// MANUALLY DUMPED [ShaderRegex\ShaderFixes\UE4_masterotaku.ini\DecalsPS3_nospec] Radial blur PS 7.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Wed Jun 14 19:09:03 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[139], immediateIndexed
dcl_constantbuffer CB2[2], immediateIndexed
dcl_constantbuffer CB3[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (uint,uint,uint,uint) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 32
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r8.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r0.x, cb2[0].x, cb2[1].y
mul r0.x, r0.x, cb3[4].x
add r0.yz, v0.xxyx, -cb1[133].xxyx
mad r0.yz, r0.yyzy, cb1[134].zzwz, l(0.000000, -0.500000, -0.500000, 0.000000)
mul r1.xy, r0.yzyy, v0.wwww
mad r0.yz, r0.yyzy, v0.wwww, l(0.000000, 0.500000, 0.500000, 0.000000)

mov r21.xy, r1.xyxx
mad r21.x, r8.x, l(-0.5), r21.x

mov r20.xyzw, r0.xyzw
mad r20.y, r8.x, l(-1.0), r20.y

mul r2.xyzw, r0.xxxx, r21.xyxy
div r0.xw, cb1[134].xxxy, cb1[135].xxxy
mul r2.xyzw, r0.xwxw, r2.xyzw
mul r3.xy, r0.xwxx, r0.yzyy
mad r4.xyzw, r2.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r3.xyxy
mul r5.xyzw, r0.xwxw, l(0.990000, 0.990000, 0.990000, 0.990000)
min r4.xyzw, r4.xyzw, r5.xyzw
max r4.xyzw, r4.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r4.xyxx, t6.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t6.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r3.xyxx, t6.xyzw, s5
add r6.xyz, r6.xyzx, r7.xyzx
add r4.xyz, r4.xyzx, r6.xyzx
mad r6.xyzw, r2.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r3.xyxy
min r6.xyzw, r5.xyzw, r6.xyzw
max r6.xyzw, r6.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t6.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t6.xyzw, s5
add r4.xyz, r4.xyzx, r7.xyzx
add r4.xyz, r6.xyzx, r4.xyzx
mad r6.xyzw, r2.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r3.xyxy
min r6.xyzw, r5.xyzw, r6.xyzw
max r6.xyzw, r6.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t6.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.zwzz, t6.xyzw, s5
add r4.xyz, r4.xyzx, r7.xyzx
add r4.xyz, r6.xyzx, r4.xyzx
mad r6.xyzw, r2.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r3.xyxy
mad r2.xyzw, r2.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r3.xyxy
min r2.xyzw, r5.xyzw, r2.xyzw
min r5.xyzw, r5.xyzw, r6.xyzw
max r5.xyzw, r5.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
max r2.xyzw, r2.xyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t6.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t6.xyzw, s5
add r4.xyz, r4.xyzx, r6.xyzx
add r4.xyz, r5.xyzx, r4.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t6.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r2.xyz, r2.zwzz, t6.xyzw, s5
add r4.xyz, r4.xyzx, r5.xyzx
add r2.xyz, r2.xyzx, r4.xyzx
mul r2.xyz, r2.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
mad r3.zw, cb2[0].zzzz, l(0.000000, 0.000000, 0.200000, 0.200000), r20.yyyz
mad r3.zw, r3.zzzw, r0.xxxw, r3.xxxy
mad r1.w, cb2[0].z, l(-0.0999999940), l(0.500000)
mul r3.zw, r1.wwww, r3.zzzw
max r4.xy, r3.zwzz, l(0.000000, 0.000000, 0.000000, 0.000000)
min r4.xy, r4.xyxx, l(0.990000, 0.990000, 0.000000, 0.000000)

mad r4.x, r8.x, l(0.5), r4.x

sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t6.xyzw, s5
mad r4.xyz, cb1[138].zzzz, r4.xyzx, -r2.xyzx
utof r5.xy, cb0[37].xyxx

//Vignette part.
add r25.xy, -r25.xyxx, r29.xyxx
mul r25.xy, r25.xyxx, cb0[38].zwzz
mul r25.zw, cb1[135].zzzw, cb1[135].xxxy
div r25.zw, r25.xxxy, r25.zzzw
mad r25.xy, r25.xyxx, cb1[134].xyxx, cb1[133].xyxx
mul r25.xy, r25.xyxx, cb1[135].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r21.w, r25.xyxx, t0.yzwx, s0, l(0.000000)
max r21.w, r21.w, l(1.000000046E-18)

mov r9.xy, v0.xyxx
mul r10.xyzw, v0.yyyy, cb1[45].xyzw
mad r10.xyzw, r9.xxxx, cb1[44].xyzw, r10.xyzw
mad r10.xyzw, r21.wwww, cb1[46].xyzw, r10.xyzw
add r10.xyzw, r10.xyzw, cb1[47].xyzw
mul r11.x, l(0.5), cb1[135].x
mad r11.y, r10.w, r8.y, l(-1.0)
mul r11.y, r11.y, r11.x
mad r9.x, r8.x, r11.y, r9.x

add r5.xy, -r5.xyxx, r9.xyxx
mul r5.xy, r5.xyxx, cb0[38].zwzz
mul r5.zw, cb1[135].zzzw, cb1[135].xxxy
div r5.zw, r5.xxxy, r5.zzzw
mad r5.xy, r5.xyxx, cb1[134].xyxx, cb1[133].xyxx
mul r5.xy, r5.xyxx, cb1[135].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r5.xyxx, t0.yzwx, s0, l(0.000000)
max r1.w, r1.w, l(1.000000046E-18)
add r5.xy, r5.zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, r5.zwzz, t5.xyzw, s4
dp2 r2.w, r5.xyxx, r5.xyxx
sqrt r2.w, r2.w
div r5.xy, r2.wwww, cb3[4].ywyy
add r5.xy, -r5.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
mul r2.w, r5.x, cb3[4].z
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(1.44269514)
exp r2.w, r2.w
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
add r2.w, -r2.w, l(1.000000)
ge r5.zw, r5.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
and r2.w, r2.w, r5.z
lt r5.xz, l(0.000010, 0.000000, 0.000010, 0.000000), |r5.xxyx|
mul r4.w, r5.y, cb3[5].x
mul r4.w, r4.w, r4.w
mul r4.w, r4.w, l(1.44269514)
exp r4.w, r4.w
div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
add r4.w, -r4.w, l(1.000000)
add r4.w, -r4.w, l(1.000000)
movc r4.w, r5.w, r4.w, l(1.000000)
movc r4.w, r5.z, r4.w, l(1.000000)
and r2.w, r2.w, r5.x
mul r4.w, r4.w, cb3[5].y
mad r2.xyz, r2.wwww, r4.xyzx, r2.xyzx
mad r4.xyz, r2.wwww, r2.xyzx, -r2.xyzx
add_sat r2.w, cb2[0].x, l(-0.300000)
mad r2.xyz, r2.wwww, r4.xyzx, r2.xyzx
mad r0.yz, r4.wwww, l(0.000000, 0.200000, 0.200000, 0.000000), r0.yyzy
mad r2.w, r4.w, l(-0.0999999940), l(0.500000)
mad r0.xy, r0.yzyy, r0.xwxx, r3.xyxx
mad r0.xy, r0.xyxx, r2.wwww, -r3.zwzz
mad r0.xy, cb2[0].xxxx, r0.xyxx, r3.zwzz
mul r0.xy, r0.xyxx, l(1.100000, 1.100000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.xyzw, r0.xyxx, t4.xyzw, s3
mul r0.xyz, r0.xyzx, cb2[1].zzzz
mul r0.xyz, r0.xyzx, cb3[2].xyzx
max r0.xyz, r0.xyzx, l(0.000001, 0.000001, 0.000001, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, cb3[5].zzzz
exp r0.xyz, r0.xyzx
dp3 r2.w, r0.xyzx, l(0.195000, 0.195000, 0.195000, 0.000000)
add r3.xyz, -r0.xyzx, r2.wwww
mad r0.xyz, cb3[5].wwww, r3.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r0.xyz, r0.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
add r0.xyz, -r2.xyzx, r0.xyzx
add r2.w, cb2[0].y, -cb3[6].x
mul r0.w, r0.w, r2.w
mul r3.xyzw, v0.yyyy, cb1[45].xyzw
mad r3.xyzw, r9.xxxx, cb1[44].xyzw, r3.xyzw
mad r3.xyzw, r1.wwww, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw
div r3.xyz, r3.xyzx, r3.wwww
dp3 r1.w, -r3.xyzx, -r3.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, -r3.xyzx
mov r1.z, v0.w
mul r1.xyz, r1.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb1[66].xyxx, cb1[66].wzww
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r1.xyxx, t1.xyzw, s1, l(0.000000)
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.z, r3.xyzx, r4.xyzx
max r1.z, r1.z, l(0.000001)
log r1.z, r1.z
mul r1.z, r1.z, cb3[6].y
exp r1.z, r1.z
min r1.z, r1.z, l(1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r1.xyxx, t0.yzwx, s0, l(0.000000)
mad r2.w, r1.w, cb1[65].z, -cb1[65].w
mad r1.w, r1.w, cb1[65].x, cb1[65].y
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
add r1.w, r1.w, r2.w
add r2.w, r1.w, -cb3[6].z
mul r1.w, r1.w, l(0.000200)
div r2.w, r2.w, cb3[6].w
mad r2.w, -r2.w, cb3[7].x, l(1.000000)
mul r1.z, r1.z, r2.w
mul_sat r0.w, r0.w, r1.z
mul r0.xyz, r0.xyzx, r0.wwww
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t2.yzwx, s2, l(0.000000)
mul r1.xy, r1.xyxx, cb1[135].xyxx
round_z r1.xy, r1.xyxx
ftoi r3.xy, r1.xyxx
mad r1.x, r0.w, cb1[65].z, -cb1[65].w
mad r0.w, r0.w, cb1[65].x, cb1[65].y
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), r1.x
add r0.w, r0.w, r1.x
mad r1.x, r0.w, l(0.000200), -r1.w
mul r0.w, r0.w, l(0.000200)
ge r0.w, r0.w, r1.w
lt r1.x, l(0.000010), |r1.x|
and r0.w, r0.w, r1.x
and r0.w, r0.w, l(0x3f800000)
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.x, r3.xyzw, t3.yxzw
utof r1.x, r1.x
add r1.x, r1.x, l(-1.000000)
lt r1.x, l(0.000010), |r1.x|
and r1.x, r1.x, l(0x3f800000)
add r0.w, r0.w, r1.x
min r0.w, r0.w, l(1.000000)
add r1.x, r2.x, -cb3[7].y
lt r1.x, l(0.000010), |r1.x|
ge r1.y, r2.x, cb3[7].y
movc r1.y, r1.y, l(0), l(1.000000)
and r1.x, r1.y, r1.x
mul r0.w, r0.w, r1.x
mad r0.xyz, r0.wwww, r0.xyzx, r2.xyzx
mul r1.xyz, r6.xyzx, cb3[2].xyzx
mul r0.w, r6.w, cb2[0].w
max r1.xyz, r1.xyzx, l(0.000001, 0.000001, 0.000001, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, cb3[5].zzzz
exp r1.xyz, r1.xyzx
dp3 r1.w, r1.xyzx, l(0.195000, 0.195000, 0.195000, 0.000000)
add r2.xyz, -r1.xyzx, r1.wwww
mad r1.xyz, cb3[5].wwww, r2.xyzx, r1.xyzx
add r1.xyz, -r0.xyzx, r1.xyzx
mad r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
add r1.xyz, -r0.xyzx, cb3[3].xyzx
mad r0.xyz, cb3[7].zzzz, r1.xyzx, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used
