//Vignette PS 5. Radial blur PS 2. During battle.
// ---- Created with 3Dmigoto v0.6.182 on Sun Jun 11 11:44:33 2023
Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[12];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[1];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[6];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[146];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[39];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : SV_POSITION0,
  float4 v1 : TEXCOORD0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams12 = IniParams.Load(int2(12,0));
  
  r0.x = cb2[3].y + cb2[1].w;
  r0.y = cb2[1].w + cb2[0].x;
  r0.x = r0.x + r0.y;
  r0.y = cb4[10].x + -cb4[10].y;
  r0.x = r0.x * r0.y + cb4[10].y;
  r1.xyzw = -cb1[133].xyxy + v0.xyxy;
  r1.xyzw = r1.xyzw * cb1[134].zwzw + float4(-0.5,-0.5,-0.5,-0.5);
  r1.xyzw = r1.xyzw * v0.wwww + float4(0.5,0.5,0.5,0.5);
  r0.yz = asuint(cb0[37].xy);
  r0.yz = v0.xy + -r0.yz;
  r0.yz = cb0[38].zw * r0.yz;
  r2.xy = cb1[135].xy * cb1[135].zw;
  r2.xy = r0.yz / r2.xy;
  r0.yz = r0.yz * cb1[134].xy + cb1[133].xy;
  
  //Barrel distortion.
  r2.x-=stereo.x*0.5;
  
  r2.zw = t3.Sample(s3_s, r2.xy).xy;
  r2.zw = float2(-0.5,-0.5) + r2.zw;
  r2.zw = cb4[9].ww * r2.zw;
  r2.zw = cb2[3].ww * r2.zw;
  r3.xyzw = r2.zwzw * cb2[0].xxxx + r1.xyzw;
  r4.xyzw = float4(-0.5,-0.5,-0.5,-0.5) + r3.zwzw;
  
  r4.z-=stereo.x*0.5;
  
  r4.xyzw = r4.xyzw * r0.xxxx;
  r5.xyzw = r4.zwzw * float4(-0.0799999982,-0.0799999982,-0.0500000007,-0.0500000007) + r3.zwzw;
  r5.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r5.xyzw);
  r5.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r5.xyzw);
  r6.xyzw = cb1[134].xyxy / cb1[135].xyxy;
  r5.xyzw = r6.xyzw * r5.xyzw;
  r7.xyz = t4.Sample(s4_s, r5.xy).xyz;
  r5.xyz = t4.Sample(s4_s, r5.zw).xyz;
  r5.xyz = r7.xyz + r5.xyz;
  r7.xyzw = r4.zwzw * float4(-0.0299999993,-0.0299999993,-0.0199999996,-0.0199999996) + r3.zwzw;
  r7.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r7.xyzw);
  r7.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r7.xyzw);
  r7.xyzw = r7.xyzw * r6.xyzw;
  r8.xyz = t4.Sample(s4_s, r7.xy).xyz;
  r7.xyz = t4.Sample(s4_s, r7.zw).xyz;
  r5.xyz = r8.xyz + r5.xyz;
  r5.xyz = r5.xyz + r7.xyz;
  r7.xyzw = r4.zwzw * float4(-0.00999999978,-0.00999999978,0.00999999978,0.00999999978) + r3.zwzw;
  r7.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r7.xyzw);
  r7.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r7.xyzw);
  r7.xyzw = r7.xyzw * r6.xyzw;
  r8.xyz = t4.Sample(s4_s, r7.xy).xyz;
  r7.xyz = t4.Sample(s4_s, r7.zw).xyz;
  r5.xyz = r8.xyz + r5.xyz;
  r1.xy = max(float2(0.00999999978,0.00999999978), r3.zw);
  r1.xy = min(float2(0.99000001,0.99000001), r1.xy);
  r1.xy = r1.xy * r6.xy;
  r8.xyz = t4.Sample(s4_s, r1.xy).xyz;
  r5.xyz = r8.xyz + r5.xyz;
  r5.xyz = r5.xyz + r7.xyz;
  r7.xyzw = r4.zwzw * float4(0.0199999996,0.0199999996,0.0299999993,0.0299999993) + r3.zwzw;
  r3.xyzw = r4.xyzw * float4(0.0500000007,0.0500000007,0.0799999982,0.0799999982) + r3.xyzw;
  r3.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r3.xyzw);
  r3.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r3.xyzw);
  r3.xyzw = r3.xyzw * r6.xyzw;
  r4.xyzw = max(float4(0.00999999978,0.00999999978,0.00999999978,0.00999999978), r7.xyzw);
  r4.xyzw = min(float4(0.99000001,0.99000001,0.99000001,0.99000001), r4.xyzw);
  r4.xyzw = r4.xyzw * r6.xyzw;
  r7.xyz = t4.Sample(s4_s, r4.xy).xyz;
  r4.xyz = t4.Sample(s4_s, r4.zw).xyz;
  r5.xyz = r7.xyz + r5.xyz;
  r4.xyz = r5.xyz + r4.xyz;
  r5.xyz = t4.Sample(s4_s, r3.xy).xyz;
  r3.xyz = t4.Sample(s4_s, r3.zw).xyz;
  r4.xyz = r5.xyz + r4.xyz;
  r3.xyz = r4.xyz + r3.xyz;
  r1.xy = cb3[0].zz * float2(0.200000003,0.200000003) + r1.zw;
  r1.xy = r1.xy * r6.xy;
  r1.xy = r1.zw * r6.zw + r1.xy;
  r0.w = cb4[9].x * cb1[145].z;
  r0.w = 6.28318548 * r0.w;
  sincos(r0.w, r4.x, r5.x);
  r4.y = r5.x;
  r1.zw = r4.xy * cb4[9].yy + r2.xy;
  r1.zw = float2(-1,-1) + r1.zw;
  r1.zw = cb4[9].zz * r1.zw;
  r0.w = ceil(cb2[3].y);
  r1.zw = r0.ww * r1.zw;
  r4.xy = float2(6.28318548,6.28318548) * r2.xy;
  r4.xy = sin(r4.xy);
  r0.w = r4.x * r4.y;
  r3.w = cb2[3].y * r0.w;
  r4.xy = r1.zw * r0.ww;
  r0.yz = r0.yz * cb1[135].zw + -r4.xy;
  r0.yzw = t4.Sample(s4_s, r0.yz).xyz;
  r0.yzw = cb1[138].zzz * r0.yzw;
  r4.xy = cb2[0].xx * r2.zw;
  r2.zw = r2.zw * cb2[0].xx + r2.xy;
  r2.z = t3.Sample(s3_s, r2.zw).z;
  r2.z = cb2[3].w * r2.z;
  r2.z = cb2[0].x * r2.z;
  r1.zw = r1.zw * r3.ww + r4.xy;
  r2.w = cb3[0].z * -0.099999994 + 0.5;
  r1.xy = r1.xy * r2.ww + r1.zw;
  r1.xyz = t4.Sample(s4_s, r1.xy).xyz;
  r1.xyz = cb1[138].zzz * r1.xyz;
  r3.xyz = r3.xyz * float3(0.0909090936,0.0909090936,0.0909090936) + -r1.xyz;
  r4.xy = float2(-0.5,-0.5) + r2.xy;
  
  r4.x-=stereo.x*0.5;
  
  r1.w = dot(r4.xy, r4.xy);
  r1.w = sqrt(r1.w);
  r2.w = r1.w / cb4[10].z;
  r1.w = r1.w / cb4[11].y;
  r1.w = 1 + -r1.w;
  
  if (iniparams12.x==1) {
    r1.w = 1;
  }
  
  r2.w = 1 + -r2.w;
  r3.w = cb4[10].w * r2.w;
  r3.w = r3.w * r3.w;
  r3.w = 1.44269514 * r3.w;
  r3.w = exp2(r3.w);
  r3.w = 1 / r3.w;
  r3.w = 1 + -r3.w;
  r3.w = 1 + -r3.w;
  r4.x = cmp(r2.w >= 0);
  r2.w = cmp(9.99999975e-06 < abs(r2.w));
  r3.w = r4.x ? r3.w : 1;
  r2.w = r2.w ? r3.w : 1;
  r0.x = r2.w * r0.x;
  r1.xyz = r0.xxx * r3.xyz + r1.xyz;
  r3.xyz = r1.xyz * cb4[11].xxx + -r1.xyz;
  r0.x = cb4[11].z * r1.w;
  r0.x = r0.x * r0.x;
  r0.x = 1.44269514 * r0.x;
  r0.x = exp2(r0.x);
  r0.x = 1 / r0.x;
  r0.x = 1 + -r0.x;
  r0.x = 1 + -r0.x;
  r2.w = cmp(r1.w >= 0);
  r1.w = cmp(9.99999975e-06 < abs(r1.w));
  r0.x = r2.w ? r0.x : 1;
  r0.x = r1.w ? r0.x : 1;
  r1.w = cb2[0].x * r0.x;
  r0.x = cb2[1].y * r0.x;
  r1.xyz = r1.www * r3.xyz + r1.xyz;
  r3.xyz = r1.xyz * cb4[4].xyz + -r1.xyz;
  r1.xyz = r2.zzz * r3.xyz + r1.xyz;
  r0.yzw = r0.yzw * cb4[6].xyz + -r1.xyz;
  r1.w = 0.5 * cb2[3].y;
  r0.yzw = r1.www * r0.yzw + r1.xyz;
  r1.xyz = float3(-1,-1,-1) + cb2[5].xyz;
  r1.xyz = r0.xxx * r1.xyz + float3(1,1,1);
  r3.xyz = r1.xyz * r0.yzw;
  r0.x = dot(r3.xyz, float3(0.300000012,0.589999974,0.109999999));
  r0.xyz = -r0.yzw * r1.xyz + r0.xxx;
  r0.xyz = cb2[2].xxx * r0.xyz + r3.xyz;
  r1.xyz = t0.Sample(s0_s, r2.xy).xyz;
  r0.w = cb2[0].z + -r1.z;
  r0.w = cmp(9.99999975e-06 < abs(r0.w));
  r1.z = cmp(cb2[0].z >= r1.z);
  r1.z = r1.z ? 1.000000 : 0;
  r0.w = r0.w ? r1.z : 1;
  r1.y = cb2[0].w * r1.y;
  r1.x = r1.x * 2 + -1;
  r0.w = r1.y * r0.w;
  r0.w = r0.w * r1.x + 1;
  r1.x = t2.Sample(s2_s, r2.xy).z;
  r1.yzw = t1.Sample(s1_s, r2.xy).xyz;
  r1.yzw = cb4[2].xyz * r1.yzw;
  r1.x = cb4[8].x * r1.x;
  r1.x = ceil(r1.x);
  r1.x = r1.x / cb4[8].x;
  r2.x = cb4[8].y + -cb4[8].z;
  r2.x = cb2[0].x * r2.x + cb4[8].z;
  r1.x = r2.x + r1.x;
  r1.x = saturate(cb4[8].w * r1.x);
  r1.x = cb2[1].x * r1.x;
  r1.xyz = r1.xxx * r1.yzw + r0.www;
  r1.xyz = max(float3(0,0,0), r1.xyz);
  r1.xyz = min(float3(200,200,200), r1.xyz);
  r2.xyz = r1.xyz * r0.xyz;
  r0.xyz = -r1.xyz * r0.xyz + cb4[7].xyz;
  r0.xyz = cb4[11].www * r0.xyz + r2.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  o0.xyz = cb1[138].yyy * r0.xyz;
  o0.w = 1;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.182 on Sun Jun 11 11:44:33 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy w
// TEXCOORD                 0   xyzw        1     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[39], immediateIndexed
dcl_constantbuffer CB1[146], immediateIndexed
dcl_constantbuffer CB2[6], immediateIndexed
dcl_constantbuffer CB3[1], immediateIndexed
dcl_constantbuffer CB4[12], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps_siv linear noperspective v0.xyw, position
dcl_output o0.xyzw
dcl_temps 9
add r0.x, cb2[1].w, cb2[3].y
add r0.y, cb2[0].x, cb2[1].w
add r0.x, r0.y, r0.x
add r0.y, -cb4[10].y, cb4[10].x
mad r0.x, r0.x, r0.y, cb4[10].y
add r1.xyzw, v0.xyxy, -cb1[133].xyxy
mad r1.xyzw, r1.xyzw, cb1[134].zwzw, l(-0.500000, -0.500000, -0.500000, -0.500000)
mad r1.xyzw, r1.xyzw, v0.wwww, l(0.500000, 0.500000, 0.500000, 0.500000)
utof r0.yz, cb0[37].xxyx
add r0.yz, -r0.yyzy, v0.xxyx
mul r0.yz, r0.yyzy, cb0[38].zzwz
mul r2.xy, cb1[135].zwzz, cb1[135].xyxx
div r2.xy, r0.yzyy, r2.xyxx
mad r0.yz, r0.yyzy, cb1[134].xxyx, cb1[133].xxyx
sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.xyxx, t3.zwxy, s3
add r2.zw, r2.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r2.zw, r2.zzzw, cb4[9].wwww
mul r2.zw, r2.zzzw, cb2[3].wwww
mad r3.xyzw, r2.zwzw, cb2[0].xxxx, r1.xyzw
add r4.xyzw, r3.zwzw, l(-0.500000, -0.500000, -0.500000, -0.500000)
mul r4.xyzw, r0.xxxx, r4.xyzw
mad r5.xyzw, r4.zwzw, l(-0.080000, -0.080000, -0.050000, -0.050000), r3.zwzw
max r5.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r5.xyzw, r5.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
div r6.xyzw, cb1[134].xyxy, cb1[135].xyxy
mul r5.xyzw, r5.xyzw, r6.xyzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r5.xyxx, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t4.xyzw, s4
add r5.xyz, r5.xyzx, r7.xyzx
mad r7.xyzw, r4.zwzw, l(-0.030000, -0.030000, -0.020000, -0.020000), r3.zwzw
max r7.xyzw, r7.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r7.xyzw, r7.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r7.xyzw, r6.xyzw, r7.xyzw
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.zwzz, t4.xyzw, s4
add r5.xyz, r5.xyzx, r8.xyzx
add r5.xyz, r7.xyzx, r5.xyzx
mad r7.xyzw, r4.zwzw, l(-0.010000, -0.010000, 0.010000, 0.010000), r3.zwzw
max r7.xyzw, r7.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r7.xyzw, r7.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r7.xyzw, r6.xyzw, r7.xyzw
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r7.xyxx, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r7.zwzz, t4.xyzw, s4
add r5.xyz, r5.xyzx, r8.xyzx
max r1.xy, r3.zwzz, l(0.010000, 0.010000, 0.000000, 0.000000)
min r1.xy, r1.xyxx, l(0.990000, 0.990000, 0.000000, 0.000000)
mul r1.xy, r6.xyxx, r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, r1.xyxx, t4.xyzw, s4
add r5.xyz, r5.xyzx, r8.xyzx
add r5.xyz, r7.xyzx, r5.xyzx
mad r7.xyzw, r4.zwzw, l(0.020000, 0.020000, 0.030000, 0.030000), r3.zwzw
mad r3.xyzw, r4.xyzw, l(0.050000, 0.050000, 0.080000, 0.080000), r3.xyzw
max r3.xyzw, r3.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r3.xyzw, r3.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r3.xyzw, r6.xyzw, r3.xyzw
max r4.xyzw, r7.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
min r4.xyzw, r4.xyzw, l(0.990000, 0.990000, 0.990000, 0.990000)
mul r4.xyzw, r6.xyzw, r4.xyzw
sample_indexable(texture2d)(float,float,float,float) r7.xyz, r4.xyxx, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r4.xyz, r4.zwzz, t4.xyzw, s4
add r5.xyz, r5.xyzx, r7.xyzx
add r4.xyz, r4.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r3.xyxx, t4.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t4.xyzw, s4
add r4.xyz, r4.xyzx, r5.xyzx
add r3.xyz, r3.xyzx, r4.xyzx
mad r1.xy, cb3[0].zzzz, l(0.200000, 0.200000, 0.000000, 0.000000), r1.zwzz
mul r1.xy, r6.xyxx, r1.xyxx
mad r1.xy, r1.zwzz, r6.zwzz, r1.xyxx
mul r0.w, cb1[145].z, cb4[9].x
mul r0.w, r0.w, l(6.28318548)
sincos r4.x, r5.x, r0.w
mov r4.y, r5.x
mad r1.zw, r4.xxxy, cb4[9].yyyy, r2.xxxy
add r1.zw, r1.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
mul r1.zw, r1.zzzw, cb4[9].zzzz
round_pi r0.w, cb2[3].y
mul r1.zw, r1.zzzw, r0.wwww
mul r4.xy, r2.xyxx, l(6.28318548, 6.28318548, 0.000000, 0.000000)
sincos r4.xy, null, r4.xyxx
mul r0.w, r4.y, r4.x
mul r3.w, r0.w, cb2[3].y
mul r4.xy, r0.wwww, r1.zwzz
mad r0.yz, r0.yyzy, cb1[135].zzwz, -r4.xxyx
sample_indexable(texture2d)(float,float,float,float) r0.yzw, r0.yzyy, t4.wxyz, s4
mul r0.yzw, r0.yyzw, cb1[138].zzzz
mul r4.xy, r2.zwzz, cb2[0].xxxx
mad r2.zw, r2.zzzw, cb2[0].xxxx, r2.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t3.xyzw, s3
mul r2.z, r2.z, cb2[3].w
mul r2.z, r2.z, cb2[0].x
mad r1.zw, r1.zzzw, r3.wwww, r4.xxxy
mad r2.w, cb3[0].z, l(-0.0999999940), l(0.500000)
mad r1.xy, r1.xyxx, r2.wwww, r1.zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t4.xyzw, s4
mul r1.xyz, r1.xyzx, cb1[138].zzzz
mad r3.xyz, r3.xyzx, l(0.0909090936, 0.0909090936, 0.0909090936, 0.000000), -r1.xyzx
add r4.xy, r2.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r1.w, r4.xyxx, r4.xyxx
sqrt r1.w, r1.w
div r2.w, r1.w, cb4[10].z
div r1.w, r1.w, cb4[11].y
add r1.w, -r1.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
mul r3.w, r2.w, cb4[10].w
mul r3.w, r3.w, r3.w
mul r3.w, r3.w, l(1.44269514)
exp r3.w, r3.w
div r3.w, l(1.000000, 1.000000, 1.000000, 1.000000), r3.w
add r3.w, -r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
ge r4.x, r2.w, l(0.000000)
lt r2.w, l(0.000010), |r2.w|
movc r3.w, r4.x, r3.w, l(1.000000)
movc r2.w, r2.w, r3.w, l(1.000000)
mul r0.x, r0.x, r2.w
mad r1.xyz, r0.xxxx, r3.xyzx, r1.xyzx
mad r3.xyz, r1.xyzx, cb4[11].xxxx, -r1.xyzx
mul r0.x, r1.w, cb4[11].z
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, l(1.44269514)
exp r0.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, -r0.x, l(1.000000)
add r0.x, -r0.x, l(1.000000)
ge r2.w, r1.w, l(0.000000)
lt r1.w, l(0.000010), |r1.w|
movc r0.x, r2.w, r0.x, l(1.000000)
movc r0.x, r1.w, r0.x, l(1.000000)
mul r1.w, r0.x, cb2[0].x
mul r0.x, r0.x, cb2[1].y
mad r1.xyz, r1.wwww, r3.xyzx, r1.xyzx
mad r3.xyz, r1.xyzx, cb4[4].xyzx, -r1.xyzx
mad r1.xyz, r2.zzzz, r3.xyzx, r1.xyzx
mad r0.yzw, r0.yyzw, cb4[6].xxyz, -r1.xxyz
mul r1.w, cb2[3].y, l(0.500000)
mad r0.yzw, r1.wwww, r0.yyzw, r1.xxyz
add r1.xyz, cb2[5].xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyz, r0.xxxx, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r3.xyz, r0.yzwy, r1.xyzx
dp3 r0.x, r3.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mad r0.xyz, -r0.yzwy, r1.xyzx, r0.xxxx
mad r0.xyz, cb2[2].xxxx, r0.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r2.xyxx, t0.xyzw, s0
add r0.w, -r1.z, cb2[0].z
lt r0.w, l(0.000010), |r0.w|
ge r1.z, cb2[0].z, r1.z
and r1.z, r1.z, l(0x3f800000)
movc r0.w, r0.w, r1.z, l(1.000000)
mul r1.y, r1.y, cb2[0].w
mad r1.x, r1.x, l(2.000000), l(-1.000000)
mul r0.w, r0.w, r1.y
mad r0.w, r0.w, r1.x, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r1.x, r2.xyxx, t2.zxyw, s2
sample_indexable(texture2d)(float,float,float,float) r1.yzw, r2.xyxx, t1.wxyz, s1
mul r1.yzw, r1.yyzw, cb4[2].xxyz
mul r1.x, r1.x, cb4[8].x
round_pi r1.x, r1.x
div r1.x, r1.x, cb4[8].x
add r2.x, -cb4[8].z, cb4[8].y
mad r2.x, cb2[0].x, r2.x, cb4[8].z
add r1.x, r1.x, r2.x
mul_sat r1.x, r1.x, cb4[8].w
mul r1.x, r1.x, cb2[1].x
mad r1.xyz, r1.xxxx, r1.yzwy, r0.wwww
max r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r1.xyz, r1.xyzx, l(200.000000, 200.000000, 200.000000, 0.000000)
mul r2.xyz, r0.xyzx, r1.xyzx
mad r0.xyz, -r1.xyzx, r0.xyzx, cb4[7].xyzx
mad r0.xyz, cb4[11].wwww, r0.xyzx, r2.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul o0.xyz, r0.xyzx, cb1[138].yyyy
mov o0.w, l(1.000000)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
