// AUTOMATICALLY CONVERTED FROM SHADER FIXES 
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v0.6.181 on Sun Dec 31 00:14:32 2023
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION              0   xyzw        0      POS   float   xy
// TEXCOORD                 0   xyzw        1     NONE   float
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float
// TEXCOORD                 3   xyz         4     NONE   float   xyz
// TEXCOORD                 4   xyzw        5     NONE   float
// TEXCOORD                 5   xyzw        6     NONE   float
// TEXCOORD                 6   xyzw        7     NONE   float
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_TARGET                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[21], immediateIndexed
dcl_constantbuffer CB2[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_input_ps linear v2.xyz
dcl_input_ps linear v4.xyz
dcl_output o0.xyzw
dcl_temps 33
dcl_resource_buffer (float,float,float,float) t125
mad r0.xy, v0.xyxx, cb2[7].xyxx, cb2[7].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.xyxx, t0.yzxw, s5, l(0.000000)
mov r21.x, r0.z
mad r0.zw, r0.zzzz, cb2[8].xxxy, cb2[8].zzzw
div r0.z, r0.z, -r0.w
mov r1.z, -|r0.z|
mad r2.xy, v0.xyxx, cb2[9].xyxx, cb2[9].zwzz
ld_indexable(buffer)(float,float,float,float) r11.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r12.x, r11.y, r21.x
add r12.x, l(1.000000), -r12.x
div r12.x, r12.x, cb2[30].x
mad r2.x, -r11.x, r12.x, r2.x
mul r1.xy, |r0.zzzz|, r2.xyxx
dp3 r0.z, r1.xyzx, r1.xyzx
sqrt r0.z, r0.z
dp3 r0.w, v2.xyzx, v2.xyzx
sqrt r1.x, r0.w
add r0.z, r0.z, -r1.x
mul_sat r0.z, r0.z, cb0[5].w
div r1.y, cb0[5].z, r1.x
mul r0.z, r0.z, r1.y
mov r3.x, cb2[0].y
mov r3.y, cb2[1].y
sample_l_indexable(texture2d)(float,float,float,float) r1.yz, r0.xyxx, t4.zxyw, s4, l(0.000000)
mad r4.xz, r1.yyzy, l(2.000000, 0.000000, 2.000000, 0.000000), l(-1.000000, 0.000000, -1.000000, 0.000000)
mov r4.y, l(1.000000)
dp3 r1.y, r4.xyzx, r4.xyzx
rsq r1.y, r1.y
mul r1.yzw, r1.yyyy, r4.xxyz
dp3 r4.x, r1.yzwy, cb2[0].xyzx
dp3 r4.y, r1.yzwy, cb2[1].xyzx
add r2.zw, -r3.xxxy, r4.xxxy
mad r2.zw, r2.zzzw, r0.zzzz, r0.xxxy
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r2.zwzz, t0.yxzw, s5, l(0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xyzw, r2.zwzz, t1.xyzw, s0
mad r0.yz, r0.yyyy, cb2[8].xxyx, cb2[8].zzwz
div r0.y, r0.y, -r0.z
mul r2.xy, |r0.yyyy|, r2.xyxx
mov r2.z, -|r0.y|
dp3 r0.y, r2.xyzx, r2.xyzx
sqrt r0.y, r0.y
add r0.y, -r1.x, r0.y
mul r2.xyz, r1.xxxx, cb0[17].xyzx
exp r2.xyz, r2.xyzx
max r0.y, r0.y, l(0.000000)
mul r4.xyz, -r0.yyyy, cb0[3].xyzx
mul r5.xyz, -r0.yyyy, cb0[2].xyzx
exp r5.xyz, r5.xyzx
exp r4.xyz, r4.xyzx
mov r6.w, l(1.000000)
rsq r0.y, r0.w
mul r0.zw, r0.wwww, r1.yyyw
mad r7.xz, r0.zzwz, cb0[5].yyyy, v4.xxzx
mul r6.xyz, r0.yyyy, v2.xyzx
mad r0.yzw, -v2.xxyz, r0.yyyy, cb0[7].xxyz
dp4 r8.x, cb0[9].xyzw, r6.xyzw
dp4 r8.y, cb0[10].xyzw, r6.xyzw
dp4 r8.z, cb0[11].xyzw, r6.xyzw
mul r9.xyzw, r6.yzzx, r6.xyzz
dp4 r10.x, cb0[12].xyzw, r9.xyzw
dp4 r10.y, cb0[13].xyzw, r9.xyzw
dp4 r10.z, cb0[14].xyzw, r9.xyzw
add r8.xyz, r8.xyzx, r10.xyzx
mul r1.x, r6.y, r6.y
mad r1.x, r6.x, r6.x, -r1.x
mad r8.xyz, cb0[15].xyzx, r1.xxxx, r8.xyzx
add r8.xyz, r8.xyzx, cb0[1].xyzx
mul r8.xyz, r8.xyzx, cb0[0].xyzx
mad r4.xyz, -r8.xyzx, r4.xyzx, r8.xyzx
mad r3.xyz, r3.xyzx, r5.xyzx, r4.xyzx
mov o0.w, r3.w
mov r7.y, v4.y
mov r7.w, l(1.000000)
dp4 r4.x, r7.xyzw, cb2[0].xyzw
dp4 r4.y, r7.xyzw, cb2[1].xyzw
dp4 r1.x, r7.xyzw, cb2[3].xyzw
add r26.x, r1.x, -r11.y
mad r4.x, r11.x, r26.x, r4.x
div r4.xy, r4.xyxx, r1.xxxx
mad r4.xy, r4.xyxx, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r4.xyz, r4.xyxx, t3.xyzw, s3, l(0.000000)
add r4.xyz, -r3.xyzx, r4.xyzx
dp3 r5.z, -r6.xyzx, r1.yzwy
dp3_sat r1.x, r6.xyzx, cb0[6].xyzx
mov_sat r2.w, r5.z
mul r2.w, r2.w, l(-8.656170)
exp r2.w, r2.w
mad_sat r2.w, cb0[4].w, r2.w, cb0[3].w
mad r3.xyz, r2.wwww, r4.xyzx, r3.xyzx
dp3 r2.w, r0.yzwy, r0.yzwy
rsq r2.w, r2.w
mul r0.yzw, r0.yyzw, r2.wwww
dp3 r5.x, r1.yzwy, r0.yzwy
dp3 r5.y, cb0[7].xyzx, r0.yzwy
dp3 r5.w, cb0[7].xyzx, r1.yzwy
max r4.xyzw, r5.xyzw, l(0.010000, 0.010000, 0.010000, 0.010000)
mad r0.yz, r4.zzwz, cb0[4].yyyy, cb0[4].xxxx
mul r0.y, r0.z, r0.y
mul r0.z, r4.x, r4.x
mul r0.w, r4.y, l(-8.656170)
exp r0.w, r0.w
mad_sat r0.w, cb0[4].z, r0.w, cb0[3].w
mad r0.z, r0.z, cb0[0].w, l(1.000000)
mul r0.z, r0.z, r0.z
mul r0.z, r0.z, l(4.000000)
mul r0.y, r0.y, r0.z
div r0.y, cb0[1].w, r0.y
mul r0.y, r0.y, r0.w
mul_sat r0.y, r5.w, r0.y
mul r0.x, r0.x, r0.y
mad r0.xyz, r0.xxxx, cb0[8].xyzx, r3.xyzx
mad_sat r1.yzw, r0.xxyz, cb0[16].xxyz, r2.xxyz
mad r0.w, cb0[19].w, r1.x, cb0[20].x
mul r1.x, r1.x, r1.x
mad r1.x, r1.x, l(0.238732412), l(0.238732412)
sqrt r0.w, r0.w
mul r2.w, r0.w, r0.w
mul r0.w, r0.w, r2.w
div r3.xyz, cb0[19].xyzx, r0.wwww
mad r3.xyz, cb0[18].xyzx, r1.xxxx, r3.xyzx
mad r2.xyz, -r3.xyzx, r2.xyzx, r3.xyzx
mad o0.xyz, r0.xyzx, r1.yzwy, r2.xyzx
ret
// Approximately 0 instruction slots used
