// MANUALLY DUMPED [ShaderRegexGeometryVS3] HUD VS 13. Minimap content in final area.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sun Mar  3 19:06:47 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 4     z         1     NONE   float     z
// COLOR                    0   xyzw        2     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[4], immediateIndexed
dcl_constantbuffer CB1[6], immediateIndexed
dcl_constantbuffer CB2[4], immediateIndexed
dcl_constantbuffer CB3[21], immediateIndexed

dcl_constantbuffer CB4[2], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_input v2.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o1.z
dcl_output o2.xyzw
dcl_temps 6
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
dcl_constantbuffer CB12[3], immediateIndexed
dcl_constantbuffer CB13[33], immediateIndexed
mul r0.xyzw, v0.yyyy, cb2[1].xyzw
mad r0.xyzw, cb2[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb2[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb2[3].xyzw
mul r1.xyzw, r0.yyyy, cb3[18].xyzw
mad r1.xyzw, cb3[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb3[19].xyzw, r0.zzzz, r1.xyzw
mad r0.xyzw, cb3[20].xyzw, r0.wwww, r1.xyzw
mov r4.xyzw, r0.xyzw
ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r2.xyzw, l(10, 0, 0, 0), t120.xyzw
ne r5.z, r4.w, l(1.0)
if_z r5.z
if_nz r5.w
div r5.y, CB13[17].x, l(0.0625)
else
div r5.y, cb13[17].x, l(0.0625)
endif
mul r5.y, r5.y, r2.x
mul r5.y, r5.y, r3.y
add r5.x, r4.w, -r5.y
mad r4.x, r3.x, r5.x, r4.x
else
add r5.x, r4.w, -r3.y
mad r4.x, r3.x, r5.x, r4.x
endif
add o0.xyzw, r4.xyzw, l(0.0)
div r0.x, r0.z, cb1[5].y
add r0.x, -r0.x, l(1.000000)
mul r0.x, r0.x, cb1[5].z
max r0.x, r0.x, l(0.000000)
mul r0.x, r0.x, cb4[1].y
exp o1.z, -r0.x
mad o1.xy, v1.xyxx, cb0[3].xyxx, cb0[3].zwzz
mul o2.xyzw, v2.xyzw, cb0[2].xyzw
ret
// Approximately 0 instruction slots used
