//Shadows PS. Big pattern.
// ---- Created with 3Dmigoto v0.6.181 on Wed Jun  7 22:37:41 2023
Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[14];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[6];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[146];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r10,r11,r20;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r10.xyzw = cb1[45].xyzw * v0.yyyy;
  r10.xyzw = v0.xxxx * cb1[44].xyzw + r10.xyzw;
  r11.xy = asuint(cb0[37].xy);
  r11.xy = v0.xy + -r11.xy;
  r11.xy = cb0[38].zw * r11.xy;
  r11.zw = r11.xy * cb1[134].xy + cb1[133].xy;
  r11.zw = cb1[135].zw * r11.zw;
  r11.z = t0.SampleLevel(s0_s, r11.zw, 0).x;
  r11.z = max(1.00000005e-18, r11.z);
  r10.xyzw = r11.zzzz * cb1[46].xyzw + r10.xyzw;
  r10.xyzw = cb1[47].xyzw + r10.xyzw;
  
  r20.xyzw = v0.xyzw;
  r20.x+=stereo.x*(stereo.y*r10.w-1)*cb1[135].x*0.5;
  
  r0.xyzw = cb1[45].xyzw * v0.yyyy;
  r0.xyzw = r20.xxxx * cb1[44].xyzw + r0.xyzw;
  r1.xy = asuint(cb0[37].xy);
  r1.xy = v0.xy + -r1.xy;
  r1.xy = cb0[38].zw * r1.xy;
  r1.zw = r1.xy * cb1[134].xy + cb1[133].xy;
  r1.zw = cb1[135].zw * r1.zw;
  r1.z = t0.SampleLevel(s0_s, r1.zw, 0).x;
  r1.z = max(1.00000005e-18, r1.z);
  r0.xyzw = r1.zzzz * cb1[46].xyzw + r0.xyzw;
  r0.xyzw = cb1[47].xyzw + r0.xyzw;
  r0.xyzw = r0.xzyz / r0.wwww;
  r0.xyzw = -cb1[70].xzyz + r0.xyzw;
  r2.xyzw = r0.xzxz / cb3[9].wwww;
  r1.z = cb3[9].z * cb1[145].z;
  r2.xyzw = r1.zzzz * float4(-0.0799999982,-0.0900000036,0.100000001,0.109999999) + r2.xyzw;
  r1.z = t3.Sample(s3_s, r2.xy).y;
  r1.w = t3.Sample(s3_s, r2.zw).x;
  r1.z = r1.z + r1.w;
  r1.z = -cb3[10].x + r1.z;
  r1.zw = r1.zz * cb3[10].yy + r0.xz;
  r0.xyzw = r0.xyzw / cb3[8].wwww;
  r1.zw = -cb2[5].xy + r1.zw;
  r1.z = dot(r1.zw, r1.zw);
  r1.z = sqrt(r1.z);
  r1.z = r1.z / cb2[1].w;
  r1.z = 1 + -r1.z;
  r1.w = cb3[10].z * r1.z;
  r1.w = r1.w * r1.w;
  r1.w = 1.44269514 * r1.w;
  r1.w = exp2(r1.w);
  r1.w = 1 / r1.w;
  r1.w = 1 + -r1.w;
  r2.x = cmp(r1.z >= 0);
  r1.z = cmp(9.99999975e-06 < abs(r1.z));
  r1.w = r2.x ? r1.w : 0;
  r1.z = r1.z ? r1.w : 0;
  r2.xy = -cb1[133].xy + v0.xy;
  r2.xy = r2.xy * cb1[134].zw + float2(-0.5,-0.5);
  r2.xy = v0.ww * r2.xy;
  r2.z = v0.w;
  r2.xyz = float3(2,-2,1) * r2.xyz;
  
  
  
  r2.xy = r2.xy / r2.zz;
  r2.xy = r2.xy * cb1[66].xy + cb1[66].wz;
  r1.w = t0.SampleLevel(s0_s, r2.xy, 0).x;
  r2.z = r1.w * cb1[65].z + -cb1[65].w;
  r1.w = r1.w * cb1[65].x + cb1[65].y;
  r2.z = 1 / r2.z;
  r1.w = r2.z + r1.w;
  r1.w = r1.w / cb3[10].w;
  r1.w = saturate(-cb3[11].x + r1.w);
  r2.z = t4.Sample(s4_s, r1.ww).x;
  r2.w = r2.z * r1.z;
  r1.z = r1.z * r2.z + cb3[12].z;
  r3.xyzw = cb1[145].zzzz * cb3[8].xyxy + r0.xwzw;
  r3.x = t2.Sample(s2_s, r3.xy).x;
  r3.y = t2.Sample(s2_s, r3.zw).x;
  r4.xyzw = cb1[145].zzzz * cb3[9].xyxy + r0.xyzw;
  r0.y = t2.Sample(s2_s, r4.xy).x;
  r0.w = t2.Sample(s2_s, r4.zw).x;
  r4.xyz = t1.SampleLevel(s1_s, r2.xy, 0).xyz;
  r5.xyz = t5.Sample(s5_s, r2.xy).xyz;
  r5.xyz = cb1[138].zzz * r5.xyz;
  r4.xyz = r4.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r2.x = abs(r4.x) + abs(r4.y);
  r2.x = r2.x + abs(r4.z);
  r4.xyz = abs(r4.xyz) / r2.xxx;
  r0.yw = r4.yx * r0.yw;
  r0.y = r3.x * r4.y + r0.y;
  r0.w = r3.y * r4.x + r0.w;
  r0.y = r0.y + r0.w;
  r2.xy = cb1[145].zz * cb3[9].xy + r0.xz;
  r0.xz = cb1[145].zz * cb3[8].xy + r0.xz;
  r0.x = t2.Sample(s2_s, r0.xz).x;
  r0.z = t2.Sample(s2_s, r2.xy).x;
  r0.z = r0.z * r4.z;
  r0.x = r0.x * r4.z + r0.z;
  r0.x = saturate(r0.y + r0.x);
  r0.yz = float2(0.5,1) + -r0.xx;
  r0.y = r2.w * r0.y + r0.x;
  r0.x = r1.z * r0.z + r0.x;
  r0.y = -cb3[11].y * cb2[2].w + r0.y;
  r0.z = cb3[11].z * cb2[2].w;
  r0.y = r0.y * r0.z;
  r0.yz = r0.yy * float2(0.100000001,0.100000001) + r1.xy;
  r2.xy = cb1[134].xy / cb1[135].xy;
  r0.yz = r2.xy * r0.yz;
  r0.yzw = t5.Sample(s5_s, r0.yz).xyz;
  r2.xyw = cb1[138].zzz * r0.yzw;
  r1.z = dot(r2.xyw, float3(0.300000012,0.589999974,0.109999999));
  r3.xyz = -cb1[138].zzz * r0.yzw + r1.zzz;
  r3.xyz = cb3[12].xxx * r3.xyz + r2.xyw;
  r3.xyz = max(float3(9.99999997e-07,9.99999997e-07,9.99999997e-07), r3.xyz);
  r3.xyz = log2(r3.xyz);
  r3.xyz = cb3[12].yyy * r3.xyz;
  r3.xyz = exp2(r3.xyz);
  r3.xyz = cb3[6].xyz * r3.xyz;
  r3.xyz = r3.xyz * r0.xxx + -r2.xyw;
  r2.xyz = r2.zzz * r3.xyz + r2.xyw;
  r0.xyz = cb1[138].zzz * r0.yzw + -r2.xyz;
  r0.xyz = r1.www * r0.xyz + r2.xyz;
  r1.zw = cb1[135].xy * cb1[135].zw;
  r1.xy = r1.xy / r1.zw;
  r1.xy = float2(-0.5,-0.5) + r1.xy;
  
  //Vignette part.
  r1.x-=stereo.x*0.5;
  
  r0.w = dot(r1.xy, r1.xy);
  r0.w = sqrt(r0.w);
  r0.w = r0.w / cb3[13].x;
  r0.w = 1 + -r0.w;
  r1.x = cb3[13].y * r0.w;
  r1.x = r1.x * r1.x;
  r1.x = 1.44269514 * r1.x;
  r1.x = exp2(r1.x);
  r1.x = 1 / r1.x;
  r1.x = 1 + -r1.x;
  r1.x = cb3[13].z * r1.x;
  r1.y = cmp(r0.w >= 0);
  r0.w = cmp(9.99999975e-06 < abs(r0.w));
  r1.x = r1.y ? r1.x : 0;
  r0.w = r0.w ? r1.x : 0;
  r1.x = 1 + -cb2[2].w;
  r0.w = max(r1.x, r0.w);
  r0.xyz = r0.xyz * r0.www + -r5.xyz;
  r0.xyz = cb2[0].www * r0.xyz + r5.xyz;
  r1.xyz = cb3[7].xyz + -r0.xyz;
  r0.xyz = cb3[13].www * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[138].yyy * r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Wed Jun  7 22:37:41 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB2[6], immediateIndexed
dcl_constantbuffer CB3[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 6
mul r0.xyzw, v0.yyyy, cb1[45].xyzw
mad r0.xyzw, v0.xxxx, cb1[44].xyzw, r0.xyzw
utof r1.xy, cb0[37].xyxx
add r1.xy, -r1.xyxx, v0.xyxx
mul r1.xy, r1.xyxx, cb0[38].zwzz
mad r1.zw, r1.xxxy, cb1[134].xxxy, cb1[133].xxxy
mul r1.zw, r1.zzzw, cb1[135].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t0.yzxw, s0, l(0.000000)
max r1.z, r1.z, l(1.000000046E-18)
mad r0.xyzw, r1.zzzz, cb1[46].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[47].xyzw
div r0.xyzw, r0.xzyz, r0.wwww
add r0.xyzw, r0.xyzw, -cb1[70].xzyz
div r2.xyzw, r0.xzxz, cb3[9].wwww
mul r1.z, cb1[145].z, cb3[9].z
mad r2.xyzw, r1.zzzz, l(-0.080000, -0.090000, 0.100000, 0.110000), r2.xyzw
sample_indexable(texture2d)(float,float,float,float) r1.z, r2.xyxx, t3.xzyw, s3
sample_indexable(texture2d)(float,float,float,float) r1.w, r2.zwzz, t3.yzwx, s3
add r1.z, r1.w, r1.z
add r1.z, r1.z, -cb3[10].x
mad r1.zw, r1.zzzz, cb3[10].yyyy, r0.xxxz
div r0.xyzw, r0.xyzw, cb3[8].wwww
add r1.zw, r1.zzzw, -cb2[5].xxxy
dp2 r1.z, r1.zwzz, r1.zwzz
sqrt r1.z, r1.z
div r1.z, r1.z, cb2[1].w
add r1.z, -r1.z, l(1.000000)
mul r1.w, r1.z, cb3[10].z
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(1.44269514)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r1.w, -r1.w, l(1.000000)
ge r2.x, r1.z, l(0.000000)
lt r1.z, l(0.000010), |r1.z|
and r1.w, r1.w, r2.x
and r1.z, r1.w, r1.z
add r2.xy, v0.xyxx, -cb1[133].xyxx
mad r2.xy, r2.xyxx, cb1[134].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, v0.wwww
mov r2.z, v0.w
mul r2.xyz, r2.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r2.xy, r2.xyxx, r2.zzzz
mad r2.xy, r2.xyxx, cb1[66].xyxx, cb1[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t0.yzwx, s0, l(0.000000)
mad r2.z, r1.w, cb1[65].z, -cb1[65].w
mad r1.w, r1.w, cb1[65].x, cb1[65].y
div r2.z, l(1.000000, 1.000000, 1.000000, 1.000000), r2.z
add r1.w, r1.w, r2.z
div r1.w, r1.w, cb3[10].w
add_sat r1.w, r1.w, -cb3[11].x
sample_indexable(texture2d)(float,float,float,float) r2.z, r1.wwww, t4.yzxw, s4
mul r2.w, r1.z, r2.z
mad r1.z, r1.z, r2.z, cb3[12].z
mad r3.xyzw, cb1[145].zzzz, cb3[8].xyxy, r0.xwzw
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r3.y, r3.zwzz, t2.yxzw, s2
mad r4.xyzw, cb1[145].zzzz, cb3[9].xyxy, r0.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.y, r4.xyxx, t2.yxzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.zwzz, t2.yzwx, s2
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r2.xyxx, t1.xyzw, s1, l(0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t5.xyzw, s5
mul r5.xyz, r5.xyzx, cb1[138].zzzz
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
add r2.x, |r4.y|, |r4.x|
add r2.x, |r4.z|, r2.x
div r4.xyz, |r4.xyzx|, r2.xxxx
mul r0.yw, r0.yyyw, r4.yyyx
mad r0.y, r3.x, r4.y, r0.y
mad r0.w, r3.y, r4.x, r0.w
add r0.y, r0.w, r0.y
mad r2.xy, cb1[145].zzzz, cb3[9].xyxx, r0.xzxx
mad r0.xz, cb1[145].zzzz, cb3[8].xxyx, r0.xxzx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xzxx, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t2.yzxw, s2
mul r0.z, r4.z, r0.z
mad r0.x, r0.x, r4.z, r0.z
add_sat r0.x, r0.x, r0.y
add r0.yz, -r0.xxxx, l(0.000000, 0.500000, 1.000000, 0.000000)
mad r0.y, r2.w, r0.y, r0.x
mad r0.x, r1.z, r0.z, r0.x
mad r0.y, -cb3[11].y, cb2[2].w, r0.y
mul r0.z, cb2[2].w, cb3[11].z
mul r0.y, r0.z, r0.y
mad r0.yz, r0.yyyy, l(0.000000, 0.100000, 0.100000, 0.000000), r1.xxyx
div r2.xy, cb1[134].xyxx, cb1[135].xyxx
mul r0.yz, r0.yyzy, r2.xxyx
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t5.wxyz, s5
mul r2.xyw, r0.yzyw, cb1[138].zzzz
dp3 r1.z, r2.xywx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r3.xyz, -cb1[138].zzzz, r0.yzwy, r1.zzzz
mad r3.xyz, cb3[12].xxxx, r3.xyzx, r2.xywx
max r3.xyz, r3.xyzx, l(0.000001, 0.000001, 0.000001, 0.000000)
log r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, cb3[12].yyyy
exp r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, cb3[6].xyzx
mad r3.xyz, r3.xyzx, r0.xxxx, -r2.xywx
mad r2.xyz, r2.zzzz, r3.xyzx, r2.xywx
mad r0.xyz, cb1[138].zzzz, r0.yzwy, -r2.xyzx
mad r0.xyz, r1.wwww, r0.xyzx, r2.xyzx
mul r1.zw, cb1[135].zzzw, cb1[135].xxxy
div r1.xy, r1.xyxx, r1.zwzz
add r1.xy, r1.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.w, r1.xyxx, r1.xyxx
sqrt r0.w, r0.w
div r0.w, r0.w, cb3[13].x
add r0.w, -r0.w, l(1.000000)
mul r1.x, r0.w, cb3[13].y
mul r1.x, r1.x, r1.x
mul r1.x, r1.x, l(1.44269514)
exp r1.x, r1.x
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r1.x, -r1.x, l(1.000000)
mul r1.x, r1.x, cb3[13].z
ge r1.y, r0.w, l(0.000000)
lt r0.w, l(0.000010), |r0.w|
and r1.x, r1.x, r1.y
and r0.w, r0.w, r1.x
add r1.x, -cb2[2].w, l(1.000000)
max r0.w, r0.w, r1.x
mad r0.xyz, r0.xyzx, r0.wwww, -r5.xyzx
mad r0.xyz, cb2[0].wwww, r0.xyzx, r5.xyzx
add r1.xyz, -r0.xyzx, cb3[7].xyzx
mad r0.xyz, cb3[13].wwww, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
