// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Mon Mar  4 21:35:51 2024
//
//
// Buffer Definitions:
//
// cbuffer cb3
// {
//
//   float4 cb3[21];                    // Index:    0-20             Components:    84
//
// }
//
// cbuffer cb2
// {
//
//   float4 cb2[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb1
// {
//
//   float4 cb1[7];                     // Index:    0-6              Components:    28
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[38];                    // Index:    0-37             Components:   152
//
// }
//
// cbuffer cb13
// {
//
//   float4 cb13[21];                   // Index:    0-20             Components:    84
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// IniParams                         texture  float4          1d  120        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb1                               cbuffer      NA          NA    1        1
// cb2                               cbuffer      NA          NA    2        1
// cb3                               cbuffer      NA          NA    3        1
// cb13                              cbuffer      NA          NA   13        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xy
// TEXCOORD                 1   xy          4     NONE   float    y
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   xyzw        5     NONE   float   xyzw
// TEXCOORD                 3   xyzw        6     NONE   float   xyzw
// TEXCOORD                 4   xy          7     NONE   float   xy
// P                        0   x           8  RTINDEX    uint   x
//
vs_4_0
dcl_output_siv o8.x, rendertarget_array_index
dcl_constantbuffer CB3[21], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB0[38], immediateIndexed
dcl_constantbuffer CB13[18], immediateIndexed
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.y
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.xyzw
dcl_output o7.xy
dcl_temps 12
ld_indexable(buffer)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o8.x, r11.z
ld r0.xyzw, l(0, 0, 0, 0), t125.xyzw
eq r0.z, cb13[17].x, l(0.000000)
movc r0.z, r0.z, cb3[17].x, cb13[17].x
ld r1.xyzw, l(10, 0, 0, 0), t120.xyzw
mul r0.y, r0.y, r1.x
eq r0.w, r1.y, l(1.000000)
mul r0.y, r0.z, r0.y
add r1.xy, v0.xyxx, cb0[23].zwzz
mul r2.xyzw, r1.yyyy, cb2[1].xyzw
mad r2.xyzw, cb2[0].xyzw, r1.xxxx, r2.xyzw
mad r2.xyzw, cb2[2].xyzw, v0.zzzz, r2.xyzw
add r3.xyzw, r2.xyzw, cb2[3].xyzw
mad r2.xyz, cb2[3].xyzx, v0.wwww, r2.xyzx
add r2.xyz, -r2.xyzx, cb1[4].xyzx
eq r1.zw, cb0[29].yyyy, l(0.000000, 0.000000, 0.000000, 1.000000)
movc r4.xyzw, r1.wwww, cb0[30].wyxz, cb0[34].wyxz
movc r4.xyzw, r1.zzzz, cb3[17].wyxz, r4.xyzw
mov r5.x, r4.x
movc r6.xyzw, r1.wwww, cb0[31].wxzy, cb0[35].wxzy
movc r6.xyzw, r1.zzzz, cb3[18].wzxy, r6.xzyw
mov r5.y, r6.x
movc r7.xyzw, r1.wwww, cb0[32].wxyz, cb0[36].wxyz
movc r7.xyzw, r1.zzzz, cb3[19].wxyz, r7.xyzw
mov r5.z, r7.x
movc r8.xyzw, r1.wwww, cb0[33].wxyz, cb0[37].wxyz
movc r8.xyzw, r1.zzzz, cb3[20].wxyz, r8.xyzw
mov r5.w, r8.x
dp4 r0.z, r5.xyzw, r3.xyzw
mad r0.y, -r0.y, l(16.000000), r0.z
mov r5.x, r4.z
mov r5.y, r6.z
mov r5.z, r7.y
mov r5.w, r8.y
dp4 r2.w, r5.xyzw, r3.xyzw
mad r0.x, r0.x, r0.y, r2.w
eq r0.y, r0.z, l(1.000000)
and r0.y, r0.w, r0.y
movc r9.x, r0.y, r0.x, r2.w
mov r6.x, r4.w
mov r7.x, r4.y
mov r7.y, r6.w
mov r6.z, r7.w
mov r6.w, r8.w
mov r7.w, r8.z
dp4 r9.y, r7.xyzw, r3.xyzw
dp4 r9.z, r6.xyzw, r3.xyzw
mov r9.w, r0.z
mov o1.w, cb0[3].w
mov r3.xyz, v2.xyzx
mov r3.w, l(1.000000)
mul r3.xyzw, r3.xyzw, cb0[3].xyzw
mul r0.xyw, r3.wwww, r3.xyxz
mov o1.xyz, r0.xywx
mov r4.xyz, -r0.xywx
mov r5.xz, cb0[30].xxyx
mov r5.yw, cb0[31].xxxy
mov r6.xz, cb0[34].xxyx
mov r6.yw, cb0[35].xxxy
movc r5.xyzw, r1.wwww, r5.xyzw, r6.xyzw
movc r6.xy, r1.zzzz, cb3[5].xyxx, r5.xzxx
movc r6.zw, r1.zzzz, cb3[6].xxxy, r5.yyyw
dp2 r1.z, r6.xzxx, cb1[6].xyxx
dp2 r1.w, r6.ywyy, cb1[6].xyxx
mul r0.xy, |r1.zwzz|, cb0[28].yzyy
div r0.xy, r0.zzzz, r0.xyxx
dp2 r0.z, r0.xyxx, r0.xyxx
mad r0.xy, cb0[27].xyxx, l(0.250000, 0.250000, 0.000000, 0.000000), r0.xyxx
div o5.zw, l(0.000000, 0.000000, 0.250000, 0.250000), r0.xxxy
rsq r0.x, r0.z
mul r0.y, |v4.y|, cb0[28].x
add r0.z, cb0[29].x, l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.z, r0.y, r0.x
add r0.w, -cb0[28].w, l(1.000000)
mul r0.w, |r0.z|, r0.w
mad r0.x, r0.x, r0.y, -r0.w
dp3 r0.y, r2.xyzx, r2.xyzx
rsq r0.y, r0.y
mul r2.xyz, r0.yyyy, r2.xyzx
dp3 r5.x, v1.xyzx, cb2[4].xyzx
dp3 r5.y, v1.xyzx, cb2[5].xyzx
dp3 r5.z, v1.xyzx, cb2[6].xyzx
dp3 r0.y, r5.xyzx, r5.xyzx
rsq r0.y, r0.y
mul r5.xyz, r0.yyyy, r5.xyzx
dp3 r0.y, r5.xyzx, r2.xyzx
mad r0.x, |r0.y|, r0.x, r0.w
eq r0.y, cb3[8].w, l(0.000000)
movc r0.x, r0.y, r0.x, r0.z
mul r0.y, cb0[4].y, cb0[22].w
mad r0.y, r0.y, r0.x, l(1.000000)
div r2.x, r0.x, r0.y
mul r0.y, cb0[6].x, cb0[22].w
mul r0.y, r0.y, l(0.500000)
mul r0.z, r2.x, r0.y
add r0.z, r0.z, r0.z
min r0.z, r0.z, l(1.000000)
sqrt r0.z, r0.z
mul r5.xyz, cb0[5].wwww, cb0[5].xyzx
mov r5.w, cb0[5].w
mov r4.w, -cb0[3].w
add r4.xyzw, r4.xyzw, r5.xyzw
mul r4.xyz, r0.zzzz, r4.xyzx
mad o2.w, r4.w, r0.z, cb0[3].w
mad o2.xyz, r3.xyzx, r3.wwww, r4.xyzx
max r3.xyzw, cb0[26].xyzw, l(-20000000000.000000, -20000000000.000000, -20000000000.000000, -20000000000.000000)
min r3.xyzw, r3.xyzw, l(20000000000.000000, 20000000000.000000, 20000000000.000000, 20000000000.000000)
add r0.zw, r1.xxxy, -r3.xxxy
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r3.xyxx
add o5.xy, -r3.zwzz, r1.xyxx
add r1.xy, -r3.xyxx, r3.zwzz
div o3.zw, r0.zzzw, r1.xxxy
mov o3.xy, v3.xyxx
ge r0.z, l(0.000000), v4.y
and r0.z, r0.z, l(0x3f800000)
add r0.w, -cb0[22].y, cb0[22].z
mad r0.z, r0.z, r0.w, cb0[22].y
mad r0.z, r0.z, l(0.250000), cb0[4].x
mul r0.z, r0.z, cb0[22].w
mad r0.z, r0.z, l(-0.500000), l(0.500000)
mad r2.w, r0.z, r2.x, l(-0.500000)
mad o4.y, -r0.y, r2.x, r2.w
mad o4.z, r0.y, r2.x, r2.w
mov o4.xw, r2.xxxw
mov o6.z, v2.w
mov o6.w, l(0)
mul r1.xyzw, cb0[19].wzxy, cb0[23].yyyy
mul r0.yw, -r1.zzzw, cb0[28].xxxx
div r0.yw, r0.yyyw, cb0[27].zzzw
add o6.xy, r0.ywyy, v3.xyxx
mad r0.y, r1.x, r0.x, l(1.000000)
div r0.x, r0.x, r0.y
mul r0.y, r1.y, l(0.500000)
mad r0.z, r0.z, r0.x, l(-0.500000)
mad o7.y, -r0.y, r0.x, r0.z
mov o7.x, r0.x
add r10.x, -r11.y, r9.w
mul r10.y, r11.x, r11.w
mad r10.x, r10.x, r10.y, r9.x
ne r10.y, l(1.000000), r9.w
movc r9.x, r10.y, r10.x, r9.x
mov o0.xyzw, r9.xyzw
ret
// Approximately 137 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Mon Mar  4 21:35:51 2024
//
// cbuffer cb3 : register(b3)
// {
//   float4 cb3[21] : packoffset(c0);
// }
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[7] : packoffset(c0);
// }
//
// cbuffer cb1 : register(b1)
// {
//   float4 cb1[7] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[38] : packoffset(c0);
// }
//
// cbuffer cb13 : register(b13)
// {
//   float4 cb13[21] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float3 v1 : NORMAL0,
//   float4 v2 : COLOR0,
//   float4 v3 : TEXCOORD0,
//   float2 v4 : TEXCOORD1,
//   out float4 o0 : SV_POSITION0,
//   out float4 o1 : COLOR0,
//   out float4 o2 : COLOR1,
//   out float4 o3 : TEXCOORD0,
//   out float4 o4 : TEXCOORD1,
//   out float4 o5 : TEXCOORD2,
//   out float4 o6 : TEXCOORD3,
//   out float2 o7 : TEXCOORD4,
//   out uint o8 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r11.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o8.x = r11.z;
//   r0.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   r0.z = cmp(cb13[17].x == 0.000000);
//   r0.z = r0.z ? cb3[17].x : cb13[17].x;
//   r1.xyzw = IniParams.Load(float4(10,0,0,0)).xyzw;
//   r0.y = r1.x * r0.y;
//   r0.w = cmp(r1.y == 1.000000);
//   r0.y = r0.y * r0.z;
//   r1.xy = cb0[23].zw + v0.xy;
//   r2.xyzw = cb2[1].xyzw * r1.yyyy;
//   r2.xyzw = cb2[0].xyzw * r1.xxxx + r2.xyzw;
//   r2.xyzw = cb2[2].xyzw * v0.zzzz + r2.xyzw;
//   r3.xyzw = cb2[3].xyzw + r2.xyzw;
//   r2.xyz = cb2[3].xyz * v0.www + r2.xyz;
//   r2.xyz = cb1[4].xyz + -r2.xyz;
//   r1.zw = cmp(cb0[29].yy == float2(0,1));
//   r4.xyzw = r1.wwww ? cb0[30].wyxz : cb0[34].wyxz;
//   r4.xyzw = r1.zzzz ? cb3[17].wyxz : r4.xyzw;
//   r5.x = r4.x;
//   r6.xyzw = r1.wwww ? cb0[31].wxzy : cb0[35].wxzy;
//   r6.xyzw = r1.zzzz ? cb3[18].wzxy : r6.xzyw;
//   r5.y = r6.x;
//   r7.xyzw = r1.wwww ? cb0[32].wxyz : cb0[36].wxyz;
//   r7.xyzw = r1.zzzz ? cb3[19].wxyz : r7.xyzw;
//   r5.z = r7.x;
//   r8.xyzw = r1.wwww ? cb0[33].wxyz : cb0[37].wxyz;
//   r8.xyzw = r1.zzzz ? cb3[20].wxyz : r8.xyzw;
//   r5.w = r8.x;
//   r0.z = dot(r5.xyzw, r3.xyzw);
//   r0.y = -r0.y * 16 + r0.z;
//   r5.x = r4.z;
//   r5.y = r6.z;
//   r5.z = r7.y;
//   r5.w = r8.y;
//   r2.w = dot(r5.xyzw, r3.xyzw);
//   r0.x = r0.x * r0.y + r2.w;
//   r0.y = cmp(r0.z == 1.000000);
//   r0.y = r0.w ? r0.y : 0;
//   r9.x = r0.y ? r0.x : r2.w;
//   r6.x = r4.w;
//   r7.x = r4.y;
//   r7.y = r6.w;
//   r6.z = r7.w;
//   r6.w = r8.w;
//   r7.w = r8.z;
//   r9.y = dot(r7.xyzw, r3.xyzw);
//   r9.z = dot(r6.xyzw, r3.xyzw);
//   r9.w = r0.z;
//   o1.w = cb0[3].w;
//   r3.xyz = v2.xyz;
//   r3.w = 1;
//   r3.xyzw = cb0[3].xyzw * r3.xyzw;
//   r0.xyw = r3.xyz * r3.www;
//   o1.xyz = r0.xyw;
//   r4.xyz = -r0.xyw;
//   r5.xz = cb0[30].xy;
//   r5.yw = cb0[31].xy;
//   r6.xz = cb0[34].xy;
//   r6.yw = cb0[35].xy;
//   r5.xyzw = r1.wwww ? r5.xyzw : r6.xyzw;
//   r6.xy = r1.zz ? cb3[5].xy : r5.xz;
//   r6.zw = r1.zz ? cb3[6].xy : r5.yw;
//   r1.z = dot(r6.xz, cb1[6].xy);
//   r1.w = dot(r6.yw, cb1[6].xy);
//   r0.xy = cb0[28].yz * abs(r1.zw);
//   r0.xy = r0.zz / r0.xy;
//   r0.z = dot(r0.xy, r0.xy);
//   r0.xy = cb0[27].xy * float2(0.25,0.25) + r0.xy;
//   o5.zw = float2(0.25,0.25) / r0.xy;
//   r0.x = rsqrt(r0.z);
//   r0.y = cb0[28].x * abs(v4.y);
//   r0.z = 1 + cb0[29].x;
//   r0.y = r0.z * r0.y;
//   r0.z = r0.x * r0.y;
//   r0.w = 1 + -cb0[28].w;
//   r0.w = r0.w * abs(r0.z);
//   r0.x = r0.x * r0.y + -r0.w;
//   r0.y = dot(r2.xyz, r2.xyz);
//   r0.y = rsqrt(r0.y);
//   r2.xyz = r2.xyz * r0.yyy;
//   r5.x = dot(v1.xyz, cb2[4].xyz);
//   r5.y = dot(v1.xyz, cb2[5].xyz);
//   r5.z = dot(v1.xyz, cb2[6].xyz);
//   r0.y = dot(r5.xyz, r5.xyz);
//   r0.y = rsqrt(r0.y);
//   r5.xyz = r5.xyz * r0.yyy;
//   r0.y = dot(r5.xyz, r2.xyz);
//   r0.x = abs(r0.y) * r0.x + r0.w;
//   r0.y = cmp(cb3[8].w == 0.000000);
//   r0.x = r0.y ? r0.x : r0.z;
//   r0.y = cb0[22].w * cb0[4].y;
//   r0.y = r0.y * r0.x + 1;
//   r2.x = r0.x / r0.y;
//   r0.y = cb0[22].w * cb0[6].x;
//   r0.y = 0.5 * r0.y;
//   r0.z = r0.y * r2.x;
//   r0.z = r0.z + r0.z;
//   r0.z = min(1, r0.z);
//   r0.z = sqrt(r0.z);
//   r5.xyz = cb0[5].xyz * cb0[5].www;
//   r5.w = cb0[5].w;
//   r4.w = -cb0[3].w;
//   r4.xyzw = r5.xyzw + r4.xyzw;
//   r4.xyz = r4.xyz * r0.zzz;
//   o2.w = r4.w * r0.z + cb0[3].w;
//   o2.xyz = r3.xyz * r3.www + r4.xyz;
//   r3.xyzw = max(float4(-2e+10,-2e+10,-2e+10,-2e+10), cb0[26].xyzw);
//   r3.xyzw = min(float4(2e+10,2e+10,2e+10,2e+10), r3.xyzw);
//   r0.zw = -r3.xy + r1.xy;
//   r1.xy = r1.xy * float2(2,2) + -r3.xy;
//   o5.xy = r1.xy + -r3.zw;
//   r1.xy = r3.zw + -r3.xy;
//   o3.zw = r0.zw / r1.xy;
//   o3.xy = v3.xy;
//   r0.z = cmp(0 >= v4.y);
//   r0.z = r0.z ? 1.000000 : 0;
//   r0.w = cb0[22].z + -cb0[22].y;
//   r0.z = r0.z * r0.w + cb0[22].y;
//   r0.z = r0.z * 0.25 + cb0[4].x;
//   r0.z = cb0[22].w * r0.z;
//   r0.z = r0.z * -0.5 + 0.5;
//   r2.w = r0.z * r2.x + -0.5;
//   o4.y = -r0.y * r2.x + r2.w;
//   o4.z = r0.y * r2.x + r2.w;
//   o4.xw = r2.xw;
//   o6.z = v2.w;
//   o6.w = 0;
//   r1.xyzw = cb0[23].yyyy * cb0[19].wzxy;
//   r0.yw = cb0[28].xx * -r1.zw;
//   r0.yw = r0.yw / cb0[27].zw;
//   o6.xy = v3.xy + r0.yw;
//   r0.y = r1.x * r0.x + 1;
//   r0.x = r0.x / r0.y;
//   r0.y = 0.5 * r1.y;
//   r0.z = r0.z * r0.x + -0.5;
//   o7.y = -r0.y * r0.x + r0.z;
//   o7.x = r0.x;
//   r10.x = r9.w + -r11.y;
//   r10.y = r11.w * r11.x;
//   r10.x = r10.x * r10.y + r9.x;
//   r10.y = cmp(1.000000 != r9.w);
//   r9.x = r10.y ? r10.x : r9.x;
//   o0.xyzw = r9.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
