//Radial blur PS 6.
// ---- Created with 3Dmigoto v0.6.182 on Tue Jun 13 20:03:21 2023
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[4];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[1];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[136];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r11;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  
  r0.xy = asuint(cb0[37].xy);
  r0.xy = v0.xy + -r0.xy;
  
  r0.x-=stereo.x*cb1[135].x*0.5;
  
  r0.xy = cb0[38].zw * r0.xy;
  r0.zw = cb1[135].xy * cb1[135].zw;
  r0.zw = r0.xy / r0.zw;
  
  r0.x+=stereo.x*0.5;
  
  r0.xy = r0.xy * cb1[134].xy + cb1[133].xy;
  r1.xy = t0.Sample(s0_s, r0.zw).xy;
  r0.zw = float2(-0.5,-0.5) + r0.zw;
  
  //r0.z-=stereo.x*0.5;
  
  r0.z = dot(r0.zw, r0.zw);
  r0.z = sqrt(r0.z);
  r0.z = r0.z / cb3[2].x;
  r1.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + r1.xyxy;
  r1.xyzw = cb2[0].xxxx * r1.xyzw;
  r2.xy = cb1[135].zw * r0.xy;
  
  
  
  r0.xy = r0.xy * cb1[135].zw + float2(-0.5,-0.5);
  
  //r0.x-=stereo.x*0.5;
  
  r0.x = dot(r0.xy, r0.xy);
  r0.x = sqrt(r0.x);
  r0.x = r0.x / cb3[2].w;
  r0.xz = float2(1,1) + -r0.xz;
  
  r1.xyzw = r1.xyzw * float4(0.5,0.5,0.5,0.5) + r2.xyxy;
  
  r11.xyzw = r1.xyzw;
  r11.z-=stereo.x*0.5;
  
  r0.y = 4 * cb2[0].x;
  r3.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + r11.zwzw;
  r3.xyzw = r3.xyzw * r0.yyyy;
  r4.xyzw = r3.zwzw * float4(-0.0799999982,-0.0799999982,-0.0500000007,-0.0500000007) + r1.zwzw;
  r4.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r4.xyzw);
  r4.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r4.xyzw);
  r5.xyzw = cb1[134].xyxy / cb1[135].xyxy;
  r4.xyzw = r5.xyzw * r4.xyzw;
  r6.xyz = t1.Sample(s1_s, r4.xy).xyz;
  r4.xyz = t1.Sample(s1_s, r4.zw).xyz;
  r4.xyz = r6.xyz + r4.xyz;
  r6.xyzw = r3.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r1.zwzw;
  r6.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r6.xyzw);
  r6.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r6.xyzw);
  r6.xyzw = r6.xyzw * r5.xyzw;
  r7.xyz = t1.Sample(s1_s, r6.xy).xyz;
  r6.xyz = t1.Sample(s1_s, r6.zw).xyz;
  r4.xyz = r7.xyz + r4.xyz;
  r4.xyz = r4.xyz + r6.xyz;
  r6.xyzw = r3.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r1.zwzw;
  r6.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r6.xyzw);
  r6.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r6.xyzw);
  r6.xyzw = r6.xyzw * r5.xyzw;
  r7.xyz = t1.Sample(s1_s, r6.xy).xyz;
  r6.xyz = t1.Sample(s1_s, r6.zw).xyz;
  r4.xyz = r7.xyz + r4.xyz;
  r0.yw = max(float2(0.00999999978,0.00999999978), r1.zw);
  r0.yw = min(float2(0.99000001,0.99000001), r0.yw);
  r0.yw = r0.yw * r5.xy;
  r7.xyz = t1.Sample(s1_s, r0.yw).xyz;
  r4.xyz = r7.xyz + r4.xyz;
  r4.xyz = r4.xyz + r6.xyz;
  r6.xyzw = r3.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r1.zwzw;
  r1.xyzw = r3.xyzw * float4(0.0500000007,0.0500000007,0.0799999982,0.0799999982) + r1.xyzw;
  r1.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r1.xyzw);
  r1.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r1.xyzw);
  r1.xyzw = r1.xyzw * r5.xyzw;
  r3.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r6.xyzw);
  r3.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r3.xyzw);
  r3.xyzw = r3.xyzw * r5.xyzw;
  r5.xyz = t1.Sample(s1_s, r3.xy).xyz;
  r3.xyz = t1.Sample(s1_s, r3.zw).xyz;
  r4.xyz = r5.xyz + r4.xyz;
  r3.xyz = r4.xyz + r3.xyz;
  r4.xyz = t1.Sample(s1_s, r1.xy).xyz;
  r1.xyz = t1.Sample(s1_s, r1.zw).xyz;
  r3.xyz = r4.xyz + r3.xyz;
  r1.xyz = r3.xyz + r1.xyz;
  r0.y = cb3[2].y * r0.z;
  r0.y = r0.y * r0.y;
  r0.y = 1.44269514 * r0.y;
  r0.y = exp2(r0.y);
  r0.y = 1 / r0.y;
  r0.y = 1 + -r0.y;
  r0.y = 1 + -r0.y;
  r0.w = cmp(r0.z >= 0);
  r0.z = cmp(9.99999975e-06 < abs(r0.z));
  r0.y = r0.w ? r0.y : 1;
  r0.y = r0.z ? r0.y : 1;
  r0.y = cb3[2].z * r0.y;
  r0.z = r0.y * -0.099999994 + 0.5;
  r0.y = 0.200000003 * r0.y;
  
  //r2.x-=stereo.x*0.5;
  
  r0.yw = r2.xy * float2(2,2) + r0.yy;
  
  r0.yz = r0.yw * r0.zz + -r2.xy;
  
  //r2.x+=stereo.x*0.5;
  
  r0.yz = cb2[0].xx * r0.yz + r2.xy;
  r0.yzw = t1.Sample(s1_s, r0.yz).xyz;
  r0.yzw = -r1.xyz * float3(0.0909090936,0.0909090936,0.0909090936) + r0.yzw;
  r1.w = cb3[3].x * r0.x;
  r1.w = r1.w * r1.w;
  r1.xyzw = float4(0.0909090936,0.0909090936,0.0909090936,1.44269514) * r1.xyzw;
  r1.w = exp2(r1.w);
  r1.w = 1 / r1.w;
  r1.w = 1 + -r1.w;
  r2.x = cmp(r0.x >= 0);
  r0.x = cmp(9.99999975e-06 < abs(r0.x));
  r1.w = r2.x ? r1.w : 0;
  r0.x = r0.x ? r1.w : 0;
  r0.xyz = r0.xxx * r0.yzw + r1.xyz;
  r1.xyz = cb3[1].xyz + -r0.xyz;
  r0.xyz = cb3[3].yyy * r1.xyz + r0.xyz;
  o0.xyz = max(float3(0,0,0), r0.xyz);
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Tue Jun 13 20:03:21 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[136], immediateIndexed
dcl_constantbuffer CB2[1], immediateIndexed
dcl_constantbuffer CB3[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_temps 8
utof r0.xy, cb0[37].xyxx
add r0.xy, -r0.xyxx, v0.xyxx
mul r0.xy, r0.xyxx, cb0[38].zwzz
mul r0.zw, cb1[135].zzzw, cb1[135].xxxy
div r0.zw, r0.xxxy, r0.zzzw
mad r0.xy, r0.xyxx, cb1[134].xyxx, cb1[133].xyxx
sample_indexable(texture2d)(float,float,float,float) r1.xy, r0.zwzz, t0.xyzw, s0
add r0.zw, r0.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r0.z, r0.zwzz, r0.zwzz
sqrt r0.z, r0.z
div r0.z, r0.z, cb3[2].x
add r1.xyzw, r1.xyxy, l(-0.500000, -0.500000, -0.500000, -0.500000)
mul r1.xyzw, r1.xyzw, cb2[0].xxxx
mul r2.xy, r0.xyxx, cb1[135].zwzz
mad r0.xy, r0.xyxx, cb1[135].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r0.x, r0.xyxx, r0.xyxx
sqrt r0.x, r0.x
div r0.x, r0.x, cb3[2].w
add r0.xz, -r0.xxzx, l(1.000000, 0.000000, 1.000000, 0.000000)
mad r1.xyzw, r1.xyzw, l(0.500000, 0.500000, 0.500000, 0.500000), r2.xyxy
mul r0.y, cb2[0].x, l(4.000000)
add r3.xyzw, r1.zwzw, l(-0.500000, -0.500000, -0.500000, -0.500000)
mul r3.xyzw, r0.yyyy, r3.xyzw
mad r4.xyzw, r3.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r1.zwzw
max r4.xyzw, r4.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r4.xyzw, r4.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
div r5.xyzw, cb1[134].xyxy, cb1[135].xyxy
mul r4.xyzw, r4.xyzw, r5.xyzw
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t1.xyzw, s1
add r4.xyz, r4.xyzx, r6.xyzx
mad r6.xyzw, r3.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r1.zwzw
max r6.xyzw, r6.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r6.xyzw, r6.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r6.xyzw, r5.xyzw, r6.xyzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t1.xyzw, s1
add r4.xyz, r4.xyzx, r7.xyzx
add r4.xyz, r6.xyzx, r4.xyzx
mad r6.xyzw, r3.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r1.zwzw
max r6.xyzw, r6.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r6.xyzw, r6.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r6.xyzw, r5.xyzw, r6.xyzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t1.xyzw, s1
add r4.xyz, r4.xyzx, r7.xyzx
max r0.yw, r1.zzzw, l(0.000000, 0.010000, 0.000000, 0.010000)
min r0.yw, r0.yyyw, l(0.000000, 0.990000, 0.000000, 0.990000)
mul r0.yw, r5.xxxy, r0.yyyw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r0.ywyy, t1.xyzw, s1
add r4.xyz, r4.xyzx, r7.xyzx
add r4.xyz, r6.xyzx, r4.xyzx
mad r6.xyzw, r3.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r1.zwzw
mad r1.xyzw, r3.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r1.xyzw
max r1.xyzw, r1.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r1.xyzw, r1.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r1.xyzw, r5.xyzw, r1.xyzw
max r3.xyzw, r6.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r3.xyzw, r3.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r3.xyzw, r5.xyzw, r3.xyzw
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t1.xyzw, s1
add r4.xyz, r4.xyzx, r5.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r1.xyxx, t1.xyzw, s1
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.zwzz, t1.xyzw, s1
add r3.xyz, r3.xyzx, r4.xyzx
add r1.xyz, r1.xyzx, r3.xyzx
mul r0.y, r0.z, cb3[2].y
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(1.44269514)
exp r0.y, r0.y
div r0.y, l(1.000000, 1.000000, 1.000000, 1.000000), r0.y
add r0.y, -r0.y, l(1.000000)
add r0.y, -r0.y, l(1.000000)
ge r0.w, r0.z, l(0.000000)
lt r0.z, l(0.000010), |r0.z|
movc r0.y, r0.w, r0.y, l(1.000000)
movc r0.y, r0.z, r0.y, l(1.000000)
mul r0.y, r0.y, cb3[2].z
mad r0.z, r0.y, l(-0.0999999940), l(0.500000)
mul r0.y, r0.y, l(0.200000)
mad r0.yw, r2.xxxy, l(0.000000, 2.000000, 0.000000, 2.000000), r0.yyyy
mad r0.yz, r0.yywy, r0.zzzz, -r2.xxyx
mad r0.yz, cb2[0].xxxx, r0.yyzy, r2.xxyx
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t1.wxyz, s1
mad r0.yzw, -r1.xxyz, l(0.000000, 0.0909090936, 0.0909090936, 0.0909090936), r0.yyzw
mul r1.w, r0.x, cb3[3].x
mul r1.w, r1.w, r1.w
mul r1.xyzw, r1.xyzw, l(0.0909090936, 0.0909090936, 0.0909090936, 1.44269514)
exp r1.w, r1.w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r1.w, -r1.w, l(1.000000)
ge r2.x, r0.x, l(0.000000)
lt r0.x, l(0.000010), |r0.x|
and r1.w, r1.w, r2.x
and r0.x, r0.x, r1.w
mad r0.xyz, r0.xxxx, r0.yzwy, r1.xyzx
add r1.xyz, -r0.xyzx, cb3[1].xyzx
mad r0.xyz, cb3[3].yyyy, r1.xyzx, r0.xyzx
max o0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
