// MANUALLY DUMPED [ShaderRegexGeometryVS2] Exception. It makes the main hub one eye.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sun Mar  3 19:53:02 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[4], immediateIndexed
dcl_constantbuffer CB1[21], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_temps 6
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
dcl_constantbuffer CB12[3], immediateIndexed
dcl_constantbuffer CB13[33], immediateIndexed
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, cb0[0].xyzw, v0.xxxx, r0.xyzw
mad r0.xyzw, cb0[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
mul r1.xyzw, r0.yyyy, cb1[18].xyzw
mad r1.xyzw, cb1[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb1[19].xyzw, r0.zzzz, r1.xyzw

mad r4.xyzw, cb1[20].xyzw, r0.wwww, r1.xyzw
//ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
//ld_indexable(texture1d)(float,float,float,float) r2.xyzw, l(10, 0, 0, 0), t120.xyzw
//ne r5.z, r4.w, l(1.0)
//if_z r5.z
//if_nz r5.w
//div r5.y, cb1[17].x, l(0.0625)
//else
//div r5.y, cb13[17].x, l(0.0625)
//endif
//mul r5.y, r5.y, r2.x
//mul r5.y, r5.y, r3.y
//add r5.x, r4.w, -r5.y
//mad r4.x, r3.x, r5.x, r4.x
//else
//add r5.x, r4.w, -r3.y
//mad r4.x, r3.x, r5.x, r4.x
//endif
add o0.xyzw, r4.xyzw, l(0.0)
mov o1.xyzw, v1.xyxy
ret
// Approximately 0 instruction slots used
