// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sun Dec 31 01:11:11 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// P                        0   x           3  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o3.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[6], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_temps 29
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r29.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o3.x, r29.z
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
dp4 r20.x, v0.xyzw, cb0[2].xyzw
dp4 r20.y, v0.xyzw, cb0[3].xyzw
dp4 r20.z, v0.xyzw, cb0[4].xyzw
dp4 r0.x, v0.xyzw, cb0[5].xyzw
mov r20.w, r0.x
add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x
mov o0.xyzw, r20.xyzw
mul o2.z, r0.x, cb0[0].y
log r0.xyz, v1.xyzx
mul r0.xyz, r0.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
exp r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, cb0[1].xyzx, r0.xyzx
mul o1.xyz, r0.xyzx, cb0[0].xxxx
mov o1.w, v1.w
mov o2.xy, v2.xyxx
ret
// Approximately 0 instruction slots used
