// MANUALLY DUMPED [ShaderRegexGeometryVS2] HUD VS 8. Minimap icons.
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Mar  2 23:46:35 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
vs_4_0
dcl_constantbuffer CB0[3], immediateIndexed
dcl_constantbuffer CB1[4], immediateIndexed
dcl_constantbuffer CB2[21], immediateIndexed
dcl_constantbuffer CB3[2], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xy
dcl_temps 16
dcl_resource_texture2d (float,float,float,float) t125
dcl_resource_texture1d (float,float,float,float) t120
dcl_constantbuffer CB12[3], immediateIndexed
mul r0.xy, v0.xyxx, cb3[1].xyxx
mul r1.xyzw, r0.yyyy, cb1[1].xyzw
mad r0.xyzw, cb1[0].xyzw, r0.xxxx, r1.xyzw
mad r0.xyzw, cb1[2].xyzw, v0.zzzz, r0.xyzw
add r0.xyzw, r0.xyzw, cb1[3].xyzw
mul r1.xyzw, r0.yyyy, cb2[18].xyzw
mad r1.xyzw, cb2[17].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb2[19].xyzw, r0.zzzz, r1.xyzw

mad r4.xyzw, cb2[20].xyzw, r0.wwww, r1.xyzw
ld_indexable(texture2d)(float,float,float,float) r3.xyzw, l(0, 0, 0, 0), t125.xyzw
ld_indexable(texture1d)(float,float,float,float) r2.xyzw, l(10, 0, 0, 0), t120.xyzw
ne r5.z, r4.w, l(1.0)
ne r11.x, CB13[17].x, l(0.0)
if_nz r11.x
mov r11.y, CB13[17].x
else
mov r11.y, CB2[17].x
endif
if_z r5.z
div r5.y, r11.y, l(0.0625)
mul r5.y, r5.y, r2.x
mul r5.y, r5.y, r3.y
add r5.x, r4.w, -r5.y
mad r4.x, r3.x, r5.x, r4.x
else
add r5.x, r4.w, -r3.y
mad r4.x, r3.x, r5.x, r4.x
endif
add o0.xyzw, r4.xyzw, l(0.0)
mul r0.xyzw, v1.xyzw, cb0[2].xyzw
mul o1.xyzw, r0.xyzw, cb3[0].xyzw
mov o2.xy, v2.xyxx
ret
// Approximately 0 instruction slots used
