//Radial blur PS 5. Wavy effect too.
// ---- Created with 3Dmigoto v0.6.182 on Mon Jun 12 18:45:28 2023
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[4];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[146];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r11;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.x = 0.5 * cb2[0].x;
  r0.yz = asuint(cb0[37].xy);
  r0.yz = v0.xy + -r0.yz;
  r0.yz = cb0[38].zw * r0.yz;
  r1.xy = r0.yz * cb1[134].xy + cb1[133].xy;
  r1.zw = r1.xy * cb1[135].zw + float2(-0.5,-0.5);
  r1.xy = cb1[135].zw * r1.xy;
  
  r11.xyzw = r1.xyzw;
  r1.z-=stereo.x*0.5;
  
  r2.xyzw = r1.zwzw * r0.xxxx;
  r3.xyzw = r2.zwzw * float4(-0.0799999982,-0.0799999982,-0.0500000007,-0.0500000007) + r1.xyxy;
  r3.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r3.xyzw);
  r3.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r3.xyzw);
  r4.xyzw = cb1[134].xyxy / cb1[135].xyxy;
  r3.xyzw = r4.xyzw * r3.xyzw;
  r5.xyz = t2.Sample(s2_s, r3.xy).xyz;
  r3.xyz = t2.Sample(s2_s, r3.zw).xyz;
  r3.xyz = r5.xyz + r3.xyz;
  r5.xyzw = r2.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r1.xyxy;
  r5.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
  r5.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r5.xyzw);
  r5.xyzw = r5.xyzw * r4.xyzw;
  r6.xyz = t2.Sample(s2_s, r5.xy).xyz;
  r5.xyz = t2.Sample(s2_s, r5.zw).xyz;
  r3.xyz = r6.xyz + r3.xyz;
  r3.xyz = r3.xyz + r5.xyz;
  r5.xyzw = r2.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r1.xyxy;
  r5.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
  r5.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r5.xyzw);
  r5.xyzw = r5.xyzw * r4.xyzw;
  r6.xyz = t2.Sample(s2_s, r5.xy).xyz;
  r5.xyz = t2.Sample(s2_s, r5.zw).xyz;
  r3.xyz = r6.xyz + r3.xyz;
  r0.xw = max(float2(0.00999999978,0.00999999978), r1.xy);
  r0.xw = min(float2(0.99000001,0.99000001), r0.xw);
  r0.xw = r0.xw * r4.xy;
  r6.xyz = t2.Sample(s2_s, r0.xw).xyz;
  r3.xyz = r6.xyz + r3.xyz;
  r3.xyz = r3.xyz + r5.xyz;
  r5.xyzw = r2.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r1.xyxy;
  r2.xyzw = r2.xyzw * float4(0.0500000007,0.0500000007,0.0799999982,0.0799999982) + r1.xyxy;
  r2.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r2.xyzw);
  r2.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r2.xyzw);
  r2.xyzw = r2.xyzw * r4.xyzw;
  r5.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
  r5.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r5.xyzw);
  r4.xyzw = r5.xyzw * r4.xyzw;
  r5.xyz = t2.Sample(s2_s, r4.xy).xyz;
  r4.xyz = t2.Sample(s2_s, r4.zw).xyz;
  r3.xyz = r5.xyz + r3.xyz;
  r3.xyz = r3.xyz + r4.xyz;
  r4.xyz = t2.Sample(s2_s, r2.xy).xyz;
  r2.xyz = t2.Sample(s2_s, r2.zw).xyz;
  r3.xyz = r4.xyz + r3.xyz;
  r2.xyz = r3.xyz + r2.xyz;
  r0.xw = cb1[135].xy * cb1[135].zw;
  r0.xy = r0.yz / r0.xw;
  r0.xy = float2(-0.5,-0.5) + r0.xy;
  
  r0.x-=stereo.x*0.5;
  
  r0.x = dot(r0.xy, r0.xy);
  r0.x = sqrt(r0.x);
  r0.x = r0.x / cb3[2].x;
  r0.x = 1 + -r0.x;
  r0.y = cb3[2].y * r0.x;
  r0.y = r0.y * r0.y;
  r0.y = 1.44269514 * r0.y;
  r0.y = exp2(r0.y);
  r0.y = 1 / r0.y;
  r0.y = 1 + -r0.y;
  r0.y = 1 + -r0.y;
  r0.z = cmp(r0.x >= 0);
  r0.x = cmp(9.99999975e-06 < abs(r0.x));
  r0.y = r0.z ? r0.y : 1;
  r0.x = r0.x ? r0.y : 1;
  r0.y = cb3[2].z * r0.x;
  r0.x = max(9.99999997e-07, r0.x);
  r0.z = r0.y * -0.099999994 + 0.5;
  r0.y = 0.200000003 * r0.y;
  
  r1.x-=stereo.x*0.5;
  
  r0.yw = r1.xy * float2(2,2) + r0.yy;
  r0.yz = r0.yw * r0.zz + -r1.xy;
  r0.yz = cb2[0].xx * r0.yz + r1.xy;
  r0.w = r0.x * r0.x;
  r0.x = r0.x * r0.w;
  r0.w = cb3[3].x * cb1[145].z;
  r0.w = t0.Sample(s0_s, r0.ww).x;
  r0.w = 10 * r0.w;
  sincos(r0.w, r1.x, r3.x);
  r4.x = -r1.x;
  r4.y = r3.x;
  r4.z = r1.x;
  r1.y = dot(r4.zy, r1.zw);
  r1.x = dot(r4.yx, r1.zw);
  r0.w = dot(r1.zw, r1.zw);
  r0.w = sqrt(r0.w);
  r0.w = r0.w / cb3[3].y;
  r0.w = 1 + -r0.w;
  r1.xy = float2(0.5,0.5) + r1.xy;
  r1.x = t1.Sample(s1_s, r1.xy).x;
  r1.x = cb2[0].x * r1.x;
  r1.x = 0.200000003 * r1.x;
  
  r0.y+=stereo.x*0.5;
  
  r0.xy = r0.xx * r1.xx + r0.yz;
  r0.xyz = t2.Sample(s2_s, r0.xy).xyz;
  r0.xyz = -r2.xyz * float3(0.0909090936,0.0909090936,0.0909090936) + r0.xyz;
  r1.xyz = float3(0.0909090936,0.0909090936,0.0909090936) * r2.xyz;
  r1.w = cb3[3].z * r0.w;
  r1.w = r1.w * r1.w;
  r1.w = 1.44269514 * r1.w;
  r1.w = exp2(r1.w);
  r1.w = 1 / r1.w;
  r1.w = 1 + -r1.w;
  r2.x = cmp(r0.w >= 0);
  r0.w = cmp(9.99999975e-06 < abs(r0.w));
  r1.w = r2.x ? r1.w : 0;
  r0.w = r0.w ? r1.w : 0;
  r0.xyz = r0.www * r0.xyz + r1.xyz;
  r1.xyz = cb3[1].xyz + -r0.xyz;
  r0.xyz = cb3[3].www * r1.xyz + r0.xyz;
  o0.xyz = max(float3(0,0,0), r0.xyz);
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Mon Jun 12 18:45:28 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 7
mul r0.x, cb2[0].x, l(0.500000)
utof r0.yz, cb0[37].xxyx
add r0.yz, -r0.yyzy, v0.xxyx
mul r0.yz, r0.yyzy, cb0[38].zzwz
mad r1.xy, r0.yzyy, cb1[134].xyxx, cb1[133].xyxx
mad r1.zw, r1.xxxy, cb1[135].zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r1.xy, r1.xyxx, cb1[135].zwzz
mul r2.xyzw, r0.xxxx, r1.zwzw
mad r3.xyzw, r2.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r1.xyxy
max r3.xyzw, r3.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r3.xyzw, r3.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
div r4.xyzw, cb1[134].xyxy, cb1[135].xyxy
mul r3.xyzw, r3.xyzw, r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t2.xyzw, s2
add r3.xyz, r3.xyzx, r5.xyzx
mad r5.xyzw, r2.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r1.xyxy
max r5.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r5.xyzw, r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r5.xyzw, r4.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t2.xyzw, s2
add r3.xyz, r3.xyzx, r6.xyzx
add r3.xyz, r5.xyzx, r3.xyzx
mad r5.xyzw, r2.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r1.xyxy
max r5.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r5.xyzw, r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r5.xyzw, r4.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t2.xyzw, s2
add r3.xyz, r3.xyzx, r6.xyzx
max r0.xw, r1.xxxy, l(0.010000, 0.000000, 0.000000, 0.010000)
min r0.xw, r0.xxxw, l(0.990000, 0.000000, 0.000000, 0.990000)
mul r0.xw, r4.xxxy, r0.xxxw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r0.xwxx, t2.xyzw, s2
add r3.xyz, r3.xyzx, r6.xyzx
add r3.xyz, r5.xyzx, r3.xyzx
mad r5.xyzw, r2.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r1.xyxy
mad r2.xyzw, r2.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r1.xyxy
max r2.xyzw, r2.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r2.xyzw, r2.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r2.xyzw, r4.xyzw, r2.xyzw
max r5.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r5.xyzw, r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r4.xyzw, r4.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t2.xyzw, s2
add r3.xyz, r3.xyzx, r5.xyzx
add r3.xyz, r4.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t2.xyzw, s2
add r3.xyz, r3.xyzx, r4.xyzx
add r2.xyz, r2.xyzx, r3.xyzx
mul r0.xw, cb1[135].zzzw, cb1[135].xxxy
div r0.xy, r0.yzyy, r0.xwxx
add r0.xy, r0.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
div r0.x, r0.x, cb3[2].x
add r0.x, -r0.x, l(1.000000)
mul r0.y, r0.x, cb3[2].y
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(1.44269514)
exp r0.y, r0.y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.y, -r0.y, l(1.000000)
add r0.y, -r0.y, l(1.000000)
ge r0.z, r0.x, l(0.000000)
lt r0.x, l(0.000010), |r0.x|
movc r0.y, r0.z, r0.y, l(1.000000)
movc r0.x, r0.x, r0.y, l(1.000000)
mul r0.y, r0.x, cb3[2].z
max r0.x, r0.x, l(0.000001)
mad r0.z, r0.y, l(-0.0999999940), l(0.500000)
mul r0.y, r0.y, l(0.200000)
mad r0.yw, r1.xxxy, l(0.000000, 2.000000, 0.000000, 2.000000), r0.yyyy
mad r0.yz, r0.yywy, r0.zzzz, -r1.xxyx
mad r0.yz, cb2[0].xxxx, r0.yyzy, r1.xxyx
mul r0.w, r0.x, r0.x
mul r0.x, r0.w, r0.x
mul r0.w, cb1[145].z, cb3[3].x
sample_indexable(texture2d)(float,float,float,float) r0.w, r0.wwww, t0.yzwx, s0
mul r0.w, r0.w, l(10.000000)
sincos r1.x, r3.x, r0.w
mov r4.x, -r1.x
mov r4.y, r3.x
mov r4.z, r1.x
dp2 r1.y, r4.zyzz, r1.zwzz
dp2 r1.x, r4.yxyy, r1.zwzz
dp2 r0.w, r1.zwzz, r1.zwzz
sqrt r0.w, r0.w
div r0.w, r0.w, cb3[3].y
add r0.w, -r0.w, l(1.000000)
add r1.xy, r1.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t1.xyzw, s1
mul r1.x, r1.x, cb2[0].x
mul r1.x, r1.x, l(0.200000)
mad r0.xy, r0.xxxx, r1.xxxx, r0.yzyy
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t2.xyzw, s2
mad r0.xyz, -r2.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000), r0.xyzx
mul r1.xyz, r2.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000)
mul r1.w, r0.w, cb3[3].z
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(1.44269514)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r1.w, -r1.w, l(1.000000)
ge r2.x, r0.w, l(0.000000)
lt r0.w, l(0.000010), |r0.w|
and r1.w, r1.w, r2.x
and r0.w, r0.w, r1.w
mad r0.xyz, r0.wwww, r0.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, cb3[1].xyzx
mad r0.xyz, cb3[3].wwww, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
