// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Sun Dec 31 13:19:54 2023
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[15];                    // Index:    0-14             Components:    60
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[11];                    // Index:    0-10             Components:    44
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 1   xyzw        3     NONE   float   xy
// TEXCOORD                 2   xy          4     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xy          4     NONE   float   xy
// P                        0   x           5  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o5.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[15], immediateIndexed
dcl_constantbuffer CB0[11], immediateIndexed
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input v2.xy
dcl_input v3.xy
dcl_input v4.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xy
dcl_temps 6
ld_indexable(buffer)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o5.x, r5.z
lt r0.x, l(0.000000), cb0[6].x
dp4 r1.x, v0.xyzw, cb0[7].xyzw
dp4 r1.y, v0.xyzw, cb0[8].xyzw
dp4 r1.z, v0.xyzw, cb0[9].xyzw
dp4 r1.w, v0.xyzw, cb0[10].xyzw
dp4 r2.x, v0.xyzw, cb0[1].xyzw
dp4 r2.y, v0.xyzw, cb0[2].xyzw
dp4 r2.z, v0.xyzw, cb0[3].xyzw
dp4 r2.w, v0.xyzw, cb0[4].xyzw
movc r0.xyzw, r0.xxxx, r1.xyzw, r2.xyzw
ne r1.x, r0.w, l(1.000000)
lt r1.y, r0.w, l(20.000000)
and r1.x, r1.y, r1.x
ld_indexable(buffer)(float,float,float,float) r1.yz, l(0, 0, 0, 0), t125.zxyw
add r1.z, r0.w, -r1.z
mad r1.y, r1.y, r1.z, r0.x
movc r3.x, r1.x, r1.y, r0.x
mov r3.yzw, r0.yyzw
log r1.xyz, v1.xyzx
mul r1.xyz, r1.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
exp o1.xyz, r1.xyzx
mov o1.w, v1.w
mul r0.x, r0.x, cb2[14].z
mul r0.z, cb0[1].z, l(1.500000)
mad r0.x, r0.x, l(2.604166980E-07), r0.z
add r1.x, r0.x, l(0.500000)
mul r0.x, cb0[2].z, l(2.500000)
mad r0.x, r0.y, l(0.000500), r0.x
add r1.y, r0.x, l(0.500000)
mul r0.xy, cb2[14].zwzz, l(0.000520833360, 0.000925925910, 0.000000, 0.000000)
min r0.x, r0.y, r0.x
div r0.xy, r1.xyxx, r0.xxxx
mov r0.z, l(1.000000)
dp3 o2.z, r0.xyzx, l(0.965926, 0.258819, 1.000000, 0.000000)
dp3 o2.w, r0.xyzx, l(-0.258819, 0.965926, 1.000000, 0.000000)
mov o2.xy, v3.xyxx
add o3.xy, v2.xyxx, v4.xyxx
mov o3.zw, v2.xxxy
mov r0.xy, v3.xyxx
mov r0.z, l(1.000000)
dp3 o4.x, r0.xyzx, cb0[0].xywx
dp3 o4.y, r0.xyzx, cb0[5].xywx
add r4.x, -r5.y, r3.w
mul r4.y, r5.x, r5.w
mad r4.x, r4.x, r4.y, r3.x
ne r4.y, l(1.000000), r3.w
movc r3.x, r4.y, r4.x, r3.x
mov o0.xyzw, r3.xyzw
ret
// Approximately 43 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Sun Dec 31 13:19:54 2023
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[15] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[11] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float4 v1 : COLOR0,
//   float4 v2 : TEXCOORD0,
//   float4 v3 : TEXCOORD1,
//   float2 v4 : TEXCOORD2,
//   out float4 o0 : SV_Position0,
//   out float4 o1 : TEXCOORD0,
//   out float4 o2 : TEXCOORD1,
//   out float4 o3 : TEXCOORD2,
//   out float2 o4 : TEXCOORD3,
//   out uint o5 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r5.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o5.x = r5.z;
//   r0.x = cmp(0 < cb0[6].x);
//   r1.x = dot(v0.xyzw, cb0[7].xyzw);
//   r1.y = dot(v0.xyzw, cb0[8].xyzw);
//   r1.z = dot(v0.xyzw, cb0[9].xyzw);
//   r1.w = dot(v0.xyzw, cb0[10].xyzw);
//   r2.x = dot(v0.xyzw, cb0[1].xyzw);
//   r2.y = dot(v0.xyzw, cb0[2].xyzw);
//   r2.z = dot(v0.xyzw, cb0[3].xyzw);
//   r2.w = dot(v0.xyzw, cb0[4].xyzw);
//   r0.xyzw = r0.xxxx ? r1.xyzw : r2.xyzw;
//   r1.x = cmp(r0.w != 1.000000);
//   r1.y = cmp(r0.w < 20);
//   r1.x = r1.y ? r1.x : 0;
//   r1.yz = StereoParams.Load(float4(0,0,0,0)).xy;
//   r1.z = -r1.z + r0.w;
//   r1.y = r1.y * r1.z + r0.x;
//   r3.x = r1.x ? r1.y : r0.x;
//   r3.yzw = r0.yzw;
//   r1.xyz = log2(v1.xyz);
//   r1.xyz = float3(2.20000005,2.20000005,2.20000005) * r1.xyz;
//   o1.xyz = exp2(r1.xyz);
//   o1.w = v1.w;
//   r0.x = cb2[14].z * r0.x;
//   r0.z = 1.5 * cb0[1].z;
//   r0.x = r0.x * 2.60416698e-07 + r0.z;
//   r1.x = 0.5 + r0.x;
//   r0.x = 2.5 * cb0[2].z;
//   r0.x = r0.y * 0.000500000024 + r0.x;
//   r1.y = 0.5 + r0.x;
//   r0.xy = float2(0.00052083336,0.00092592591) * cb2[14].zw;
//   r0.x = min(r0.x, r0.y);
//   r0.xy = r1.xy / r0.xx;
//   r0.z = 1;
//   o2.z = dot(r0.xyz, float3(0.965925992,0.258819014,1));
//   o2.w = dot(r0.xyz, float3(-0.258819014,0.965925992,1));
//   o2.xy = v3.xy;
//   o3.xy = v4.xy + v2.xy;
//   o3.zw = v2.xy;
//   r0.xy = v3.xy;
//   r0.z = 1;
//   o4.x = dot(r0.xyz, cb0[0].xyw);
//   o4.y = dot(r0.xyz, cb0[5].xyw);
//   r4.x = r3.w + -r5.y;
//   r4.y = r5.w * r5.x;
//   r4.x = r4.x * r4.y + r3.x;
//   r4.y = cmp(1.000000 != r3.w);
//   r3.x = r4.y ? r4.x : r3.x;
//   o0.xyzw = r3.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
