//HUD VS 1. Text.
// ---- Created with 3Dmigoto v0.6.181 on Sat Mar  2 21:40:22 2024
cbuffer cb3 : register(b3)
{
  float4 cb3[21];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[7];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[7];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[38];
}

cbuffer cb13 : register(b13)
{
  float4 cb13[21];
}


// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float3 v1 : NORMAL0,
  float4 v2 : COLOR0,
  float4 v3 : TEXCOORD0,
  float2 v4 : TEXCOORD1,
  out float4 o0 : SV_POSITION0,
  out float4 o1 : COLOR0,
  out float4 o2 : COLOR1,
  out float4 o3 : TEXCOORD0,
  out float4 o4 : TEXCOORD1,
  out float4 o5 : TEXCOORD2)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7;
  uint4 bitmask, uiDest;
  float4 fDest;
  
  float4 stereo = StereoParams.Load(0);
  float4 iniparams10 = IniParams.Load(int2(10,0));
  
  r0.xy = cb0[23].zw + v0.xy;
  r1.xyzw = cb2[1].xyzw * r0.yyyy;
  r1.xyzw = cb2[0].xyzw * r0.xxxx + r1.xyzw;
  r1.xyzw = cb2[2].xyzw * v0.zzzz + r1.xyzw;
  r2.xyzw = cb2[3].xyzw + r1.xyzw;
  r1.xyz = cb2[3].xyz * v0.www + r1.xyz;
  r1.xyz = cb1[4].xyz + -r1.xyz;
  r0.zw = cmp(cb0[29].yy == float2(0,1));
  r3.xyzw = r0.wwww ? cb0[30].xyzw : cb0[34].xyzw;
  r4.x = r0.z ? cb3[17].w : r3.w;
  r3.xyz = r0.zzz ? cb3[17].yxz : r3.yxz;
  r5.xyzw = r0.wwww ? cb0[31].xyzw : cb0[35].xyzw;
  r4.y = r0.z ? cb3[18].w : r5.w;
  r5.xyz = r0.zzz ? cb3[18].xzy : r5.xzy;
  r6.xyzw = r0.wwww ? cb0[32].xyzw : cb0[36].xyzw;
  r4.z = r0.z ? cb3[19].w : r6.w;
  r6.xyz = r0.zzz ? cb3[19].xyz : r6.xyz;
  r7.xyzw = r0.wwww ? cb0[33].xyzw : cb0[37].xyzw;
  r4.w = r0.z ? cb3[20].w : r7.w;
  r7.xyz = r0.zzz ? cb3[20].xyz : r7.xyz;
  r1.w = dot(r4.xyzw, r2.xyzw);
  o0.w = r1.w;
  r4.x = r3.y;
  r4.y = r5.x;
  r4.z = r6.x;
  r4.w = r7.x;
  o0.x = dot(r4.xyzw, r2.xyzw);
  r5.x = r3.z;
  r3.y = r5.z;
  r3.z = r6.y;
  r5.z = r6.z;
  r3.w = r7.y;
  r5.w = r7.z;
  o0.z = dot(r5.xyzw, r2.xyzw);
  o0.y = dot(r3.xyzw, r2.xyzw);
  
  float fov = cb13[17].x;
  if (fov==0) {
    fov = cb3[17].x;
  }
  if (o0.w==1 && iniparams10.y==1) {
    o0.x+=stereo.x*(o0.w-stereo.y*iniparams10.x*fov/0.0625);
  }
  
  r2.xyzw = cb0[3].xyzw * v2.xyzw;
  r2.xyz = r2.xyz * r2.www;
  o1.xyzw = r2.xyzw;
  r3.xz = cb0[30].xy;
  r3.yw = cb0[31].xy;
  r4.xz = cb0[34].xy;
  r4.yw = cb0[35].xy;
  r3.xyzw = r0.wwww ? r3.xyzw : r4.xyzw;
  r4.xz = r0.zz ? cb3[5].xy : r3.xz;
  r4.yw = r0.zz ? cb3[6].xy : r3.yw;
  r0.z = dot(r4.xy, cb1[6].xy);
  r0.w = dot(r4.zw, cb1[6].xy);
  r0.zw = cb0[28].yz * abs(r0.zw);
  r0.zw = r1.ww / r0.zw;
  r1.w = dot(r0.zw, r0.zw);
  r0.zw = cb0[27].xy * float2(0.25,0.25) + r0.zw;
  o5.zw = float2(0.25,0.25) / r0.zw;
  r0.z = rsqrt(r1.w);
  r0.w = cb0[28].x * abs(v4.y);
  r1.w = 1 + cb0[29].x;
  r0.w = r1.w * r0.w;
  r1.w = r0.z * r0.w;
  r3.x = 1 + -cb0[28].w;
  r3.x = r3.x * abs(r1.w);
  r0.z = r0.z * r0.w + -r3.x;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r4.x = dot(v1.xyz, cb2[4].xyz);
  r4.y = dot(v1.xyz, cb2[5].xyz);
  r4.z = dot(v1.xyz, cb2[6].xyz);
  r0.w = dot(r4.xyz, r4.xyz);
  r0.w = rsqrt(r0.w);
  r3.yzw = r4.xyz * r0.www;
  r0.w = dot(r3.yzw, r1.xyz);
  r0.z = abs(r0.w) * r0.z + r3.x;
  r0.w = cmp(cb3[8].w == 0.000000);
  r0.z = r0.w ? r0.z : r1.w;
  r0.w = cb0[22].w * cb0[4].y;
  r0.w = r0.w * r0.z + 1;
  r1.x = r0.z / r0.w;
  r0.z = cb0[22].w * cb0[6].x;
  r0.z = 0.5 * r0.z;
  r0.w = r0.z * r1.x;
  r0.w = r0.w + r0.w;
  r0.w = min(1, r0.w);
  r0.w = sqrt(r0.w);
  r3.w = cb0[5].w * v2.w;
  r3.xyz = cb0[5].xyz * r3.www;
  r3.xyzw = r3.xyzw + -r2.xyzw;
  o2.xyzw = r0.wwww * r3.xyzw + r2.xyzw;
  r2.xyzw = max(float4(-2e+10,-2e+10,-2e+10,-2e+10), cb0[26].xyzw);
  r2.xyzw = min(float4(2e+10,2e+10,2e+10,2e+10), r2.xyzw);
  r1.yz = -r2.xy + r0.xy;
  r0.xy = r0.xy * float2(2,2) + -r2.xy;
  o5.xy = r0.xy + -r2.zw;
  r0.xy = r2.zw + -r2.xy;
  o3.zw = r1.yz / r0.xy;
  o3.xy = v3.xy;
  r0.x = cmp(0 >= v4.y);
  r0.x = r0.x ? 1.000000 : 0;
  r0.y = cb0[22].z + -cb0[22].y;
  r0.x = r0.x * r0.y + cb0[22].y;
  r0.x = r0.x * 0.25 + cb0[4].x;
  r0.x = cb0[22].w * r0.x;
  r0.x = -r0.x * 0.5 + 0.5;
  r1.w = r0.x * r1.x + -0.5;
  o4.y = -r0.z * r1.x + r1.w;
  o4.z = r0.z * r1.x + r1.w;
  o4.xw = r1.xw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Mar  2 21:40:22 2024
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// COLOR                    0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xy          3     NONE   float   xy
// TEXCOORD                 1   xy          4     NONE   float    y
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   xyzw        5     NONE   float   xyzw
//
vs_4_0
dcl_constantbuffer CB0[38], immediateIndexed
dcl_constantbuffer CB1[7], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB3[21], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.y
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 8
add r0.xy, v0.xyxx, cb0[23].zwzz
mul r1.xyzw, r0.yyyy, cb2[1].xyzw
mad r1.xyzw, cb2[0].xyzw, r0.xxxx, r1.xyzw
mad r1.xyzw, cb2[2].xyzw, v0.zzzz, r1.xyzw
add r2.xyzw, r1.xyzw, cb2[3].xyzw
mad r1.xyz, cb2[3].xyzx, v0.wwww, r1.xyzx
add r1.xyz, -r1.xyzx, cb1[4].xyzx
eq r0.zw, cb0[29].yyyy, l(0.000000, 0.000000, 0.000000, 1.000000)
movc r3.xyzw, r0.wwww, cb0[30].xyzw, cb0[34].xyzw
movc r4.x, r0.z, cb3[17].w, r3.w
movc r3.xyz, r0.zzzz, cb3[17].yxzy, r3.yxzy
movc r5.xyzw, r0.wwww, cb0[31].xyzw, cb0[35].xyzw
movc r4.y, r0.z, cb3[18].w, r5.w
movc r5.xyz, r0.zzzz, cb3[18].xzyx, r5.xzyx
movc r6.xyzw, r0.wwww, cb0[32].xyzw, cb0[36].xyzw
movc r4.z, r0.z, cb3[19].w, r6.w
movc r6.xyz, r0.zzzz, cb3[19].xyzx, r6.xyzx
movc r7.xyzw, r0.wwww, cb0[33].xyzw, cb0[37].xyzw
movc r4.w, r0.z, cb3[20].w, r7.w
movc r7.xyz, r0.zzzz, cb3[20].xyzx, r7.xyzx
dp4 r1.w, r4.xyzw, r2.xyzw
mov o0.w, r1.w
mov r4.x, r3.y
mov r4.y, r5.x
mov r4.z, r6.x
mov r4.w, r7.x
dp4 o0.x, r4.xyzw, r2.xyzw
mov r5.x, r3.z
mov r3.y, r5.z
mov r3.z, r6.y
mov r5.z, r6.z
mov r3.w, r7.y
mov r5.w, r7.z
dp4 o0.z, r5.xyzw, r2.xyzw
dp4 o0.y, r3.xyzw, r2.xyzw
mul r2.xyzw, v2.xyzw, cb0[3].xyzw
mul r2.xyz, r2.wwww, r2.xyzx
mov o1.xyzw, r2.xyzw
mov r3.xz, cb0[30].xxyx
mov r3.yw, cb0[31].xxxy
mov r4.xz, cb0[34].xxyx
mov r4.yw, cb0[35].xxxy
movc r3.xyzw, r0.wwww, r3.xyzw, r4.xyzw
movc r4.xz, r0.zzzz, cb3[5].xxyx, r3.xxzx
movc r4.yw, r0.zzzz, cb3[6].xxxy, r3.yyyw
dp2 r0.z, r4.xyxx, cb1[6].xyxx
dp2 r0.w, r4.zwzz, cb1[6].xyxx
mul r0.zw, |r0.zzzw|, cb0[28].yyyz
div r0.zw, r1.wwww, r0.zzzw
dp2 r1.w, r0.zwzz, r0.zwzz
mad r0.zw, cb0[27].xxxy, l(0.000000, 0.000000, 0.250000, 0.250000), r0.zzzw
div o5.zw, l(0.000000, 0.000000, 0.250000, 0.250000), r0.zzzw
rsq r0.z, r1.w
mul r0.w, |v4.y|, cb0[28].x
add r1.w, cb0[29].x, l(1.000000)
mul r0.w, r0.w, r1.w
mul r1.w, r0.w, r0.z
add r3.x, -cb0[28].w, l(1.000000)
mul r3.x, |r1.w|, r3.x
mad r0.z, r0.z, r0.w, -r3.x
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
dp3 r4.x, v1.xyzx, cb2[4].xyzx
dp3 r4.y, v1.xyzx, cb2[5].xyzx
dp3 r4.z, v1.xyzx, cb2[6].xyzx
dp3 r0.w, r4.xyzx, r4.xyzx
rsq r0.w, r0.w
mul r3.yzw, r0.wwww, r4.xxyz
dp3 r0.w, r3.yzwy, r1.xyzx
mad r0.z, |r0.w|, r0.z, r3.x
eq r0.w, cb3[8].w, l(0.000000)
movc r0.z, r0.w, r0.z, r1.w
mul r0.w, cb0[4].y, cb0[22].w
mad r0.w, r0.w, r0.z, l(1.000000)
div r1.x, r0.z, r0.w
mul r0.z, cb0[6].x, cb0[22].w
mul r0.z, r0.z, l(0.500000)
mul r0.w, r1.x, r0.z
add r0.w, r0.w, r0.w
min r0.w, r0.w, l(1.000000)
sqrt r0.w, r0.w
mul r3.w, v2.w, cb0[5].w
mul r3.xyz, r3.wwww, cb0[5].xyzx
add r3.xyzw, -r2.xyzw, r3.xyzw
mad o2.xyzw, r0.wwww, r3.xyzw, r2.xyzw
max r2.xyzw, cb0[26].xyzw, l(-20000000000.000000, -20000000000.000000, -20000000000.000000, -20000000000.000000)
min r2.xyzw, r2.xyzw, l(20000000000.000000, 20000000000.000000, 20000000000.000000, 20000000000.000000)
add r1.yz, r0.xxyx, -r2.xxyx
mad r0.xy, r0.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), -r2.xyxx
add o5.xy, -r2.zwzz, r0.xyxx
add r0.xy, -r2.xyxx, r2.zwzz
div o3.zw, r1.yyyz, r0.xxxy
mov o3.xy, v3.xyxx
ge r0.x, l(0.000000), v4.y
and r0.x, r0.x, l(0x3f800000)
add r0.y, -cb0[22].y, cb0[22].z
mad r0.x, r0.x, r0.y, cb0[22].y
mad r0.x, r0.x, l(0.250000), cb0[4].x
mul r0.x, r0.x, cb0[22].w
mad r0.x, -r0.x, l(0.500000), l(0.500000)
mad r1.w, r0.x, r1.x, l(-0.500000)
mad o4.y, -r0.z, r1.x, r1.w
mad o4.z, r0.z, r1.x, r1.w
mov o4.xw, r1.xxxw
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
