// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Mon Dec 25 18:24:47 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xy          7     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[28], immediateIndexed
dcl_constantbuffer CB2[13], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps linear v7.xy
dcl_output o0.xyzw
dcl_temps 24
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r12.xyzw, l(0, 0, 0, 0), t125.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.xy, v5.zwzz, t6.ywxz, s6
mad r0.xy, r0.yxyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.x, r0.xyxx, cb0[12].xyxx
dp2 r1.z, r0.yxyy, cb0[12].xzxx
sample_indexable(texture2d)(float,float,float,float) r0.xy, v4.xyxx, t7.ywxz, s7
mad r0.xy, r0.yxyy, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.x, r0.xyxx, cb0[13].xyxx
dp2 r2.z, r0.yxyy, cb0[13].xzxx
add r0.xy, r1.xzxx, r2.xzxx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v4.zwzz, t8.xzyw, s8
mad r0.zw, r0.wwwz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.x, r0.zwzz, cb0[14].xyxx
dp2 r1.z, r0.wzww, cb0[14].xzxx
add r0.xy, r0.xyxx, r1.xzxx
sample_indexable(texture2d)(float,float,float,float) r0.zw, v5.xyxx, t9.xzyw, s9
mad r0.zw, r0.wwwz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
dp2 r1.x, r0.zwzz, cb0[15].xyxx
dp2 r1.z, r0.wzww, cb0[15].xzxx
add r0.xy, r0.xyxx, r1.xzxx
mad r0.zw, v0.xxxy, cb2[7].xxxy, cb2[7].zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, r0.zwzz, t10.xyzw, s10, l(0.000000)
mad r0.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), r0.xyxx
add r0.xy, r0.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r0.zwzz, t0.xyzw, s11, l(0.000000)
mov r11.x, r1.x
mad r1.xy, r1.xxxx, cb2[8].xyxx, cb2[8].zwzz
div r1.x, r1.x, -r1.y
mov r2.x, -|r1.x|
mad r1.yz, v0.xxyx, cb2[9].xxyx, cb2[9].zzwz
mul r13.x, r12.y, r11.x
add r13.x, l(1.000000), -r13.x
div r13.x, r13.x, cb2[30].x
mad r1.y, -r12.x, r13.x, r1.y
mul r2.yz, |r1.xxxx|, r1.yyzy
deriv_rtx_coarse r3.xyz, r2.zxyz
deriv_rty_coarse r4.xyz, r2.xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
sqrt r1.x, r1.x
mul r2.xyz, r3.xyzx, r4.xyzx
mad r2.xyz, r4.zxyz, r3.yzxy, -r2.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
dp3 r3.y, r2.xyzx, cb2[11].xyzx
dp3 r3.x, r2.xyzx, cb2[10].xyzx
dp3 r3.z, r2.xyzx, cb2[12].xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
rsq r1.w, r1.w
mul r2.xy, r1.wwww, r3.xzxx
dp2 r1.w, v7.xyxx, cb0[10].xyxx
sample_indexable(texture2d)(float,float,float,float) r2.z, v6.zwzz, t4.xzyw, s3
sample_indexable(texture2d)(float,float,float,float) r2.w, v6.xyxx, t4.xzwy, s3
dp3 r3.x, v2.xyzx, v2.xyzx
sqrt r3.y, r3.x
add r1.x, r1.x, -r3.y
mul_sat r3.z, r1.x, cb0[11].z
mul_sat r1.x, r1.x, cb0[5].w
mad r3.w, r3.z, cb0[11].y, cb0[11].x
mad r2.w, r2.w, cb0[6].w, r3.w
mad r2.z, r2.z, cb0[6].w, r2.w
mad r1.w, -r1.w, cb0[8].w, r2.z
sample_indexable(texture2d)(float,float,float,float) r2.zw, r1.wwww, t5.xzyw, s4
mad r2.zw, r2.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
add r1.w, -r3.z, l(1.000000)
mul r1.w, r1.w, r2.z
mul r2.zw, r2.wwww, l(0.000000, 0.000000, 1.000000, 2.000000)
mul r1.w, r1.w, cb0[9].w
mad r0.xy, r2.xyxx, r1.wwww, r0.xyxx
mul r2.xy, r1.wwww, r2.xyxx
mad r4.xz, r3.zzzz, r0.xxyx, -r2.xxyx
mul r0.x, r3.z, cb0[11].y
mad r0.xy, r0.xxxx, l(2.000000, 15.000000, 0.000000, 0.000000), r2.zwzz
add_sat r0.xy, r0.xyxx, l(-1.000000, -2.000000, 0.000000, 0.000000)
mov r4.y, l(1.000000)
dp3 r1.w, r4.xyzx, r4.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r4.xyzx
dp3 r4.x, r2.xyzx, cb2[0].xyzx
dp3 r4.y, r2.xyzx, cb2[1].xyzx
mov r5.x, cb2[0].y
mov r5.y, cb2[1].y
add r3.zw, r4.xxxy, -r5.xxxy
div r1.w, cb0[5].z, r3.y
mul r1.x, r1.x, r1.w
mul r1.xw, r1.xxxx, r3.zzzw
mad r1.xw, r1.xxxw, r0.xxxx, r0.zzzw
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t2.yzxw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.xwxx, t0.yzwx, s11, l(0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xyzw, r1.xwxx, t1.xyzw, s0
mad r1.xw, r0.wwww, cb2[8].xxxy, cb2[8].zzzw
div r0.w, r1.x, -r1.w
mul r1.xy, |r0.wwww|, r1.yzyy
mov r1.z, -|r0.w|
dp3 r0.w, r1.xyzx, r1.xyzx
sqrt r0.w, r0.w
add r0.w, -r3.y, r0.w
mul r1.xyz, r3.yyyy, cb0[24].xyzx
exp r1.xyz, r1.xyzx
max r0.w, r0.w, l(0.000000)
mul r3.yzw, -r0.wwww, cb0[3].xxyz
mul r5.xyz, -r0.wwww, cb0[2].xyzx
exp r5.xyz, r5.xyzx
exp r3.yzw, r3.yyzw
mov r6.w, l(1.000000)
rsq r0.w, r3.x
mul r7.xy, r3.xxxx, r2.xzxx
mad r7.xz, r7.xxyx, cb0[5].yyyy, v3.xxzx
mul r6.xyz, r0.wwww, v2.xyzx
mad r8.xyz, -v2.xyzx, r0.wwww, cb0[7].xyzx
dp4 r9.x, cb0[16].xyzw, r6.xyzw
dp4 r9.y, cb0[17].xyzw, r6.xyzw
dp4 r9.z, cb0[18].xyzw, r6.xyzw
mul r10.xyzw, r6.yzzx, r6.xyzz
dp4 r11.x, cb0[19].xyzw, r10.xyzw
dp4 r11.y, cb0[20].xyzw, r10.xyzw
dp4 r11.z, cb0[21].xyzw, r10.xyzw
add r9.xyz, r9.xyzx, r11.xyzx
mul r0.w, r6.y, r6.y
mad r0.w, r6.x, r6.x, -r0.w
mad r9.xyz, cb0[22].xyzx, r0.wwww, r9.xyzx
add r9.xyz, r9.xyzx, cb0[1].xyzx
mul r9.xyz, r9.xyzx, cb0[0].xyzx
mad r3.xyz, -r9.xyzx, r3.yzwy, r9.xyzx
mad r3.xyz, r4.xyzx, r5.xyzx, r3.xyzx
mov o0.w, r4.w
mov r7.y, v3.y
mov r7.w, l(1.000000)
dp4 r4.x, r7.xyzw, cb2[0].xyzw
dp4 r4.y, r7.xyzw, cb2[1].xyzw
dp4 r0.w, r7.xyzw, cb2[3].xyzw
add r20.x, r0.w, -r12.y
mad r4.x, r12.x, r20.x, r4.x
div r4.xy, r4.xyxx, r0.wwww
mad r4.xy, r4.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t3.xyzw, s2, l(0.000000)
add r4.xyz, -r3.xyzx, r4.xyzx
dp3 r5.z, -r6.xyzx, r2.xyzx
dp3_sat r0.w, r6.xyzx, cb0[6].xyzx
mov_sat r1.w, r5.z
mul r1.w, r1.w, l(-8.656170)
exp r1.w, r1.w
mad_sat r1.w, cb0[4].w, r1.w, cb0[3].w
mul r1.w, r0.x, r1.w
mad r3.xyz, r1.wwww, r4.xyzx, r3.xyzx
dp3 r1.w, r8.xyzx, r8.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r8.xyzx
dp3 r5.x, r2.xyzx, r4.xyzx
dp3 r5.y, cb0[7].xyzx, r4.xyzx
dp3 r5.w, cb0[7].xyzx, r2.xyzx
max r2.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
mad r2.zw, r2.zzzw, cb0[4].yyyy, cb0[4].xxxx
mul r1.w, r2.w, r2.z
mul r2.x, r2.x, r2.x
mul r2.y, r2.y, l(-8.656170)
exp r2.y, r2.y
mad_sat r2.y, cb0[4].z, r2.y, cb0[3].w
mad r2.x, r2.x, cb0[0].w, l(1.000000)
mul r2.x, r2.x, r2.x
mul r2.x, r2.x, l(4.000000)
mul r1.w, r1.w, r2.x
div r1.w, cb0[1].w, r1.w
mul r1.w, r1.w, r2.y
mul_sat r1.w, r5.w, r1.w
mul r1.w, r0.x, r1.w
add r0.x, r0.y, r0.x
min r0.x, r0.x, l(1.000000)
mul r0.y, r0.z, r1.w
mad r2.xyz, r0.yyyy, cb0[8].xyzx, r3.xyzx
mad_sat r3.xyz, r2.xyzx, cb0[23].xyzx, r1.xyzx
mad r0.y, cb0[26].w, r0.w, cb0[27].x
mul r0.z, r0.w, r0.w
mad r0.z, r0.z, l(0.238732412), l(0.238732412)
sqrt r0.y, r0.y
mul r0.w, r0.y, r0.y
mul r0.y, r0.y, r0.w
div r4.xyz, cb0[26].xyzx, r0.yyyy
mad r0.yzw, cb0[25].xxyz, r0.zzzz, r4.xxyz
mad r0.yzw, -r0.yyzw, r1.xxyz, r0.yyzw
mad r0.yzw, r2.xxyz, r3.xxyz, r0.yyzw
add r0.yzw, -r2.xxyz, r0.yyzw
mad o0.xyz, r0.xxxx, r0.yzwy, r2.xyzx
ret
// Approximately 0 instruction slots used
