// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Sun Dec 24 13:34:08 2023
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[7];                     // Index:    0-6              Components:    28
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float
// TEXCOORD                 0   xyzw        1     NONE   float   xyz
// TEXCOORD                 1   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
// SV_TARGET                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 4
dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.x, r0.xyzx, cb0[0].xyzx
mov_sat r0.z, r0.x
lt r0.x, l(0.999985337), r0.x
and r0.x, r0.x, cb0[0].w
mad r0.w, cb0[5].w, r0.z, cb0[6].x
mul r0.z, r0.z, r0.z
mad r0.z, r0.z, l(0.238732412), l(0.238732412)
sqrt r0.w, r0.w
mul r1.x, r0.w, r0.w
mul r0.w, r0.w, r1.x
div r1.xyz, cb0[5].xyzx, r0.wwww
mad r1.xyz, cb0[4].xyzx, r0.zzzz, r1.xyzx
mul r0.z, r0.y, l(12742000.000000)
mad r0.zw, r0.zzzz, r0.zzzz, l(0.000000, 0.000000, 234537435136.000000, 117247557632.000000)
sqrt r0.zw, r0.zzzw
mad r0.yz, r0.yyyy, l(0.000000, -12742000.000000, -12742000.000000, 0.000000), r0.zzwz
mul r0.y, r0.y, l(0.500000)
mad r0.z, r0.z, l(0.500000), -r0.y
sample_indexable(texture2d)(float,float,float,float) r2.xyzw, v2.xyxx, t0.xyzw, s0
mul r3.xyzw, r2.xyzw, cb0[1].xyzw
mad r2.xyzw, -r2.wwww, cb0[1].wwww, l(1.000000, 1.000000, 1.000000, 1.000000)
mad r0.y, r3.w, r0.z, r0.y
mul r3.xyz, r3.wwww, r3.xyzx
mul r0.yzw, r0.yyyy, cb0[3].xxyz
exp r0.yzw, r0.yyzw
mad r1.xyz, -r1.xyzx, r0.yzwy, r1.xyzx
mad_sat r0.yzw, r3.xxyz, cb0[2].xxyz, r0.yyzw
mad r0.yzw, r3.xxyz, r0.yyzw, r1.xxyz
mul r1.x, r2.w, r2.w
mov o1.xyzw, r2.xyzw
mul r0.x, r0.x, r1.x
mad r0.xyz, r0.yzwy, r0.xxxx, r0.yzwy
mul o0.xyz, r0.xyzx, cb0[2].wwww
mov o0.w, l(0)
ret
// Approximately 38 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Sun Dec 24 13:34:08 2023
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[7] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_POSITION0,
//   float4 v1 : TEXCOORD0,
//   float2 v2 : TEXCOORD1,
//   out float4 o0 : SV_TARGET0,
//   out float4 o1 : SV_TARGET1)
// {
//   float4 r0,r1,r2,r3;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = dot(v1.xyz, v1.xyz);
//   r0.x = rsqrt(r0.x);
//   r0.xyz = v1.xyz * r0.xxx;
//   r0.x = dot(r0.xyz, cb0[0].xyz);
//   r0.z = saturate(r0.x);
//   r0.x = cmp(0.999985337 < r0.x);
//   r0.x = r0.x ? cb0[0].w : 0;
//   r0.w = cb0[5].w * r0.z + cb0[6].x;
//   r0.z = r0.z * r0.z;
//   r0.z = r0.z * 0.238732412 + 0.238732412;
//   r0.w = sqrt(r0.w);
//   r1.x = r0.w * r0.w;
//   r0.w = r1.x * r0.w;
//   r1.xyz = cb0[5].xyz / r0.www;
//   r1.xyz = cb0[4].xyz * r0.zzz + r1.xyz;
//   r0.z = 12742000 * r0.y;
//   r0.zw = r0.zz * r0.zz + float2(2.34537435e+11,1.17247558e+11);
//   r0.zw = sqrt(r0.zw);
//   r0.yz = r0.yy * float2(-12742000,-12742000) + r0.zw;
//   r0.y = 0.5 * r0.y;
//   r0.z = r0.z * 0.5 + -r0.y;
//   r2.xyzw = t0.Sample(s0_s_s, v2.xy).xyzw;
//   r3.xyzw = cb0[1].xyzw * r2.xyzw;
//   r2.xyzw = -r2.wwww * cb0[1].wwww + float4(1,1,1,1);
//   r0.y = r3.w * r0.z + r0.y;
//   r3.xyz = r3.xyz * r3.www;
//   r0.yzw = cb0[3].xyz * r0.yyy;
//   r0.yzw = exp2(r0.yzw);
//   r1.xyz = -r1.xyz * r0.yzw + r1.xyz;
//   r0.yzw = saturate(r3.xyz * cb0[2].xyz + r0.yzw);
//   r0.yzw = r3.xyz * r0.yzw + r1.xyz;
//   r1.x = r2.w * r2.w;
//   o1.xyzw = r2.xyzw;
//   r0.x = r1.x * r0.x;
//   r0.xyz = r0.yzw * r0.xxx + r0.yzw;
//   o0.xyz = cb0[2].www * r0.xyz;
//   o0.w = 0;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
