// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Sun Dec 31 12:54:16 2023
//
//
// Buffer Definitions:
//
// cbuffer cb0
// {
//
//   float4 cb0[4];                     // Index:    0 1 2 3          Components:    16
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// s0_s                              sampler      NA          NA    0        1
// t0                                texture  float4          2d    0        1
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float
// TEXCOORD                 0   xy          1     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (float,float,float,float) t125
dcl_input_ps linear v1.xy
dcl_output o0.xyzw
dcl_temps 7
ld_indexable(buffer)(float,float,float,float) r0.x, l(0, 0, 0, 0), t125.xyzw
mad r0.x, -r0.x, l(0.500000), v1.x
mov r0.yz, v1.yyyy
sample_l_indexable(texture2d)(float,float,float,float) r1.z, r0.xzxx, t0.yzxw, s0, l(0.000000)
mad r2.xy, cb0[1].xyxx, r0.xzxx, cb0[1].zwzz
mul r1.xy, r1.zzzz, r2.xyxx
mov r2.z, cb0[0].z
mov r2.x, l(0)
add r2.xy, r0.zxzz, r2.xzxx
sample_l_indexable(texture2d)(float,float,float,float) r3.y, r2.yxyy, t0.yxzw, s0, l(0.000000)
mad r2.xy, cb0[1].yxyy, r2.xyxx, cb0[1].wzww
mul r3.xz, r3.yyyy, r2.xxyx
mov r2.z, -cb0[0].z
mov r2.x, l(0)
add r2.xy, r0.zxzz, r2.xzxx
sample_l_indexable(texture2d)(float,float,float,float) r4.y, r2.yxyy, t0.yxzw, s0, l(0.000000)
mad r2.xy, cb0[1].yxyy, r2.xyxx, cb0[1].wzww
mul r4.xz, r4.yyyy, r2.xxyx
mov r2.z, cb0[0].w
mov r2.y, l(0)
add r2.xy, r0.xzxx, r2.yzyy
sample_l_indexable(texture2d)(float,float,float,float) r5.x, r2.xyxx, t0.xyzw, s0, l(0.000000)
mad r2.xy, cb0[1].xyxx, r2.xyxx, cb0[1].zwzz
mul r5.yz, r5.xxxx, r2.xxyx
mov r2.z, -cb0[0].w
mov r2.y, l(0)
add r2.xy, r0.xzxx, r2.yzyy
sample_l_indexable(texture2d)(float,float,float,float) r6.x, r2.xyxx, t0.xyzw, s0, l(0.000000)
mad r2.xy, cb0[1].xyxx, r2.xyxx, cb0[1].zwzz
mul r6.yz, r6.xxxx, r2.xxyx
add r2.xyz, -r1.yzxy, r3.xyzx
add r3.xyz, r1.yzxy, -r4.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
dp3 r1.w, r3.xyzx, r3.xyzx
lt r0.w, r0.w, r1.w
movc r2.xyz, r0.wwww, r2.xyzx, r3.xyzx
add r3.xyz, -r1.zxyz, r5.xyzx
add r4.xyz, r1.zxyz, -r6.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
dp3 r1.w, r4.xyzx, r4.xyzx
lt r0.w, r0.w, r1.w
movc r3.xyz, r0.wwww, r3.xyzx, r4.xyzx
mul r4.xyz, r2.yzxy, r3.zxyz
mad r2.xyz, r2.xyzx, r3.xyzx, -r4.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
ne r0.w, cb0[3].x, l(0.000000)
if_nz r0.w
  mad r3.xyz, cb0[0].zwzz, l(3.000000, 0.000000, -3.000000, 0.000000), r0.xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r4.z, r3.xyxx, t0.yzxw, s0, l(0.000000)
  mad r5.xyz, cb0[1].xyxx, r3.xyzx, cb0[1].zwzz
  mul r4.xy, r4.zzzz, r5.xyxx
  add r4.xyz, -r1.xyzx, r4.xyzx
  dp3 r0.w, r4.xyzx, r4.xyzx
  dp3 r1.w, r2.xyzx, r4.xyzx
  rsq r2.w, r0.w
  mad_sat r1.w, r1.w, r2.w, -cb0[2].w
  mad_sat r0.w, r0.w, cb0[2].z, l(1.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r3.z, r3.zyzz, t0.yzxw, s0, l(0.000000)
  mul r3.xy, r3.zzzz, r5.zyzz
  add r3.xyz, -r1.xyzx, r3.xyzx
  dp3 r2.w, r3.xyzx, r3.xyzx
  dp3 r3.x, r2.xyzx, r3.xyzx
  rsq r3.y, r2.w
  mad_sat r3.x, r3.x, r3.y, -cb0[2].w
  mad_sat r2.w, r2.w, cb0[2].z, l(1.000000)
  mul r2.w, r2.w, r3.x
  mad r0.w, r1.w, r0.w, r2.w
  mad r0.xyz, cb0[0].zwwz, l(0.000000, 3.000000, -3.000000, 0.000000), r0.xyzx
  sample_l_indexable(texture2d)(float,float,float,float) r3.z, r0.xyxx, t0.yzxw, s0, l(0.000000)
  mad r4.xyz, cb0[1].xyyx, r0.xyzx, cb0[1].zwwz
  mul r3.xy, r3.zzzz, r4.xyxx
  add r3.xyz, -r1.xyzx, r3.xyzx
  dp3 r0.y, r3.xyzx, r3.xyzx
  dp3 r1.w, r2.xyzx, r3.xyzx
  rsq r2.w, r0.y
  mad_sat r1.w, r1.w, r2.w, -cb0[2].w
  mad_sat r0.y, r0.y, cb0[2].z, l(1.000000)
  mad r0.y, r1.w, r0.y, r0.w
  sample_l_indexable(texture2d)(float,float,float,float) r0.w, r0.xzxx, t0.ywzx, s0, l(0.000000)
  mul r0.xz, r0.wwww, r4.xxzx
  add r0.xzw, -r1.xxyz, r0.xxzw
  dp3 r1.x, r0.xzwx, r0.xzwx
  dp3 r0.x, r2.xyzx, r0.xzwx
  rsq r0.z, r1.x
  mad_sat r0.x, r0.x, r0.z, -cb0[2].w
  mad_sat r0.z, r1.x, cb0[2].z, l(1.000000)
  mad r0.x, r0.x, r0.z, r0.y
  mul o0.w, r0.x, l(0.250000)
else
  mov o0.w, l(0)
endif
mad o0.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
ret
// Approximately 95 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Sun Dec 31 12:54:16 2023
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[4] : packoffset(c0);
// }
//
// SamplerState s0_s_s : register(s0);
// Texture2D<float4> t0 : register(t0);
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : SV_Position0,
//   float2 v1 : TEXCOORD0,
//   out float4 o0 : SV_TARGET0)
// {
//   float4 r0,r1,r2,r3,r4,r5,r6;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r0.x = StereoParams.Load(float4(0,0,0,0)).x;
//   r0.x = -r0.x * 0.5 + v1.x;
//   r0.yz = v1.yy;
//   r1.z = t0.SampleLevel(s0_s_s, r0.xz, 0).x;
//   r2.xy = cb0[1].xy * r0.xz + cb0[1].zw;
//   r1.xy = r2.xy * r1.zz;
//   r2.z = cb0[0].z;
//   r2.x = 0;
//   r2.xy = r2.xz + r0.zx;
//   r3.y = t0.SampleLevel(s0_s_s, r2.yx, 0).x;
//   r2.xy = cb0[1].yx * r2.xy + cb0[1].wz;
//   r3.xz = r2.xy * r3.yy;
//   r2.z = -cb0[0].z;
//   r2.x = 0;
//   r2.xy = r2.xz + r0.zx;
//   r4.y = t0.SampleLevel(s0_s_s, r2.yx, 0).x;
//   r2.xy = cb0[1].yx * r2.xy + cb0[1].wz;
//   r4.xz = r2.xy * r4.yy;
//   r2.z = cb0[0].w;
//   r2.y = 0;
//   r2.xy = r2.yz + r0.xz;
//   r5.x = t0.SampleLevel(s0_s_s, r2.xy, 0).x;
//   r2.xy = cb0[1].xy * r2.xy + cb0[1].zw;
//   r5.yz = r2.xy * r5.xx;
//   r2.z = -cb0[0].w;
//   r2.y = 0;
//   r2.xy = r2.yz + r0.xz;
//   r6.x = t0.SampleLevel(s0_s_s, r2.xy, 0).x;
//   r2.xy = cb0[1].xy * r2.xy + cb0[1].zw;
//   r6.yz = r2.xy * r6.xx;
//   r2.xyz = r3.xyz + -r1.yzx;
//   r3.xyz = -r4.xyz + r1.yzx;
//   r0.w = dot(r2.xyz, r2.xyz);
//   r1.w = dot(r3.xyz, r3.xyz);
//   r0.w = cmp(r0.w < r1.w);
//   r2.xyz = r0.www ? r2.xyz : r3.xyz;
//   r3.xyz = r5.xyz + -r1.zxy;
//   r4.xyz = -r6.xyz + r1.zxy;
//   r0.w = dot(r3.xyz, r3.xyz);
//   r1.w = dot(r4.xyz, r4.xyz);
//   r0.w = cmp(r0.w < r1.w);
//   r3.xyz = r0.www ? r3.xyz : r4.xyz;
//   r4.xyz = r3.zxy * r2.yzx;
//   r2.xyz = r2.xyz * r3.xyz + -r4.xyz;
//   r0.w = dot(r2.xyz, r2.xyz);
//   r0.w = rsqrt(r0.w);
//   r2.xyz = r2.xyz * r0.www;
//   r0.w = cmp(cb0[3].x != 0.000000);
//   if (r0.w != 0) {
//     r3.xyz = cb0[0].zwz * float3(3,0,-3) + r0.xyx;
//     r4.z = t0.SampleLevel(s0_s_s, r3.xy, 0).x;
//     r5.xyz = cb0[1].xyx * r3.xyz + cb0[1].zwz;
//     r4.xy = r5.xy * r4.zz;
//     r4.xyz = r4.xyz + -r1.xyz;
//     r0.w = dot(r4.xyz, r4.xyz);
//     r1.w = dot(r2.xyz, r4.xyz);
//     r2.w = rsqrt(r0.w);
//     r1.w = saturate(r1.w * r2.w + -cb0[2].w);
//     r0.w = saturate(r0.w * cb0[2].z + 1);
//     r3.z = t0.SampleLevel(s0_s_s, r3.zy, 0).x;
//     r3.xy = r5.zy * r3.zz;
//     r3.xyz = r3.xyz + -r1.xyz;
//     r2.w = dot(r3.xyz, r3.xyz);
//     r3.x = dot(r2.xyz, r3.xyz);
//     r3.y = rsqrt(r2.w);
//     r3.x = saturate(r3.x * r3.y + -cb0[2].w);
//     r2.w = saturate(r2.w * cb0[2].z + 1);
//     r2.w = r3.x * r2.w;
//     r0.w = r1.w * r0.w + r2.w;
//     r0.xyz = cb0[0].zww * float3(0,3,-3) + r0.xyz;
//     r3.z = t0.SampleLevel(s0_s_s, r0.xy, 0).x;
//     r4.xyz = cb0[1].xyy * r0.xyz + cb0[1].zww;
//     r3.xy = r4.xy * r3.zz;
//     r3.xyz = r3.xyz + -r1.xyz;
//     r0.y = dot(r3.xyz, r3.xyz);
//     r1.w = dot(r2.xyz, r3.xyz);
//     r2.w = rsqrt(r0.y);
//     r1.w = saturate(r1.w * r2.w + -cb0[2].w);
//     r0.y = saturate(r0.y * cb0[2].z + 1);
//     r0.y = r1.w * r0.y + r0.w;
//     r0.w = t0.SampleLevel(s0_s_s, r0.xz, 0).x;
//     r0.xz = r4.xz * r0.ww;
//     r0.xzw = r0.xzw + -r1.xyz;
//     r1.x = dot(r0.xzw, r0.xzw);
//     r0.x = dot(r2.xyz, r0.xzw);
//     r0.z = rsqrt(r1.x);
//     r0.x = saturate(r0.x * r0.z + -cb0[2].w);
//     r0.z = saturate(r1.x * cb0[2].z + 1);
//     r0.x = r0.x * r0.z + r0.y;
//     o0.w = 0.25 * r0.x;
//   } else {
//     o0.w = 0;
//   }
//   o0.xyz = r2.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
