// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v0.6.181 on Sun Dec 31 13:19:54 2023
//
//
// Buffer Definitions:
//
// cbuffer cb2
// {
//
//   float4 cb2[15];                    // Index:    0-14             Components:    60
//
// }
//
// cbuffer cb0
// {
//
//   float4 cb0[12];                    // Index:    0-11             Components:    48
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// StereoParams                      texture  float4          2d  125        1
// cb0                               cbuffer      NA          NA    0        1
// cb2                               cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xy
// TEXCOORD                 1   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// P                        0   x           4  RTINDEX    uint   x
//
vs_5_0
dcl_output_siv o4.x, rendertarget_array_index
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB2[15], immediateIndexed
dcl_constantbuffer CB0[12], immediateIndexed
dcl_resource_buffer (float,float,float,float) t125
dcl_input v0.xyzw
dcl_input v1.xy
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 6
ld_indexable(buffer)(float,float,float,float) r5.xyzw, l(0, 0, 0, 0), t125.xyzw
mov o4.x, r5.z
dp4 r0.x, v0.xyzw, cb0[8].xyzw
dp4 r0.y, v0.xyzw, cb0[9].xyzw
dp4 r0.z, v0.xyzw, cb0[10].xyzw
dp4 r0.w, v0.xyzw, cb0[11].xyzw
dp4 r1.x, v0.xyzw, cb0[2].xyzw
dp4 r1.y, v0.xyzw, cb0[3].xyzw
dp4 r1.z, v0.xyzw, cb0[4].xyzw
dp4 r1.w, v0.xyzw, cb0[5].xyzw
lt r2.x, l(0.000000), cb0[7].x
movc r0.xyzw, r2.xxxx, r0.xyzw, r1.xyzw
ne r1.x, r0.w, l(1.000000)
lt r1.y, r0.w, l(20.000000)
and r1.x, r1.y, r1.x
ld_indexable(buffer)(float,float,float,float) r1.yz, l(0, 0, 0, 0), t125.zxyw
add r1.z, r0.w, -r1.z
mad r1.y, r1.y, r1.z, r0.x
movc r3.x, r1.x, r1.y, r0.x
mov r3.yzw, r0.yyzw
log r1.xyz, |cb0[0].xyzx|
mul r1.xyz, r1.xyzx, l(2.200000, 2.200000, 2.200000, 0.000000)
exp r1.xyz, r1.xyzx
mul r2.yzw, cb0[0].xxyz, cb0[0].xxyz
mul o1.xyz, r1.xyzx, r2.yzwy
mov o1.w, cb0[0].w
mul r0.zw, r0.yyyy, l(0.000000, 0.000000, 0.280500, 0.000500)
mad r0.zw, cb0[3].zzzz, l(0.000000, 0.000000, 2.500000, 2.500000), r0.zzzw
add r1.zw, r0.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
mul r0.x, r0.x, cb2[14].z
mad o2.w, r0.y, l(-0.000617187528), l(0.500000)
mul r0.yz, r0.xxxx, l(0.000000, 0.000177343769, 2.604166980E-07, 0.000000)
mad o2.z, r0.x, l(3.336588748E-07), l(0.465000)
mad r0.xy, cb0[2].zzzz, l(1.500000, 1.500000, 0.000000, 0.000000), r0.yzyy
add r1.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
movc r0.xy, r2.xxxx, r1.xzxx, r1.ywyy
mul r0.zw, cb2[14].zzzw, l(0.000000, 0.000000, 0.000520833360, 0.000925925910)
min r0.z, r0.w, r0.z
div r0.xy, r0.xyxx, r0.zzzz
mov r0.z, l(1.000000)
dp3 o2.x, r0.xyzx, l(0.965926, 0.258819, 1.000000, 0.000000)
dp3 o2.y, r0.xyzx, l(-0.258819, 0.965926, 1.000000, 0.000000)
mov o3.xy, v1.xyxx
mov r0.xy, v2.xyxx
mov r0.z, l(1.000000)
dp3 o3.z, r0.xyzx, cb0[1].xywx
dp3 o3.w, r0.xyzx, cb0[6].xywx
add r4.x, -r5.y, r3.w
mul r4.y, r5.x, r5.w
mad r4.x, r4.x, r4.y, r3.x
ne r4.y, l(1.000000), r3.w
movc r3.x, r4.y, r4.x, r3.x
mov o0.xyzw, r3.xyzw
ret
// Approximately 46 instruction slots used

///////////////////////////////// HLSL Code /////////////////////////////////
// // ---- Created with 3Dmigoto v0.6.181 on Sun Dec 31 13:19:54 2023
//
// cbuffer cb2 : register(b2)
// {
//   float4 cb2[15] : packoffset(c0);
// }
//
// cbuffer cb0 : register(b0)
// {
//   float4 cb0[12] : packoffset(c0);
// }
//
//
//
// // 3Dmigoto declarations
// #define cmp -
// Texture1D<float4> IniParams : register(t120);
// Buffer<float4> StereoParams : register(t125);
//
//
// void main(
//   float4 v0 : POSITION0,
//   float4 v1 : TEXCOORD0,
//   float2 v2 : TEXCOORD1,
//   out float4 o0 : SV_Position0,
//   out float4 o1 : TEXCOORD0,
//   out float4 o2 : TEXCOORD1,
//   out float4 o3 : TEXCOORD2,
//   out uint o4 : P0)
// {
//   float4 r0,r1,r2,r3,r4,r5;
//   uint4 bitmask, uiDest;
//   float4 fDest;
//
//   r5.xyzw = StereoParams.Load(float4(0,0,0,0)).xyzw;
//   o4.x = r5.z;
//   r0.x = dot(v0.xyzw, cb0[8].xyzw);
//   r0.y = dot(v0.xyzw, cb0[9].xyzw);
//   r0.z = dot(v0.xyzw, cb0[10].xyzw);
//   r0.w = dot(v0.xyzw, cb0[11].xyzw);
//   r1.x = dot(v0.xyzw, cb0[2].xyzw);
//   r1.y = dot(v0.xyzw, cb0[3].xyzw);
//   r1.z = dot(v0.xyzw, cb0[4].xyzw);
//   r1.w = dot(v0.xyzw, cb0[5].xyzw);
//   r2.x = cmp(0 < cb0[7].x);
//   r0.xyzw = r2.xxxx ? r0.xyzw : r1.xyzw;
//   r1.x = cmp(r0.w != 1.000000);
//   r1.y = cmp(r0.w < 20);
//   r1.x = r1.y ? r1.x : 0;
//   r1.yz = StereoParams.Load(float4(0,0,0,0)).xy;
//   r1.z = -r1.z + r0.w;
//   r1.y = r1.y * r1.z + r0.x;
//   r3.x = r1.x ? r1.y : r0.x;
//   r3.yzw = r0.yzw;
//   r1.xyz = log2(abs(cb0[0].xyz));
//   r1.xyz = float3(2.20000005,2.20000005,2.20000005) * r1.xyz;
//   r1.xyz = exp2(r1.xyz);
//   r2.yzw = cb0[0].xyz * cb0[0].xyz;
//   o1.xyz = r2.yzw * r1.xyz;
//   o1.w = cb0[0].w;
//   r0.zw = float2(0.280499995,0.000500000024) * r0.yy;
//   r0.zw = cb0[3].zz * float2(2.5,2.5) + r0.zw;
//   r1.zw = float2(0.5,0.5) + r0.zw;
//   r0.x = cb2[14].z * r0.x;
//   o2.w = r0.y * -0.000617187528 + 0.5;
//   r0.yz = float2(0.000177343769,2.60416698e-07) * r0.xx;
//   o2.z = r0.x * 3.33658875e-07 + 0.465000004;
//   r0.xy = cb0[2].zz * float2(1.5,1.5) + r0.yz;
//   r1.xy = float2(0.5,0.5) + r0.xy;
//   r0.xy = r2.xx ? r1.xz : r1.yw;
//   r0.zw = float2(0.00052083336,0.00092592591) * cb2[14].zw;
//   r0.z = min(r0.z, r0.w);
//   r0.xy = r0.xy / r0.zz;
//   r0.z = 1;
//   o2.x = dot(r0.xyz, float3(0.965925992,0.258819014,1));
//   o2.y = dot(r0.xyz, float3(-0.258819014,0.965925992,1));
//   o3.xy = v1.xy;
//   r0.xy = v2.xy;
//   r0.z = 1;
//   o3.z = dot(r0.xyz, cb0[1].xyw);
//   o3.w = dot(r0.xyz, cb0[6].xyw);
//   r4.x = r3.w + -r5.y;
//   r4.y = r5.w * r5.x;
//   r4.x = r4.x * r4.y + r3.x;
//   r4.y = cmp(1.000000 != r3.w);
//   r3.x = r4.y ? r4.x : r3.x;
//   o0.xyzw = r3.xyzw;
//   return;
// }
/////////////////////////////////////////////////////////////////////////////
