xyzw = asuint(cb0[37].xyxy);
  r0.xyzw = v0.xyxy + -r0.xyzw;
  r0.xyzw = cb0[38].zwzw * r0.xyzw;
  r0.xyzw = r0.xyzw * cb1[134].xyxy + cb1[133].xyxy;
  r0.xyzw = cb1[135].zwzw * r0.xyzw;
  r1.x = t0.SampleLevel(s0_s, r0.zw, 0).x;
  r0.xyzw = cb4[6].yyww * r0.xyzw;
  r1.x = max(1.00000005e-18, r1.x);
  r1.yzw = cb1[45].xyw * v0.yyy;
  r1.yzw = r20.xxx * cb1[44].xyw + r1.yzw;
  r1.xyz = r1.xxx * cb1[46].xyw + r1.yzw;
  r1.xyz = cb1[47].xyw + r1.xyz;
  r1.xyzw = r1.xyxy / r1.zzzz;
  r1.xyzw = -cb1[70].xyxy + r1.xyzw;
  r1.xyzw = r1.xyzw / cb4[8].zzzz;
  r1.xyzw = float4(0.5,0.5,-0.5,-0.5) + r1.xyzw;
  r1.xyzw = float4(1,1,1,1) + -r1.xyzw;
  r2.xyz = t4.Sample(s2_s, r1.xy).xyz;
  r1.x = t6.Sample(s4_s, r1.zw).x;
  r1.yz = -cb1[133].xy + v0.xy;
  r1.yz = r1.yz * cb1[134].zw + float2(-0.5,-0.5);
  r3.xy = v0.ww * r1.yz;
  r3.z = v0.w;
  r1.yzw = float3(2,-2,1) * r3.xyz;
  r1.yz = r1.yz / r1.ww;
  r1.yz = r1.yz * cb1[66].xy + cb1[66].wz;
  r1.w = t1.SampleLevel(s1_s, r1.yz, 0).x;
  r2.w = r1.w * cb1[65].z + -cb1[65].w;
  r1.w = r1.w * cb1[65].x + cb1[65].y;
  r2.w = 1 / r2.w;
  r1.w = r2.w + r1.w;
  r2.w = 0.000199999995 * r1.w;
  r3.x = t0.SampleLevel(s0_s, r1.yz, 0).x;
  r3.y = r3.x * cb1[65].z + -cb1[65].w;
  r3.x = r3.x * cb1[65].x + cb1[65].y;
  r3.y = 1 / r3.y;
  r3.x = r3.x + r3.y;
  r3.y = 0.000199999995 * r3.x;
  r3.xz = r3.xx / cb4[9].yz;
  r2.w = cmp(r2.w >= r3.y);
  r1.w = r1.w * 0.000199999995 + -r3.y;
  r1.w = cmp(9.99999975e-06 < abs(r1.w));
  r2.w = r2.w ? 0 : 1;
  r1.w = r1.w ? r2.w : 1;
  r3.yw = cb1[135].xy * r1.yz;
  r4.xyz = t7.Sample(s6_s, r1.yz).xyz;
  r1.yz = trunc(r3.yw);
  r5.xy = (int2)r1.yz;
  r5.zw = float2(0,0);
  r1.y = t2.Load(r5.xyz).y;
  r1.y = (uint)r1.y;
  r5.xyz = float3(-10,-3,-1) + r1.yyy;
  r5.xyz = cmp(float3(9.99999975e-06,9.99999975e-06,9.99999975e-06) < abs(r5.xyz));
  r1.yz = r5.xy ? float2(0,0) : cb4[8].ww;
  r2.w = r5.z ? 0 : r1.w;
  r2.w = -cb3[0].z + r2.w;
  r1.x = r2.w + r1.x;
  r1.x = saturate(1 + r1.x);
  r1.y = r1.y + r1.z;
  r1.yzw = r1.yyy * r1.www + r2.xyz;
  r1.yzw = max(cb4[9].xxx, r1.yzw);
  r1.yzw = min(float3(1,1,1), r1.yzw);
  r2.x = max(9.99999997e-07, r3.x);
  r2.y = saturate(-cb4[9].w + r3.z);
  r2.y = t5.Sample(s3_s, r2.yy).x;
  r2.x = -r2.x * r2.x + 1;
  r2.x = max(0, r2.x);
  r1.yzw = r1.yzw * r2.xxx + r2.yyy;
  r2.xyz = cb1[138].zzz * r4.xyz;
  r2.w = dot(r2.xyz, float3(0.300000012,0.589999974,0.109999999));
  r3.xyz = -cb1[138].zzz * r4.xyz + r2.www;
  r2.xyz = cb4[7].xxx * r3.xyz + r2.xyz;
  r2.xyz = max(float3(9.99999997e-07,9.99999997e-07,9.99999997e-07), r2.xyz);
  r2.xyz = log2(r2.xyz);
  r2.xyz = cb4[7].yyy * r2.xyz;
  r2.xyz = exp2(r2.xyz);
  r2.xyz = saturate(cb4[8].xxx * r2.xyz);
  r2.xyz = r2.xyz * cb4[3].xyz + -cb4[4].xyz;
  r1.yzw = r1.yzw * r2.xyz + cb4[4].xyz;
  r2.x = cb4[6].x * cb1[145].z;
  r3.xyzw = r2.xxxx * float4(0.0900000036,-0.0399999991,-0.100000001,-0.0199999996) + r10.xyzw;
  r0.xy = r2.xx * float2(0.00999999978,0.0299999993) + r10.xy;
  r0.x = t3.Sample(s5_s, r0.xy).x;
  r0.y = t3.Sample(s5_s, r3.xy).x;
  r0.z = t3.Sample(s5_s, r3.zw).x;
  r0.y = r0.y + r0.z;
  r0.x = r0.y + r0.x;
  r0.x = -1 + r0.x;
  r0.x = saturate(cb2[2].w * r0.x + 1);
  r0.xyz = r0.xxx * r1.yzw;
  r1.yzw = cb1[138].zzz * r4.xyz + -r0.xyz;
  r0.xyz = r1.xxx * r1.yzw + r0.xyz;
  r1.xyz = cb4[5].xyz + -r0.xyz;
  r0.xyz = cb4[10].xxx * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[138].yyy * r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Mon Jun 12 23:25:00 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB2[3], immediateIndexed
dcl_constantbuffer CB3[1], immediateIndexed
dcl_constantbuffer CB4[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 6
utof r0.xyzw, cb0[37].xyxy
add r0.xyzw, -r0.xyzw, v0.xyxy
mul r0.xyzw, r0.xyzw, cb0[38].zwzw
mad r0.xyzw, r0.xyzw, cb1[134].xyxy, cb1[133].xyxy
mul r0.xyzw, r0.xyzw, cb1[135].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r0.zwzz, t0.xyzw, s0, l(0.000000)
mul r0.xyzw, r0.xyzw, cb4[6].yyww
max r1.x, r1.x, l(1.000000046E-18)
mul r1.yzw, v0.yyyy, cb1[45].xxyw
mad r1.yzw, v0.xxxx, cb1[44].xxyw, r1.yyzw
mad r1.xyz, r1.xxxx, cb1[46].xywx, r1.yzwy
add r1.xyz, r1.xyzx, cb1[47].xywx
div r1.xyzw, r1.xyxy, r1.zzzz
add r1.xyzw, r1.xyzw, -cb1[70].xyxy
div r1.xyzw, r1.xyzw, cb4[8].zzzz
add r1.xyzw, r1.xyzw, l(0.500000, 0.500000, -0.500000, -0.500000)
add r1.xyzw, -r1.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t4.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.zwzz, t6.xyzw, s4
add r1.yz, v0.xxyx, -cb1[133].xxyx
mad r1.yz, r1.yyzy, cb1[134].zzwz, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r3.xy, r1.yzyy, v0.wwww
mov r3.z, v0.w
mul r1.yzw, r3.xxyz, l(0.000000, 2.000000, -2.000000, 1.000000)
div r1.yz, r1.yyzy, r1.wwww
mad r1.yz, r1.yyzy, cb1[66].xxyx, cb1[66].wwzw
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r1.yzyy, t1.yzwx, s1, l(0.000000)
mad r2.w, r1.w, cb1[65].z, -cb1[65].w
mad r1.w, r1.w, cb1[65].x, cb1[65].y
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
add r1.w, r1.w, r2.w
mul r2.w, r1.w, l(0.000200)
sample_l_indexable(texture2d)(float,float,float,float) r3.x, r1.yzyy, t0.xyzw, s0, l(0.000000)
mad r3.y, r3.x, cb1[65].z, -cb1[65].w
mad r3.x, r3.x, cb1[65].x, cb1[65].y
div r3.y, l(1.000000, 1.000000, 1.000000, 1.000000), r3.y
add r3.x, r3.y, r3.x
mul r3.y, r3.x, l(0.000200)
div r3.xz, r3.xxxx, cb4[9].yyzy
ge r2.w, r2.w, r3.y
mad r1.w, r1.w, l(0.000200), -r3.y
lt r1.w, l(0.000010), |r1.w|
movc r2.w, r2.w, l(0), l(1.000000)
movc r1.w, r1.w, r2.w, l(1.000000)
mul r3.yw, r1.yyyz, cb1[135].xxxy
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r1.yzyy, t7.xyzw, s6
round_z r1.yz, r3.yywy
ftoi r5.xy, r1.yzyy
mov r5.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.y, r5.xyzw, t2.xyzw
utof r1.y, r1.y
add r5.xyz, r1.yyyy, l(-10.000000, -3.000000, -1.000000, 0.000000)
lt r5.xyz, l(0.000010, 0.000010, 0.000010, 0.000000), |r5.xyzx|
movc r1.yz, r5.xxyx, l(0,0,0,0), cb4[8].wwww
movc r2.w, r5.z, l(0), r1.w
add r2.w, r2.w, -cb3[0].z
add r1.x, r1.x, r2.w
add_sat r1.x, r1.x, l(1.000000)
add r1.y, r1.z, r1.y
mad r1.yzw, r1.yyyy, r1.wwww, r2.xxyz
max r1.yzw, r1.yyzw, cb4[9].xxxx
min r1.yzw, r1.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
max r2.x, r3.x, l(0.000001)
add_sat r2.y, r3.z, -cb4[9].w
sample_indexable(texture2d)(float,float,float,float) r2.y, r2.yyyy, t5.yxzw, s3
mad r2.x, -r2.x, r2.x, l(1.000000)
max r2.x, r2.x, l(0.000000)
mad r1.yzw, r1.yyzw, r2.xxxx, r2.yyyy
mul r2.xyz, r4.xyzx, cb1[138].zzzz
dp3 r2.w, r2.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r3.xyz, -cb1[138].zzzz, r4.xyzx, r2.wwww
mad r2.xyz, cb4[7].xxxx, r3.xyzx, r2.xyzx
max r2.xyz, r2.xyzx, l(0.000001, 0.000001, 0.000001, 0.000000)
log r2.xyz, r2.xyzx
mul r2.xyz, r2.xyzx, cb4[7].yyyy
exp r2.xyz, r2.xyzx
mul_sat r2.xyz, r2.xyzx, cb4[8].xxxx
mad r2.xyz, r2.xyzx, cb4[3].xyzx, -cb4[4].xyzx
mad r1.yzw, r1.yyzw, r2.xxyz, cb4[4].xxyz
mul r2.x, cb1[145].z, cb4[6].x
mad r3.xyzw, r2.xxxx, l(0.090000, -0.040000, -0.100000, -0.020000), r0.xyzw
mad r0.xy, r2.xxxx, l(0.010000, 0.030000, 0.000000, 0.000000), r0.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t3.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r0.y, r3.xyxx, t3.yxzw, s5
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.zwzz, t3.yzxw, s5
add r0.y, r0.z, r0.y
add r0.x, r0.x, r0.y
add r0.x, r0.x, l(-1.000000)
mad_sat r0.x, cb2[2].w, r0.x, l(1.000000)
mul r0.xyz, r1.yzwy, r0.xxxx
mad r1.yzw, cb1[138].zzzz, r4.xxyz, -r0.xxyz
mad r0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
add r1.xyz, -r0.xyzx, cb4[5].xyzx
mad r0.xyz, cb4[10].xxxx, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
