// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sat Dec 30 23:23:33 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// NORMAL                   0   xyz         1     NONE   float   xyz
// TANGENT                  0   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xy          3     NONE   float   xy
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// TEXCOORD                 6   xyzw        6     NONE   float   xyzw
// TEXCOORD                 7   xyzw        7     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyz         5     NONE   float   xyz
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// TEXCOORD                 6   xyzw        7     NONE   float   xyzw
// P                        0   x           8  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o8.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[2], immediateIndexed
dcl_constantbuffer CB2[7], immediateIndexed
dcl_constantbuffer CB12[3], immediateIndexed
dcl_input v0.xyzw
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xy
dcl_input v4.xyzw
dcl_input v5.xyzw
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyz
dcl_output o5.xyz
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_temps 29
dcl_resource_buffer (float,float,float,float) t125
ld_indexable(buffer)(float,float,float,float) r29.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o8.x, r29.z
ld_indexable(buffer)(float,float,float,float) r25.xyzw, l(0, 0, 0, 0), t125.xyzw
dp4 r0.x, v0.xyzw, v4.xyzw
dp4 r0.y, v0.xyzw, v5.xyzw
dp4 r0.z, v0.xyzw, v6.xyzw
mov r0.w, l(1.000000)
dp4 r20.x, r0.xyzw, cb2[0].xyzw
dp4 r20.y, r0.xyzw, cb2[1].xyzw
dp4 r20.z, r0.xyzw, cb2[2].xyzw
dp4 r20.w, r0.xyzw, cb2[3].xyzw
add r26.x, r20.w, -r25.y
mad r20.x, r25.x, r26.x, r20.x
mov o0.xyzw, r20.xyzw
mul o1.xy, v3.xyxx, cb0[1].wwww
dp3 r1.x, v2.xyzx, v4.xyzx
dp3 r1.y, v2.xyzx, v5.xyzx
dp3 r1.z, v2.xyzx, v6.xyzx
dp3 r2.x, r1.xyzx, cb2[4].xyzx
dp3 r2.y, r1.xyzx, cb2[5].xyzx
dp3 r2.z, r1.xyzx, cb2[6].xyzx
dp3 r1.x, r2.xyzx, r2.xyzx
rsq r1.x, r1.x
mul r1.xyz, r1.xxxx, r2.xyzx
mov o2.xyz, r1.xyzx
frc r2.xyzw, v7.xyzw
add r2.xyzw, -r2.xyzw, v7.xyzw
mad r3.xyzw, -r2.xxwy, l(0.00392156886, 0.00392156886, 0.00392156886, 0.00392156886), l(1.000000, 1.100000, 1.000000, 1.000000)
mov o2.w, r3.w
dp3 r4.x, v1.xyzx, v4.xyzx
dp3 r4.y, v1.xyzx, v5.xyzx
dp3 r4.z, v1.xyzx, v6.xyzx
dp3 r5.x, r4.xyzx, cb2[4].xyzx
dp3 r5.y, r4.xyzx, cb2[5].xyzx
dp3 r5.z, r4.xyzx, cb2[6].xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r4.xyz, r1.wwww, r5.xyzx
mul r5.xyz, r1.yzxy, r4.zxyz
mad r1.xyz, r4.yzxy, r1.zxyz, -r5.xyzx
mov o5.xyz, r4.xyzx
mul o3.xyz, r1.xyzx, v2.wwww
mul o3.w, r2.z, l(0.00235294132)
mad r1.x, r2.w, l(0.00392156886), l(-0.250000)
add r1.x, r1.x, r1.x
dp4 o4.x, r0.xyzw, cb2[4].xyzw
dp4 o4.y, r0.xyzw, cb2[5].xyzw
dp4 o4.z, r0.xyzw, cb2[6].xyzw
mul r0.x, r3.z, l(4.000000)
min_sat r0.x, r0.x, r1.x
mad o6.zw, r0.xxxx, l(0.000000, 0.000000, 1.000000, -1.000000), l(0.000000, 0.000000, 0.000000, 1.000000)
mul o6.xy, v3.xyxx, cb0[0].wwww
max r0.x, r3.y, l(1.000000)
add r0.x, -r3.x, r0.x
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
mul o7.y, r0.x, -r3.x
mov o7.x, r0.x
mov o7.zw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used
