//Shadows PS 5. Big pattern. Smoke when fire happens. Image wavy distortion 2.
// ---- Created with 3Dmigoto v0.6.182 on Sun Jun 11 00:10:18 2023
Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[17];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[3];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[146];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r10,r11,r12,r13,r20;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = -cb1[133].xy + v0.xy;
  r0.xy = r0.xy * cb1[134].zw + float2(-0.5,-0.5);
  r0.xy = v0.ww * r0.xy;
  r0.z = v0.w;
  r0.xyz = float3(2,-2,1) * r0.xyz;
  r0.xy = r0.xy / r0.zz;
  r0.xy = r0.xy * cb1[66].xy + cb1[66].wz;
  r0.x = t0.SampleLevel(s0_s, r0.xy, 0).x;
  r0.y = r0.x * cb1[65].z + -cb1[65].w;
  r0.x = r0.x * cb1[65].x + cb1[65].y;
  r0.y = 1 / r0.y;
  r0.x = r0.x + r0.y;
  r0.x = r0.x / cb4[13].x;
  r0.x = saturate(-cb4[13].y + r0.x);
  
  r11.xyzw = cb1[45].xyzw * v0.yyyy;
  r11.xyzw = v0.xxxx * cb1[44].xyzw + r11.xyzw;
  r12.xyzw = asuint(cb0[37].xyxy);
  r12.xyzw = v0.xyxy + -r12.xyzw;
  r12.xyzw = cb0[38].zwzw * r12.xyzw;
  r12.xyzw = r12.xyzw * cb1[134].xyxy + cb1[133].xyxy;
  r13.xyzw = cb1[135].zwzw * r12.xyzw;
  r10.y = t0.SampleLevel(s0_s, r13.zw, 0).x;
  r10.y = max(1.00000005e-18, r10.y);
  r11.xyzw = r10.yyyy * cb1[46].xyzw + r11.xyzw;
  r11.xyzw = cb1[47].xyzw + r11.xyzw;
  
  r20.xyzw = v0.xyzw;
  r20.x+=stereo.x*(stereo.y*r11.w-1)*cb1[135].x*0.5;
  
  r1.xyzw = cb1[45].xyzw * v0.yyyy;
  r1.xyzw = r20.xxxx * cb1[44].xyzw + r1.xyzw;
  r2.xyzw = asuint(cb0[37].xyxy);
  r2.xyzw = v0.xyxy + -r2.xyzw;
  r2.xyzw = cb0[38].zwzw * r2.xyzw;
  r2.xyzw = r2.xyzw * cb1[134].xyxy + cb1[133].xyxy;
  r3.xyzw = cb1[135].zwzw * r2.xyzw;
  
  //Wavy effect.
  r3.x-=stereo.x*(1-stereo.y*r11.w)*0.5;
  
  r0.y = t0.SampleLevel(s0_s, r3.zw, 0).x;
  r0.y = max(1.00000005e-18, r0.y);
  r1.xyzw = r0.yyyy * cb1[46].xyzw + r1.xyzw;
  r1.xyzw = cb1[47].xyzw + r1.xyzw;
  r0.yzw = r1.xyz / r1.www;
  r1.x = dot(-r0.yzw, -r0.yzw);
  r1.x = rsqrt(r1.x);
  r1.xyz = r1.xxx * -r0.yzw;
  r0.y = -cb1[70].z + r0.w;
  r0.y = r0.y / cb4[13].w;
  r0.y = cb4[14].x + r0.y;
  r4.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + abs(r1.xxzz);
  r4.xyzw = saturate(r4.xyzw + r4.xyzw);
  r4.xyzw = float4(1,1,1,1) + -r4.xyzw;
  r4.xyzw = max(float4(9.99999997e-07,9.99999997e-07,9.99999997e-07,9.99999997e-07), r4.xyzw);
  r4.xyzw = log2(r4.xyzw);
  r4.xyzw = float4(16,16,16,16) * r4.xyzw;
  r4.xyzw = exp2(r4.xyzw);
  r4.xyzw = float4(1,1,1,1) + -r4.xyzw;
  r0.zw = r4.xz * float2(0.5,0.5) + float2(0.5,0.5);
  r2.xy = float2(500,500) * r4.yw;
  r2.xy = min(float2(1,1), r2.xy);
  r4.xy = abs(r1.xz) + abs(r1.xz);
  r4.xy = min(float2(1,1), r4.xy);
  r4.xy = max(float2(9.99999997e-07,9.99999997e-07), r4.xy);
  r4.xy = log2(r4.xy);
  r4.xy = float2(16,16) * r4.xy;
  r4.xy = exp2(r4.xy);
  r0.zw = -r4.xy * float2(0.5,0.5) + r0.zw;
  r4.xy = float2(0.5,0.5) * r4.xy;
  r0.zw = r2.xy * r0.zw + r4.xy;
  r4.xyz = cb4[14].zzz * r1.xyz;
  r1.xyz = cb4[14].www * r1.xyz;
  r5.xyz = cb4[2].xyz * cb1[145].zzz;
  r4.xyz = r5.xyz * cb4[14].yyy + r4.xyz;
  r5.xyz = t4.Sample(s3_s, r4.yz).xyz;
  r6.xyz = t4.Sample(s3_s, r4.xz).xyz;
  r4.xyz = t4.Sample(s3_s, r4.xy).xyz;
  r5.xyz = -r6.xyz + r5.xyz;
  r5.xyz = r0.zzz * r5.xyz + r6.xyz;
  r4.xyz = -r5.xyz + r4.xyz;
  r4.xyz = r0.www * r4.xyz + r5.xyz;
  r5.xyz = cb4[4].xyz * cb1[145].zzz;
  r1.xyz = r5.xyz * cb4[14].yyy + r1.xyz;
  r5.xyz = t4.Sample(s3_s, r1.yz).xyz;
  r6.xyz = t4.Sample(s3_s, r1.xz).xyz;
  r1.xyz = t4.Sample(s3_s, r1.xy).xyz;
  r5.xyz = -r6.xyz + r5.xyz;
  r5.xyz = r0.zzz * r5.xyz + r6.xyz;
  r1.xyz = -r5.xyz + r1.xyz;
  r1.xyz = r0.www * r1.xyz + r5.xyz;
  r1.xyz = r4.xyz * r1.xyz;
  r0.yzw = saturate(r1.xyz * r0.yyy);
  r0.yzw = cb4[15].xxx * r0.yzw;
  r0.xyz = r0.xxx * r0.yzw;
  r1.xyz = -cb4[8].xyz + cb4[7].xyz;
  r1.xyz = cb2[0].xxx * r1.xyz + cb4[8].xyz;
  r0.xyz = r1.xyz * r0.xyz;
  r1.xy = cb4[12].xw * cb1[145].zz;
  r4.xyzw = r1.xxxx * float4(20,20,-18,-15) + r3.xyzw;
  r1.xz = r4.xy / cb4[12].yy;
  r2.xy = cb4[12].yy / r4.zw;
  r0.w = t1.Sample(s3_s, r2.xy).y;
  r0.w = -0.200000003 + r0.w;
  r1.x = t1.Sample(s3_s, r1.xz).x;
  r1.x = -0.200000003 + r1.x;
  r1.x = r1.x + r1.x;
  r1.z = cb4[12].z * cb2[0].x;
  r2.x = r1.x * r1.z;
  r2.y = dot(r0.ww, r1.zz);
  r1.xz = r2.zw * cb1[135].zw + r2.xy;
  r0.w = t2.Sample(s1_s, r3.zw).y;
  r0.w = r0.w * 2 + r1.y;
  r0.w = 6.28318548 * r0.w;
  r0.w = sin(r0.w);
  r0.w = max(0, r0.w);
  r1.y = t3.Sample(s2_s, r3.zw).x;
  r0.w = r1.y * r0.w;
  r1.xy = r1.xz * cb3[2].ww + r0.ww;
  r1.xy = -r2.zw * cb1[135].zw + r1.xy;
  r0.w = cb3[2].w * cb2[0].x;
  r1.xy = r0.ww * r1.xy + r3.zw;
  r2.xyzw = cb4[15].zzzz * r3.xyzw;
  r1.xyz = t6.Sample(s4_s, r1.xy).xyz;
  r3.xyz = cb1[138].zzz * r1.xyz;
  r0.w = cb4[15].y * cb1[145].z;
  r2.xyzw = r0.wwww * float4(0.0799999982,0.100000001,-0.0700000003,0.180000007) + r2.xyzw;
  r0.w = t5.Sample(s3_s, r2.xy).x;
  r1.w = t5.Sample(s3_s, r2.zw).x;
  r0.w = r1.w + r0.w;
  r2.xyz = cb4[10].xyz * r0.www;
  r2.xyz = cb2[0].xxx * r2.xyz;
  r0.xyz = r3.xyz * r0.xyz + r2.xyz;
  r0.xyz = -cb1[138].zzz * r1.xyz + r0.xyz;
  r0.xyz = cb4[15].www * r0.xyz + r3.xyz;
  r1.xyz = cb4[11].xyz + -r0.xyz;
  r0.xyz = cb4[16].xxx * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[138].yyy * r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Sun Jun 11 00:10:18 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[3], immediateIndexed
dcl_constantbuffer CB4[17], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 7
add r0.xy, v0.xyxx, -cb1[133].xyxx
mad r0.xy, r0.xyxx, cb1[134].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v0.wwww
mov r0.z, v0.w
mul r0.xyz, r0.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r0.xy, r0.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, cb1[66].xyxx, cb1[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0, l(0.000000)
mad r0.y, r0.x, cb1[65].z, -cb1[65].w
mad r0.x, r0.x, cb1[65].x, cb1[65].y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.x, r0.y, r0.x
div r0.x, r0.x, cb4[13].x
add_sat r0.x, r0.x, -cb4[13].y
mul r1.xyzw, v0.yyyy, cb1[45].xyzw
mad r1.xyzw, v0.xxxx, cb1[44].xyzw, r1.xyzw
utof r2.xyzw, cb0[37].xyxy
add r2.xyzw, -r2.xyzw, v0.xyxy
mul r2.xyzw, r2.xyzw, cb0[38].zwzw
mad r2.xyzw, r2.xyzw, cb1[134].xyxy, cb1[133].xyxy
mul r3.xyzw, r2.xyzw, cb1[135].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r3.zwzz, t0.yxzw, s0, l(0.000000)
max r0.y, r0.y, l(1.000000046E-18)
mad r1.xyzw, r0.yyyy, cb1[46].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r0.yzw, r1.xxyz, r1.wwww
dp3 r1.x, -r0.yzwy, -r0.yzwy
rsq r1.x, r1.x
mul r1.xyz, -r0.yzwy, r1.xxxx
add r0.y, r0.w, -cb1[70].z
div r0.y, r0.y, cb4[13].w
add r0.y, r0.y, cb4[14].x
add r4.xyzw, |r1.xxzz|, l(-0.500000, -0.500000, -0.500000, -0.500000)
add_sat r4.xyzw, r4.xyzw, r4.xyzw
add r4.xyzw, -r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
max r4.xyzw, r4.xyzw, l(0.000001, 0.000001, 0.000001, 0.000001)
log r4.xyzw, r4.xyzw
mul r4.xyzw, r4.xyzw, l(16.000000, 16.000000, 16.000000, 16.000000)
exp r4.xyzw, r4.xyzw
add r4.xyzw, -r4.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r0.zw, r4.xxxz, l(0.000000, 0.000000, 0.500000, 0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
mul r2.xy, r4.ywyy, l(500.000000, 500.000000, 0.000000, 0.000000)
min r2.xy, r2.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
add r4.xy, |r1.xzxx|, |r1.xzxx|
min r4.xy, r4.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
max r4.xy, r4.xyxx, l(0.000001, 0.000001, 0.000000, 0.000000)
log r4.xy, r4.xyxx
mul r4.xy, r4.xyxx, l(16.000000, 16.000000, 0.000000, 0.000000)
exp r4.xy, r4.xyxx
mad r0.zw, -r4.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000), r0.zzzw
mul r4.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r0.zw, r2.xxxy, r0.zzzw, r4.xxxy
mul r4.xyz, r1.xyzx, cb4[14].zzzz
mul r1.xyz, r1.xyzx, cb4[14].wwww
mul r5.xyz, cb1[145].zzzz, cb4[2].xyzx
mad r4.xyz, r5.xyzx, cb4[14].yyyy, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r4.yzyy, t4.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xzxx, t4.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t4.xyzw, s3
add r5.xyz, r5.xyzx, -r6.xyzx
mad r5.xyz, r0.zzzz, r5.xyzx, r6.xyzx
add r4.xyz, r4.xyzx, -r5.xyzx
mad r4.xyz, r0.wwww, r4.xyzx, r5.xyzx
mul r5.xyz, cb1[145].zzzz, cb4[4].xyzx
mad r1.xyz, r5.xyzx, cb4[14].yyyy, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r1.yzyy, t4.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r1.xzxx, t4.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t4.xyzw, s3
add r5.xyz, r5.xyzx, -r6.xyzx
mad r5.xyz, r0.zzzz, r5.xyzx, r6.xyzx
add r1.xyz, r1.xyzx, -r5.xyzx
mad r1.xyz, r0.wwww, r1.xyzx, r5.xyzx
mul r1.xyz, r1.xyzx, r4.xyzx
mul_sat r0.yzw, r0.yyyy, r1.xxyz
mul r0.yzw, r0.yyzw, cb4[15].xxxx
mul r0.xyz, r0.yzwy, r0.xxxx
add r1.xyz, cb4[7].xyzx, -cb4[8].xyzx
mad r1.xyz, cb2[0].xxxx, r1.xyzx, cb4[8].xyzx
mul r0.xyz, r0.xyzx, r1.xyzx
mul r1.xy, cb1[145].zzzz, cb4[12].xwxx
mad r4.xyzw, r1.xxxx, l(20.000000, 20.000000, -18.000000, -15.000000), r3.xyzw
div r1.xz, r4.xxyx, cb4[12].yyyy
div r2.xy, cb4[12].yyyy, r4.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t1.xzwy, s3
add r0.w, r0.w, l(-0.200000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xzxx, t1.xyzw, s3
add r1.x, r1.x, l(-0.200000)
add r1.x, r1.x, r1.x
mul r1.z, cb2[0].x, cb4[12].z
mul r2.x, r1.z, r1.x
dp2 r2.y, r0.wwww, r1.zzzz
mad r1.xz, r2.zzwz, cb1[135].zzwz, r2.xxyx
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.zwzz, t2.xzwy, s1
mad r0.w, r0.w, l(2.000000), r1.y
mul r0.w, r0.w, l(6.28318548)
sincos r0.w, null, r0.w
max r0.w, r0.w, l(0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.y, r3.zwzz, t3.yxzw, s2
mul r0.w, r0.w, r1.y
mad r1.xy, r1.xzxx, cb3[2].wwww, r0.wwww
mad r1.xy, -r2.zwzz, cb1[135].zwzz, r1.xyxx
mul r0.w, cb2[0].x, cb3[2].w
mad r1.xy, r0.wwww, r1.xyxx, r3.zwzz
mul r2.xyzw, r3.xyzw, cb4[15].zzzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t6.xyzw, s4
mul r3.xyz, r1.xyzx, cb1[138].zzzz
mul r0.w, cb1[145].z, cb4[15].y
mad r2.xyzw, r0.wwww, l(0.080000, 0.100000, -0.070000, 0.180000), r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t5.yzwx, s3
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t5.yzwx, s3
add r0.w, r0.w, r1.w
mul r2.xyz, r0.wwww, cb4[10].xyzx
mul r2.xyz, r2.xyzx, cb2[0].xxxx
mad r0.xyz, r3.xyzx, r0.xyzx, r2.xyzx
mad r0.xyz, -cb1[138].zzzz, r1.xyzx, r0.xyzx
mad r0.xyz, cb4[15].wwww, r0.xyzx, r3.xyzx
add r1.xyz, -r0.xyzx, cb4[11].xyzx
mad r0.xyz, cb4[16].xxxx, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
