//Volumetric lighting CS 1.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Tue Jun  6 23:32:22 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_immediateConstantBuffer { { 0.111111112, 0, 0, 0},
                              { 0.333333343, 0, 0, 0},
                              { 0.444444448, 0, 0, 0},
                              { 0.666666687, 0, 0, 0},
                              { 0.222222224, 0, 0, 0},
                              { 0.555555582, 0, 0, 0},
                              { 0.777777791, 0, 0, 0},
                              { 0.888888896, 0, 0, 0},
                              { 0.0370370373, 0, 0, 0},
                              { 0.148148149, 0, 0, 0},
                              { 0.370370358, 0, 0, 0},
                              { 0.703703701, 0, 0, 0},
                              { 0.259259254, 0, 0, 0},
                              { 0.481481493, 0, 0, 0},
                              { 0.592592597, 0, 0, 0},
                              { 0.814814806, 0, 0, 0} }
dcl_constantbuffer CB0[30], immediateIndexed
dcl_constantbuffer CB1[33], dynamicIndexed
dcl_sampler s0, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_uav_typed_texture3d (float,float,float,float) u0
dcl_input vThreadID.xyz
dcl_temps 39
dcl_resource_texture2d (float,float,float,float) t125
dcl_thread_group 4, 4, 4
ld_indexable(texture2d)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
utof r0.xyz, vThreadID.xyzx
add r1.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, cb0[26].zwzz, l(-1.000000, -1.000000, 0.000000, 0.000000)

//add r1.x, -r25.x, r1.x

mov r12.xyz, cb0[12].xyzx

mul r32.w, cb0[0].x, cb0[0].x
mad r32.w, cb0[1].x, cb0[1].x, r32.w
mad r32.w, cb0[2].x, cb0[2].x, r32.w
mul r32.x, r25.x, r25.y
div r32.x, r32.x, r32.w
mad r12.x, r32.x, cb0[0].x, r12.x
mad r12.y, r32.x, cb0[1].x, r12.y
mad r12.z, r32.x, cb0[2].x, r12.z

mul r1.yzw, r1.yyyy, cb0[5].xxyz
mad r1.xyz, r1.xxxx, cb0[4].xyzx, r1.yzwy
add r1.xyz, r1.xyzx, cb0[6].xyzx
mov r2.xy, l(0,0,0,0)
mov r0.w, cb1[32].x
mov r1.w, l(0)
loop
  uge r2.z, r1.w, l(4)
  breakc_nz r2.z
  iadd r2.z, r1.w, cb1[32].y
  and r2.z, r2.z, l(15)
  add r2.z, r0.z, icb[r2.z + 0].x
  mul r2.z, r2.z, cb0[28].z
  mul r2.z, r2.z, r2.z
  mad r2.z, r2.z, cb0[28].w, cb0[12].w
  mul r3.xyz, r1.xyzx, r2.zzzz
  mul r2.w, r3.y, cb0[9].z
  mad r2.w, r3.x, cb0[8].z, r2.w
  mad r2.w, r3.z, cb0[10].z, r2.w
  add r2.w, r2.w, cb0[11].z
  mov r3.x, l(0)
  loop
    ult r3.y, r3.x, r0.w
    ge r3.z, cb1[r3.x + 24].x, r2.w
    ge r3.w, r2.w, cb1[r3.x + 24].y
    or r3.z, r3.w, r3.z
    and r3.y, r3.z, r3.y
    breakc_z r3.y
    iadd r3.x, r3.x, l(1)
  endloop
  uge r2.w, r3.x, r0.w
  if_nz r2.w
    break
  endif
  mad r3.yzw, r1.xxyz, r2.zzzz, r12.xxyz
  ishl r2.z, r3.x, l(2)
  mul r4.xyz, r3.zzzz, cb1[r2.z + 5].xyzx
  mad r4.xyz, r3.yyyy, cb1[r2.z + 4].xyzx, r4.xyzx
  mad r3.yzw, r3.wwww, cb1[r2.z + 6].xxyz, r4.xxyz
  add r3.yzw, r3.yyzw, cb1[r2.z + 7].xxyz
  min r2.z, r3.w, l(0.999990)
  ieq r4.xyz, r3.xxxx, l(1, 2, 3, 0)
  if_z r3.x
    sample_l_indexable(texture2d)(float,float,float,float) r2.w, r3.yzyy, t2.yzwx, s0, l(0.000000)
    mad r3.w, r2.z, cb1[r3.x + 28].x, l(-1.000000)
    mad_sat r2.w, r2.w, cb1[r3.x + 28].x, -r3.w
  else
    mov r2.w, l(1.000000)
  endif
  if_nz r4.x
    sample_l_indexable(texture2d)(float,float,float,float) r3.w, r3.yzyy, t3.yzwx, s0, l(0.000000)
    mad r4.x, r2.z, cb1[r3.x + 28].x, l(-1.000000)
    mad_sat r2.w, r3.w, cb1[r3.x + 28].x, -r4.x
  endif
  if_nz r4.y
    sample_l_indexable(texture2d)(float,float,float,float) r3.w, r3.yzyy, t4.yzwx, s0, l(0.000000)
    mad r4.x, r2.z, cb1[r3.x + 28].x, l(-1.000000)
    mad_sat r2.w, r3.w, cb1[r3.x + 28].x, -r4.x
  endif
  if_nz r4.z
    sample_l_indexable(texture2d)(float,float,float,float) r3.y, r3.yzyy, t5.yxzw, s0, l(0.000000)
    mad r2.z, r2.z, cb1[r3.x + 28].x, l(-1.000000)
    mad_sat r2.w, r3.y, cb1[r3.x + 28].x, -r2.z
  endif
  add r2.x, r2.w, r2.x
  add r2.y, r2.y, l(1.000000)
  iadd r1.w, r1.w, l(1)
endloop
ilt r3.xyz, vThreadID.xyzx, cb0[27].xyzx
and r0.w, r3.y, r3.x
and r0.w, r3.z, r0.w
if_nz r0.w
  mov_sat r0.w, cb0[29].y
  add r0.w, r0.w, r0.z
  mul r0.w, r0.w, cb0[28].z
  mul r0.w, r0.w, r0.w
  mad r0.w, r0.w, cb0[28].w, cb0[12].w
  mul r1.xyz, r0.wwww, r1.xyzx
  mov r3.xyz, vThreadID.xyzx
  mov r3.w, l(0)
  ld_indexable(texture3d)(float,float,float,float) r4.xyzw, r3.xyzw, t0.xyzw
  ld_indexable(texture3d)(float,float,float,float) r3.xyz, r3.xyzw, t1.xyzw
  dp3 r0.w, r1.xyzx, r1.xyzx
  rsq r0.w, r0.w
  mul r1.xyz, r0.wwww, r1.xyzx
  dp3_sat r0.w, -r1.xyzx, cb1[1].xyzx
  log r0.w, r0.w
  mul r0.w, r0.w, cb1[2].w
  exp r0.w, r0.w
  mul r1.xyz, r0.wwww, cb1[2].xyzx
  mad r1.xyz, cb1[0].xyzx, l(0.0795774683, 0.0795774683, 0.0795774683, 0.000000), r1.xyzx
  eq r0.w, r2.y, l(0.000000)
  div r1.w, r2.x, r2.y
  movc r0.w, r0.w, l(1.000000), r1.w
  mul r1.w, cb1[3].x, l(0.0795774683)
  mad r1.xyz, r1.xyzx, r0.wwww, r1.wwww
  mul r1.xyz, r1.xyzx, r4.xyzx
  add r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
  mad r0.xy, r0.xyxx, cb0[26].zwzz, l(-1.000000, -1.000000, 0.000000, 0.000000)
  mul r0.z, r0.z, cb0[28].z
  mul r0.z, r0.z, r0.z
  mad r0.z, r0.z, cb0[28].w, cb0[12].w
  
  //add r0.x, -r25.x, r0.x
  
  mov r12.xyz, cb0[12].xyzx
  mul r32.w, cb0[13].x, cb0[13].x
  mad r32.w, cb0[14].x, cb0[14].x, r32.w
  mad r32.w, cb0[15].x, cb0[15].x, r32.w
  mul r32.x, r25.x, r25.y
  div r32.x, r32.x, r32.w
  mad r12.x, r32.x, cb0[13].x, r12.x
  mad r12.y, r32.x, cb0[14].x, r12.y
  mad r12.z, r32.x, cb0[15].x, r12.z
  
  mul r2.xyz, r0.yyyy, cb0[5].xyzx
  mad r0.xyw, r0.xxxx, cb0[4].xyxz, r2.xyxz
  add r0.xyw, r0.xyxw, cb0[6].xyxz
  mad r0.xyz, r0.xywx, r0.zzzz, r12.xyzx
  mul r2.xyz, r0.yyyy, cb0[14].xywx
  mad r2.xyz, r0.xxxx, cb0[13].xywx, r2.xyzx
  mad r2.xyz, r0.zzzz, cb0[15].xywx, r2.xyzx
  add r2.xyz, r2.xyzx, cb0[16].xywx
  
  add r26.x, l(0.0), -cb12[2].y
  mad r2.x, cb12[2].x, r26.x, r2.x
  
  div r2.xy, r2.xyxx, r2.zzzz
  add r0.xyz, r0.xyzx, -cb0[25].xyzx
  mul r0.y, r0.y, cb0[22].z
  mad r0.x, r0.x, cb0[21].z, r0.y
  mad r0.x, r0.z, cb0[23].z, r0.x
  add r0.x, r0.x, cb0[24].z
  mad r0.yz, r2.xxyx, cb0[26].xxyx, cb0[26].xxyx
  add r0.x, r0.x, -cb0[25].w
  div r0.x, r0.x, cb0[28].w
  rsq r0.x, r0.x
  div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
  itof r0.w, cb0[27].z
  mul r0.x, r0.w, r0.x
  round_ni r2.xyz, r0.yzxy
  ftoi r0.xyz, r2.xyzx
  ige r2.xyz, r0.xyzx, l(0, 0, 0, 0)
  ilt r0.xyz, r0.xyzx, cb0[27].xyzx
  and r0.xyz, r0.xyzx, r2.xyzx
  and r0.x, r0.y, r0.x
  and r0.x, r0.z, r0.x
  movc r0.x, r0.x, cb0[29].w, l(1.000000)
  mad r4.xyz, r0.xxxx, r1.xyzx, r3.xyzx
  store_uav_typed u0.xyzw, vThreadID.xyzz, r4.xyzw
endif
ret
// Approximately 0 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Tue Jun  6 23:32:22 2023
// Texture2D<float4> t5 : register(t5);
//
// Texture2D<float4> t4 : register(t4);
//
// Texture2D<float4> t3 : register(t3);
//
// Texture2D<float4> t2 : register(t2);
//
// Texture3D<float4> t1 : register(t1);
//
// Texture3D<float4> t0 : register(t0);
//
// SamplerState s0_s : register(s0);
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[33];
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[30];
// }
//
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Texture2D<float4> StereoParams : register(t125);
//
//
// void main)
// {
//   const float4 icb[] = { { 0.111111112, 0, 0, 0},
//                               { 0.333333343, 0, 0, 0},
//                               { 0.444444448, 0, 0, 0},
//                               { 0.666666687, 0, 0, 0},
//                               { 0.222222224, 0, 0, 0},
//                               { 0.555555582, 0, 0, 0},
//                               { 0.777777791, 0, 0, 0},
//                               { 0.888888896, 0, 0, 0},
//                               { 0.0370370373, 0, 0, 0},
//                               { 0.148148149, 0, 0, 0},
//                               { 0.370370358, 0, 0, 0},
//                               { 0.703703701, 0, 0, 0},
//                               { 0.259259254, 0, 0, 0},
//                               { 0.481481493, 0, 0, 0},
//                               { 0.592592597, 0, 0, 0},
//                               { 0.814814806, 0, 0, 0} };
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_uav_typed_texture3d (float,float,float,float) u0
//   float4 r0,r1,r2,r3,r4;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
// // Needs manual fix for instruction:
// // unknown dcl_: dcl_thread_group 4, 4, 4
//   r0.xyz = (uint3)vThreadID.xyz;
//   r1.xy = float2(0.5,0.5) + r0.xy;
//   r1.xy = r1.xy * cb0[26].zw + float2(-1,-1);
//   r1.yzw = cb0[5].xyz * r1.yyy;
//   r1.xyz = r1.xxx * cb0[4].xyz + r1.yzw;
//   r1.xyz = cb0[6].xyz + r1.xyz;
//   r2.xy = float2(0,0);
//   r0.w = cb1[32].x;
//   r1.w = 0;
//   while (true) {
//     r2.z = cmp((uint)r1.w >= 4);
//     if (r2.z != 0) break;
//     r2.z = (int)r1.w + asint(cb1[32].y);
//     r2.z = (int)r2.z & 15;
//     r2.z = icb[r2.z+0].x + r0.z;
//     r2.z = cb0[28].z * r2.z;
//     r2.z = r2.z * r2.z;
//     r2.z = r2.z * cb0[28].w + cb0[12].w;
//     r3.xyz = r2.zzz * r1.xyz;
//     r2.w = cb0[9].z * r3.y;
//     r2.w = r3.x * cb0[8].z + r2.w;
//     r2.w = r3.z * cb0[10].z + r2.w;
//     r2.w = cb0[11].z + r2.w;
//     r3.x = 0;
//     while (true) {
//       r3.y = cmp((uint)r3.x < (uint)r0.w);
//       r3.z = cmp(cb1[r3.x+24].x >= r2.w);
//       r3.w = cmp(r2.w >= cb1[r3.x+24].y);
//       r3.z = (int)r3.w | (int)r3.z;
//       r3.y = r3.z ? r3.y : 0;
//       if (r3.y == 0) break;
//       r3.x = (int)r3.x + 1;
//     }
//     r2.w = cmp((uint)r3.x >= (uint)r0.w);
//     if (r2.w != 0) {
//       break;
//     }
//     r3.yzw = r1.xyz * r2.zzz + cb0[12].xyz;
//     r2.z = (uint)r3.x << 2;
//     r4.xyz = cb1[r2.z+5].xyz * r3.zzz;
//     r4.xyz = r3.yyy * cb1[r2.z+4].xyz + r4.xyz;
//     r3.yzw = r3.www * cb1[r2.z+6].xyz + r4.xyz;
//     r3.yzw = cb1[r2.z+7].xyz + r3.yzw;
//     r2.z = min(0.999989986, r3.w);
//     r4.xyz = cmp((int3)r3.xxx == int3(1,2,3));
//     if (r3.x == 0) {
//       r2.w = t2.SampleLevel(s0_s, r3.yz, 0).x;
//       r3.w = r2.z * cb1[r3.x+28].x + -1;
//       r2.w = saturate(r2.w * cb1[r3.x+28].x + -r3.w);
//     } else {
//       r2.w = 1;
//     }
//     if (r4.x != 0) {
//       r3.w = t3.SampleLevel(s0_s, r3.yz, 0).x;
//       r4.x = r2.z * cb1[r3.x+28].x + -1;
//       r2.w = saturate(r3.w * cb1[r3.x+28].x + -r4.x);
//     }
//     if (r4.y != 0) {
//       r3.w = t4.SampleLevel(s0_s, r3.yz, 0).x;
//       r4.x = r2.z * cb1[r3.x+28].x + -1;
//       r2.w = saturate(r3.w * cb1[r3.x+28].x + -r4.x);
//     }
//     if (r4.z != 0) {
//       r3.y = t5.SampleLevel(s0_s, r3.yz, 0).x;
//       r2.z = r2.z * cb1[r3.x+28].x + -1;
//       r2.w = saturate(r3.y * cb1[r3.x+28].x + -r2.z);
//     }
//     r2.x = r2.x + r2.w;
//     r2.y = 1 + r2.y;
//     r1.w = (int)r1.w + 1;
//   }
//   r3.xyz = cmp((int3)vThreadID.xyz < asint(cb0[27].xyz));
//   r0.w = r3.y ? r3.x : 0;
//   r0.w = r3.z ? r0.w : 0;
//   if (r0.w != 0) {
//     r0.w = saturate(cb0[29].y);
//     r0.w = r0.z + r0.w;
//     r0.w = cb0[28].z * r0.w;
//     r0.w = r0.w * r0.w;
//     r0.w = r0.w * cb0[28].w + cb0[12].w;
//     r1.xyz = r1.xyz * r0.www;
//     r3.xyz = vThreadID.xyz;
//     r3.w = 0;
//     r4.xyzw = t0.Load(r3.xyzw).xyzw;
//     r3.xyz = t1.Load(r3.xyzw).xyz;
//     r0.w = dot(r1.xyz, r1.xyz);
//     r0.w = rsqrt(r0.w);
//     r1.xyz = r1.xyz * r0.www;
//     r0.w = saturate(dot(-r1.xyz, cb1[1].xyz));
//     r0.w = log2(r0.w);
//     r0.w = cb1[2].w * r0.w;
//     r0.w = exp2(r0.w);
//     r1.xyz = cb1[2].xyz * r0.www;
//     r1.xyz = cb1[0].xyz * float3(0.0795774683,0.0795774683,0.0795774683) + r1.xyz;
//     r0.w = cmp(r2.y == 0.000000);
//     r1.w = r2.x / r2.y;
//     r0.w = r0.w ? 1 : r1.w;
//     r1.w = 0.0795774683 * cb1[3].x;
//     r1.xyz = r1.xyz * r0.www + r1.www;
//     r1.xyz = r4.xyz * r1.xyz;
//     r0.xyz = float3(0.5,0.5,0.5) + r0.xyz;
//     r0.xy = r0.xy * cb0[26].zw + float2(-1,-1);
//     r0.z = cb0[28].z * r0.z;
//     r0.z = r0.z * r0.z;
//     r0.z = r0.z * cb0[28].w + cb0[12].w;
//     r2.xyz = cb0[5].xyz * r0.yyy;
//     r0.xyw = r0.xxx * cb0[4].xyz + r2.xyz;
//     r0.xyw = cb0[6].xyz + r0.xyw;
//     r0.xyz = r0.xyw * r0.zzz + cb0[12].xyz;
//     r2.xyz = cb0[14].xyw * r0.yyy;
//     r2.xyz = r0.xxx * cb0[13].xyw + r2.xyz;
//     r2.xyz = r0.zzz * cb0[15].xyw + r2.xyz;
//     r2.xyz = cb0[16].xyw + r2.xyz;
//     r2.xy = r2.xy / r2.zz;
//     r0.xyz = -cb0[25].xyz + r0.xyz;
//     r0.y = cb0[22].z * r0.y;
//     r0.x = r0.x * cb0[21].z + r0.y;
//     r0.x = r0.z * cb0[23].z + r0.x;
//     r0.x = cb0[24].z + r0.x;
//     r0.yz = r2.xy * cb0[26].xy + cb0[26].xy;
//     r0.x = -cb0[25].w + r0.x;
//     r0.x = r0.x / cb0[28].w;
//     r0.x = rsqrt(r0.x);
//     r0.x = 1 / r0.x;
//     r0.w = asint(cb0[27].z);
//     r0.x = r0.x * r0.w;
//     r2.xyz = floor(r0.yzx);
//     r0.xyz = (int3)r2.xyz;
//     r2.xyz = cmp((int3)r0.xyz >= int3(0,0,0));
//     r0.xyz = cmp((int3)r0.xyz < asint(cb0[27].xyz));
//     r0.xyz = r0.xyz ? r2.xyz : 0;
//     r0.x = r0.y ? r0.x : 0;
//     r0.x = r0.z ? r0.x : 0;
//     r0.x = r0.x ? cb0[29].w : 1;
//     r4.xyz = r0.xxx * r1.xyz + r3.xyz;
//   // No code for instruction (needs manual fix):
//     store_uav_typed u0.xyzw, vThreadID.xyzz, r4.xyzw
//   }
//   return;
// }
//////////////////////////////// HLSL Errors ////////////////////////////////
// C:\GOG\HellbladeSenuasSacrifice\HellbladeGame\Binaries\Win64\ShaderFixes\27c4bfdaa9d85e6a-cs_replace.txt(35,10): error X3000: syntax error: unexpected token ')'
/////////////////////////////////////////////////////////////////////////////
