//Volumetric lighting CS. Temporal part.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Wed Jun  7 18:56:26 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[30], immediateIndexed
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_uav_typed_texture3d (float,float,float,float) u0
dcl_input vThreadID.xyz
dcl_temps 29
dcl_resource_texture2d (float,float,float,float) t125
dcl_thread_group 4, 4, 4
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
ilt r0.xyz, vThreadID.xyzx, cb0[27].xyzx
and r0.x, r0.y, r0.x
and r0.x, r0.z, r0.x
if_nz r0.x
  mov r0.xyz, vThreadID.xyzx
  mov r0.w, l(0)
  ld_indexable(texture3d)(float,float,float,float) r0.w, r0.xyzw, t0.xyzw
  utof r1.xyz, vThreadID.xyzx
  add r1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mad r1.xy, r1.xyxx, cb0[26].zwzz, l(-1.000000, -1.000000, 0.000000, 0.000000)
  mul r1.z, r1.z, cb0[28].z
  mul r1.z, r1.z, r1.z
  mad r1.z, r1.z, cb0[28].w, cb0[12].w
  
  //add r1.x, -r25.x, r1.x
  mov r12.xyz, cb0[12].xyzx
  mul r32.w, cb0[13].x, cb0[13].x
  mad r32.w, cb0[14].x, cb0[14].x, r32.w
  mad r32.w, cb0[15].x, cb0[15].x, r32.w
  mul r32.x, r25.x, r25.y
  div r32.x, r32.x, r32.w
  mad r12.x, r32.x, cb0[13].x, r12.x
  mad r12.y, r32.x, cb0[14].x, r12.y
  mad r12.z, r32.x, cb0[15].x, r12.z
  
  mul r2.xyz, r1.yyyy, cb0[5].xyzx
  mad r1.xyw, r1.xxxx, cb0[4].xyxz, r2.xyxz
  add r1.xyw, r1.xyxw, cb0[6].xyxz
  mad r1.xyz, r1.xywx, r1.zzzz, r12.xyzx
  mul r2.xyz, r1.yyyy, cb0[14].xywx
  mad r2.xyz, r1.xxxx, cb0[13].xywx, r2.xyzx
  mad r2.xyz, r1.zzzz, cb0[15].xywx, r2.xyzx
  add r2.xyz, r2.xyzx, cb0[16].xywx
  
  add r26.x, l(0.0), -cb12[2].y
  mad r2.x, cb12[2].x, r26.x, r2.x
  
  div r2.xy, r2.xyxx, r2.zzzz
  add r1.xyz, r1.xyzx, -cb0[25].xyzx
  mul r1.y, r1.y, cb0[22].z
  mad r1.x, r1.x, cb0[21].z, r1.y
  mad r1.x, r1.z, cb0[23].z, r1.x
  add r1.x, r1.x, cb0[24].z
  mad r1.yz, r2.xxyx, cb0[26].xxyx, cb0[26].xxyx
  add r1.x, r1.x, -cb0[25].w
  div r1.x, r1.x, cb0[28].w
  rsq r1.x, r1.x
  div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
  itof r1.w, cb0[27].z
  mul r1.x, r1.w, r1.x
  round_ni r2.xyz, r1.yzxy
  ftoi r1.xyz, r2.xyzx
  ige r2.xyz, r1.xyzx, l(0, 0, 0, 0)
  ilt r3.xyz, r1.xyzx, cb0[27].xyzx
  and r2.xyz, r2.xyzx, r3.xyzx
  and r2.x, r2.y, r2.x
  and r2.x, r2.z, r2.x
  mov r1.w, l(0)
  ld_indexable(texture3d)(float,float,float,float) r1.xyz, r1.xyzw, t1.xyzw
  add r1.w, -cb0[29].w, l(1.000000)
  and r1.w, r1.w, r2.x
  mul r0.xyz, r1.xyzx, r1.wwww
  store_uav_typed u0.xyzw, vThreadID.xyzz, r0.xyzw
endif
ret
// Approximately 0 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Wed Jun  7 18:56:26 2023
// Texture3D<float4> t1 : register(t1);
//
// Texture3D<float4> t0 : register(t0);
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[30];
// }
//
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main)
// {
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_uav_typed_texture3d (float,float,float,float) u0
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_thread_group 4, 4, 4
//   r0.xyz = cmp((int3)vThreadID.xyz < asint(cb0[27].xyz));
//   r0.x = r0.y ? r0.x : 0;
//   r0.x = r0.z ? r0.x : 0;
//   if (r0.x != 0) {
//     r0.xyz = vThreadID.xyz;
//     r0.w = 0;
//     r0.w = t0.Load(r0.xyzw).w;
//     r1.xyz = (uint3)vThreadID.xyz;
//     r1.xyz = float3(0.5,0.5,0.5) + r1.xyz;
//     r1.xy = r1.xy * cb0[26].zw + float2(-1,-1);
//     r1.z = cb0[28].z * r1.z;
//     r1.z = r1.z * r1.z;
//     r1.z = r1.z * cb0[28].w + cb0[12].w;
//     r2.xyz = cb0[5].xyz * r1.yyy;
//     r1.xyw = r1.xxx * cb0[4].xyz + r2.xyz;
//     r1.xyw = cb0[6].xyz + r1.xyw;
//     r1.xyz = r1.xyw * r1.zzz + cb0[12].xyz;
//     r2.xyz = cb0[14].xyw * r1.yyy;
//     r2.xyz = r1.xxx * cb0[13].xyw + r2.xyz;
//     r2.xyz = r1.zzz * cb0[15].xyw + r2.xyz;
//     r2.xyz = cb0[16].xyw + r2.xyz;
//     r2.xy = r2.xy / r2.zz;
//     r1.xyz = -cb0[25].xyz + r1.xyz;
//     r1.y = cb0[22].z * r1.y;
//     r1.x = r1.x * cb0[21].z + r1.y;
//     r1.x = r1.z * cb0[23].z + r1.x;
//     r1.x = cb0[24].z + r1.x;
//     r1.yz = r2.xy * cb0[26].xy + cb0[26].xy;
//     r1.x = -cb0[25].w + r1.x;
//     r1.x = r1.x / cb0[28].w;
//     r1.x = rsqrt(r1.x);
//     r1.x = 1 / r1.x;
//     r1.w = asint(cb0[27].z);
//     r1.x = r1.x * r1.w;
//     r2.xyz = floor(r1.yzx);
//     r1.xyz = (int3)r2.xyz;
//     r2.xyz = cmp((int3)r1.xyz >= int3(0,0,0));
//     r3.xyz = cmp((int3)r1.xyz < asint(cb0[27].xyz));
//     r2.xyz = r2.xyz ? r3.xyz : 0;
//     r2.x = r2.y ? r2.x : 0;
//     r2.x = r2.z ? r2.x : 0;
//     r1.w = 0;
//     r1.xyz = t1.Load(r1.xyzw).xyz;
//     r1.w = 1 + -cb0[29].w;
//     r1.w = r2.x ? r1.w : 0;
//     r0.xyz = r1.www * r1.xyz;
//   // No code for instruction (needs manual fix):
//     store_uav_typed u0.xyzw, vThreadID.xyzz, r0.xyzw
//   }
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// C:\GOG\HellbladeSenuasSacrifice\HellbladeGame\Binaries\Win64\ShaderFixes\95715f0ae3ef34b9-cs_replace.txt(20,10): error X3000: syntax error: unexpected token ')'
/////////////////////////////////////////////////////////////////////////////
