//Radial blur PS 2.
// ---- Created with 3Dmigoto v0.6.182 on Sun Jun 11 13:59:01 2023
Texture2D<float4> t1 : register(t1);

Texture2D<uint4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[14];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[139];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xyzw = asuint(cb0[37].xyxy);
  r0.xyzw = v0.xyxy + -r0.xyzw;
  r0.xyzw = cb0[38].zwzw * r0.xyzw;
  r0.xyzw = r0.xyzw * cb1[134].xyxy + cb1[133].xyxy;
  r0.xyzw = cb1[135].zwzw * r0.xyzw;
  r1.xyz = t1.Sample(s0_s, r0.zw).xyz;
  r1.w = cb3[12].w * cb2[0].w;
  r2.xyzw = cb1[134].xyxy / cb1[135].xyxy;
  
  r2.z+=stereo.x;
  
  r3.xyzw = r2.zwzw * float4(0.5,0.5,0.5,0.5) + -r0.zwzw;
  r3.xyzw = r3.xyzw * r1.wwww;
  r4.xyzw = r3.zwzw * float4(-0.0799999982,-0.0799999982,-0.0500000007,-0.0500000007) + r0.zwzw;
  r5.xyzw = float4(0.5,0.5,0.5,0.5) / cb1[134].xyxy;
  r6.xyzw = float4(1,1,1,1) + -r5.zwzw;
  r5.xyzw = r5.xyzw * r2.xyzw;
  r2.xyzw = r6.xyzw * r2.zwzw;
  r4.xyzw = min(r4.xyzw, r2.xyzw);
  r4.xyzw = max(r4.xyzw, r5.xyzw);
  r6.xyz = t1.Sample(s0_s, r4.xy).xyz;
  r4.xyz = t1.Sample(s0_s, r4.zw).xyz;
  r1.xyz = r6.xyz + r1.xyz;
  r1.xyz = r1.xyz + r4.xyz;
  r4.xyzw = r3.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r0.zwzw;
  r4.xyzw = min(r4.xyzw, r2.xyzw);
  r4.xyzw = max(r4.xyzw, r5.xyzw);
  r6.xyz = t1.Sample(s0_s, r4.xy).xyz;
  r4.xyz = t1.Sample(s0_s, r4.zw).xyz;
  r1.xyz = r6.xyz + r1.xyz;
  r1.xyz = r1.xyz + r4.xyz;
  r4.xyzw = r3.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r0.zwzw;
  r4.xyzw = min(r4.xyzw, r2.xyzw);
  r4.xyzw = max(r4.xyzw, r5.xyzw);
  r6.xyz = t1.Sample(s0_s, r4.xy).xyz;
  r4.xyz = t1.Sample(s0_s, r4.zw).xyz;
  r1.xyz = r6.xyz + r1.xyz;
  r1.xyz = r1.xyz + r4.xyz;
  r4.xyzw = r3.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r0.zwzw;
  r0.xyzw = r3.xyzw * float4(0.0500000007,0.0500000007,0.0799999982,0.0799999982) + r0.xyzw;
  r0.xyzw = min(r0.xyzw, r2.xyzw);
  r2.xyzw = min(r4.xyzw, r2.xyzw);
  r2.xyzw = max(r2.xyzw, r5.xyzw);
  r0.xyzw = max(r0.xyzw, r5.xyzw);
  r3.xyz = t1.Sample(s0_s, r2.xy).xyz;
  r2.xyz = t1.Sample(s0_s, r2.zw).xyz;
  r1.xyz = r3.xyz + r1.xyz;
  r1.xyz = r1.xyz + r2.xyz;
  r2.xyz = t1.Sample(s0_s, r0.xy).xyz;
  r0.xyz = t1.Sample(s0_s, r0.zw).xyz;
  r1.xyz = r2.xyz + r1.xyz;
  r0.xyz = r1.xyz + r0.xyz;
  r0.xyz = cb3[13].xxx * r0.xyz;
  r1.xy = -cb1[133].xy + v0.xy;
  r1.xy = r1.xy * cb1[134].zw + float2(-0.5,-0.5);
  r1.xy = v0.ww * r1.xy;
  r1.z = v0.w;
  r1.xyz = float3(2,-2,1) * r1.xyz;
  r1.xy = r1.xy / r1.zz;
  r1.xy = r1.xy * cb1[66].xy + cb1[66].wz;
  r2.xyz = t1.Sample(s0_s, r1.xy).xyz;
  r1.xy = cb1[135].xy * r1.xy;
  r1.xy = trunc(r1.xy);
  r1.xy = (int2)r1.xy;
  r2.xyz = cb1[138].zzz * r2.xyz;
  r0.xyz = r0.xyz * float3(0.0909090936,0.0909090936,0.0909090936) + -r2.xyz;
  r1.zw = float2(0,0);
  r0.w = t0.Load(r1.xyz).y;
  r0.w = (uint)r0.w;
  r0.w = -1 + r0.w;
  r0.w = cmp(9.99999975e-06 < abs(r0.w));
  r0.w = r0.w ? 1.000000 : 0;
  r0.w = cb2[0].w * r0.w;
  r0.xyz = r0.www * r0.xyz + r2.xyz;
  r1.xyz = cb3[7].xyz + -r0.xyz;
  r0.xyz = cb3[13].yyy * r1.xyz + r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[138].yyy * r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Sun Jun 11 13:59:01 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[139], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[14], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (uint,uint,uint,uint) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 7
utof r0.xyzw, cb0[37].xyxy
add r0.xyzw, -r0.xyzw, v0.xyxy
mul r0.xyzw, r0.xyzw, cb0[38].zwzw
mad r0.xyzw, r0.xyzw, cb1[134].xyxy, cb1[133].xyxy
mul r0.xyzw, r0.xyzw, cb1[135].zwzw
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r0.zwzz, t1.xyzw, s0
mul r1.w, cb2[0].w, cb3[12].w
div r2.xyzw, cb1[134].xyxy, cb1[135].xyxy
mad r3.xyzw, r2.zwzw, l(0.500000, 0.500000, 0.500000, 0.500000), -r0.zwzw
mul r3.xyzw, r1.wwww, r3.xyzw
mad r4.xyzw, r3.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r0.zwzw
div r5.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000), cb1[134].xyxy
add r6.xyzw, -r5.zwzw, l(1.000000, 1.000000, 1.000000, 1.000000)
mul r5.xyzw, r2.xyzw, r5.xyzw
mul r2.xyzw, r2.zwzw, r6.xyzw
min r4.xyzw, r2.xyzw, r4.xyzw
max r4.xyzw, r5.xyzw, r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyxx, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t1.xyzw, s0
add r1.xyz, r1.xyzx, r6.xyzx
add r1.xyz, r4.xyzx, r1.xyzx
mad r4.xyzw, r3.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r0.zwzw
min r4.xyzw, r2.xyzw, r4.xyzw
max r4.xyzw, r5.xyzw, r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyxx, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t1.xyzw, s0
add r1.xyz, r1.xyzx, r6.xyzx
add r1.xyz, r4.xyzx, r1.xyzx
mad r4.xyzw, r3.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r0.zwzw
min r4.xyzw, r2.xyzw, r4.xyzw
max r4.xyzw, r5.xyzw, r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyxx, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t1.xyzw, s0
add r1.xyz, r1.xyzx, r6.xyzx
add r1.xyz, r4.xyzx, r1.xyzx
mad r4.xyzw, r3.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r0.zwzw
mad r0.xyzw, r3.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r0.xyzw
min r0.xyzw, r2.xyzw, r0.xyzw
min r2.xyzw, r2.xyzw, r4.xyzw
max r2.xyzw, r5.xyzw, r2.xyzw
max r0.xyzw, r5.xyzw, r0.xyzw
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r2.xyxx, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t1.xyzw, s0
add r1.xyz, r1.xyzx, r3.xyzx
add r1.xyz, r2.xyzx, r1.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r0.xyxx, t1.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.zwzz, t1.xyzw, s0
add r1.xyz, r1.xyzx, r2.xyzx
add r0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, cb3[13].xxxx
add r1.xy, v0.xyxx, -cb1[133].xyxx
mad r1.xy, r1.xyxx, cb1[134].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v0.wwww
mov r1.z, v0.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb1[66].xyxx, cb1[66].wzww
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r1.xyxx, t1.xyzw, s0
mul r1.xy, r1.xyxx, cb1[135].xyxx
round_z r1.xy, r1.xyxx
ftoi r1.xy, r1.xyxx
mul r2.xyz, r2.xyzx, cb1[138].zzzz
mad r0.xyz, r0.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000), -r2.xyzx
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.w, r1.xyzw, t0.xzwy
utof r0.w, r0.w
add r0.w, r0.w, l(-1.000000)
lt r0.w, l(0.000010), |r0.w|
and r0.w, r0.w, l(0x3f800000)
mul r0.w, r0.w, cb2[0].w
mad r0.xyz, r0.wwww, r0.xyzx, r2.xyzx
add r1.xyz, -r0.xyzx, cb3[7].xyzx
mad r0.xyz, cb3[13].yyyy, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
