//Shadows PS 7. Big pattern.
// ---- Created with 3Dmigoto v0.6.182 on Tue Jun 13 23:42:52 2023
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[12];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[146];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r10,r11,r12,r20;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r10.xyzw = cb1[45].xyzw * v0.yyyy;
  r10.xyzw = v0.xxxx * cb1[44].xyzw + r10.xyzw;
  r11.xy = asuint(cb0[37].xy);
  r11.xy = v0.xy + -r11.xy;
  r11.xy = cb0[38].zw * r11.xy;
  r11.xy = r11.xy * cb1[134].xy + cb1[133].xy;
  r11.zw = cb1[135].zw * r11.xy;
  r12.x = t0.SampleLevel(s0_s, r11.zw, 0).x;
  r12.x = max(1.00000005e-18, r12.x);
  r10.xyzw = r12.xxxx * cb1[46].xyzw + r10.xyzw;
  r10.xyzw = cb1[47].xyzw + r10.xyzw;
  
  r20.xyzw = v0.xyzw;
  r20.x+=stereo.x*(stereo.y*r10.w-1)*cb1[135].x*0.5;
  
  r0.xyzw = cb1[45].xyzw * v0.yyyy;
  r0.xyzw = r20.xxxx * cb1[44].xyzw + r0.xyzw;
  r1.xy = asuint(cb0[37].xy);
  r1.xy = v0.xy + -r1.xy;
  r1.xy = cb0[38].zw * r1.xy;
  r1.xy = r1.xy * cb1[134].xy + cb1[133].xy;
  r1.zw = cb1[135].zw * r1.xy;
  
  //Wavy effect.
  r1.x-=stereo.x*(1-stereo.y*r10.w)*cb1[135].x*0.5;
  
  r2.x = t0.SampleLevel(s0_s, r1.zw, 0).x;
  r2.x = max(1.00000005e-18, r2.x);
  r0.xyzw = r2.xxxx * cb1[46].xyzw + r0.xyzw;
  r0.xyzw = cb1[47].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  r0.w = dot(-r0.xyz, -r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyw = -r0.xyz * r0.www;
  r0.z = -cb1[70].z + r0.z;
  r0.z = r0.z / cb2[9].z;
  r0.z = cb2[9].w + r0.z;
  r2.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + abs(r0.xxww);
  r2.xyzw = saturate(r2.xyzw + r2.xyzw);
  r2.xyzw = float4(1,1,1,1) + -r2.xyzw;
  r2.xyzw = max(float4(9.99999997e-07,9.99999997e-07,9.99999997e-07,9.99999997e-07), r2.xyzw);
  r2.xyzw = log2(r2.xyzw);
  r2.xyzw = float4(16,16,16,16) * r2.xyzw;
  r2.xyzw = exp2(r2.xyzw);
  r2.xyzw = float4(1,1,1,1) + -r2.xyzw;
  r2.xz = r2.xz * float2(0.5,0.5) + float2(0.5,0.5);
  r2.yw = float2(500,500) * r2.yw;
  r2.yw = min(float2(1,1), r2.yw);
  r3.xy = abs(r0.xw) + abs(r0.xw);
  r3.xy = min(float2(1,1), r3.xy);
  r3.xy = max(float2(9.99999997e-07,9.99999997e-07), r3.xy);
  r3.xy = log2(r3.xy);
  r3.xy = float2(16,16) * r3.xy;
  r3.xy = exp2(r3.xy);
  r2.xz = -r3.xy * float2(0.5,0.5) + r2.xz;
  r3.xy = float2(0.5,0.5) * r3.xy;
  r2.xy = r2.yw * r2.xz + r3.xy;
  r3.xyz = cb2[10].yyy * r0.xyw;
  r0.xyw = cb2[10].zzz * r0.xyw;
  r4.xyz = cb2[2].xyz * cb1[145].zzz;
  r3.xyz = r4.xyz * cb2[10].xxx + r3.xyz;
  r4.xyz = t2.Sample(s1_s, r3.yz).xyz;
  r5.xyz = t2.Sample(s1_s, r3.xz).xyz;
  r3.xyz = t2.Sample(s1_s, r3.xy).xyz;
  r4.xyz = -r5.xyz + r4.xyz;
  r4.xyz = r2.xxx * r4.xyz + r5.xyz;
  r3.xyz = -r4.xyz + r3.xyz;
  r3.xyz = r2.yyy * r3.xyz + r4.xyz;
  r4.xyz = cb2[4].xyz * cb1[145].zzz;
  r0.xyw = r4.xyz * cb2[10].xxx + r0.xyw;
  r4.xyz = t2.Sample(s1_s, r0.yw).xyz;
  r5.xyz = t2.Sample(s1_s, r0.xw).xyz;
  r0.xyw = t2.Sample(s1_s, r0.xy).xyz;
  r4.xyz = -r5.xyz + r4.xyz;
  r2.xzw = r2.xxx * r4.xyz + r5.xyz;
  r0.xyw = -r2.xzw + r0.xyw;
  r0.xyw = r2.yyy * r0.xyw + r2.xzw;
  r0.xyw = r3.xyz * r0.xyw;
  r0.xyz = saturate(r0.zzz * r0.xyw);
  r0.xyz = cb2[10].www * r0.xyz;
  r2.xy = -cb1[133].xy + v0.xy;
  
  //r2.x-=stereo.x*0.5;
  
  r2.xy = r2.xy * cb1[134].zw + float2(-0.5,-0.5);
  r2.xy = v0.ww * r2.xy;
  r2.z = v0.w;
  r2.xyz = float3(2,-2,1) * r2.xyz;
  r2.xy = r2.xy / r2.zz;
  r2.xy = r2.xy * cb1[66].xy + cb1[66].wz;
  r0.w = t0.SampleLevel(s0_s, r2.xy, 0).x;
  r2.x = r0.w * cb1[65].z + -cb1[65].w;
  r0.w = r0.w * cb1[65].x + cb1[65].y;
  r2.x = 1 / r2.x;
  r0.w = r2.x + r0.w;
  r0.w = r0.w / cb2[8].w;
  r0.w = saturate(-cb2[9].x + r0.w);
  r0.xyz = r0.www * r0.xyz;
  r0.xyz = cb2[6].xyz * r0.xyz;
  r2.w = cb2[8].x * cb1[145].z;
  r2.xyz = float3(5,0.5,10) * r2.www;
  r2.xyzw = r1.xyxy * cb1[135].zwzw + r2.zwxy;
  r1.xy = r2.xy / cb2[8].yy;
  r2.xy = cb2[8].yy / r2.zw;
  r2.x = t1.Sample(s1_s, r2.xy).y;
  r2.x = -0.200000003 + r2.x;
  r2.y = dot(r2.xx, cb2[8].zz);
  r1.x = t1.Sample(s1_s, r1.xy).x;
  r1.x = -0.200000003 + r1.x;
  r2.x = dot(r1.xx, cb2[8].zz);
  r1.xy = r0.ww * r2.xy + r1.zw;
  r1.xyz = t3.Sample(s2_s, r1.xy).xyz;
  r1.xyz = cb1[138].zzz * r1.xyz;
  r0.xyz = r1.xyz * r0.xyz + -r1.xyz;
  r0.xyz = cb2[11].xxx * r0.xyz + r1.xyz;
  r1.xyz = cb2[7].xyz + -r0.xyz;
  r0.xyz = cb2[11].yyy * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[138].yyy * r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Tue Jun 13 23:42:52 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB2[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 6
mul r0.xyzw, v0.yyyy, cb1[45].xyzw
mad r0.xyzw, v0.xxxx, cb1[44].xyzw, r0.xyzw
utof r1.xy, cb0[37].xyxx
add r1.xy, -r1.xyxx, v0.xyxx
mul r1.xy, r1.xyxx, cb0[38].zwzz
mad r1.xy, r1.xyxx, cb1[134].xyxx, cb1[133].xyxx
mul r1.zw, r1.xxxy, cb1[135].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r1.zwzz, t0.xyzw, s0, l(0.000000)
max r2.x, r2.x, l(1.000000046E-18)
mad r0.xyzw, r2.xxxx, cb1[46].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[47].xyzw
div r0.xyz, r0.xyzx, r0.wwww
dp3 r0.w, -r0.xyzx, -r0.xyzx
rsq r0.w, r0.w
mul r0.xyw, r0.wwww, -r0.xyxz
add r0.z, r0.z, -cb1[70].z
div r0.z, r0.z, cb2[9].z
add r0.z, r0.z, cb2[9].w
add r2.xyzw, |r0.xxww|, l(-0.500000, -0.500000, -0.500000, -0.500000)
add_sat r2.xyzw, r2.xyzw, r2.xyzw
add r2.xyzw, -r2.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
max r2.xyzw, r2.xyzw, l(0.000001, 0.000001, 0.000001, 0.000001)
log r2.xyzw, r2.xyzw
mul r2.xyzw, r2.xyzw, l(16.000000, 16.000000, 16.000000, 16.000000)
exp r2.xyzw, r2.xyzw
add r2.xyzw, -r2.xyzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r2.xz, r2.xxzx, l(0.500000, 0.000000, 0.500000, 0.000000), l(0.500000, 0.000000, 0.500000, 0.000000)
mul r2.yw, r2.yyyw, l(0.000000, 500.000000, 0.000000, 500.000000)
min r2.yw, r2.yyyw, l(0.000000, 1.000000, 0.000000, 1.000000)
add r3.xy, |r0.xwxx|, |r0.xwxx|
min r3.xy, r3.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
max r3.xy, r3.xyxx, l(0.000001, 0.000001, 0.000000, 0.000000)
log r3.xy, r3.xyxx
mul r3.xy, r3.xyxx, l(16.000000, 16.000000, 0.000000, 0.000000)
exp r3.xy, r3.xyxx
mad r2.xz, -r3.xxyx, l(0.500000, 0.000000, 0.500000, 0.000000), r2.xxzx
mul r3.xy, r3.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r2.xy, r2.ywyy, r2.xzxx, r3.xyxx
mul r3.xyz, r0.xywx, cb2[10].yyyy
mul r0.xyw, r0.xyxw, cb2[10].zzzz
mul r4.xyz, cb1[145].zzzz, cb2[2].xyzx
mad r3.xyz, r4.xyzx, cb2[10].xxxx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r3.yzyy, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xzxx, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t2.xyzw, s1
add r4.xyz, r4.xyzx, -r5.xyzx
mad r4.xyz, r2.xxxx, r4.xyzx, r5.xyzx
add r3.xyz, r3.xyzx, -r4.xyzx
mad r3.xyz, r2.yyyy, r3.xyzx, r4.xyzx
mul r4.xyz, cb1[145].zzzz, cb2[4].xyzx
mad r0.xyw, r4.xyxz, cb2[10].xxxx, r0.xyxw
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r0.ywyy, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.xwxx, t2.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r0.xyw, r0.xyxx, t2.xywz, s1
add r4.xyz, r4.xyzx, -r5.xyzx
mad r2.xzw, r2.xxxx, r4.xxyz, r5.xxyz
add r0.xyw, r0.xyxw, -r2.xzxw
mad r0.xyw, r2.yyyy, r0.xyxw, r2.xzxw
mul r0.xyw, r0.xyxw, r3.xyxz
mul_sat r0.xyz, r0.xywx, r0.zzzz
mul r0.xyz, r0.xyzx, cb2[10].wwww
add r2.xy, v0.xyxx, -cb1[133].xyxx
mad r2.xy, r2.xyxx, cb1[134].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r2.xy, r2.xyxx, v0.wwww
mov r2.z, v0.w
mul r2.xyz, r2.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r2.xy, r2.xyxx, r2.zzzz
mad r2.xy, r2.xyxx, cb1[66].xyxx, cb1[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t0.yzwx, s0, l(0.000000)
mad r2.x, r0.w, cb1[65].z, -cb1[65].w
mad r0.w, r0.w, cb1[65].x, cb1[65].y
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
add r0.w, r0.w, r2.x
div r0.w, r0.w, cb2[8].w
add_sat r0.w, r0.w, -cb2[9].x
mul r0.xyz, r0.xyzx, r0.wwww
mul r0.xyz, r0.xyzx, cb2[6].xyzx
mul r2.w, cb1[145].z, cb2[8].x
mul r2.xyz, r2.wwww, l(5.000000, 0.500000, 10.000000, 0.000000)
mad r2.xyzw, r1.xyxy, cb1[135].zwzw, r2.zwxy
div r1.xy, r2.xyxx, cb2[8].yyyy
div r2.xy, cb2[8].yyyy, r2.zwzz
sample_indexable(texture2d)(float,float,float,float) r2.x, r2.xyxx, t1.yxzw, s1
add r2.x, r2.x, l(-0.200000)
dp2 r2.y, r2.xxxx, cb2[8].zzzz
sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t1.xyzw, s1
add r1.x, r1.x, l(-0.200000)
dp2 r2.x, r1.xxxx, cb2[8].zzzz
mad r1.xy, r0.wwww, r2.xyxx, r1.zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t3.xyzw, s2
mul r1.xyz, r1.xyzx, cb1[138].zzzz
mad r0.xyz, r1.xyzx, r0.xyzx, -r1.xyzx
mad r0.xyz, cb2[11].xxxx, r0.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, cb2[7].xyzx
mad r0.xyz, cb2[11].yyyy, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
