//Vignette PS 4.
// ---- Created with 3Dmigoto v0.6.182 on Sun Jun 11 00:27:40 2023
Texture3D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb1 : register(b1)
{
  float4 cb1[139];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[68];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  linear noperspective float2 v0 : TEXCOORD0,
  linear noperspective float2 w0 : TEXCOORD3,
  linear noperspective float4 v1 : TEXCOORD1,
  linear noperspective float4 v2 : TEXCOORD2,
  float2 v3 : TEXCOORD4,
  float4 v4 : SV_POSITION0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams12 = IniParams.Load(int2(12,0));
  
  r0.x = v2.w * 543.309998 + v2.z;
  r0.x = sin(r0.x);
  r0.x = 493013 * r0.x;
  r0.x = frac(r0.x);
  r0.y = -r0.x * r0.x + 1;
  r0.y = cb0[64].z * r0.y;
  r0.zw = v2.xy + -v0.xy;
  r0.yz = r0.yy * r0.zw + v0.xy;
  r1.xy = max(cb0[43].zw, r0.yz);
  r1.xy = min(cb0[44].xy, r1.xy);
  r1.xyz = t0.Sample(s0_s, r1.xy).xyz;
  r1.xyz = cb1[138].zzz * r1.xyz;
  r0.w = dot(r1.xyz, float3(0.300000012,0.589999974,0.109999999));
  r2.xy = cb0[37].yz * r0.yz;
  r2.xy = floor(r2.xy);
  r2.xy = (uint2)r2.xy;
  r2.xy = (int2)r2.xy & int2(1,1);
  r2.xy = (uint2)r2.xy;
  r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
  r3.x = cb0[38].x * r2.x;
  r3.y = 0;
  r3.xy = r3.xy + r0.yz;
  r3.xyz = t0.Sample(s0_s, r3.xy).xyz;
  r4.xyz = cb1[138].zzz * r3.xyz;
  r2.z = 0;
  r0.yz = r2.zy * cb0[38].xy + r0.yz;
  r5.xyz = t0.Sample(s0_s, r0.yz).xyz;
  r6.xyz = cb1[138].zzz * r5.xyz;
  r4.x = dot(r4.xyz, float3(0.300000012,0.589999974,0.109999999));
  r4.y = dot(r6.xyz, float3(0.300000012,0.589999974,0.109999999));
  r6.xyz = ddx_fine(r1.xyz);
  r6.xyz = -r6.xyz * r2.xxx + r1.xyz;
  r7.xyz = ddy_fine(r1.xyz);
  r7.xyz = -r7.xyz * r2.yyy + r1.xyz;
  r0.y = ddx_fine(r0.w);
  r4.z = -r0.y * r2.x + r0.w;
  r0.y = ddy_fine(r0.w);
  r4.w = -r0.y * r2.y + r0.w;
  r2.xyzw = -r4.xyzw + r0.wwww;
  r0.yz = max(abs(r2.xz), abs(r2.yw));
  r0.y = max(r0.y, r0.z);
  r0.y = saturate(-v1.x * r0.y + 1);
  r0.y = cb0[62].y * -r0.y;
  r2.xyz = r3.xyz * cb1[138].zzz + r6.xyz;
  r2.xyz = r5.xyz * cb1[138].zzz + r2.xyz;
  r2.xyz = r2.xyz + r7.xyz;
  r2.xyz = -r1.xyz * float3(4,4,4) + r2.xyz;
  r0.yzw = r2.xyz * r0.yyy + r1.xyz;
  r1.xy = cb0[58].zw * v0.xy + cb0[59].xy;
  r1.xy = max(cb0[50].zw, r1.xy);
  r1.xy = min(cb0[51].xy, r1.xy);
  r1.xyz = t1.Sample(s1_s, r1.xy).xyz;
  r1.xyz = cb1[138].zzz * r1.xyz;
  r2.xy = w0.xy * cb0[67].zw + cb0[67].xy;
  r2.xy = r2.xy * float2(0.5,-0.5) + float2(0.5,0.5);
  
  //Dirty lens.
  if (iniparams12.y==1) {
    r2.xyz = 0.0;
  } else {
    r2.xyz = t2.Sample(s2_s, r2.xy).xyz;
  }
  
  r2.xyz = r2.xyz * cb0[66].xyz + cb0[61].xyz;
  r1.xyz = r2.xyz * r1.xyz;
  r0.yzw = r0.yzw * cb0[60].xyz + r1.xyz;
  r0.yzw = v1.xxx * r0.yzw;
  r1.xy = cb0[62].xx * v1.yz;
  
  r1.x-=stereo.x*0.5;
  
  r1.x = dot(r1.xy, r1.xy);
  r1.x = 1 + r1.x;
  
  if (iniparams12.x==1) {
    r1.x = 1;
  }
  
  r1.x = rcp(r1.x);
  r1.x = r1.x * r1.x;
  r0.yzw = r1.xxx * r0.yzw;
  r1.x = r0.x * cb0[64].x + cb0[64].y;
  r0.yzw = r0.yzw * r1.xxx + float3(0.00266771927,0.00266771927,0.00266771927);
  r0.yzw = log2(r0.yzw);
  r0.yzw = saturate(r0.yzw * float3(0.0714285746,0.0714285746,0.0714285746) + float3(0.610726953,0.610726953,0.610726953));
  r0.yzw = r0.yzw * float3(0.96875,0.96875,0.96875) + float3(0.015625,0.015625,0.015625);
  r0.yzw = t3.Sample(s3_s, r0.yzw).xyz;
  r1.xyz = float3(1.04999995,1.04999995,1.04999995) * r0.yzw;
  o0.w = saturate(dot(r1.xyz, float3(0.298999995,0.587000012,0.114)));
  r0.x = r0.x * 0.00390625 + -0.001953125;
  r0.xyz = r0.yzw * float3(1.04999995,1.04999995,1.04999995) + r0.xxx;
  if (cb0[65].x != 0) {
    r1.xyz = log2(r0.xyz);
    r1.xyz = float3(0.0126833133,0.0126833133,0.0126833133) * r1.xyz;
    r1.xyz = exp2(r1.xyz);
    r2.xyz = float3(-0.8359375,-0.8359375,-0.8359375) + r1.xyz;
    r2.xyz = max(float3(0,0,0), r2.xyz);
    r1.xyz = -r1.xyz * float3(18.6875,18.6875,18.6875) + float3(18.8515625,18.8515625,18.8515625);
    r1.xyz = r2.xyz / r1.xyz;
    r1.xyz = log2(r1.xyz);
    r1.xyz = float3(6.27739477,6.27739477,6.27739477) * r1.xyz;
    r1.xyz = exp2(r1.xyz);
    r1.xyz = float3(10000,10000,10000) * r1.xyz;
    r1.xyz = r1.xyz / cb0[64].www;
    r1.xyz = max(float3(6.10351999e-05,6.10351999e-05,6.10351999e-05), r1.xyz);
    r2.xyz = float3(12.9200001,12.9200001,12.9200001) * r1.xyz;
    r1.xyz = max(float3(0.00313066994,0.00313066994,0.00313066994), r1.xyz);
    r1.xyz = log2(r1.xyz);
    r1.xyz = float3(0.416666657,0.416666657,0.416666657) * r1.xyz;
    r1.xyz = exp2(r1.xyz);
    r1.xyz = r1.xyz * float3(1.05499995,1.05499995,1.05499995) + float3(-0.0549999997,-0.0549999997,-0.0549999997);
    o0.xyz = min(r2.xyz, r1.xyz);
  } else {
    o0.xyz = r0.xyz;
  }
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Sun Jun 11 00:27:40 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xy          0     NONE   float   xy
// TEXCOORD                 3     zw        0     NONE   float     zw
// TEXCOORD                 1   xyz         1     NONE   float   xyz
// TEXCOORD                 2   xyzw        2     NONE   float   xyzw
// TEXCOORD                 4   xy          3     NONE   float
// SV_POSITION              0   xyzw        4      POS   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[68], immediateIndexed
dcl_constantbuffer CB1[139], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_input_ps linear noperspective v0.xy
dcl_input_ps linear noperspective v0.zw
dcl_input_ps linear noperspective v1.xyz
dcl_input_ps linear noperspective v2.xyzw
dcl_output o0.xyzw
dcl_temps 8
mad r0.x, v2.w, l(543.309998), v2.z
sincos r0.x, null, r0.x
mul r0.x, r0.x, l(493013.000000)
frc r0.x, r0.x
mad r0.y, -r0.x, r0.x, l(1.000000)
mul r0.y, r0.y, cb0[64].z
add r0.zw, -v0.xxxy, v2.xxxy
mad r0.yz, r0.yyyy, r0.zzwz, v0.xxyx
max r1.xy, r0.yzyy, cb0[43].zwzz
min r1.xy, r1.xyxx, cb0[44].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t0.xyzw, s0
mul r1.xyz, r1.xyzx, cb1[138].zzzz
dp3 r0.w, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r2.xy, r0.yzyy, cb0[37].yzyy
round_ni r2.xy, r2.xyxx
ftou r2.xy, r2.xyxx
and r2.xy, r2.xyxx, l(1, 1, 0, 0)
utof r2.xy, r2.xyxx
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r3.x, r2.x, cb0[38].x
mov r3.y, l(0)
add r3.xy, r0.yzyy, r3.xyxx
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.xyxx, t0.xyzw, s0
mul r4.xyz, r3.xyzx, cb1[138].zzzz
mov r2.z, l(0)
mad r0.yz, r2.zzyz, cb0[38].xxyx, r0.yyzy
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r0.yzyy, t0.xyzw, s0
mul r6.xyz, r5.xyzx, cb1[138].zzzz
dp3 r4.x, r4.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
dp3 r4.y, r6.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
deriv_rtx_fine r6.xyz, r1.xyzx
mad r6.xyz, -r6.xyzx, r2.xxxx, r1.xyzx
deriv_rty_fine r7.xyz, r1.xyzx
mad r7.xyz, -r7.xyzx, r2.yyyy, r1.xyzx
deriv_rtx_fine r0.y, r0.w
mad r4.z, -r0.y, r2.x, r0.w
deriv_rty_fine r0.y, r0.w
mad r4.w, -r0.y, r2.y, r0.w
add r2.xyzw, r0.wwww, -r4.xyzw
max r0.yz, |r2.yywy|, |r2.xxzx|
max r0.y, r0.z, r0.y
mad_sat r0.y, -v1.x, r0.y, l(1.000000)
mul r0.y, -r0.y, cb0[62].y
mad r2.xyz, r3.xyzx, cb1[138].zzzz, r6.xyzx
mad r2.xyz, r5.xyzx, cb1[138].zzzz, r2.xyzx
add r2.xyz, r7.xyzx, r2.xyzx
mad r2.xyz, -r1.xyzx, l(4.000000, 4.000000, 4.000000, 0.000000), r2.xyzx
mad r0.yzw, r2.xxyz, r0.yyyy, r1.xxyz
mad r1.xy, cb0[58].zwzz, v0.xyxx, cb0[59].xyxx
max r1.xy, r1.xyxx, cb0[50].zwzz
min r1.xy, r1.xyxx, cb0[51].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t1.xyzw, s1
mul r1.xyz, r1.xyzx, cb1[138].zzzz
mad r2.xy, v0.zwzz, cb0[67].zwzz, cb0[67].xyxx
mad r2.xy, r2.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.xyxx, t2.xyzw, s2
mad r2.xyz, r2.xyzx, cb0[66].xyzx, cb0[61].xyzx
mul r1.xyz, r1.xyzx, r2.xyzx
mad r0.yzw, r0.yyzw, cb0[60].xxyz, r1.xxyz
mul r0.yzw, r0.yyzw, v1.xxxx
mul r1.xy, v1.yzyy, cb0[62].xxxx
dp2 r1.x, r1.xyxx, r1.xyxx
add r1.x, r1.x, l(1.000000)
rcp r1.x, r1.x
mul r1.x, r1.x, r1.x
mul r0.yzw, r0.yyzw, r1.xxxx
mad r1.x, r0.x, cb0[64].x, cb0[64].y
mad r0.yzw, r0.yyzw, r1.xxxx, l(0.000000, 0.00266771927, 0.00266771927, 0.00266771927)
log r0.yzw, r0.yyzw
mad_sat r0.yzw, r0.yyzw, l(0.000000, 0.0714285746, 0.0714285746, 0.0714285746), l(0.000000, 0.610726953, 0.610726953, 0.610726953)
mad r0.yzw, r0.yyzw, l(0.000000, 0.968750, 0.968750, 0.968750), l(0.000000, 0.015625, 0.015625, 0.015625)
sample_indexable(texture3d)(float,float,float,float) r0.yzw, r0.yzwy, t3.wxyz, s3
mul r1.xyz, r0.yzwy, l(1.050000, 1.050000, 1.050000, 0.000000)
dp3_sat o0.w, r1.xyzx, l(0.299000, 0.587000, 0.114000, 0.000000)
mad r0.x, r0.x, l(0.00390625000), l(-0.00195312500)
mad r0.xyz, r0.yzwy, l(1.050000, 1.050000, 1.050000, 0.000000), r0.xxxx
if_nz cb0[65].x
  log r1.xyz, r0.xyzx
  mul r1.xyz, r1.xyzx, l(0.0126833133, 0.0126833133, 0.0126833133, 0.000000)
  exp r1.xyz, r1.xyzx
  add r2.xyz, r1.xyzx, l(-0.835937500, -0.835937500, -0.835937500, 0.000000)
  max r2.xyz, r2.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  mad r1.xyz, -r1.xyzx, l(18.687500, 18.687500, 18.687500, 0.000000), l(18.851562, 18.851562, 18.851562, 0.000000)
  div r1.xyz, r2.xyzx, r1.xyzx
  log r1.xyz, r1.xyzx
  mul r1.xyz, r1.xyzx, l(6.277395, 6.277395, 6.277395, 0.000000)
  exp r1.xyz, r1.xyzx
  mul r1.xyz, r1.xyzx, l(10000.000000, 10000.000000, 10000.000000, 0.000000)
  div r1.xyz, r1.xyzx, cb0[64].wwww
  max r1.xyz, r1.xyzx, l(0.0000610351999, 0.0000610351999, 0.0000610351999, 0.000000)
  mul r2.xyz, r1.xyzx, l(12.920000, 12.920000, 12.920000, 0.000000)
  max r1.xyz, r1.xyzx, l(0.00313066994, 0.00313066994, 0.00313066994, 0.000000)
  log r1.xyz, r1.xyzx
  mul r1.xyz, r1.xyzx, l(0.416666657, 0.416666657, 0.416666657, 0.000000)
  exp r1.xyz, r1.xyzx
  mad r1.xyz, r1.xyzx, l(1.055000, 1.055000, 1.055000, 0.000000), l(-0.055000, -0.055000, -0.055000, 0.000000)
  min o0.xyz, r1.xyzx, r2.xyzx
else
  mov o0.xyz, r0.xyzx
endif
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
